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Old 01-13-2012, 11:49 AM   #1
Kodos
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Join Date: Jun 2001
Slider changes/other changes for season 2?

I think we should lower holding a bit. Any other suggestions?
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Last edited by Kodos : 01-13-2012 at 11:52 AM.
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Old 01-13-2012, 11:51 AM   #2
Kodos
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Quote:
Originally Posted by TRO View Post
If anything needs to be tweaked, it is the running game. Looking through the first weeks games, CPU is still not very successful.

Quote:
Originally Posted by Kodos View Post
I agree. I think maybe we should boost CPU blocking.

Quote:
Originally Posted by gstelmack View Post
With all these close games against comparable teams, I'd like to go a season before tweaking anything. Let's go more than a week or so before adjusting.

FWIW, Wake ran well until I adjusted my defense.

.
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Old 01-13-2012, 01:06 PM   #3
gstelmack
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Join Date: Oct 2000
Location: Cary, NC
I haven't seen much holding.

On the running game, what tweak would me make? I'm not sure on CPU blocking, most of my sacks, pressures, and running game stops come from blitzes. Usually I stuff the CPU running game through good gameplanning, and frankly my team was better than most CPU teams I went up against. The CPU would have some success on me early, I'd adjust my gameplan, and they couldn't adjust to that (except Florida Atlantic that finally went all pass late and I could not stop that).

I know that CPU spread offenses are screwed in this version, do we just have too many teams trying to run the spread? Can we switch them to Pro or Singleback and see what happens, or do we have no control over that? I'd hate to increase CPU blocking and suddenly see the Pro teams steamroll us.
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Old 01-13-2012, 02:33 PM   #4
Kodos
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Not sure if we can change CPU playbooks or not. I'm guessing not.
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Old 01-14-2012, 08:27 AM   #5
gstelmack
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I also know that we were generally playing weaker teams, B or below, mostly Cs and Ds. Will be interesting to see what happens as we move up the ladder and play better teams.
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Old 01-14-2012, 10:14 AM   #6
TRO
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I'm leaning towards leaving things as is. The level of competition may change things. My biggest gripe is the number of INTs (too many for humans, too few for CPU).

If we are going to change anything, my thoughts:

Holding Penalties - I haven't seen all that many actually. And I'm generally telling my guys to block aggressively.

CPU Running Game. If we increase the CPU Blocking, I think we should increase it significantly and then decrease CPU Running Back Ability. The only running games that gave me difficulty were the backs that didn't need blocking to begin with. They simply out juked and ran past my defenders.

CPU Passing Game. I saw no issues. Thought that the Pass Blocking was a little too good at times, but our guys were all over the Sack leaderboards, so I wouldn't want to make the blocking any worse.

I think the turnover settings in general could be tweaked.
Lower the CPU INT settings. All of our QBs threw a bunch.
Raise the Human INT settings. I don't think any of us had many.
Fumbles - leave alone or raise slightly for both sides.
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Old 01-14-2012, 12:42 PM   #7
gstelmack
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Location: Cary, NC
I think fumbles could be tweaked slightly up for both sides, there were not very many of those. But only up a little.

On INT settings, maybe turn CPU INTs down a bit. Most of mine were throws I maybe shouldn't have made, with a few that seemed very fishy. Not far down, a few points.

I would not want to turn human up very far at all. The CPU decision making on throws is pretty bad, and I knocked a ton down, and got a fair number of picks. Sure, I should have grabbed more, but if you turn it up much I'd be afraid we'd be getting picks all over the place.

So really fumbles is the only one I'd be comfortable bumping up at all.
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Old 02-28-2012, 10:13 AM   #8
Kodos
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I kinda spaced on this stuff. At this point, I'm thinking maybe we should just leave stuff as it is.
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Old 02-28-2012, 12:45 PM   #9
gstelmack
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What's interesting is that INTs seem to have gone way down this season, at least in my tiny 2-game sample size. Maybe they tweaked something in the tuner set? We've knocked a bunch of passes down, but INTs just haven't happened much at all.
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Old 02-28-2012, 04:52 PM   #10
TRO
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Location: Louisburg, KS
I still stand by my recommendations above.
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Old 02-29-2012, 02:26 PM   #11
Kodos
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Join Date: Jun 2001
So, it sounds like maybe we should
1. lower CPU ints one click
2. up human ints one click
3. up CPU run blocking one click
4. lower CPU RB ability one click (or stay the same)

Anyone else have an opinion? I can go either way, really. I haven't had any problem with offensive holding this season. Maybe my line just sucked more last year?
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Old 02-29-2012, 02:27 PM   #12
Kodos
Resident Alien
 
Join Date: Jun 2001
Here are our current sliders for reference:

All-American
Time: 8 min.
Game Speed: Slow
Speed Threshold: 25

Offense (HUM/CPU)
QB Acc. 15/25
Pass Block 50/50
WR Catch 45/45
RB Ability 45/85
Run Block 20/50

Defense
Pass Coverage 40/50
Pass Rush 25/15
INT 20/35
Rush Defense 10/55
Tackling 15/15

Special Teams
FG Power 45
FG Acc. 30/35
Punt Power 50
Punt Acc. 40
Kickoff Power 50
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Old 03-03-2012, 09:27 AM   #13
Kodos
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Join Date: Jun 2001
Here's what I did:
1. lower CPU ints one click 35-->30
2. up human ints one click 20-->25
3. up CPU run blocking two clicks 50-->60
4. lower CPU RB ability one click 85-->80
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Old 03-03-2012, 09:31 AM   #14
Kodos
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Join Date: Jun 2001
Adjusted sliders

All-American
Time: 8 min.
Game Speed: Slow
Speed Threshold: 25

Offense (HUM/CPU)
QB Acc. 15/25
Pass Block 50/50
WR Catch 45/45
RB Ability 45/80
Run Block 20/60

Defense
Pass Coverage 40/50
Pass Rush 25/15
INT 25/30
Rush Defense 10/55
Tackling 15/15

Special Teams
FG Power 45/45
FG Acc. 30/35
Punt Power 50/50
Punt Acc. 40/40
Kickoff Power 50/50
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Old 03-23-2012, 11:55 PM   #15
Kodos
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Join Date: Jun 2001
Adjusted sliders starting in Week 10 of Season 2:
I knocked CPU run blocking down one notch (from 60 to 55) this week to try to slow down the super running attack.

All-American
Time: 8 min.
Game Speed: Slow
Speed Threshold: 25

Offense (HUM/CPU)
QB Acc. 15/25
Pass Block 50/50
WR Catch 45/45
RB Ability 45/80
Run Block 20/6055

Defense
Pass Coverage 40/50
Pass Rush 25/15
INT 25/30
Rush Defense 10/55
Tackling 15/15

Special Teams
FG Power 45/45
FG Acc. 30/35
Punt Power 50/50
Punt Acc. 40/40
Kickoff Power 50/50
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Old 04-07-2012, 02:31 PM   #16
Kodos
Resident Alien
 
Join Date: Jun 2001
To go into effect in Week 15:

All-American
Time: 8 min.
Game Speed: Slow
Speed Threshold: 25

Offense (HUM/CPU)
QB Acc. 15/25
Pass Block 50/50
WR Catch 45/45
RB Ability 45/80
Run Block 20/55

Defense
Pass Coverage 40/50
Pass Rush 25/15
INT 25/3025
Rush Defense 10/55
Tackling 1525/1525

Special Teams
FG Power 45/45
FG Acc. 30/35
Punt Power 50/50
Punt Acc. 40/40
Kickoff Power 50/50
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Last edited by Kodos : 04-07-2012 at 02:35 PM.
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Old 04-12-2012, 03:40 PM   #17
Kodos
Resident Alien
 
Join Date: Jun 2001
To go into effect in Week 16:

All-American
Time: 8 min.
Game Speed: Slow
Speed Threshold: 25

Offense (HUM/CPU)
QB Acc. 15/25
Pass Block 50/50
WR Catch 45/45
RB Ability 45/8070
Run Block 20/55

Defense
Pass Coverage 40/50
Pass Rush 25/15
INT 25/25
Rush Defense 10/55
Tackling 25/25

Special Teams
FG Power 45/45
FG Acc. 30/35
Punt Power 50/50
Punt Acc. 40/40
Kickoff Power 50/50
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