01-13-2012, 11:49 AM | #1 | ||
Resident Alien
Join Date: Jun 2001
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Slider changes/other changes for season 2?
I think we should lower holding a bit. Any other suggestions?
Last edited by Kodos : 01-13-2012 at 11:52 AM. |
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01-13-2012, 11:51 AM | #2 | ||
Resident Alien
Join Date: Jun 2001
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Quote:
Quote:
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01-13-2012, 01:06 PM | #3 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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I haven't seen much holding.
On the running game, what tweak would me make? I'm not sure on CPU blocking, most of my sacks, pressures, and running game stops come from blitzes. Usually I stuff the CPU running game through good gameplanning, and frankly my team was better than most CPU teams I went up against. The CPU would have some success on me early, I'd adjust my gameplan, and they couldn't adjust to that (except Florida Atlantic that finally went all pass late and I could not stop that). I know that CPU spread offenses are screwed in this version, do we just have too many teams trying to run the spread? Can we switch them to Pro or Singleback and see what happens, or do we have no control over that? I'd hate to increase CPU blocking and suddenly see the Pro teams steamroll us.
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-- Greg -- Author of various FOF utilities |
01-13-2012, 02:33 PM | #4 |
Resident Alien
Join Date: Jun 2001
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Not sure if we can change CPU playbooks or not. I'm guessing not.
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01-14-2012, 08:27 AM | #5 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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I also know that we were generally playing weaker teams, B or below, mostly Cs and Ds. Will be interesting to see what happens as we move up the ladder and play better teams.
__________________
-- Greg -- Author of various FOF utilities |
01-14-2012, 10:14 AM | #6 |
College Prospect
Join Date: Oct 2000
Location: Louisburg, KS
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I'm leaning towards leaving things as is. The level of competition may change things. My biggest gripe is the number of INTs (too many for humans, too few for CPU).
If we are going to change anything, my thoughts: Holding Penalties - I haven't seen all that many actually. And I'm generally telling my guys to block aggressively. CPU Running Game. If we increase the CPU Blocking, I think we should increase it significantly and then decrease CPU Running Back Ability. The only running games that gave me difficulty were the backs that didn't need blocking to begin with. They simply out juked and ran past my defenders. CPU Passing Game. I saw no issues. Thought that the Pass Blocking was a little too good at times, but our guys were all over the Sack leaderboards, so I wouldn't want to make the blocking any worse. I think the turnover settings in general could be tweaked. Lower the CPU INT settings. All of our QBs threw a bunch. Raise the Human INT settings. I don't think any of us had many. Fumbles - leave alone or raise slightly for both sides.
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TRA, the Royal Ape |
01-14-2012, 12:42 PM | #7 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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I think fumbles could be tweaked slightly up for both sides, there were not very many of those. But only up a little.
On INT settings, maybe turn CPU INTs down a bit. Most of mine were throws I maybe shouldn't have made, with a few that seemed very fishy. Not far down, a few points. I would not want to turn human up very far at all. The CPU decision making on throws is pretty bad, and I knocked a ton down, and got a fair number of picks. Sure, I should have grabbed more, but if you turn it up much I'd be afraid we'd be getting picks all over the place. So really fumbles is the only one I'd be comfortable bumping up at all.
__________________
-- Greg -- Author of various FOF utilities |
02-28-2012, 10:13 AM | #8 |
Resident Alien
Join Date: Jun 2001
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I kinda spaced on this stuff. At this point, I'm thinking maybe we should just leave stuff as it is.
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02-28-2012, 12:45 PM | #9 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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What's interesting is that INTs seem to have gone way down this season, at least in my tiny 2-game sample size. Maybe they tweaked something in the tuner set? We've knocked a bunch of passes down, but INTs just haven't happened much at all.
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-- Greg -- Author of various FOF utilities |
02-28-2012, 04:52 PM | #10 |
College Prospect
Join Date: Oct 2000
Location: Louisburg, KS
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I still stand by my recommendations above.
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TRA, the Royal Ape |
02-29-2012, 02:26 PM | #11 |
Resident Alien
Join Date: Jun 2001
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So, it sounds like maybe we should
1. lower CPU ints one click 2. up human ints one click 3. up CPU run blocking one click 4. lower CPU RB ability one click (or stay the same) Anyone else have an opinion? I can go either way, really. I haven't had any problem with offensive holding this season. Maybe my line just sucked more last year? |
02-29-2012, 02:27 PM | #12 |
Resident Alien
Join Date: Jun 2001
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Here are our current sliders for reference:
All-American Time: 8 min. Game Speed: Slow Speed Threshold: 25 Offense (HUM/CPU) QB Acc. 15/25 Pass Block 50/50 WR Catch 45/45 RB Ability 45/85 Run Block 20/50 Defense Pass Coverage 40/50 Pass Rush 25/15 INT 20/35 Rush Defense 10/55 Tackling 15/15 Special Teams FG Power 45 FG Acc. 30/35 Punt Power 50 Punt Acc. 40 Kickoff Power 50 |
03-03-2012, 09:27 AM | #13 |
Resident Alien
Join Date: Jun 2001
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Here's what I did:
1. lower CPU ints one click 35-->30 2. up human ints one click 20-->25 3. up CPU run blocking two clicks 50-->60 4. lower CPU RB ability one click 85-->80 |
03-03-2012, 09:31 AM | #14 |
Resident Alien
Join Date: Jun 2001
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Adjusted sliders
All-American Time: 8 min. Game Speed: Slow Speed Threshold: 25 Offense (HUM/CPU) QB Acc. 15/25 Pass Block 50/50 WR Catch 45/45 RB Ability 45/80 Run Block 20/60 Defense Pass Coverage 40/50 Pass Rush 25/15 INT 25/30 Rush Defense 10/55 Tackling 15/15 Special Teams FG Power 45/45 FG Acc. 30/35 Punt Power 50/50 Punt Acc. 40/40 Kickoff Power 50/50 |
03-23-2012, 11:55 PM | #15 |
Resident Alien
Join Date: Jun 2001
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Adjusted sliders starting in Week 10 of Season 2:
I knocked CPU run blocking down one notch (from 60 to 55) this week to try to slow down the super running attack. All-American Time: 8 min. Game Speed: Slow Speed Threshold: 25 Offense (HUM/CPU) QB Acc. 15/25 Pass Block 50/50 WR Catch 45/45 RB Ability 45/80 Run Block 20/6055 Defense Pass Coverage 40/50 Pass Rush 25/15 INT 25/30 Rush Defense 10/55 Tackling 15/15 Special Teams FG Power 45/45 FG Acc. 30/35 Punt Power 50/50 Punt Acc. 40/40 Kickoff Power 50/50 |
04-07-2012, 02:31 PM | #16 |
Resident Alien
Join Date: Jun 2001
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To go into effect in Week 15:
All-American Time: 8 min. Game Speed: Slow Speed Threshold: 25 Offense (HUM/CPU) QB Acc. 15/25 Pass Block 50/50 WR Catch 45/45 RB Ability 45/80 Run Block 20/55 Defense Pass Coverage 40/50 Pass Rush 25/15 INT 25/3025 Rush Defense 10/55 Tackling 1525/1525 Special Teams FG Power 45/45 FG Acc. 30/35 Punt Power 50/50 Punt Acc. 40/40 Kickoff Power 50/50 Last edited by Kodos : 04-07-2012 at 02:35 PM. |
04-12-2012, 03:40 PM | #17 |
Resident Alien
Join Date: Jun 2001
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To go into effect in Week 16:
All-American Time: 8 min. Game Speed: Slow Speed Threshold: 25 Offense (HUM/CPU) QB Acc. 15/25 Pass Block 50/50 WR Catch 45/45 RB Ability 45/8070 Run Block 20/55 Defense Pass Coverage 40/50 Pass Rush 25/15 INT 25/25 Rush Defense 10/55 Tackling 25/25 Special Teams FG Power 45/45 FG Acc. 30/35 Punt Power 50/50 Punt Acc. 40/40 Kickoff Power 50/50 |
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