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View Poll Results: I'd prefer...
.... default All-American 2 28.57%
... All-American with sliders 3 42.86%
I want to see results without voting 2 28.57%
Voters: 7. You may not vote on this poll

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Old 01-07-2014, 06:21 PM   #1
Kodos
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The Pyramid - Sliders

Please vote for which you'd prefer.
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Old 01-07-2014, 10:42 PM   #2
Grammaticus
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Join Date: Nov 2005
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My preference is to use sliders. The game is pretty easy at default.

Here is a decent set that I have been using. It splits the offense / defense on AA / Heisman. Give it a try and see what you think.

Difficulty/Clock Settings
Offensive Skill: All-American
Defensive Skill: Heisman
Quarter Length: 7 or 8 Minutes (I have used both).
Game Speed: Normal
Speed Threshold: 25

Penalties
Offsides: 58
False Start: 55
Holding: 58
Facemask: 58
Offensive Pass Interference: 80
Defensive Pass Interference: 80
Clipping: 55
Intentional Grounding: 100
Roughing the Passer: 54
Roughing the Kicker: 100

House Rules (User/CPU)
QB Accuracy: 10/25
Pass Blocking: 30/30
WR Catching: 40/40
RB Ability: 50/45
Run Blocking: 50/50
Pass Coverage: 70/60
Interceptions: 70/60
Rush Defense: 50/60
Tackling: 60/50
FG Power: 25/45
FG Accuracy: 35/40
Punt Power: 35/55
Punt Accuracy: 45/50
Kickoff Power: 40/50
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Old 01-08-2014, 01:08 PM   #3
CU Tiger
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Just remember you will eventually be playing in a conference with 5 other real GMs.

That slider set is skewed hard towards a pass heavy O.

I thought it had been discussed and confirmed up front that we were using stock AA sliders?
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Old 01-08-2014, 01:40 PM   #4
Kodos
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Here are our previous discussions. I think we probably have a range of stick skills in the league, and I might err a bit on the side of being too easy rather than being too hard. I'll give the sliders above a try, but I suspect we'll settle on a set somewhere between those and the default.

Quote:
Originally Posted by Marmel View Post
What difficulty/slider settings are used?

Quote:
Originally Posted by Kodos View Post
I was hoping someone would have a suggested set. I was thinking default all-American (2nd highest level, whatever it is called).

Quote:
Originally Posted by Marmel View Post
I just want to get a few games in on my own at whatever difficulty level is decided upon to see if I can play at that level. I'll tentatively take Buffalo.

Quote:
Originally Posted by Kodos View Post
Okay. I think it is safe to assume that we will play at all-American, not Heisman.

Quote:
Originally Posted by BYU 14 View Post
Sliders or default? Only ask because passing is extremely easy on default.

Quote:
Originally Posted by Kodos View Post
I'm very open to suggestions.

Quote:
Originally Posted by gstelmack View Post
FWIW, my opinion on this in the Ladder with 13 was to not adjust much of anything. The reason is EA does tuning files periodically, and they can completely throw off your sliders, and you have to redo them. Plus, folks tune sliders to their own style of play, so one set doesn't necessarily match anyone else's.

Quote:
Originally Posted by Kodos View Post
On the other hand, the NCAA 2014 team has been disbanded, so they probably aren't messing with tuning files much I would guess. Your last point is a good one though.

Quote:
Originally Posted by Grammaticus View Post
I have accepted my invite and setup everything.

Question, are we using the slider settings that show up?

Quote:
Originally Posted by Kodos View Post
I am open to suggestions. Some people want the sliders set at default all-American, others seem to want tweaked sliders.

I smell a poll coming...

The Pyramid - Sliders - Front Office Football Central
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Last edited by Kodos : 01-08-2014 at 01:42 PM.
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Old 01-11-2014, 01:53 PM   #5
Kodos
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Anyone who hasn't weighed in but has an opinion, please let us know your feelings now.
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Old 01-14-2014, 10:16 PM   #6
Kodos
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Quote:
Originally Posted by Grammaticus View Post
My preference is to use sliders. The game is pretty easy at default.

Here is a decent set that I have been using. It splits the offense / defense on AA / Heisman. Give it a try and see what you think.

Difficulty/Clock Settings
Offensive Skill: All-American
Defensive Skill: Heisman
Quarter Length: 7 or 8 Minutes (I have used both).
Game Speed: Normal
Speed Threshold: 25

Penalties
Offsides: 58
False Start: 55
Holding: 58
Facemask: 58
Offensive Pass Interference: 80
Defensive Pass Interference: 80
Clipping: 55
Intentional Grounding: 100
Roughing the Passer: 54
Roughing the Kicker: 100

House Rules (User/CPU)
QB Accuracy: 10/25
Pass Blocking: 30/30
WR Catching: 40/40
RB Ability: 50/45
Run Blocking: 50/50
Pass Coverage: 70/60
Interceptions: 70/60
Rush Defense: 50/60
Tackling: 60/50
FG Power: 25/45
FG Accuracy: 35/40
Punt Power: 35/55
Punt Accuracy: 45/50
Kickoff Power: 40/50

Has anyone tried these sliders? I haven't had a chance yet. Honestly, I'm a little torn on the whole thing.
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Old 01-15-2014, 09:12 PM   #7
vex
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I'm still very much in favor of default.
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Old 01-15-2014, 09:55 PM   #8
Kodos
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Post

Quote:
Originally Posted by BYU 14 View Post
Here are my originals (final version)

Skill: All-American
Speed: Normal or Slow
Threshold: 28
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/10
PB: 60/65
WR: 40/45
RBA: 45/65
RB: 20/45
PC: 70/70
Int: 30/30
RDef: 20/80
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 85
Holding: 40
Off and Def PI: 0
Clipping: 51
Int grounding: 60
RP: 52
RK: 0

Since the vote was split, I decided to try to find a compromise position between default AA sliders and the ones Gramm proposed. I took these AA sliders from the NCAA 2014 thread and modified them a little to get closer to default. Why don't we see how it goes, and possibly adjust in Week 8 or so? My modifications in red.


Skill: All-American
Speed: Slow
Threshold: 28
8 minute quarters
Home Field Advantage: On
Ice the Kicker: Off

Sliders (Hum/CPU)
QBA: 5/10 25/30
PB: 60/65
WR: 40/45
RBA: 45/65
RB: 20/45 25/45
PC: 70/70
Int: 30/30
RDef: 20/80
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 85
Holding: 40
Off and Def PI: 0
Clipping: 51
Int grounding: 60
RP: 52
RK: 0
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Last edited by Kodos : 01-15-2014 at 10:02 PM.
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Old 01-15-2014, 10:01 PM   #9
vex
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Location: Tulsa
Does that mean there will be no roughing the kicker or PI? Or how does that work?
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Old 01-15-2014, 10:09 PM   #10
Kodos
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To be honest, I'm not sure of the reason for that. I know the penalty levels affect how AI players play, so I assume there is a good reason for it. Maybe BYU 14 can explain?
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Last edited by Kodos : 01-16-2014 at 06:45 AM.
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Old 01-15-2014, 10:12 PM   #11
Kodos
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I just posted the question in the NCAA 2014 thread. Hopefully one of the sliders guys can explain the reasoning behind that.

NCAA Football 14 - Page 6 - Front Office Football Central
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Old 01-15-2014, 10:39 PM   #12
Grammaticus
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When you put the PI at 0, the AI defenders play aggressive and mirror your receivers more frequently and break on the ball a bit more. If you put them very high, the defenders are less aggressive.

Both methods can support a slider set, depending upon how the other factors like pass coverage and interceptions are set.
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Old 01-20-2014, 05:23 PM   #13
Kodos
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Judging by our Week 2 results, I'm thinking our sliders are too easy.
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Old 01-20-2014, 09:45 PM   #14
vex
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Going by our scores, our points for seems to be about right. The opposition, not so much.
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Old 01-22-2014, 07:20 PM   #15
Kodos
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I'd say the CPU needs a serious boost in the passing game. I may adjust for Week 4.
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Old 01-23-2014, 06:22 AM   #16
Grammaticus
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I used both of the slider sets that BYU posted in the general thread. They might be too much for now. But, I preferred the first set over the second. I think I still put the D on Heisman for those too.
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Old 01-24-2014, 10:47 PM   #17
Kodos
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Gonna give it another week and before adjusting sliders.
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Old 01-25-2014, 08:18 AM   #18
CU Tiger
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Chiming in with my opinion FWIW....
1- The current sliders are too easy (In my case they are MUCH easier than stock AA)
2- They also add a layer of frustration. I havent played with sliders in a while but when I was working on one for 13 I found it much more enjoyable (for example) to greatly increase RB of the CPU and RB elusiveness than to NERF tackling. In former the computer just seems to be great blockers and get away from you, in the latter you get tecmo bowl players bouncing off RBs.

Im good with whatever just weighing in with my thoughts.
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Old 01-25-2014, 09:32 AM   #19
CU Tiger
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Just played this week....if they weren't changed already...I just had an entirely different gaming experience than I have the previous two weeks.

Not just that I lost, but the overall game feel was crazy different...
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Old 01-25-2014, 11:35 AM   #20
Kodos
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Didn't make any changes. How was it different?
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Old 01-25-2014, 02:07 PM   #21
CU Tiger
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Well numbers wise BYU was the weakest team we had played this year, yet I really couldnt do anything right.
Despite being at home.

When I blitzed they bounced off and scurried for a first down, they threw the ball all over me multiple times trowing into double coverages and catching running on through. On D they were everywhere...the gains I did make were of the running for my life and desperation fling variety.

One thing that is strange is there seams to be some code for tired RBs..where they run fast to the mesh point but then stop for a count or two after taking the handoff...saw that a 3 or 4 times.

On two separate occasions I called a blitz into a pass and a DE then a DT dove tackled to hard hit the QB and he shook it off and scrambled for 20+..
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Old 01-25-2014, 03:08 PM   #22
Radii
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Quote:
Originally Posted by CU Tiger View Post
One thing that is strange is there seams to be some code for tired RBs..where they run fast to the mesh point but then stop for a count or two after taking the handoff...saw that a 3 or 4 times.

I believe that happens on every pitch/toss play that isn't an option, I think draws have a bit of an awkward feel to them too? I never ever call toss plays because of it, if I want to run outside I always look for HB Stretch plays instead where there's a handoff instead of a pitch.
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Old 02-05-2014, 06:51 AM   #23
Kodos
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Quote:
Originally Posted by CU Tiger View Post
Chiming in with my opinion FWIW....
1- The current sliders are too easy (In my case they are MUCH easier than stock AA)
2- They also add a layer of frustration. I havent played with sliders in a while but when I was working on one for 13 I found it much more enjoyable (for example) to greatly increase RB of the CPU and RB elusiveness than to NERF tackling. In former the computer just seems to be great blockers and get away from you, in the latter you get tecmo bowl players bouncing off RBs.

Im good with whatever just weighing in with my thoughts.

For week 6, I've adjusted things a bit to make CPU offenses a bit more effective. I'm not a sliders guru, so we'll see how it goes.

Sliders (Hum/CPU)
QBA: 25/30 25/35
PB: 60/65
WR: 40/45 40/50
RBA: 45/65 40/55
RB: 20/45 20/65
PC: 70/70
Int: 30/30
RDef: 20/80
Tack: 40/35 40/40
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35
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Last edited by Kodos : 02-05-2014 at 06:54 AM.
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