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Old 10-27-2010, 11:16 PM   #1
Kodos
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RFL II year 2 - rules changes / slider tweaks?

Just a thread to see if there is consensus in the league to make any changes to our settings. I personally would favor shortening quarters by a minute to cut down on some of the blowouts we have. We had some instances of stat-whoring this season, in my opinion. I'd like to cut down on that.
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Last edited by Kodos : 10-27-2010 at 11:47 PM.
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Old 10-28-2010, 05:29 AM   #2
Balldog
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I am ok with going to 7 minute quarters.

Other things I'd like to see:

Raise speed threshold to 45
Lowers the effectiveness of throwing to the Running Backs.
Lowers the effectiveness of running outside.
Overall reduces big plays, which I think has a lot to do with the high scoring.
Make the game a little tougher.

Raise CPU Tackle by 10
It seems I can always make the first guy miss against the CPU, always.

Raise CPU Run Block by 5 or 10
I found it too easy to stop the CPU running game.

Ban 5-Wide
Its cheese, impossible to line up 5 DBs.


To prevent stat whoring I've seen other leagues place limits on the numbers of yards you can have with a player in a game and for a season. You get over that number and you have to sit him for the game or even the rest of the season. Its nice because you don't have to deal with the absurd stats but is it too much? I don't know.

Last edited by Balldog : 10-28-2010 at 05:44 AM.
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Old 10-28-2010, 10:30 AM   #3
Kodos
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Quote:
Originally Posted by Balldog View Post

To prevent stat whoring I've seen other leagues place limits on the numbers of yards you can have with a player in a game and for a season. You get over that number and you have to sit him for the game or even the rest of the season. Its nice because you don't have to deal with the absurd stats but is it too much? I don't know.

I'd have trouble getting behind this one. I'd prefer people just willingly substituted in their second-team guys once the game is in hand (21 point lead in 2nd half - something like that).
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Old 10-28-2010, 02:19 PM   #4
cmp
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Quote:
Originally Posted by Balldog View Post
I am ok with going to 7 minute quarters.

Other things I'd like to see:

Raise speed threshold to 45
Lowers the effectiveness of throwing to the Running Backs.
Lowers the effectiveness of running outside.
Overall reduces big plays, which I think has a lot to do with the high scoring.
Make the game a little tougher.

Raise CPU Tackle by 10
It seems I can always make the first guy miss against the CPU, always.

Raise CPU Run Block by 5 or 10
I found it too easy to stop the CPU running game.

Ban 5-Wide
Its cheese, impossible to line up 5 DBs.

I'm good with all of these. Would make it a lot more competitive.
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Old 10-28-2010, 05:30 PM   #5
Mike1409
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Quote:
Originally Posted by Balldog View Post
I am ok with going to 7 minute quarters.

Other things I'd like to see:

Raise speed threshold to 45
Lowers the effectiveness of throwing to the Running Backs.
Lowers the effectiveness of running outside.
Overall reduces big plays, which I think has a lot to do with the high scoring.
Make the game a little tougher.

Raise CPU Tackle by 10
It seems I can always make the first guy miss against the CPU, always.

Raise CPU Run Block by 5 or 10
I found it too easy to stop the CPU running game.


I am good with these.
I would also raises the holding back to the original setting. After the change it is almost never called and I think there should be 6-7 penalties per team per game.
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Old 10-28-2010, 05:49 PM   #6
Eaglesfan27
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I'm behind everything except the 5 WR set ban. That I'm on the fence on as it would eliminate a lot of team's playbooks. For example, that would take away about 20% of the USC offensive playbook, but I know it would be a much higher percentage for other teams.
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Old 10-28-2010, 06:41 PM   #7
Balldog
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Quote:
Originally Posted by Kodos View Post
I'd have trouble getting behind this one. I'd prefer people just willingly substituted in their second-team guys once the game is in hand (21 point lead in 2nd half - something like that).

I agree its extreme, just referencing something I've seen. I'm ok with the 21 point lead rule too.
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Old 10-28-2010, 06:43 PM   #8
Balldog
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Originally Posted by Eaglesfan27 View Post
I'm behind everything except the 5 WR set ban. That I'm on the fence on as it would eliminate a lot of team's playbooks. For example, that would take away about 20% of the USC offensive playbook, but I know it would be a much higher percentage for other teams.

How about no formation subs in 5 wide? I've used 5 wide as well, but with my TE in the slot. I've seen others put in their top WR and its pretty much money because they are lined up against a LB unless you go zone. Personally more worried about seeing it abused against the CPU than against Humans.

Last edited by Balldog : 10-28-2010 at 06:44 PM.
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Old 10-28-2010, 06:45 PM   #9
Eaglesfan27
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Originally Posted by Balldog View Post
How about no formation subs in 5 wide? I've used 5 wide as well, but with my TE in the slot. I've seen others put in their top WR and its pretty much money because they are lined up against a LB unless you go zone. Personally more worried about seeing it abused against the CPU than against Humans.


Probably impossible to enforce, but I'd have zero problem with no formation subs in 5 wide. Personally, I just go with the default personnel in that formation.

Edit: If you want to start our game early, Balldog, just let me know.
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Last edited by Eaglesfan27 : 10-28-2010 at 06:46 PM.
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Old 10-28-2010, 07:42 PM   #10
Bigsmooth
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Quote:
Originally Posted by Balldog View Post
I am ok with going to 7 minute quarters.

Other things I'd like to see:

Raise speed threshold to 45
Lowers the effectiveness of throwing to the Running Backs.
Lowers the effectiveness of running outside.
Overall reduces big plays, which I think has a lot to do with the high scoring.
Make the game a little tougher.

Raise CPU Tackle by 10
It seems I can always make the first guy miss against the CPU, always.

Raise CPU Run Block by 5 or 10
I found it too easy to stop the CPU running game.

Ban 5-Wide
Its cheese, impossible to line up 5 DBs.


To prevent stat whoring I've seen other leagues place limits on the numbers of yards you can have with a player in a game and for a season. You get over that number and you have to sit him for the game or even the rest of the season. Its nice because you don't have to deal with the absurd stats but is it too much? I don't know.

All of this sounds alright to me. I never really used the 5 wide but could see how it might be an exploit.
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Old 10-28-2010, 08:17 PM   #11
Kodos
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Originally Posted by Balldog View Post
I agree its extreme, just referencing something I've seen. I'm ok with the 21 point lead rule too.

Thinking on this some more, maybe a 28 point lead is better. 21 is within the realm of a comeback. 28, you're pretty much going to win barring an epic meltdown.
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Old 10-28-2010, 08:46 PM   #12
Eaglesfan27
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Quote:
Originally Posted by Kodos View Post
Thinking on this some more, maybe a 28 point lead is better. 21 is within the realm of a comeback. 28, you're pretty much going to win barring an epic meltdown.

Agreed with 28. That is usually (except maybe the UCLA game, I have a hard time not wanting to run up the score on them) when I pulled my starters and that feels about right to me.
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Old 10-28-2010, 09:27 PM   #13
Balldog
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One more that is common in most of the OS leagues is banning User Catch.
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Old 10-28-2010, 09:37 PM   #14
Eaglesfan27
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Originally Posted by Balldog View Post
One more that is common in most of the OS leagues is banning User Catch.

I'm for that as well.
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Old 10-28-2010, 09:40 PM   #15
Balldog
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Quote:
Originally Posted by Eaglesfan27 View Post
Probably impossible to enforce, but I'd have zero problem with no formation subs in 5 wide. Personally, I just go with the default personnel in that formation.

Edit: If you want to start our game early, Balldog, just let me know.

I say we leave 5-wide with no formation subs and hopefully the speed threshold slider will help. If not we can always look at it again next year.
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Old 10-29-2010, 12:17 AM   #16
Kodos
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So no controlling the WR at all before he catches it?
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Old 10-29-2010, 05:04 AM   #17
Balldog
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So no controlling the WR at all before he catches it?

Yeah or the DB, gives a big advantage over the AI controlled players.
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Old 10-30-2010, 09:32 PM   #18
Kodos
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Okay, we'll go ahead and make these changes. We'll cut down from 8 to 7 minute quarters, the slider suggestions below will be implemented, and there are no substitutions allowed in 5 WR sets. No user catches on either side of the ball.

CPU run blocking raised by 10 to 60.
CPU tackling raised by 10 to 60.
Speed threshold set to 45.

Quote:
Originally Posted by Balldog View Post
I am ok with going to 7 minute quarters.

Other things I'd like to see:

Raise speed threshold to 45
Lowers the effectiveness of throwing to the Running Backs.
Lowers the effectiveness of running outside.
Overall reduces big plays, which I think has a lot to do with the high scoring.
Make the game a little tougher.

Raise CPU Tackle by 10
It seems I can always make the first guy miss against the CPU, always.

Raise CPU Run Block by 5 or 10
I found it too easy to stop the CPU running game.

Ban 5-Wide
Its cheese, impossible to line up 5 DBs.


To prevent stat whoring I've seen other leagues place limits on the numbers of yards you can have with a player in a game and for a season. You get over that number and you have to sit him for the game or even the rest of the season. Its nice because you don't have to deal with the absurd stats but is it too much? I don't know.
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Last edited by Kodos : 10-30-2010 at 09:38 PM.
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Old 10-30-2010, 09:34 PM   #19
Kodos
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I am good with these.
I would also raises the holding back to the original setting. After the change it is almost never called and I think there should be 6-7 penalties per team per game.

What setting should holding be put at? It's at 50 right now.
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Old 10-30-2010, 09:35 PM   #20
Kodos
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Quote:
Originally Posted by Kodos View Post
Thinking on this some more, maybe a 28 point lead is better. 21 is within the realm of a comeback. 28, you're pretty much going to win barring an epic meltdown.

The 28 point rule will be in effect in 2011. If you lead by 28 or more in the 2nd half, you must put in your second team players on offense.
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Old 10-30-2010, 09:37 PM   #21
cmp
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Sounds good. Can't wait to get going again.
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Old 10-30-2010, 09:37 PM   #22
Eaglesfan27
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Quote:
Originally Posted by Kodos View Post
The 28 point rule will be in effect in 2011. If you lead by 28 or more in the 2nd half, you must put in your second team players on offense.


How do you sub in 2nd team players in human vs human games. I wanted to do so in 1 game, and couldn't find the usual option. As it was, I manually subbed my QB and HB.
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Old 10-30-2010, 09:38 PM   #23
cmp
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Originally Posted by Eaglesfan27 View Post
How do you sub in 2nd team players in human vs human games. I wanted to do so in 1 game, and couldn't find the usual option. As it was, I manually subbed my QB and HB.

I think that's the only way to do it in human games.
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Old 10-30-2010, 09:40 PM   #24
Kodos
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Yeah. The mass subs option is available for human vs. human. I always thought that was an odd choice.
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Old 10-30-2010, 09:53 PM   #25
Kodos
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Do we want to make an exception for human games?
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Old 10-30-2010, 10:01 PM   #26
Eaglesfan27
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Do we want to make an exception for human games?

I think we keep the rule at least for QB, HB, and top 2 WR's. It doesn't take too long to sub those positions. But, either way is fine with me.
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Old 10-30-2010, 10:25 PM   #27
Kodos
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I think we keep the rule at least for QB, HB, and top 2 WR's. It doesn't take too long to sub those positions. But, either way is fine with me.

That seems reasonable to me. I personally wouldn't mind waiting for full substitutions.
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Old 10-31-2010, 09:00 AM   #28
Mike1409
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What setting should holding be put at? It's at 50 right now.

I think 55 is where it was.
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Old 10-31-2010, 09:55 PM   #29
Grammaticus
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Are we banning user catch in PvP games too? If so, I think you should still be able to do it on defense in PvP. Especially if we are leaving 5 wide on the table.
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Old 10-31-2010, 10:05 PM   #30
Kodos
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I think 55 is where it was.

Okay, I'll boost it to 55 the next time I'm on.
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Old 10-31-2010, 10:05 PM   #31
Kodos
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Are we banning user catch in PvP games too? If so, I think you should still be able to do it on defense in PvP. Especially if we are leaving 5 wide on the table.

I assume the ban applies to all games.
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Old 11-30-2010, 10:42 AM   #32
Kodos
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Are we banning user catch in PvP games too? If so, I think you should still be able to do it on defense in PvP. Especially if we are leaving 5 wide on the table.

We should figure out what to do with this before the season starts. The lack of responses makes me think that the league sentiment is not to allow user catches in any situation.
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Old 11-30-2010, 11:27 AM   #33
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But that might be a bit difficult to police, since I think the circle will move to the player closest to be ball.
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Old 11-30-2010, 11:35 AM   #34
Eaglesfan27
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But that might be a bit difficult to police, since I think the circle will move to the player closest to be ball.

That is my only concern. Prater has a high 90's spectacular catch rating and he makes some catches that look like user catches. But, otherwise, I'm fully in favor of the ban.
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Last edited by Eaglesfan27 : 11-30-2010 at 11:36 AM.
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Old 11-30-2010, 12:00 PM   #35
Mike1409
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I never user catch on offense. I have intercepted passes trying to switch defenders.

How would we enforce this?
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Old 11-30-2010, 12:37 PM   #36
Kodos
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I think it has to be the honor system. There really isn't another way, short of taking videos of supposed user catches and having someone decide if it was a user catch or not. Which of course I have no desire to get into. I think it should be allowable to switch to the player and move him, but not hit the catch button.

On defense, I rarely try to user catch anyway because I just don't have the coordination to do it successfully.
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Last edited by Kodos : 11-30-2010 at 12:37 PM.
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Old 11-30-2010, 06:32 PM   #37
Balldog
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There really is no way to enforce versus CPU other than the honor system, its a small group of guys playing. I'd hope we can respect one another to play by the same rules.

I don't like being able to switch to a DB and control him because you can run the WR off his route with no consequence since the game doesn't properly call pass interference. I had this happen to me a couple times last year.
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Old 11-30-2010, 06:58 PM   #38
Grammaticus
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On offense it will show USER CATCH on the bottom of the screen if you do it. On defense it does not, but if the defender does the hurdle animation, the guy was pressing Y late and therefore obviously trying to user catch it.
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