10-20-2017, 06:41 AM | #1 | ||
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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FOFC Golf Tour (Interactive)
Would anyone be interested in playing on the FOFC Golf Tour...
Some of you old timers may vaguely remember when I ran a golf dynasty, this one will be based off of that game. If you aren't familiar or if you are interested in a refresher you can find the match play tournament I ran here: https://forums.operationsports.com/fofc/showthread.php?t=33199 There are some differences in this version of the game. Here is how the game works: Each golfer is rated on 8 skills (I believe these are pretty self explanatory) Driving Length Driving Accuracy Long Irons Short Irons Short Game Sand Play Putting Speed Putting Accuracy Each golfer is rated on 5 attributes Focus - concentration Clutch - making the pivotal shot Course Management - playing shots to the correct locations leaving room for error Scramble - ability to recover or create shots when in difficult spots Consistency - how repeatable is the swing Each golfer has 4 additional ratings that are created based on different criteria: Luck - completely random wildcard that changes week to week Fitness - how in shape are you (calculated based on training) Confidence - based on finishes of previous events Burn Out - based on level of training Each player will also select a style of play (conservative, normal, aggressive) for Driver, Long Iron, Short Iron, Short Game, and Putting, but this time the setting will be done by hole. So players can be as detailed as they would like. In order to help you determine your style of play each hole on a course is rated Easy, Normal, or Difficult, and each pin placement is likewise rated Easy, Normal, or Difficult. The tour consists of 20 tournaments with 4 majors. Each tournament has a purse that will be distributed to any golfer that makes the cut. That money will be used to pay your expenses, caddie, coach, etc. Each week players will have time to train. Training can be done in a number of ways. Players can train just their overall game Driving Ball Striking Chipping Putting They can spend hours working on a specific skill from the above list (driving length, driving accuracy, long iron, etc.). They can play practice rounds, or they can group up and play for money. All of these will combine to create the players total hours of training. The training will be applied and the skills and attributes will be adjusted accordingly. Each player must take 1 week off during the first 10 weeks and 1 week off during the second 10 weeks of the season. I have caddie and coaching features built into the game, but I won't be using it initially. If the dynasty goes well I'll put it in place for season 2 if you are interested. If you are interested in playing I need player name and country and you should distribute 880 points across the 8 skills and 5 attributes. You can PM me your settings so other players won't know what you chose. No single rating should exceed 100 or be below 50. I'm sure I've forgotten something important and I've left out a number of details because I don't want to get too far into this in case there is little to no interest (no since wasting my time). However, if you have questions - fire away, I'm happy to explain as long as it won't give away too much of the game mechanics. Last edited by Breeze : 10-20-2017 at 01:43 PM. |
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10-20-2017, 11:42 AM | #2 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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We've got 2 signed up...
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10-20-2017, 12:50 PM | #3 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Grip it and rip it.
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10-20-2017, 01:47 PM | #4 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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We've had 4 people submit scores, but I messed up in my initial write up. I listed just putting as just 1 skill...it should be split into 2 separate skills
Putting Accuracy - ability to read the line Putting Speed - ability to hit the right firmness on a putt So moving forward I need the following skill scores rated between 50 and 100 for: Drive Length Driving Accuracy Long Irons Short Irons Short Game Sand Play Putting Accuracy Putting Speed Focus Clutch Course Management Scrambling Consistantcy And if you submitted previously, please adjust your points accordingly. I apologize for the confusion and needing you to do it again. |
10-20-2017, 01:49 PM | #5 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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We need more points.
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10-20-2017, 02:11 PM | #6 |
Pro Rookie
Join Date: Jan 2004
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feel free to just randomize my skills again. I'm good with whatever I get.
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10-23-2017, 07:34 AM | #7 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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We have 7 golfers entered. I'd like to get a few more, so if you are interested sign up. If you have any questions feel free to ask. You can be as involved on a round to round bases, or you can simply choose your high level settings at the beginning of the season and forget it.
I'll post some updates on the tournaments soon. I have a CT scan tomorrow and I'll be out of the office some today in order to deal with a prescription issue, but I'm working on getting character sheets created. |
10-23-2017, 07:37 AM | #8 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Tour Roster:
Mike Schaplowsky - USA Rob Nielsen - USA Saku Koekela - Finland Will Brown - USA David Ginsberg - Israel Brian "The Putting Butcher" Babson - Egypt Deacon Palmer - Canada Ches O'Peake - USA Frank Justyce - USA Jimmy Fujita - Japan Last edited by Breeze : 10-26-2017 at 09:00 AM. |
10-24-2017, 04:44 AM | #9 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Well it looks like interest in participating is drying up. I'll start creating additional players to round out the field.
If you aren't signed up and you are interested, jump in. |
10-25-2017, 11:06 AM | #10 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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FOFC Golf Tour - Carded Players
Joe Smith - USA Mike Schaplowsky - USA Rob Nielsen - USA Saku Koekela - Finland Will Brown - USA David Ginsberg - Israel Brian Babson - Egypt Deacon Palmer - Canada Ches O'Peake - USA Frank Justyce - USA Barrett Hays - USA Brett Hawkins - USA Wade Whitaker - USA Benton Frazier - Canada Ray Vecchio - Italy Jake Doyle - Ireland Des Courtney - Ireland Serge Storms - Spain Tim Dorsey - USA Walter Sherman - Germany Will Robie - USA Branch Connally - USA Ray Kowalski - Poland Archie Goodwin - USA Issac Bell - England John Puller - USA Tommy Phan - Japan Malcolm Reynolds - USA Amos Decker - USA Jason Bly - England Art Mullen - USA Harold Finch - USA Chuck Finley - USA Jesse Porter - Bahamas Clinton Jones - USA Colton Rhodes - USA Dickie Bennett - USA Jimmy Fujita - Japan Last edited by Breeze : 10-26-2017 at 09:00 AM. |
10-25-2017, 11:24 AM | #11 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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FOFC Golf Tour - Preseason
Prior to the start of the season we will run through 2 training sessions. Each training session is based on hours spent. You can split your hours between: General Skills Driving Ball Striking Short Game Putting Specific Skills Drive Length Drive Accuracy Long Iron Short Iron Short Game Sand Play Putting Accuracy Putting Speed Other Options Practice Rounds (4 hours/round max of 3)* Gamble (4 hours/round max of 1)* Fitness training (*Total number of practice rounds and gambling rounds may not exceed 3) Quick note on the Gamble option of training. To gamble you will need to coordinate with other players and line up a round. Then you'll need to determine how the bet will work (match play, skins, total strokes, $/hole, etc.), and how much money will be at stake. Communicate that to me and I'll play the round for you on the course that you will be competing on once the tournament starts. Once completed I'll post the results of the round and adjust the financials of each player involved. The results of training will be added into a pool that determines your skills that will be used for that weeks tournament. Be aware that more is not always better and over training can lead to Burn Out. If your player reaches the level of burned out, it will impact you negatively both directly and indirectly as your score on a hole can be directly impacted while your skills scores will drop as well. Also keep in mind, that while training is calculated by hours your tournament play also adds into your total hours spent. Each tournament round is also considered 4 hours of training. However, the tournament play is added to the training of the following week not your current week as training is applied before the start of the tournament on Thursdays (training week runs Thursday to Wednesday). So you will know how many hours of tournament play you had leading into the training week allowing you to adjust as needed. What I need from each of you is a breakdown of how you'd like to spend your time training. If you can use the list provided above and put the number of hours next to each that would be perfect. If you'd prefer to PM me that will be fine too. Last edited by Breeze : 10-25-2017 at 12:08 PM. |
10-25-2017, 11:46 AM | #12 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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FOFC Golf Tour - Player Financials
Each players starts the season with a $35,000 sponsorship. Each week the players will have to deal with the following payments: - caddy - 5% or $200 whichever is greater - coach - $5000/week - travel - $750/week - room and board - $250/night* - misc (life outside of golf) - $2500/4 weeks *note that if you play practice rounds or gamble you'll have to stay extra nights because you'll be on the course before the tournament. Each tournament will have a purse to be distributed to all golfers that make the cut (which is half the field). The purses will be different from event to event. The winner will typically make $250K to $400K, a major winner will be around $600K to $800K. If you happen to run out of money before the end of the season, you will need to take some time off to drum up additional sponsors. Last edited by Breeze : 10-25-2017 at 11:57 AM. |
10-25-2017, 11:54 AM | #13 |
Pro Rookie
Join Date: Jan 2004
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How many hours of training are we allowed?
Also, is this a game that you created yourself, or something that is on the market or what? I have a high interest, whatever it is |
10-25-2017, 12:21 PM | #14 | |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Quote:
Training in this game runs from Thursday (start of the tournament) through Wednesday (when the training is applied to your skills). Each tournament round counts as 4 hours of training so you can safely assume that 16 hours of training is expected (4 tournament rounds at 4 hours each). From there you can assume 12 hours of training is available for players to hone their skills each day, but obviously that will be way to much. I don't want to give away too many clues because that's part of what will separate the players - who can maximize the return on training. As for what the game is??? Well let's see how this dynasty works before I admit to anything... |
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10-25-2017, 12:46 PM | #15 |
College Starter
Join Date: Nov 2002
Location: La Mirada, CA
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10-25-2017, 12:48 PM | #16 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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10-25-2017, 12:49 PM | #17 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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One thing guys. I just realized when I created the character sheets I didn't put your usernames down. Can you please put your character name on any instructions so I can find it faster.
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10-25-2017, 01:16 PM | #18 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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I'm just not following how this breaks out.
We're running 2 practice sessions now. So...we provide # hours we want to spend training, over a period of what..6 days? Thursday -> Wednesday? Is that what constitutes a session? And there's no tournament going on, so the built in 4 hours / day (over 4 days) doesn't apply. Do we have to break this out by day, or just tally it up? |
10-25-2017, 01:22 PM | #19 |
College Starter
Join Date: Nov 2002
Location: La Mirada, CA
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just sent in my skills. but i just saw the rule about them being between 50-100. I have to resend as I had a few below the min.
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10-25-2017, 01:37 PM | #20 |
Pro Starter
Join Date: Apr 2003
Location: Alabama
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So the first two sessions of training have no tournament attached to them. Correct?
__________________
Up the Posh! |
10-25-2017, 02:26 PM | #21 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Obviously, I've confused everyone with this preseason training. Sorry, about that. Let me try again.
Training is done over 7 days - Thursday morning to Wednesday night. From a game mechanics standpoint on Wednesday night I'll run the training variables, and update the skills based on what inputs you requested right before the first round of the tournament at which point your skills will be locked. On a typical week your "training" will begin with the Thursday round of the current tournament. Your second day of "training" will be that Friday. This means as long as you play in that tournament (didn't take that week off) you will have 8 hours of training. From there if you make the cut you'll get another 8 hours with weekend rounds. If you miss the cut you don't get those 8 hours, but they can be applied to some other training aspect that was outlined. Then you will have hours Monday, Tuesday, and Wednesday to spend as well. Given this is the first tournament of the season, there is no tournament for you to play in, so those 8 to 16 hours that would apply because you were playing in a tournament are now open to be used in another way - without fear of burning out (because obviously you are expected to play 16 hours of golf through the weekend). I am asking for 2 weeks of training to allow each player an opportunity to adjust/raise their skills prior to start of season. I hope this cleared things up a bit...if not ask away and I'll try to answer your questions. |
10-25-2017, 02:36 PM | #22 | |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Quote:
Hey CW, You don't have to break it out by day...just number of hours spent on the different skills for the week...for instance: General Skills Driving - 0 Ball Striking - 1 Short Game - 1 Putting - 1 Specific Skills Drive Length - 1 Drive Accuracy- 1 Long Iron - 1 Short Iron - 1 Short Game - 1 Sand Play - 1 Putting Accuracy - 0 Putting Speed - 0 Other Options Practice Rounds (4 hours/round max of 3)* - 1 Gamble (4 hours/round max of 1)* - 1 Fitness training - 1 This would be 18 hours of training...if I played in the tournament the weekend before and made it through to the weekend play, I'd have another 16 hours for a total of 34 hours. If I had missed the cut, I might add hours to my training list above because I know I was 8 hours short of tournament play. In this case to start the season, because there is no preceding tournament you'll be 8 to 16 hours short of a normal training week so that time, like with a missed cut can be applied to other skills. Last edited by Breeze : 10-25-2017 at 02:36 PM. |
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10-25-2017, 02:53 PM | #23 |
College Starter
Join Date: Nov 2002
Location: La Mirada, CA
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Jimmy Fujita's practice sessions for the week:
General Skills Driving - 1 Ball Striking - 1 Short Game Putting - 1 Specific Skills Drive Length - 1 Drive Accuracy - 1 Long Iron - 1 Short Iron Short Game - 2 Sand Play - 1 Putting Accuracy Putting Speed Other Options Practice Rounds (4 hours/round max of 3)* - 3 Gamble (4 hours/round max of 1)* Fitness training - 2 Last edited by AnalBumCover : 10-25-2017 at 02:54 PM. Reason: added a few hours. |
10-25-2017, 07:04 PM | #24 |
High School Varsity
Join Date: Oct 2011
Location: Stamford, CT
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David Ginsberg
General Skills Driving Ball Striking Short Game Putting Specific Skills Drive Length - 2 Drive Accuracy - 2 Long Iron - 2 Short Iron - 2 Short Game - 2 Sand Play - 2 Putting Accuracy Putting Speed Other Options Practice Rounds (4 hours/round max of 3)* Gamble (4 hours/round max of 1)* Fitness training - 16 Last edited by DavidCorperial : 10-25-2017 at 11:24 PM. Reason: Adding Character Name |
10-25-2017, 07:55 PM | #25 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Want both weeks at once/combined, or split out?
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10-25-2017, 10:48 PM | #26 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
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Do skills decrease over time if they are not trained and will skills increase without training them(by playing in tournaments)?
Last edited by vex : 10-25-2017 at 10:50 PM. |
10-26-2017, 05:37 AM | #27 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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10-26-2017, 05:43 AM | #28 | |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Quote:
To answer this I'm going to break down the question a couple of ways to try and make my explanation clearer. 1. Do skills decrease over time if they are not trained - Absolutely. It is possible to ignore a skill and not have it drop, but odds are it will go down. 2. Will skills increase without training them - No, if no training is done on a specific skill, that skill will not increase - However... 3. Will skills increase if you don't train them but you play in tournaments, practice rounds or gambling - Possibly. By playing rounds of golf you are in effect honing your skills, just on a more general level. So it is possible that by simply playing golf your abilities can increase. |
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10-26-2017, 07:14 AM | #29 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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FOFC Golf Tour - Tournament Schedule
Below is the tournament schedule. The money listed at the end is the winner's share of the purse. The larger the winners share the larger the overall purse. Figured this might come in handy when you try to decide which weeks you'll take off. Week 1 - California Coastal Country Club Championship - San Diego - $320,000 Week 2 - Beachfront Pro-Am - Pebble Beach - $350,000 Week 3 - Arizona Open - Phoenix - $300,000 Week 4 - FOFC Bay Harbor Memorial - Orlando - $300,000 Week 5 - Augusta National - Augusta - $750,000 Week 6 - Hilton Head Tournament - Hilton Head - $250,000 Week 7 - Players Championship - Jacksonville - $375,000 Week 8 - Texas Open - San Antonio - $295,000 Week 9 - Dove Ridge Open - Charlotte - $300,000 Week 10 - US OPEN - TBD - $725,000 Week 11 - Memorial Tournament - Dublin, OH - $285,000 Week 12 - Greenthorn Classic - Lewisburg, WV $285,000 Week 13 - Farmer's Classic - Silvis, IL $275,000 Week 14 - BRITISH OPEN - TBD - $715,000 Week 15 - Canadian Open - Oakville, Ontario $265,000 Week 16 - Firestone Championship - Akron, OH - $300,000 Week 17 - Greensboro Invitational - Greensboro, NC $300,000 Week 18 - Northern Classic - Paramus, NJ - $270,000 Week 19 - Bobby Jones Memorial - East Lake, Ga $350,000 Week 20 - PGA CHAMPIONSHIP - TBD - $715,000 |
10-26-2017, 07:21 AM | #30 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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A quick note on the courses...
Obviously the course names are pretty easily aligned to real courses on the PGA Tour. However, that doesn't mean that those courses were always used to create the course that will be played in this game. In some instances the holes were used for inspiration, and the skills needed on those holes in real life are stressed in this game. In other instances the holes were combined from different courses in the same area to create the course in the game, and in some places the holes will be entirely fictional. |
10-26-2017, 07:42 AM | #31 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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General Update
Given I haven't gotten 2 weeks of training from anyone, and this seems to be confusing most of you, I'm going to back off of my original plan and simply ask for 1 week of training (which I have received a couple of). This will also allow us to start the first tournament next week if we can get the training information and style of play information in. Last edited by Breeze : 10-26-2017 at 07:43 AM. |
10-26-2017, 07:44 AM | #32 |
Pro Rookie
Join Date: Jan 2004
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sportsfanmas (Mike Schaplowsky's) training
General Skills Driving - 2 Ball Striking - Short Game - 1 Putting - 1 Specific Skills Drive Length - 1 Drive Accuracy - 1 Long Iron - 1 Short Iron - 1 Short Game - 1 Sand Play - 1 Putting Accuracy - 1 Putting Speed - 1 Other Options Practice Rounds (4 hours/round max of 3)* - 2 Gamble (4 hours/round max of 1)* Fitness training - 2 Apply this to both weeks, and if I need to add or take away training, let me know and I'll make adjustments. Basically doing this on the fly so my numbers and totals are probably off. |
10-26-2017, 08:05 AM | #33 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
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Will Brown
General Skills Driving - 3 Ball Striking - 3 Short Game - 3 Putting - 3 Specific Skills Drive Length - 2 Drive Accuracy- 1 Long Iron - 2 Short Iron - 2 Short Game - 2 Sand Play - 1 Putting Accuracy - 1 Putting Speed - 2 Other Options Practice Rounds (4 hours/round max of 3)* - 1 Gamble (4 hours/round max of 1)* - 0 Fitness training - 1 Last edited by vex : 10-26-2017 at 08:17 AM. Reason: Adjusted training |
10-26-2017, 08:08 AM | #34 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
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Are there diminishing returns with training or is it the same from one level to the next?
Last edited by vex : 10-26-2017 at 08:18 AM. |
10-26-2017, 08:13 AM | #35 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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10-26-2017, 08:33 AM | #36 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Nielsen, Week 1
------- Driving (2) Ball Striking (2) Short Game (2) Putting (1) Drive Length (1) Drive Accuracy (1) Long Iron (2) Short Iron (2) Short Game (2) Sand Play (1) Putting Accuracy (1) Putting Speed (1) Practice Rounds (1) (4 hrs) Gamble (0) (0 hrs) Fitness training (6) Last edited by Coffee Warlord : 10-26-2017 at 08:33 AM. |
10-26-2017, 08:58 AM | #37 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Looks like I have completed training for 6 of the 10 of you...and you 6 should have all received PM updates on your players skills headed into the tournament...
If you didn't receive a PM let me know and I'll get the info to you. Last edited by Breeze : 10-26-2017 at 09:00 AM. |
10-26-2017, 09:27 AM | #38 |
High School Varsity
Join Date: Oct 2011
Location: Stamford, CT
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I have not received a PM.
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10-26-2017, 09:57 AM | #39 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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David, I'm keeping my PM inbox cleaned out so I have enough room for responses about this dynasty. So unfortunately, I've deleted what you sent. Can you resend your character name and training info and I'll make sure I ran it or I'll run it now... |
10-26-2017, 12:20 PM | #40 |
College Starter
Join Date: Nov 2002
Location: La Mirada, CA
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I didn't get a PM post-training update either. My training schedule is post #23 above.
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10-26-2017, 01:43 PM | #41 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Ok guys, got your training updated...sorry didn't go back far enough in the thread to see your training. Now we are only missing:
Saku Koekela Brian Babson Once we have those in place I'll work with you guys on setting you style of play. |
10-26-2017, 02:07 PM | #42 |
Dark Cloud
Join Date: Apr 2001
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Saku Koekela
No preference. Just randomize it.
__________________
Current dynasty: OOTP25 Blitz: RTS meets Moneyball | OOTP Mod: GM Excel Competitive Balance Tax/Revenue Sharing Calc | FBCB Mods on Github |
10-27-2017, 06:23 AM | #43 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Post Training Explanation
Everyone has gone through training now, so I want to take a second to explain a few things: - The stats you received post training represent your prepared game heading into the tournament. They are NOT your new base stats. This is important to understand because next week if your skill drops despite training exactly the same way or even more, it simply means the the training while it made you better it didn't work quite as well as the previous week. - While the stats I sent you are not your new base score, they are influencing your base, just much slower than the weekly jumps you received going into week 1. - While I provided each of you a full rundown on your stats headed into the first week, I will not be supplying the burnout reference moving forward. You'll have to make assumptions based on play. I can tell you, that there are comments built into the game that will provide hints that you might be burned out. (More on write ups later) - Confidence for everyone is True for this week. Everyone starts the season expecting to play well. Honestly, unless you play extremely poorly the first week you'll likely also be confident heading into week 2. However, after the second week your performance in tournaments will start to determine you confidence moving forward. - Some of you may have noticed a stat that was below 50...again this isn't your base score, but your trained (not trained) skill. Also, just because your creation instructions limited you to 50 - 100 points a skill doesn't mean the game doesn't have provisions for extra low or extra high settings, so no need to worry about being outside of the prescribed range. Last edited by Breeze : 10-27-2017 at 07:31 AM. |
10-27-2017, 08:08 AM | #44 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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FOFC Golf Tour - Tournament Play
Currently our tour has 38 golfers - 10 FOFC players and 28 filler players to round out the field. Here is how tournaments will be played out: Before the start of each tournament I'll will post an explanation of the course you are playing. The explanation will include: - is the hole considered Easy, Normal, Difficult - is the Pin Placement considered Easy, Normal, Difficult - Par and Yardages - a brief explanation that will highlight some skills that may come into play (these explanations are very high level and in no way encompass all the different combinations of skill checks possible) After this is posted, each player will be asked to submit a style of play. The style of play set at Conservative, Normal, Aggressive, is broken down by the type of shot - Driver, Long Iron, Short Iron, Short Game, Putting, and by hole. So you can be as detailed or high level as you would like (I'll get into this more later). Once the style of play is set, the first round of the tournament will be played and the results will be posted scorecard style for all players. Prior to the second round, Pin placements will be adjusted and announced and players will be given the opportunity to change their style of play. Once any changes are updated, the second round will be played and results will again be posted scorecard style for all players. This means that for the first 2 rounds I won't be doing write ups. There are just too many players to handle this easily and it would slow the results to the point that the dynasty would drag. At the end of the second round, the top half of the field plus ties will make the cut. Pins will again be adjusted and announced an players will be given an opportunity to adjust their style of play. Then the 3rd round will begin. The 3rd round will be handled more like a TV Broadcast with write ups more common on players in contention. So players on the cut might end up with just a scorecard type list of their game, where other golfers in contention will receive blurbs. 4th round is the same procedure as the 3rd. At the end of the tournament prize money will be awarded and expenses will be applied to your overall financials. I'm sure I've left something important out. If you have any questions, please ask. Last edited by Breeze : 10-27-2017 at 08:40 AM. |
10-27-2017, 08:41 AM | #45 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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California Coastal Country Club Championship (5Cs) – San Diego - (Course 1)
1. Hole Difficulty: Normal Pin Placement : Easy Par 4 : 480 Yards Downhill hole with a tight fairway. An accurate drive makes this hole very birdie-able. However, a tricky green can require a steady putter and strong focus. 2. Hole Difficulty: Easy Pin Placement : Easy Par 4 : 435 Yards A short and easy par 4. A bogey here would really hurt as there should be quite a few birdies 3. Hole Difficulty: Easy Pin Placement : Hard Par 3 : 188 Yards The third hole is also considered easy for a par 3, but it will require more skill to birdie than the second hole. Strong ball striking with irons comes in handy here, and the green is pretty straight forward, so a good putter can always generate a birdie. 4. Hole Difficulty: Normal Pin Placement : Hard Par 5: 542 Yards A solid hole, that offers numerous opportunities to players. Intelligent and confident players have a good shot to score well. 5. Hole Difficulty: Hard Pin Placement : Normal Par 5 : 580 Yards Back to back par 5s. This one is much more difficult, but a player can still birdie. However a poor drive can put a player in jail which makes saving par very difficult even on a par 5. 6. Hole Difficulty: Normal Pin Placement : Hard Par 4 : 445 Yards Trap down the left comes into play off the tee. If players are in the trap they need some skill to grind out a birdie. 7. Hole Difficulty: Hard Pin Placement : Normal Par 43: 212 Yards Tough hole requires some clutch play and/or some strong putting to birdie. 8. Hole Difficulty: Normal Pin Placement : Easy Par 4 : 451 Yards A huge drive can set up birdie here. But inconsistency can be costly. 9. Hole Difficulty: Hard Pin Placement : Normal Par 4 : 488 Yards Extremely difficult to birdie this hole, long and straight off the tee will give you a shot. Often players need to scramble to save par on this one. 10. Hole Difficulty: Normal Pin Placement : Hard Par 5 : 561 Yards Tough green can prevent birdies and force bogeys. 11. Hole Difficulty: Normal Pin Placement : Normal Par 4 : 470 Yards Typically the approach shot here is the key. Got to be on the right shelf to have a legitimate run at birdie. 12. Hole Difficulty: Easy Pin Placement : Easy Par 3 : 202 Yards Long iron into a very large green. To birdie you need to be close. Missing the green can really stress a player short game 13. Hole Difficulty: Easy Pin Placement : Normal Par 4 : 432 Yards Nothing spectacular is needed to birdie here. A consistent swing alone can do it. 14. Hole Difficulty: Normal Pin Placement : Normal Par 5 : 588 Yards Long par 5 that is heavily influenced by style of play…aggressive players with skills to match can birdie, but they also run a higher risk of getting into trouble. 15. Hole Difficulty: Normal Pin Placement : Normal Par 3 : 182 Yards Pretty straight forward par 3…Got to be on the green and need a good flat stick to birdie. 16. Hole Difficulty: Easy Pin Placement : Easy Par 4 : 436 Yards Short hole typically means a short iron into the green…players that can knock down pins with the short irons have an advantage here. 17. Hole Difficulty: Normal Pin Placement : Hard Par 4 : 454 Yards Accuracy is more important off this tee than length. Bunkers surround the green, so sand play might be important to save par. 18. Hole Difficulty: Hard Pin Placement : Normal Par 4 : 482 Yards Tight fairway requires a straight drive, to attack the pin requires a long one. Bunkers very much in play here as well. Last edited by Breeze : 10-27-2017 at 08:41 AM. |
10-27-2017, 08:55 AM | #46 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Style of Play
I wanted to take a second to do a bit of a deeper dive on style of play. If you think about this as a matrix with the rows being: Driver Long Iron Short Iron Short Game (note for style of play short game includes Sand Play) Putting And the columns being each hole, you'll have a pretty good view into how this works. From there you can set any one of those shots to Conservative, Normal, Aggressive by hole. Or you can take it more high level and set everything the same or anything in between. -------------------------------------------------------------------------------------- Here are some examples: Option 1. Set all drivers to Aggressive, long and short irons to normal, short game and putting to conservative. Option 2. On par 3s be conservative, on par 5s be aggressive, par 4s normal Option 3. Hole 1. Drive Aggressive, Long Iron - conservative, Short iron - normal, Short game - aggressive, putting - normal Hole 2. Driver Conservative, Long iron - conservative, Short Iron - aggressive, Short game - aggressive, putting normal Hole 3...etc. -------------------------------------------------------------------------------------- Any way you want to carve this up feel free. If you have any questions ask. Otherwise feel free to submit your style of play...(PM or in the thread is fine) Last edited by Breeze : 10-27-2017 at 08:59 AM. |
10-27-2017, 10:43 AM | #47 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Quick Update
All NPCs have completed the first round. Rob Nielsen and Frank Justyce have also completed the first round. Once I have a style of play I will complete the round and I'll post results once everyone has finished the first round. |
10-27-2017, 11:25 AM | #48 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Quick Update
Half of the FOFC Golfers have entered their style of play and none have come close to duplicating the approach of another golfer I LOVE IT!... |
10-27-2017, 01:53 PM | #49 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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Just so everyone is aware. I probably won't be updating this during the weekend, but please submit any instructions, style of play, etc. I will catch up early Monday.
Anyone who has not submitted a style of play by early Monday EDT, will have their style set to Normal across all shots and all holes in order to move the dynasty forward. |
10-30-2017, 07:39 AM | #50 |
Grizzled Veteran
Join Date: Oct 2002
Location: Northern Suburbs of ATL
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5Cs - Round 1 - Leaderboard
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