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Old 01-31-2005, 10:34 PM   #1
Kozure
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Join Date: Apr 2004
FOF 5.1c Patch (1/31/2K5)

Looks like there is a new patch out...anyone try it? Know anything about it? Im stuck at work.


Last edited by Ben E Lou : 02-01-2005 at 03:47 AM.
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Old 01-31-2005, 10:36 PM   #2
sovereignstar
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http://www.solecismic.com/support/f2004.php

The following items were fixed or added for version 5.1c of Front Office Football 2004 (the patch also includes all fixes from earlier versions):

1) Addressed some issues with the ViaTech electronic licensing, as a handful of people had run into a serious error that affected their saved universes. We switched to using their most recent release of the licensing software. This is the reason for the patch.

2) Cleaned up a couple of very minor issues with multi-player play, including no longer giving people the ability to make inactive a holdout player, and properly declining a contract renegotiation offer when the offer doesn't save cap room and the result remains that the owner is over the salary cap.

3) The scout's future estimate of a player from the recommendation screen is now consistent with other estimates in the game.

4) A tweak to the AI for valuing a contract offer, so that large jumps in the salary offered no longer carry any weight (they know they'll never see that money).

5) During training camp of a multi-player game, the game now properly assesses which teams are controlled by the AI and may want to make position switches and game plan changes.

6) Added most (just about all that seemed non-forged) customer names to the last names file. Edited the first names file. Tweaked the game logic to use rare first names more frequently. Please do not make requests or ask questions about the names file. This is something we do infrequently, and as a thank you for our loyal customers. But it's not an exact science here.

Last edited by sovereignstar : 01-31-2005 at 10:36 PM.
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Old 01-31-2005, 10:36 PM   #3
Abe Sargent
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sounds of everyone scrambling over to solecismic and seeing what's going on...



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Old 01-31-2005, 10:36 PM   #4
Easy Mac
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The following items were fixed or added for version 5.1c of Front Office Football 2004 (the patch also includes all fixes from earlier versions):

1) Addressed some issues with the ViaTech electronic licensing, as a handful of people had run into a serious error that affected their saved universes. We switched to using their most recent release of the licensing software. This is the reason for the patch.

2) Cleaned up a couple of very minor issues with multi-player play, including no longer giving people the ability to make inactive a holdout player, and properly declining a contract renegotiation offer when the offer doesn't save cap room and the result remains that the owner is over the salary cap.

3) The scout's future estimate of a player from the recommendation screen is now consistent with other estimates in the game.

4) A tweak to the AI for valuing a contract offer, so that large jumps in the salary offered no longer carry any weight (they know they'll never see that money).

5) During training camp of a multi-player game, the game now properly assesses which teams are controlled by the AI and may want to make position switches and game plan changes.

6) Added most (just about all that seemed non-forged) customer names to the last names file. Edited the first names file. Tweaked the game logic to use rare first names more frequently. Please do not make requests or ask questions about the names file. This is something we do infrequently, and as a thank you for our loyal customers. But it's not an exact science here.
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Old 01-31-2005, 10:37 PM   #5
Easy Mac
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damn you Sov.

And I'll get it whenever I can get some highspeed internet.
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Old 01-31-2005, 10:38 PM   #6
DaddyTorgo
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wow folks. the man has a point. The website says
We updated the game for the 2004 season, free of charge to all existing customers, releasing version 5.1c on January 31, 2005. You can download the update from the support area of our web site.


Patch Info:





Front Office Football 2005

The following items were fixed or added for version 5.1c of Front Office Football 2004 (the patch also includes all fixes from earlier versions):

1) Addressed some issues with the ViaTech electronic licensing, as a handful of people had run into a serious error that affected their saved universes. We switched to using their most recent release of the licensing software. This is the reason for the patch.

2) Cleaned up a couple of very minor issues with multi-player play, including no longer giving people the ability to make inactive a holdout player, and properly declining a contract renegotiation offer when the offer doesn't save cap room and the result remains that the owner is over the salary cap.

3) The scout's future estimate of a player from the recommendation screen is now consistent with other estimates in the game.

4) A tweak to the AI for valuing a contract offer, so that large jumps in the salary offered no longer carry any weight (they know they'll never see that money).

5) During training camp of a multi-player game, the game now properly assesses which teams are controlled by the AI and may want to make position switches and game plan changes.

6) Added most (just about all that seemed non-forged) customer names to the last names file. Edited the first names file. Tweaked the game logic to use rare first names more frequently. Please do not make requests or ask questions about the names file. This is something we do infrequently, and as a thank you for our loyal customers. But it's not an exact science here.
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Old 01-31-2005, 10:38 PM   #7
DaddyTorgo
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dola

SOB....all you fast typers!!!
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Old 01-31-2005, 10:40 PM   #8
Joe
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and no announcement? Skydog is slipping.
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Old 01-31-2005, 10:41 PM   #9
Kozure
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I think it just came within the hour..dont think Skydog could predict a 11 p.m. EST patch.

Seems like the patch is more to fix minor technical flaws rather than major gameplay issues....

I wish linebackers could get more sacks again!!!! Limiting their rushing ability has ripped apart one of my multiplayer teams that used 3-4 and had below average d-line.
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Old 01-31-2005, 10:41 PM   #10
Pyser
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incredible. the man never stops! and i thank him.
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Old 01-31-2005, 10:42 PM   #11
DaddyTorgo
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sneaky sneaky. I wonder when Jim updated the webpage. It'd be interesting to know...to see how long it took someone to notice .
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Old 01-31-2005, 10:43 PM   #12
Fonzie
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*head explodes*
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Old 01-31-2005, 10:43 PM   #13
Kozure
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I didn't see it first. I have to give credit to Maddmic in my league (RNFL).
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Old 01-31-2005, 10:57 PM   #14
Kozure
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Yeah, Jim dedication to this game is great!!
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Old 01-31-2005, 11:14 PM   #15
jbmagic
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wow

what a surprise.


this is one of the best sports sim i ever bought. Jim has excellent support for his game.
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Old 01-31-2005, 11:20 PM   #16
MizzouRah
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Quite an excellent find Kozure! Although this means, reshack time again.


Thanks,

Todd

I smell another TCY patch?

Last edited by MizzouRah : 01-31-2005 at 11:21 PM.
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Old 01-31-2005, 11:24 PM   #17
Kozure
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Many developers wouldn't make many changes to gameplay once the game is released. Jim has shown he is way ahead of the curve when it comes to taking care of his customers. Shows he cares about the game as much as we do.
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Old 01-31-2005, 11:25 PM   #18
cthomer5000
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thank you once again!
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Originally Posted by albionmoonlight View Post
This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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Old 02-01-2005, 01:59 AM   #19
Vinatieri for Prez
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4) A tweak to the AI for valuing a contract offer, so that large jumps in the salary offered no longer carry any weight (they know they'll never see that money).

I think the above is interesting. He does not say "carries less weight," but instead says doesn't carry "any weight." I think this is probably somewhat significant. It changes any kind of strategy with backloading at all.

Now when can we add player of the WEEK awards to the player card (rather than just player of the game).

Edit: my use of the terms "probably somewhat significant." What the f##% does that mean?

Last edited by Vinatieri for Prez : 02-01-2005 at 02:03 AM.
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Old 02-01-2005, 04:07 AM   #20
Ben E Lou
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Quote:
Originally Posted by George W Bush
and no announcement? Skydog is slipping. sleeping.
Fixed it for ya. I DO have to sleep, you know.
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Old 02-01-2005, 05:36 AM   #21
Ben E Lou
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Quote:
Originally Posted by Solecismic Web Site
Front Office Football 2005
Typo, or a slip-up.







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Old 02-01-2005, 05:39 AM   #22
cthomer5000
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Quote:
Originally Posted by SkyDog
Typo, or a slip-up.








That was the thing that caught my atttention first as well, and i was surprised no one else mentioned it. I don't know what to make of it.
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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Old 02-01-2005, 06:04 AM   #23
Ben E Lou
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Quote:
Originally Posted by cthomer5000
That was the thing that caught my atttention first as well, and i was surprised no one else mentioned it. I don't know what to make of it.
I'm thinking typo. I just wanted to have some fun with the conspiracy theorists.
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Old 02-01-2005, 06:18 AM   #24
Northwood_DK
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Quote:
Originally Posted by SkyDog
Typo, or a slip-up.

Definitely typo.

It was suppose to say SI Games Front Office Manager 2005.

Drool......
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Old 02-01-2005, 06:53 AM   #25
Franklinnoble
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Fix #1 was related to what killed my dynasty game.

Words cannot express how amazed I am that this actually got patched. I've said it before and I'll say it again - I'm a Solecismic customer for life. Jim's next game could be Front Office Colonic for all I care, and I'd pay to pre-order a copy.
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Old 02-01-2005, 06:54 AM   #26
gottimd
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Or he is patching old versions?
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Old 02-01-2005, 09:55 AM   #27
gstelmack
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Quote:
Originally Posted by DaddyTorgo
5) During training camp of a multi-player game, the game now properly assesses which teams are controlled by the AI and may want to make position switches and game plan changes.

Yippee! No more looking over my shoulder when running the TC turn!
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Old 02-01-2005, 10:23 AM   #28
JeeberD
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Quote:
Originally Posted by DaddyTorgo
6) Added most (just about all that seemed non-forged) customer names to the last names file. Edited the first names file. Tweaked the game logic to use rare first names more frequently. Please do not make requests or ask questions about the names file. This is something we do infrequently, and as a thank you for our loyal customers. But it's not an exact science here.

You mean that I might actually see an Eckberg or two in the game now?!?!? Hallalujah!!!
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Old 02-01-2005, 11:01 AM   #29
Eaglesfan27
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All of these changes are great, but I'm particularly excited about #4
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Old 02-01-2005, 12:17 PM   #30
thealmighty
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Which files does one need to save to not need to redo the settings for colors and so forth- or do you just have to redo them again each patch?

or is this a stupid question
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Old 02-01-2005, 02:21 PM   #31
mhass
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Quote:
Originally Posted by sovereignstar
http://www.solecismic.com/support/f2004.php

6) Added most (just about all that seemed non-forged) customer names to the last names file. Edited the first names file. Tweaked the game logic to use rare first names more frequently. Please do not make requests or ask questions about the names file. This is something we do infrequently, and as a thank you for our loyal customers. But it's not an exact science here. [/i]


Talk about customer focused. Let me know when one of you shows up in Madden, NFL2k5, etc. Jim rules.
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Old 02-01-2005, 02:52 PM   #32
Cuckoo
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Quote:
Originally Posted by thealmighty
Which files does one need to save to not need to redo the settings for colors and so forth- or do you just have to redo them again each patch?

or is this a stupid question

Any logos or anything you added, you'll have to redo each time you patch. It's the same for custom graphics or settings with ResHacker. The team names should remain as should the color settings that apply to those teams.
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Old 02-01-2005, 03:44 PM   #33
TazFTW
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Quote:
6) Added most (just about all that seemed non-forged) customer names to the last names file. Edited the first names file. Tweaked the game logic to use rare first names more frequently. Please do not make requests or ask questions about the names file. This is something we do infrequently, and as a thank you for our loyal customers. But it's not an exact science here.

Yay, my name is in there. Finally, now the NFL will get the infusion of chinese talent that its been sorely lacking.
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Old 02-01-2005, 05:03 PM   #34
maximus
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I don't mean to be a noob here but Jim said that "The patch will not harm careers started with version 5.0" however, so my question is will the new patch take affect in my career still? Or do I have to re-install the game and start over.

Thanks.
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Old 02-01-2005, 05:20 PM   #35
VPI97
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Quote:
Originally Posted by maximus
I don't mean to be a noob here but Jim said that "The patch will not harm careers started with version 5.0" however, so my question is will the new patch take affect in my career still? Or do I have to re-install the game and start over.

Thanks.

No need to start over. Just install the patch, start the game, and continue your career.
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Old 02-01-2005, 05:21 PM   #36
MizzouRah
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Your career will be fine maximus, although I would suggest installing it right before you hit "end season".


Todd
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Old 02-02-2005, 01:20 PM   #37
maximus
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Thanks guys.
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Old 02-04-2005, 08:32 AM   #38
jcwean
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i started a new league today and found that the rosters are tweaked. mandzuk (griese) now the starter in tampa. vernon (portis) now in washington. nice.

thanks jim!
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Old 02-04-2005, 11:25 AM   #39
jbmagic
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Quote:
Originally Posted by jcwean
i started a new league today and found that the rosters are tweaked. mandzuk (griese) now the starter in tampa. vernon (portis) now in washington. nice.

thanks jim!

if that correct, is there a real nfl player roster out for 5.1c too?
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Old 02-05-2005, 01:20 AM   #40
Vinatieri for Prez
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Nah, those changes were already in place with the last roster file that came out in December I think.

Sorry to burst your bubble, jc.
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Old 02-05-2005, 11:21 PM   #41
MikeVic
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So I can see a player in the draft with my actual last name?
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Old 02-06-2005, 05:12 PM   #42
JeeberD
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Quote:
Originally Posted by MikeVic
So I can see a player in the draft with my actual last name?

It took me about 20 resets, but I found one with my last name!!!!
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Old 02-07-2005, 01:12 AM   #43
MikeVic
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Quote:
Originally Posted by JeeberD
It took me about 20 resets, but I found one with my last name!!!!

Are you simming a season, then check draft.. then re-sim the first season if there isn't a player with your last name?
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Old 02-07-2005, 10:08 AM   #44
JeeberD
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I actually had a season that I had saved right before the draft was generated (staff hiring stage), so I kept generating new drafts and when I saw that my name wasn't in there, I just reloaded the same game...
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Old 02-16-2005, 03:06 AM   #45
Ben E Lou
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Bump...un-stick....archive.
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