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Old 06-14-2005, 06:31 PM   #1
FBPro
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Slow on the uptake? FOF 5.1d Patch released....

http://www.solecismic.com/support/index.php Sorry Ben, couldn't wait....
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Last edited by Ben E Lou : 06-14-2005 at 10:04 PM.
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Old 06-14-2005, 06:32 PM   #2
QuikSand
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The following items were fixed or added for version 5.1d of Front Office Football 2004 (the patch also includes all fixes from earlier versions):

1) Fixed an issue that caused the first play of all games simulated in the same second to use the same random number sequences.

2) Added warnings in the multi-player game for when an exported stage file might cause the AI to shuffle the depth chart or make roster changes.

3) Fixed the assignment of salaries for franchise players in the multi-player game.

4) Fixed an improper rejection of rookie contracts for cap reasons when the owner already has 53 players signed in the multi-player game.

5) Cleaned up some printing problems on the career statistics screen.

6) Added some conditions that might generate contract holdouts for underpaid players.
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Old 06-14-2005, 06:45 PM   #3
Emiliano
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Wow. Well, since I've still never said it "loud&clear" on the board: Jim, thanks for making this great game, and thanks again for the excellent support. You have a customer for life here. I'm really waiting, as everybody, for your next game's announce.
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Old 06-14-2005, 06:45 PM   #4
jbmagic
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wow i love the #2 feature


5.1d should be an expansion

thanks Jim

Last edited by jbmagic : 06-14-2005 at 06:47 PM.
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Old 06-14-2005, 07:03 PM   #5
Joe
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Quote:
Originally Posted by Emiliano
Wow. Well, since I've still never said it "loud&clear" on the board: Jim, thanks for making this great game, and thanks again for the excellent support. You have a customer for life here. I'm really waiting, as everybody, for your next game's announce.

What if the next game sucks?
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Old 06-14-2005, 07:15 PM   #6
MizzouRah
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Good find FBPro!!


Todd

Last edited by MizzouRah : 06-14-2005 at 07:16 PM.
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Old 06-14-2005, 07:29 PM   #7
Kodos
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Quote:
Originally Posted by George W Bush
What if the next game sucks?

Inconceivable!

Unless it deals with boring sports like baseball or hockey.
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Old 06-14-2005, 07:36 PM   #8
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Quote:
Originally Posted by Kodos
Inconceivable!

Unless it deals with boring sports like baseball or hockey.




You keep on using that word. I do not think it means what you think it means.
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Old 06-14-2005, 07:45 PM   #9
stevew
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Is there a fix list?
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Old 06-14-2005, 07:52 PM   #10
jbmagic
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Quote:
Originally Posted by stevew
Is there a fix list?


2nd post on top
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Old 06-14-2005, 07:54 PM   #11
stevew
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Oh okay, now i see why i missed it.
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Old 06-14-2005, 07:54 PM   #12
gottimd
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1) Fixed an issue that caused the first play of all games simulated in the same second to use the same random number sequences.

Was this that Return for TD on the kickoff issue?

3) Fixed the assignment of salaries for franchise players in the multi-player game.
What was wrong with it? Maybe its just the wookie like instincts in me, but I didn't see anything that was wrong.


6) Added some conditions that might generate contract holdouts for underpaid players.
Care to Elaborate? Weather conditions?
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Old 06-14-2005, 08:08 PM   #13
Celeval
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Quote:
Originally Posted by gottimd
1) Fixed an issue that caused the first play of all games simulated in the same second to use the same random number sequences.

Was this that Return for TD on the kickoff issue?

Yes, although that was just a symptom - there were consistant stretches of touchbacks, coin flips, etc as well.

Quote:
3) Fixed the assignment of salaries for franchise players in the multi-player game.
What was wrong with it? Maybe its just the wookie like instincts in me, but I didn't see anything that was wrong.

It's a question of when the salaries are calculated - should be as calculated at the end of last season, iirc; not at the beginning of the new - this could cause wild franchise salaries due to balloon payments and the like.
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Old 06-14-2005, 08:40 PM   #14
Pyser
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the 5.1b player file should still work with this patch, right?
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Old 06-14-2005, 08:40 PM   #15
A-Husker-4-Life
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I don't see a place to pay $10.00...?????
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Old 06-14-2005, 08:49 PM   #16
Izulde
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Nice to see a patch, though not all that much for the solo player here.
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Old 06-14-2005, 09:16 PM   #17
Chubby
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Quote:
Originally Posted by Izulde
Nice to see a patch, though not all that much for the solo player here.

I think SP is pretty well tuned and I certainly wouldn't expect Jim to put time into tweaking a 2 year old game unless there's a big issue (like #1 on the fix list) I'd rather have him work on his new game(s)
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Old 06-14-2005, 09:36 PM   #18
Ben E Lou
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Quote:
Originally Posted by MizzouRah
Good find FBPro!!


Todd
Actually not. I told him about it....after it had been on the Solecismic page, as well as the front page of FOFC, for a little over an hour without comment. You people are slippin'.
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Old 06-14-2005, 09:41 PM   #19
gstelmack
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Quote:
Originally Posted by SkyDog
as well as the front page of FOFC

We have a web page

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Old 06-14-2005, 09:46 PM   #20
jshipman2
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I am having a problem installing the patch. I downloaded it and saved it to my computer. Opened it and ran it and got this message: C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. This system file is not suitable for running MS-DOS and Microsoft Windows applications. Choose 'Close' to terminate the application.
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Old 06-14-2005, 09:49 PM   #21
Ben E Lou
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Quote:
Originally Posted by jshipman2
I am having a problem installing the patch. I downloaded it and saved it to my computer. Opened it and ran it and got this message: C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. This system file is not suitable for running MS-DOS and Microsoft Windows applications. Choose 'Close' to terminate the application.
Quote:
Originally Posted by Solecismic FAQ
I am receiving an error referring to a system file deemed unsuitable for running MS-DOS and Microsoft Windows applications (Autoexec.bat or Config.sys). Sometimes I see a message referring to a "16-bit subsystem" or autoexec.nt. What can I do?

Windows XP still uses these system files, even though they're less important than they were in the past, and can be targeted by malicious programmers and spyware. Please visit Microsoft Support for a description of this particular problem. Also, you can go to Visual Tour.com and download their XP_Fix.EXE program. This often clears up the problem.
.
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Old 06-14-2005, 09:52 PM   #22
jshipman2
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Thanks, Skydog! That fixed the problem.
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Old 06-15-2005, 12:06 AM   #23
MrBigglesworth
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Anyone else having problems connecting to the download site?
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Old 06-15-2005, 12:25 AM   #24
Suicane75
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it is slow.
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Old 06-15-2005, 01:27 AM   #25
Izulde
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Quote:
Originally Posted by Chubby
I think SP is pretty well tuned and I certainly wouldn't expect Jim to put time into tweaking a 2 year old game unless there's a big issue (like #1 on the fix list) I'd rather have him work on his new game(s)

Good point. I keep forgetting it's been out that long.

Sure would be nice to see a TCY2, though.
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Old 06-15-2005, 08:16 AM   #26
A-Husker-4-Life
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Quote:
Originally Posted by Izulde
sure would be nice to see a TCY2, though.

I think we all would like to see TCY2
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Old 06-15-2005, 08:19 AM   #27
Ben E Lou
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Quote:
Originally Posted by Suicane75
it is slow.
As usual, the mirror site in the reference thread is available, and much faster:

FRONT OFFICE FOOTBALL 2004
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Old 06-15-2005, 08:28 AM   #28
wade moore
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Quote:
Originally Posted by Celeval

It's a question of when the salaries are calculated - should be as calculated at the end of last season, iirc; not at the beginning of the new - this could cause wild franchise salaries due to balloon payments and the like.

Actually, I understood it a little different..

I thought the problem was that if more than one team franchised the same position, they received different values on their contract because it readjusted the franchise value based on what the first player received?
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Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 06-15-2005, 08:34 AM   #29
MIJB#19
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Quote:
Originally Posted by Celeval
Quote:
3) Fixed the assignment of salaries for franchise players in the multi-player game.
It's a question of when the salaries are calculated - should be as calculated at the end of last season, iirc; not at the beginning of the new - this could cause wild franchise salaries due to balloon payments and the like.
I'm making a guess that this refers to the bug that would assign different franchise values to players of the same position as the franchise salary was being calculated based on the inclusion of the previous players' franchise salary.
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Old 06-15-2005, 08:35 AM   #30
MizzouRah
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Quote:
Originally Posted by SkyDog
As usual, the mirror site in the reference thread is available, and much faster:

FRONT OFFICE FOOTBALL 2004

You aint a kiddin SD, 455 kb/sec.
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Old 06-15-2005, 08:36 AM   #31
MizzouRah
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Quote:
Originally Posted by SkyDog
Actually not. I told him about it....after it had been on the Solecismic page, as well as the front page of FOFC, for a little over an hour without comment. You people are slippin'.

Who expects anymore updates?
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Old 06-15-2005, 08:44 AM   #32
Ben E Lou
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Quote:
Originally Posted by MizzouRah
You aint a kiddin SD, 455 kb/sec.
That server is insane. Unlimited bandwidth, wonderful download speeds, and I'm paying a whopping $9.99 a month.
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Old 06-15-2005, 10:04 AM   #33
MizzouRah
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Quote:
Originally Posted by SkyDog
That server is insane. Unlimited bandwidth, wonderful download speeds, and I'm paying a whopping $9.99 a month.

Why that's the same thing as getting an expansion pack for a game!
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Old 06-15-2005, 10:35 AM   #34
Pyser
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Quote:
Originally Posted by MIJB#19
I'm making a guess that this refers to the bug that would assign different franchise values to players of the same position as the franchise salary was being calculated based on the inclusion of the previous players' franchise salary.

this was definitely fixed in an earlier patch.

i have no idea what this new update does, though. my guess would be like others mentioned, it wasnt correctly assigning the proper value of the franchise tag....guess the math was off somewhere.
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