07-26-2005, 07:26 PM | #1 | |||
Coordinator
Join Date: Oct 2000
Location: The Black Hole
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Madden 2006 for PSP
There is a FRANCHISE mode. I'm gonna buy one of these suckas just for Madden. Add in Raw vs. Smackdown, and it's a must buy now.
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07-26-2005, 07:41 PM | #2 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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It'll be interesting to see how they make the receivers visible on the small screen.
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07-26-2005, 08:35 PM | #3 |
Banned
Join Date: Feb 2003
Location: Exton, PA
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I'm looking forward to seeing this as well. I bought my PSP a few months ago, but really haven't done that much with it. The fact that they charge $49.99 for these games is a complete joke. Hopefully various marketplace factors will kick in and start setting a $29.99 price point for these games - which is where they should be.
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07-26-2005, 08:39 PM | #4 | |
Hall Of Famer
Join Date: Nov 2002
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Quote:
I agree. The price of games for the PSP should be lower. I mostly play Lumines on it right now. Besides seeing how Madden works, I'm also anxious for a few good RPG's to come out for it. |
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07-26-2005, 08:42 PM | #5 |
Pro Starter
Join Date: Feb 2003
Location: PDX
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I'm tempted to get me a PSP...but for me the most revolutionary piece of software that has me drooling is a port of a text-based roguelike. Go figure.
http://forum.t-o-m-e.net/viewtopic.php?t=6408 |
07-26-2005, 09:06 PM | #6 | |
College Prospect
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Quote:
Stop it. Now. You're gonna have me playing Zangband or some such in a few minutes...
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07-27-2005, 11:09 PM | #7 |
College Prospect
Join Date: Jun 2005
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I hope that the PSP version of Madden allows you to play people over the internet, and not just within a few hundred feet.
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07-28-2005, 12:02 AM | #8 | |
Captain Obvious
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!@#!%^@^ They are all calling for you
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Thread Killer extraordinaire Yay! its football season once again! Last edited by Airhog : 07-28-2005 at 12:02 AM. |
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07-28-2005, 12:49 AM | #9 |
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Mark my words, it'll be a disappointment just like most of the psp sports games. I'm glad I sold mine, although my friend seems to like watching movies on it.
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07-28-2005, 02:00 AM | #10 | |
High School Varsity
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07-28-2005, 06:12 AM | #11 | |
Banned
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Quote:
Yeah, I thought the same thing, I thought you were pretty hyped up on the whole thing. |
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07-28-2005, 08:08 AM | #12 |
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I think he was for a short period of time. As for me, I initially liked MVP on the PSP, but the small screen just makes hitting too hard for me. Like I said, I'm intrigued to see how the passing works on such a small screen in Madden. I'll wait for some reviews before I but it for the PSP.
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07-28-2005, 11:38 AM | #13 | |
Hall Of Famer
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Quote:
I raved big time for the Xbox version and yes, it played well on the psp - but after hours playing it my eyes started to hurt and for some reason playing it after that on the psp made my eyes hurt. Comparing it to MLB on the psp, I liked MVP much better, but after some more time with the game, I couldn't focus very well when playing for more than 2/3 of a game. Weird, but true. |
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07-28-2005, 12:03 PM | #14 | |
Banned
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Quote:
Yeah - I see where your coming from. I don't think its natural to spend long periods of time moving your eyes around frantically around a very small screen. |
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07-28-2005, 12:28 PM | #15 |
Coordinator
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Location: The Black Hole
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That's bad to know, since I think you move your eyes far less playing baseball than football. *grumble*
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07-28-2005, 12:53 PM | #16 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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For me, the game I'm looking forward to the most for the PSP is Football Manager. I'm fairly sure the text won't make my eyes hurt. Once that comes out, I suspect I'll be using my PSP MUCH more than I am now.
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07-28-2005, 01:57 PM | #17 |
Hall Of Famer
Join Date: Sep 2002
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I know some people who love their psp, don't get me wrong. It just wasn't for me though and that sucks because I loved lumines and TW golf. It just seems as if the little ball coming at you is what I can't concentrate on.
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07-28-2005, 04:26 PM | #18 |
College Starter
Join Date: Oct 2000
Location: Midwest
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Yeah, I may get a PSP soley for Football Manager when it comes out for it. That sounds like a lot of fun.
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07-28-2005, 05:25 PM | #19 |
College Prospect
Join Date: Jun 2005
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Have any of you guys tried playing any of the emulators on it? Like the old nes ones. Tecmo Super Bowl on the PSP is a lot of fun.
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07-28-2005, 06:14 PM | #20 | |
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07-28-2005, 06:32 PM | #21 | |
College Prospect
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07-28-2005, 06:44 PM | #22 | |
Coordinator
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09-20-2005, 06:12 PM | #23 |
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Madden hits store shelves tomorrow. I will pick one up on my way out of town.
IGN gave it an 8.5. Sounds like there or some load time issues, but nothing that will bother me to much. http://psp.ign.com/articles/652/652147p1.html
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09-20-2005, 06:21 PM | #24 |
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Gamespot gave it a 7.9 and also said there were load times. They also mentioned that the gameplay is similar to Madden of at least a few years ago, and momentum based running isn't present and backs can cut too easily for huge gains. Otherwise, they thought the gameplay was good.
I'm really interested in reading some impressions/reviews here as the PSP is my only game system right now (besides my laptop which wouldn't be very good for action sports games,) and I'm strongly tempted to pick this up... |
09-20-2005, 06:24 PM | #25 | |
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09-20-2005, 07:46 PM | #26 |
College Prospect
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Yeah, I'll be going to pick up tomorrow night. The good news is the loading problems only seem to be during the menus, and not during most of the gameplay.
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09-20-2005, 07:55 PM | #27 | |
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Quote:
Edit--I mean the more you play the game over time and get used to it and get used to calling plays, the more noticeable the lag is. Last edited by Raiders Army : 09-20-2005 at 07:56 PM. |
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09-20-2005, 09:36 PM | #28 | |
College Prospect
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09-20-2005, 09:41 PM | #29 | |
High School Varsity
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09-20-2005, 09:50 PM | #30 |
Coordinator
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I'll pick it up tomorrow and post my thoughts.
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09-21-2005, 12:49 AM | #31 |
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My in-laws are driving me crazy. That has changed my plan to wait on reviews on here to buy this as I have very little in the way of entertainment at the moment and need stress relief. I'll be picking this up very soon as my mother-in-law needs me to drive her to the local Walmart anyway (assuming that the Walmart actually has it.)
Edit: Walmart didn't have it. Oh well, hopefully, it will get some good reviews on here before I go and look for it again.
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Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.) GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers. GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen. Last edited by Eaglesfan27 : 09-21-2005 at 04:02 AM. |
09-21-2005, 10:51 AM | #32 |
FOF2 Guy
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still no emulators for FOF (even earlier versions) on PSP ? ;-)
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FOF2 lives on / Continue to support the best game ever ! - Owner of the San Francisco 49ers in FOF2 - Charter member of the IHOF and owner of the Paris Musketeers franchise (FOF2004) - Chairman of the IHOF Hall of Fame - Athletic Director of the Brigham Young Cougars in TCY FOF Legend: Hall of Fame QB Brock Sheriff #5, one of the most popular player in Front Office Football history. |
09-21-2005, 10:21 PM | #33 |
College Prospect
Join Date: Jun 2005
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Can anyone who purchased this game tell me what firmware is needed to play the game? I was going to get this today, but it looks like it won't be till the weekend now.
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09-21-2005, 10:24 PM | #34 |
Coordinator
Join Date: Oct 2000
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Couldn't find it here today. I'll check tomorrow.
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09-21-2005, 11:10 PM | #35 |
Hall Of Famer
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None of the stores have it here yet either.
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09-22-2005, 03:05 PM | #36 |
Coordinator
Join Date: Oct 2000
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Just picked it up. It says I have to update my system software before it'll let me play. First impressions in a few.
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09-22-2005, 03:12 PM | #37 |
Coordinator
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Can't wait!
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09-22-2005, 03:20 PM | #38 |
Coordinator
Join Date: Oct 2000
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Updating the software now.
Looking through the manual, most of the things are still here. Hot routes, smart routes, motion, autibles, slide protection for the offensive line. Even has a drop shoulder option (not the hit stick, but a cover up the ball type thing) Also has coverage audibles. This darned software update takes awhile. I'd planned on doing it sooner anyway to get the web browser but just hadn't got around to it yet. I also picked up the poker game for it today. I figure that'll be a nice time killer once in awhile. |
09-22-2005, 03:34 PM | #39 |
Resident Alien
Join Date: Jun 2001
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IGN's Madden NFL 06 PSP Review
The classic football franchise brings a solid game to its first PSP venture. by Jason Allen September 19, 2005 - By simple virtue of it being a portable football simulation, Madden NFL 06 on PSP is just a cool concept. Imagine all the football fans out there that would love to play football on the go. On my way to the Raider game on Sunday, I was stuck in miles of traffic. But lucky for me, I wasn't driving. I had my early copy of Madden going on PSP and the time flew by. I played Sunday's game right there in the car on the way to the real thing. Honestly, there's no better way to prepare to watch a football game than to play-out the match-up before you watch it live. With that in mind, no football game can cater to the hearts and minds of rabid football fans like Madden 06 on PSP. I'll even go out on a limb and say that having Madden on a handheld is better than having it on consoles just because you can take it with you to a real game just like I did. If I wanted to, I could've played some during halftime just to feed my craving. If there's any game I'd want to have on the road with me at all times, it's Madden. Now although this is Madden we're talking about, the game has taken some dings in it's iteration on PSP. These few things aren't overwhelming enough to spoil the gaming experience, but they do tarnish it a bit. Also, because this is the PSP version, some compromises had to be made in terms of scale. There aren't as many features here as the console version. But the team did put in some PSP exclusive goodies to flesh out the experience, and make the game worth our time for the on-the-go experience. Madden 06 on consoles introduced both the vision cone and precision passing. Personally, I wasn't too fond of the vision cone because it made passing a bit more complicated than usual. The feature doesn't make its way into Madden 06 for PSP, but precision passing does. Just in case you're not familiar with precision passing, it allows the quarterback to place the ball in more specific places for the receiver to catch. How does this work? Say your receiver is covered by a shorter cornerback. You can exploit the difference in their height by placing the ball a little high when you pass it. All of this is controlled by the analog nub or D-pad, whatever suits you best. One of the mini-games is devoted to refining this very skill, so you'll have plenty of opportunity to master this feature if it sounds a little tough to pull off. The vision cone would've just added a layer of frustration. Imagine trying to read the field under pressure, while swinging a cone around to get in a good pass. Now imagine how difficult all that would be on a small screen like the PSP, and it becomes clear as to why saving precision passing and dumping the vision cone was a nice move. One of the most important questions that everyone has been asking about is "how does the game actually look on PSP." We all know the PSP has a nice screen and all, but knowing that the dev team is shrinking down a game that requires you to make snap decision based on where players run in chaotic situations would give almost anyone doubts about the finished product. Well thankfully, the graphics here are pretty crisp. Things are clear enough for players to read positioning and proximity, and even find opportune holes for a devastating running play. The animations are rather impressive as well. The players have a healthy dose personality, with a nice selection of celebrations for touchdowns, penetrating sacks, and all the other mainstays like falling and tackling. All the specific emotions still read even though they're so small. The AI here is pretty sharp, and true to life. When I played against the eagles, I broke them down slowly by pressuring McNabb relentlessly. After a while, he began to buckle under the pressure, and started getting inaccurate with his passes. Teams do become aware of your money plays, and the defense will adapt to break up your rhythm. There's a good amount of depth here, enough to challenge the way you approach each play. There are 10 all new mini-games exclusive to the PSP, and they're just as addicting as they were on the consoles. In all, you have 18 total. The one I spent the most time with was the one for precision passing. You're basically playing the role of QB, and you have three receivers running routes. There are hoops placed in specific locations along the receiver's route that you're supposed to try and hit with your pass. They're each graduated in difficulty, bronze being the easiest, and gold being the hardest. The idea is to get better control of your pass using the precision passing control, which the hoops force you to do when you're aiming at them. But you're also trying to get the receiver to catch the ball, so you really have to focus. It's all great fun and practice rolled into one. It makes sense for the dev team to load the PSP Madden with mini-games because they suit handheld gaming very well. They could've very well packaged these mini-game scenarios under another title and they would probably sell really well to PSP gamers. For the PSP Madden, there are exclusive mini-games like, Passing Distance, Kicking Distance, 40 yard dash, Kick Return, and Route Running. Probably one of the hottest accomplishments for this particular title is the PSP and PS2 connectivity with Madden 06. You can actually start a franchise game on your PSP or PS2, upload it to the EA locker (an info hub on the web for all EA sports games), and download it to either device. You can download your rosters or profile, and take your game on the road with you. This is ideal for the situation I spoke about in the top of this review. If I had season tickets for all the Raider games, I could play out the each game on my way to the real game while I wait in traffic. It's just great. The time flies by while I get familiar with the team plays, and ready to watch it all in person. Another bonus is the online play that the dev team took advantage here. You can play other Madden owners all over the country on their PSP. You get the game rankings and EA messenger features from the console as well. There are two key features in the franchise mode that are rather cool here. With the Assistant Coach mode, users are given 4 goals to meet for a week of play. Each week you get new goals. This could mean reaching a certain number of rushing yards, passing yards, or sacks. For every goal that is met, a point is awarded. These points are used to improve player attributes, which of course gets a better performance out of your team. Practice Squad allows you to sign eight players for the bench, just like real football. The idea is to build up there attributes through drills (more on that later). Once they're up to par, you can sign them on to the real team, or release them, whatever you want. You can actually use points earned through the Assistant coach mode on the players here. But the thing is, you get more points for accomplishing task in drills. You'll get anywhere from 2 to 3 points for drills, and just 1 point for goals met through assistant coaching. So again, you're getting a nice amount of depth with your handheld experience. The flaws that show up in Madden 06 on PSP are easy to ignore in the beginning. That first initial load screen comes up and it just chugs. When you hop into a quick game, and you select past a few menu screens, you run into more chugging. All of sudden, that quick pick-up and play nature I'm looking for gets a bit hazy. Once you finally make it into the game (after more chugging with more loading), you haven't quite escaped the chugging. With every a play, every transition, from screen to screen, there's a pauses or stutters. When you're warming up and playing the game for the first time, it's not a noticeable because you're thinking about strategy and you don't mind the time the game spends chugging. But when you find your rhythm, and the plays you like, and you know what you want to do with your team, all the pauses and stutters just drag on the experience. Some pauses are longer than others, so much so, that you think the game might have crashed, but it's really just loading the next screen. Maybe if screen transitions were the only pauses to worry about, the flaw wouldn't be as noticeable. But you'll find these issues in game as well. It'll happen a split second before a reception, or right before a tackle. At the very moment a play is complete and the announcer is about to speak, there's a pause that brings everything to a halt. One of the most heavily lauded features of Madden has always been the speed and fluidity of everything. That magical flow that gets things clicking for me when I'm playing is interrupted by the constant pausing through-out the game on PSP. Closing Comments Madden 06 on PSP is a solid game. It's definitely Madden in the palm of your hands, and the PSP to PS2 connectivity pronounces that fact even better. It has the look, sound and feel of the console versions, and for that I'm grateful. Everything from the online play to the depth here makes this a great addition to PSP libraries everywhere. I just wish things could've been tuned better so that loading was faster. Madden is known as a fast and fluid brand of football games, and it's necessary to have that quality when you got some momentum in a football game. It doesn't ruin the experience, but it is a scratch on what would otherwise be a gleaming finish. IGN's Ratings for Madden NFL 06 (PSP) Rating Description out of 10 click here for ratings guide 8.0 Presentation The cool celebrations are satisfying after a long drive of hardwork toward the goal. 8.0 Graphics Everything is as sharp as it needs to be so that you can tell what's happening on the small screen. 7.0 Sound It's most of the same Madden commentary we're familiar with. 8.0 Gameplay The fundamental mechanics of Madden football is here, but the loading between menus and play execution gets a bit frustrating. 9.0 Lasting Appeal With the online play and addictive mini-games alone, this game will carry you way past football season. 8.5 OVERALL (out of 10 / not an average) |
09-22-2005, 03:49 PM | #40 |
Coordinator
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OK, these are early, nobody kill me if my first impressions change later. I started up with an exhibition game, Broncos vs. Chiefs. Default setting. (I think pro) I played a quarter. (I have to take my dogs to the vet, so I didn't have time for more)
Here are just some of the random musings: 1) It feels just like the console game in terms of appearence. Everything is there. Classic uniforms, profiles, etc. 2) There is definately a lag between plays. It didn't bother me, just a half second between them, but it is certainly noticeable. 3) It was strange getting used to controlling the game without the big control pad. That'll take a little getting used to. 4) The field looked fine on passes, I don't think I'll have a problem looking at the screen for a game or two at a time. 5) Seemed to be more commentary if that's possible. Could just be me though. 6) No instant replay. First major annoyance. I understand why I guess, but I really like watching my good plays or trying to figure out what happened with a play or two. I was dissapointed in this. 7) The controls, once you get used to them, seem pretty fluid. There isn't much momentum based movement. You can stop and turn on a dime. 8) I don't see a way you can "flip" the play at the LOS. I'll have to read the manual more and see if I can figure that one out. Overall? I think I'll like it. It certainly isn't replacing the console version anytime soon, but it plays a good game and I think it'll be great for me when I'm traveling. I'd say a solid B as of now. I'll delve deeper into it tonight. |
09-22-2005, 04:53 PM | #41 |
Hall Of Famer
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I just purchased this as well (after picking up "hurricane supplies" at my wife's urging.) I hope to get a game or two in soon and post some early impressions.
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09-22-2005, 05:12 PM | #42 | |
Head Coach
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Location: Green Bay, WI
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Quote:
Burnout did the same, FWIW. Forced me to update my firmware before I could play. Oddly, though, where I used to have to physically select the game under the "Game" menu, ever since the update, when I turn the PSP on the game loads automatically. I wonder if that's just a coincidence of Burnout or if it was a change between 1.00 and 1.51. |
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09-22-2005, 05:13 PM | #43 | |
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Since the update, all of my games (only have 3 now) have been automatically starting upon turning on the PSP. |
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09-22-2005, 05:29 PM | #44 |
Hall Of Famer
Join Date: Nov 2002
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Dola -
I'm enjoying the "exclusive minigames" such as trying to get a WR open for a pass, and hope that they add some of these (or all of them) to future console versions of the game. |
09-22-2005, 05:41 PM | #45 |
Coordinator
Join Date: Oct 2000
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Fantasy draft is noticeably slower. Looks like it's taking about 15 seconds a round to simulate. That's about a 13 minute draft process.
Played a little more of the Chiefs/Broncos game. I'm having a lot more success throwing than running now. Until I get used to this thing, I'm going to be just leaving it on pro default. I'm having a tough time precision passing. I can't seem to get it right. Also an adjustment looking at the entire field again without the passing cone. (on quick slant patterns I find myself trying to key on my WR, it takes me a second to realize I don't need to do that now) Haven't tried the mini games yet. As I'm typing this post I'm running that fantasy draft. Man, is it slow. I think it's something I'd do once or twice and then just take a franchise and run with it. I'll try trading and picking up a FA afterwards to see how time consuming that part is. I also forgot to go into the options and alter the music, so I'm getting EA's hip hop crap mix now. Will make that change the second the fantasy draft ends. |
09-22-2005, 05:45 PM | #46 |
Coordinator
Join Date: Oct 2000
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A dola from me. . . I love the colors in the game. Very bright, very vibrant.
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09-22-2005, 05:58 PM | #47 |
Hall Of Famer
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I agree with many of the comments posted by TroyF. I love the colors. I'm really enjoying the game early. However, I'm finding the running game to be giving me the best results so far. Westbrook broke 1 long run against the Cowboys, plus took a screen pass to the house on the default level. I was up 14-0 at the end of the 1st quarter when I quit the game.
I love how smooth and fast the game is. Don't get me wrong, there are slow downs between plays, but I've only seen one slight hiccup during a play and that was when I threw an ill advised pass to a double teamed Owens that Roy picked off. Otherwise, the game is running VERY smoothly during plays, but there is a noticable pause between each play. The speed rush can really get to McNabb quickly even on default level, and I'm very glad that they kept the rushing button available even with passing icons up. The games definitely has a look of a few years ago in regards to player model detail, but it plays quite a lot like Madden 2006 on the consoles. Sure, there is no vision cone, but QB's do seem to be inaccurate which was rarely the case in past versions. I've overthrown long balls, thrown balls behind/too far ahead of receivers. I've missed guys in every direction in the first half, but I still managed to complete about 60% with McNabb in the 1st quarter. In any case, it's very early, but I think I'm going to be quite happy with my purchase and I suspect this will become my most played PSP game yet. Edit to add: I'm really shocked at how good this game does look on this small screen. It's not Xbox or PS2 level, but it looks amazing for a portable game.
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09-22-2005, 06:03 PM | #48 |
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Dola -
I'm also having trouble getting the right touch on precision passes, but even when I have my feet set and don't use precision passing, I'm seeing inaccurate passes at times. I also tried for kicks to roll left and throw across McNabb's body and then roll right and throw across McNabb's body in practice mode. I'm glad to say that both of them were downright awful passes. However, if I rolled and then set my feet he could have a chance to connect on those passes if the defense didn't intercept them. Also, I have seen one "glitch" already. I scrambled right and had a defender closing in on McNabb. I had Westbrook just a few yards ahead of me and tried to lob it over the defender, but somehow the pass sailed 30 yards backwards! It wasn't treated like a tip either because it was a live fumble from what I could tell as all of my players dove on it. That glitch during practice is the only glitch I've noticed so far. |
09-22-2005, 06:44 PM | #49 |
College Prospect
Join Date: Jun 2005
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That same glitched happened to the CPU in a NCAA 2006 game for me.
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09-22-2005, 10:06 PM | #50 |
Hall Of Famer
Join Date: Nov 2002
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I just discovered exhibition games can be saved. I'm assuming franchise games can also be saved. For some reason, I didn't think the PSP would have this feature, but I'm very glad that it does as Mrs. Eaglesfan returned earlier than planned from her mom's apartment tonight.
I'm starting to find Pro too easy, but on All-Pro I had thrown 3 interceptions in the 1st half against Dallas. Fortunately, this mode has all sliders, and most features of the console versions. I was pleasantly surprised to see that it has the smart route option too. |
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