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Old 07-26-2005, 07:26 PM   #1
Raiders Army
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Madden 2006 for PSP

There is a FRANCHISE mode. I'm gonna buy one of these suckas just for Madden. Add in Raw vs. Smackdown, and it's a must buy now.

Quote:
July 14, 2005 - Madden was present and in full effect at EA's Hot Summer Nights event. The game is a hell of a lot more better looking than what we saw at E3, and it's boasting a few more features as well. It's no doubt that this is probably going to take top spot as the premiere sports game on PSP. The team had big shoes to fill, and from the looks of what we played, they're fitting pretty well.


There are two key features in the franchise mode that should make playing Madden on the PSP pretty interesting. With the Assistant Coach mode, users are given 4 goals to meet for a week of play. Each week you get new goals. This could mean reaching a certain number of rushing yards, passing yards, or sacks. For every goal that is met, a point is awarded. These points are used to improve player attributes, which of course gets a better performance out of your team.
Practice Squad allows you to sign eight players for the bench, just like real football. The idea is to build up there attributes through drills (more on that later). Once they're up to par, you can sign them on to the real team, or release them, whatever you want. You can actually use points earned through the Assistant coach mode on the players here. But the thing is, you get more points for accomplishing task in drills. You'll get anywhere from 2 to 3 points for drills, and just 1 point for goals met through assistant coaching.

One of the hottest features that everyone is buzzing about is the PSP and PS2 connectivity with Madden 06. You can actually start a franchise game on your PSP or PS2, upload it to the EA locker (an info hub on the web for all EA sports games), and download it to either device. You can download your rosters or profile, and take your game on the road with you. This feature is really for the hardcore Madden guys that live and breathe the game. It's really just nice to know that you can take your franchise game with you if you want. Franchise can be a very long and involved process, so portability is a nice option for it.

We've talked about it before, but just to reiterate, the new QB vision control available in Madden 2006 didn't make it into the PSP version, the precision passing did. But that's ok because I wasn't a fan of the new vision cone anyways. Who wants to fumble with a sigh cone when you're being rushed by a lineman that's intent on destroying you? But it's cool to know that they're giving a nice amount of depth to the passing interface here, even without the cone. This means you can adapt to how the defense is covering your receiver and send the pass a little long or short to place the ball out of a defender's reach. There are also opportunities to call smart routes, which enables you to call plays with very specific instructions, like telling a runner to take the ball 9 yards exactly in critical strategic situations.

You can expect 10 all new mini-games exclusive to the PSP. There are 18 total. It makes sense for the team to load the PSP Madden with mini-game because they suit handheld gaming very well. Hell, they could devote an entire game to mini-game scenarios and I think it would work well for PSP gamers. For the PSP Madden, you get games like, Passing Distance, Kicking Distance, 40 yard dash, Kick Return, and Route Running. Yummy.

I got a chance to play the game again and it feels great. You really do feel like you're playing real Madden on the console. The control tuning that has made the franchise so legendary has made a perfect translation to the PSP. Some compromises have been made in terms of the mapping of the buttons. After all, there's only one analog nub, as oppose to the dual analog sticks you get with a PS2 controller. Nevertheless, the game executes your decisions with smooth precisions. Once the load times tighten-up, the entire experience will move like butter.

For this Madden, don't think you can just find one play that gets you a touchdown, and you just run it over and over again for points. Things have changed. The adaptive AI here tracks your most used plays and will use the information against you. It takes note of habits. This is also showing up in the console version, so the two games will mesh pretty well when it comes to transferring data between them for the franchise games -- very sweet.

Madden 06 for is coming out on the PSP this September. Check back soon for more updates.

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Old 07-26-2005, 07:41 PM   #2
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It'll be interesting to see how they make the receivers visible on the small screen.
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Old 07-26-2005, 08:35 PM   #3
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I'm looking forward to seeing this as well. I bought my PSP a few months ago, but really haven't done that much with it. The fact that they charge $49.99 for these games is a complete joke. Hopefully various marketplace factors will kick in and start setting a $29.99 price point for these games - which is where they should be.
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Old 07-26-2005, 08:39 PM   #4
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Quote:
Originally Posted by Philliesfan980
I'm looking forward to seeing this as well. I bought my PSP a few months ago, but really haven't done that much with it. The fact that they charge $49.99 for these games is a complete joke. Hopefully various marketplace factors will kick in and start setting a $29.99 price point for these games - which is where they should be.

I agree. The price of games for the PSP should be lower. I mostly play Lumines on it right now. Besides seeing how Madden works, I'm also anxious for a few good RPG's to come out for it.
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Old 07-26-2005, 08:42 PM   #5
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I'm tempted to get me a PSP...but for me the most revolutionary piece of software that has me drooling is a port of a text-based roguelike. Go figure.

http://forum.t-o-m-e.net/viewtopic.php?t=6408
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Old 07-26-2005, 09:06 PM   #6
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Quote:
Originally Posted by thesloppy
I'm tempted to get me a PSP...but for me the most revolutionary piece of software that has me drooling is a port of a text-based roguelike. Go figure.

http://forum.t-o-m-e.net/viewtopic.php?t=6408

Stop it. Now. You're gonna have me playing Zangband or some such in a few minutes...
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Old 07-27-2005, 11:09 PM   #7
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I hope that the PSP version of Madden allows you to play people over the internet, and not just within a few hundred feet.
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Old 07-28-2005, 12:02 AM   #8
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Originally Posted by mrsimperless
Stop it. Now. You're gonna have me playing Zangband or some such in a few minutes...


!@#!%^@^

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Yay! its football season once again!

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Old 07-28-2005, 12:49 AM   #9
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Mark my words, it'll be a disappointment just like most of the psp sports games. I'm glad I sold mine, although my friend seems to like watching movies on it.
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Old 07-28-2005, 02:00 AM   #10
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Originally Posted by MizzouRah
Mark my words, it'll be a disappointment just like most of the psp sports games. I'm glad I sold mine, although my friend seems to like watching movies on it.
I thought you were raving about MVP PSP? Am I wrong?
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Old 07-28-2005, 06:12 AM   #11
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Quote:
Originally Posted by SegRat
I thought you were raving about MVP PSP? Am I wrong?

Yeah, I thought the same thing, I thought you were pretty hyped up on the whole thing.
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Old 07-28-2005, 08:08 AM   #12
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I think he was for a short period of time. As for me, I initially liked MVP on the PSP, but the small screen just makes hitting too hard for me. Like I said, I'm intrigued to see how the passing works on such a small screen in Madden. I'll wait for some reviews before I but it for the PSP.
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Old 07-28-2005, 11:38 AM   #13
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Quote:
Originally Posted by SegRat
I thought you were raving about MVP PSP? Am I wrong?

I raved big time for the Xbox version and yes, it played well on the psp - but after hours playing it my eyes started to hurt and for some reason playing it after that on the psp made my eyes hurt.

Comparing it to MLB on the psp, I liked MVP much better, but after some more time with the game, I couldn't focus very well when playing for more than 2/3 of a game. Weird, but true.
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Old 07-28-2005, 12:03 PM   #14
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Quote:
Originally Posted by MizzouRah
I raved big time for the Xbox version and yes, it played well on the psp - but after hours playing it my eyes started to hurt and for some reason playing it after that on the psp made my eyes hurt.

Comparing it to MLB on the psp, I liked MVP much better, but after some more time with the game, I couldn't focus very well when playing for more than 2/3 of a game. Weird, but true.

Yeah - I see where your coming from. I don't think its natural to spend long periods of time moving your eyes around frantically around a very small screen.
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Old 07-28-2005, 12:28 PM   #15
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That's bad to know, since I think you move your eyes far less playing baseball than football. *grumble*
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Old 07-28-2005, 12:53 PM   #16
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For me, the game I'm looking forward to the most for the PSP is Football Manager. I'm fairly sure the text won't make my eyes hurt. Once that comes out, I suspect I'll be using my PSP MUCH more than I am now.
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Old 07-28-2005, 01:57 PM   #17
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I know some people who love their psp, don't get me wrong. It just wasn't for me though and that sucks because I loved lumines and TW golf. It just seems as if the little ball coming at you is what I can't concentrate on.
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Old 07-28-2005, 04:26 PM   #18
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Yeah, I may get a PSP soley for Football Manager when it comes out for it. That sounds like a lot of fun.
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Old 07-28-2005, 05:25 PM   #19
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Have any of you guys tried playing any of the emulators on it? Like the old nes ones. Tecmo Super Bowl on the PSP is a lot of fun.
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Old 07-28-2005, 06:14 PM   #20
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Originally Posted by dervack
Have any of you guys tried playing any of the emulators on it? Like the old nes ones. Tecmo Super Bowl on the PSP is a lot of fun.
I havent looked, but where are these at? Would love to play TSB and tysons punchout.
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Old 07-28-2005, 06:32 PM   #21
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Originally Posted by SegRat
I havent looked, but where are these at? Would love to play TSB and tysons punchout.
PM sent.
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Old 07-28-2005, 06:44 PM   #22
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Originally Posted by dervack
PM sent.
Please send to me as well.
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Old 09-20-2005, 06:12 PM   #23
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Madden hits store shelves tomorrow. I will pick one up on my way out of town.

IGN gave it an 8.5. Sounds like there or some load time issues, but nothing that will bother me to much.

http://psp.ign.com/articles/652/652147p1.html
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Old 09-20-2005, 06:21 PM   #24
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Gamespot gave it a 7.9 and also said there were load times. They also mentioned that the gameplay is similar to Madden of at least a few years ago, and momentum based running isn't present and backs can cut too easily for huge gains. Otherwise, they thought the gameplay was good.

I'm really interested in reading some impressions/reviews here as the PSP is my only game system right now (besides my laptop which wouldn't be very good for action sports games,) and I'm strongly tempted to pick this up...
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Old 09-20-2005, 06:24 PM   #25
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Quote:
Originally Posted by Eaglesfan27
Gamespot gave it a 7.9 and also said there were load times. They also mentioned that the gameplay is similar to Madden of at least a few years ago, and momentum based running isn't present and backs can cut too easily for huge gains. Otherwise, they thought the gameplay was good.

I'm really interested in reading some impressions/reviews here as the PSP is my only game system right now (besides my laptop which wouldn't be very good for action sports games,) and I'm strongly tempted to pick this up...
PSP is all I have also. I will be back in town Sunday night and will tell you what I think of it then.
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Old 09-20-2005, 07:46 PM   #26
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Yeah, I'll be going to pick up tomorrow night. The good news is the loading problems only seem to be during the menus, and not during most of the gameplay.
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Old 09-20-2005, 07:55 PM   #27
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Quote:
Originally Posted by dervack
Yeah, I'll be going to pick up tomorrow night. The good news is the loading problems only seem to be during the menus, and not during most of the gameplay.
I believe the Madden PSP review on ign says otherwise. The reviewer said that you don't see it at first, but as the longer you play, the more you see it.

Edit--I mean the more you play the game over time and get used to it and get used to calling plays, the more noticeable the lag is.

Last edited by Raiders Army : 09-20-2005 at 07:56 PM.
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Old 09-20-2005, 09:36 PM   #28
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Quote:
Originally Posted by Raiders Army
I believe the Madden PSP review on ign says otherwise. The reviewer said that you don't see it at first, but as the longer you play, the more you see it.

Edit--I mean the more you play the game over time and get used to it and get used to calling plays, the more noticeable the lag is.
Yeah, the gamespot review said it was under a second when you go from play to playing field, and I can live with that.
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Old 09-20-2005, 09:41 PM   #29
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Originally Posted by dervack
Yeah, the gamespot review said it was under a second when you go from play to playing field, and I can live with that.
I dont think that will bother me much either. I didnt mind Tiger Woods much, and that game had horrible load times. So even if during gameplay, under a second, I think I will be happy with it.
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Old 09-20-2005, 09:50 PM   #30
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I'll pick it up tomorrow and post my thoughts.
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Old 09-21-2005, 12:49 AM   #31
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My in-laws are driving me crazy. That has changed my plan to wait on reviews on here to buy this as I have very little in the way of entertainment at the moment and need stress relief. I'll be picking this up very soon as my mother-in-law needs me to drive her to the local Walmart anyway (assuming that the Walmart actually has it.)

Edit: Walmart didn't have it. Oh well, hopefully, it will get some good reviews on here before I go and look for it again.
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Last edited by Eaglesfan27 : 09-21-2005 at 04:02 AM.
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Old 09-21-2005, 10:51 AM   #32
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still no emulators for FOF (even earlier versions) on PSP ? ;-)
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Old 09-21-2005, 10:21 PM   #33
dervack
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Can anyone who purchased this game tell me what firmware is needed to play the game? I was going to get this today, but it looks like it won't be till the weekend now.
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Old 09-21-2005, 10:24 PM   #34
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Couldn't find it here today. I'll check tomorrow.
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Old 09-21-2005, 11:10 PM   #35
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None of the stores have it here yet either.
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Old 09-22-2005, 03:05 PM   #36
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Just picked it up. It says I have to update my system software before it'll let me play. First impressions in a few.
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Old 09-22-2005, 03:12 PM   #37
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Can't wait!
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Old 09-22-2005, 03:20 PM   #38
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Updating the software now.

Looking through the manual, most of the things are still here. Hot routes, smart routes, motion, autibles, slide protection for the offensive line. Even has a drop shoulder option (not the hit stick, but a cover up the ball type thing)

Also has coverage audibles. This darned software update takes awhile. I'd planned on doing it sooner anyway to get the web browser but just hadn't got around to it yet.

I also picked up the poker game for it today. I figure that'll be a nice time killer once in awhile.
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Old 09-22-2005, 03:34 PM   #39
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IGN's Madden NFL 06 PSP Review

The classic football franchise brings a solid game to its first PSP venture.
by Jason Allen

September 19, 2005 - By simple virtue of it being a portable football simulation, Madden NFL 06 on PSP is just a cool concept. Imagine all the football fans out there that would love to play football on the go. On my way to the Raider game on Sunday, I was stuck in miles of traffic. But lucky for me, I wasn't driving. I had my early copy of Madden going on PSP and the time flew by. I played Sunday's game right there in the car on the way to the real thing. Honestly, there's no better way to prepare to watch a football game than to play-out the match-up before you watch it live.

With that in mind, no football game can cater to the hearts and minds of rabid football fans like Madden 06 on PSP. I'll even go out on a limb and say that having Madden on a handheld is better than having it on consoles just because you can take it with you to a real game just like I did. If I wanted to, I could've played some during halftime just to feed my craving. If there's any game I'd want to have on the road with me at all times, it's Madden.
Now although this is Madden we're talking about, the game has taken some dings in it's iteration on PSP. These few things aren't overwhelming enough to spoil the gaming experience, but they do tarnish it a bit. Also, because this is the PSP version, some compromises had to be made in terms of scale. There aren't as many features here as the console version. But the team did put in some PSP exclusive goodies to flesh out the experience, and make the game worth our time for the on-the-go experience.

Madden 06 on consoles introduced both the vision cone and precision passing. Personally, I wasn't too fond of the vision cone because it made passing a bit more complicated than usual. The feature doesn't make its way into Madden 06 for PSP, but precision passing does. Just in case you're not familiar with precision passing, it allows the quarterback to place the ball in more specific places for the receiver to catch. How does this work? Say your receiver is covered by a shorter cornerback. You can exploit the difference in their height by placing the ball a little high when you pass it. All of this is controlled by the analog nub or D-pad, whatever suits you best. One of the mini-games is devoted to refining this very skill, so you'll have plenty of opportunity to master this feature if it sounds a little tough to pull off. The vision cone would've just added a layer of frustration. Imagine trying to read the field under pressure, while swinging a cone around to get in a good pass. Now imagine how difficult all that would be on a small screen like the PSP, and it becomes clear as to why saving precision passing and dumping the vision cone was a nice move.

One of the most important questions that everyone has been asking about is "how does the game actually look on PSP." We all know the PSP has a nice screen and all, but knowing that the dev team is shrinking down a game that requires you to make snap decision based on where players run in chaotic situations would give almost anyone doubts about the finished product. Well thankfully, the graphics here are pretty crisp. Things are clear enough for players to read positioning and proximity, and even find opportune holes for a devastating running play. The animations are rather impressive as well. The players have a healthy dose personality, with a nice selection of celebrations for touchdowns, penetrating sacks, and all the other mainstays like falling and tackling. All the specific emotions still read even though they're so small.

The AI here is pretty sharp, and true to life. When I played against the eagles, I broke them down slowly by pressuring McNabb relentlessly. After a while, he began to buckle under the pressure, and started getting inaccurate with his passes. Teams do become aware of your money plays, and the defense will adapt to break up your rhythm. There's a good amount of depth here, enough to challenge the way you approach each play.

There are 10 all new mini-games exclusive to the PSP, and they're just as addicting as they were on the consoles. In all, you have 18 total. The one I spent the most time with was the one for precision passing. You're basically playing the role of QB, and you have three receivers running routes. There are hoops placed in specific locations along the receiver's route that you're supposed to try and hit with your pass. They're each graduated in difficulty, bronze being the easiest, and gold being the hardest. The idea is to get better control of your pass using the precision passing control, which the hoops force you to do when you're aiming at them. But you're also trying to get the receiver to catch the ball, so you really have to focus. It's all great fun and practice rolled into one. It makes sense for the dev team to load the PSP Madden with mini-games because they suit handheld gaming very well. They could've very well packaged these mini-game scenarios under another title and they would probably sell really well to PSP gamers. For the PSP Madden, there are exclusive mini-games like, Passing Distance, Kicking Distance, 40 yard dash, Kick Return, and Route Running.
Probably one of the hottest accomplishments for this particular title is the PSP and PS2 connectivity with Madden 06. You can actually start a franchise game on your PSP or PS2, upload it to the EA locker (an info hub on the web for all EA sports games), and download it to either device. You can download your rosters or profile, and take your game on the road with you. This is ideal for the situation I spoke about in the top of this review. If I had season tickets for all the Raider games, I could play out the each game on my way to the real game while I wait in traffic. It's just great. The time flies by while I get familiar with the team plays, and ready to watch it all in person. Another bonus is the online play that the dev team took advantage here. You can play other Madden owners all over the country on their PSP. You get the game rankings and EA messenger features from the console as well.

There are two key features in the franchise mode that are rather cool here. With the Assistant Coach mode, users are given 4 goals to meet for a week of play. Each week you get new goals. This could mean reaching a certain number of rushing yards, passing yards, or sacks. For every goal that is met, a point is awarded. These points are used to improve player attributes, which of course gets a better performance out of your team. Practice Squad allows you to sign eight players for the bench, just like real football. The idea is to build up there attributes through drills (more on that later). Once they're up to par, you can sign them on to the real team, or release them, whatever you want. You can actually use points earned through the Assistant coach mode on the players here. But the thing is, you get more points for accomplishing task in drills. You'll get anywhere from 2 to 3 points for drills, and just 1 point for goals met through assistant coaching. So again, you're getting a nice amount of depth with your handheld experience.

The flaws that show up in Madden 06 on PSP are easy to ignore in the beginning. That first initial load screen comes up and it just chugs. When you hop into a quick game, and you select past a few menu screens, you run into more chugging. All of sudden, that quick pick-up and play nature I'm looking for gets a bit hazy. Once you finally make it into the game (after more chugging with more loading), you haven't quite escaped the chugging. With every a play, every transition, from screen to screen, there's a pauses or stutters.

When you're warming up and playing the game for the first time, it's not a noticeable because you're thinking about strategy and you don't mind the time the game spends chugging. But when you find your rhythm, and the plays you like, and you know what you want to do with your team, all the pauses and stutters just drag on the experience. Some pauses are longer than others, so much so, that you think the game might have crashed, but it's really just loading the next screen. Maybe if screen transitions were the only pauses to worry about, the flaw wouldn't be as noticeable. But you'll find these issues in game as well. It'll happen a split second before a reception, or right before a tackle. At the very moment a play is complete and the announcer is about to speak, there's a pause that brings everything to a halt. One of the most heavily lauded features of Madden has always been the speed and fluidity of everything. That magical flow that gets things clicking for me when I'm playing is interrupted by the constant pausing through-out the game on PSP.

Closing Comments

Madden 06 on PSP is a solid game. It's definitely Madden in the palm of your hands, and the PSP to PS2 connectivity pronounces that fact even better. It has the look, sound and feel of the console versions, and for that I'm grateful. Everything from the online play to the depth here makes this a great addition to PSP libraries everywhere. I just wish things could've been tuned better so that loading was faster. Madden is known as a fast and fluid brand of football games, and it's necessary to have that quality when you got some momentum in a football game. It doesn't ruin the experience, but it is a scratch on what would otherwise be a gleaming finish.

IGN's Ratings for Madden NFL 06 (PSP)
Rating Description
out of 10 click here for ratings guide

8.0 Presentation
The cool celebrations are satisfying after a long drive of hardwork toward the goal.

8.0 Graphics
Everything is as sharp as it needs to be so that you can tell what's happening on the small screen.

7.0 Sound
It's most of the same Madden commentary we're familiar with.

8.0 Gameplay
The fundamental mechanics of Madden football is here, but the loading between menus and play execution gets a bit frustrating.

9.0 Lasting Appeal
With the online play and addictive mini-games alone, this game will carry you way past football season.

8.5 OVERALL
(out of 10 / not an average)
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Old 09-22-2005, 03:49 PM   #40
TroyF
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OK, these are early, nobody kill me if my first impressions change later. I started up with an exhibition game, Broncos vs. Chiefs. Default setting. (I think pro) I played a quarter. (I have to take my dogs to the vet, so I didn't have time for more)

Here are just some of the random musings:

1) It feels just like the console game in terms of appearence. Everything is there. Classic uniforms, profiles, etc.

2) There is definately a lag between plays. It didn't bother me, just a half second between them, but it is certainly noticeable.

3) It was strange getting used to controlling the game without the big control pad. That'll take a little getting used to.

4) The field looked fine on passes, I don't think I'll have a problem looking at the screen for a game or two at a time.

5) Seemed to be more commentary if that's possible. Could just be me though.

6) No instant replay. First major annoyance. I understand why I guess, but I really like watching my good plays or trying to figure out what happened with a play or two. I was dissapointed in this.

7) The controls, once you get used to them, seem pretty fluid. There isn't much momentum based movement. You can stop and turn on a dime.

8) I don't see a way you can "flip" the play at the LOS. I'll have to read the manual more and see if I can figure that one out.

Overall? I think I'll like it. It certainly isn't replacing the console version anytime soon, but it plays a good game and I think it'll be great for me when I'm traveling. I'd say a solid B as of now. I'll delve deeper into it tonight.
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Old 09-22-2005, 04:53 PM   #41
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I just purchased this as well (after picking up "hurricane supplies" at my wife's urging.) I hope to get a game or two in soon and post some early impressions.
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Old 09-22-2005, 05:12 PM   #42
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Quote:
Originally Posted by TroyF
Just picked it up. It says I have to update my system software before it'll let me play. First impressions in a few.

Burnout did the same, FWIW. Forced me to update my firmware before I could play.

Oddly, though, where I used to have to physically select the game under the "Game" menu, ever since the update, when I turn the PSP on the game loads automatically. I wonder if that's just a coincidence of Burnout or if it was a change between 1.00 and 1.51.
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Old 09-22-2005, 05:13 PM   #43
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Quote:
Originally Posted by SackAttack
Burnout did the same, FWIW. Forced me to update my firmware before I could play.

Oddly, though, where I used to have to physically select the game under the "Game" menu, ever since the update, when I turn the PSP on the game loads automatically. I wonder if that's just a coincidence of Burnout or if it was a change between 1.00 and 1.51.

Since the update, all of my games (only have 3 now) have been automatically starting upon turning on the PSP.
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Old 09-22-2005, 05:29 PM   #44
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Dola -

I'm enjoying the "exclusive minigames" such as trying to get a WR open for a pass, and hope that they add some of these (or all of them) to future console versions of the game.
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Old 09-22-2005, 05:41 PM   #45
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Fantasy draft is noticeably slower. Looks like it's taking about 15 seconds a round to simulate. That's about a 13 minute draft process.

Played a little more of the Chiefs/Broncos game. I'm having a lot more success throwing than running now. Until I get used to this thing, I'm going to be just leaving it on pro default.

I'm having a tough time precision passing. I can't seem to get it right. Also an adjustment looking at the entire field again without the passing cone. (on quick slant patterns I find myself trying to key on my WR, it takes me a second to realize I don't need to do that now)

Haven't tried the mini games yet. As I'm typing this post I'm running that fantasy draft. Man, is it slow. I think it's something I'd do once or twice and then just take a franchise and run with it. I'll try trading and picking up a FA afterwards to see how time consuming that part is.

I also forgot to go into the options and alter the music, so I'm getting EA's hip hop crap mix now. Will make that change the second the fantasy draft ends.
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Old 09-22-2005, 05:45 PM   #46
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A dola from me. . . I love the colors in the game. Very bright, very vibrant.
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Old 09-22-2005, 05:58 PM   #47
Eaglesfan27
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I agree with many of the comments posted by TroyF. I love the colors. I'm really enjoying the game early. However, I'm finding the running game to be giving me the best results so far. Westbrook broke 1 long run against the Cowboys, plus took a screen pass to the house on the default level. I was up 14-0 at the end of the 1st quarter when I quit the game.

I love how smooth and fast the game is. Don't get me wrong, there are slow downs between plays, but I've only seen one slight hiccup during a play and that was when I threw an ill advised pass to a double teamed Owens that Roy picked off. Otherwise, the game is running VERY smoothly during plays, but there is a noticable pause between each play.

The speed rush can really get to McNabb quickly even on default level, and I'm very glad that they kept the rushing button available even with passing icons up. The games definitely has a look of a few years ago in regards to player model detail, but it plays quite a lot like Madden 2006 on the consoles. Sure, there is no vision cone, but QB's do seem to be inaccurate which was rarely the case in past versions. I've overthrown long balls, thrown balls behind/too far ahead of receivers. I've missed guys in every direction in the first half, but I still managed to complete about 60% with McNabb in the 1st quarter.

In any case, it's very early, but I think I'm going to be quite happy with my purchase and I suspect this will become my most played PSP game yet.


Edit to add: I'm really shocked at how good this game does look on this small screen. It's not Xbox or PS2 level, but it looks amazing for a portable game.
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Last edited by Eaglesfan27 : 09-22-2005 at 06:00 PM.
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Old 09-22-2005, 06:03 PM   #48
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Dola -

I'm also having trouble getting the right touch on precision passes, but even when I have my feet set and don't use precision passing, I'm seeing inaccurate passes at times.

I also tried for kicks to roll left and throw across McNabb's body and then roll right and throw across McNabb's body in practice mode. I'm glad to say that both of them were downright awful passes. However, if I rolled and then set my feet he could have a chance to connect on those passes if the defense didn't intercept them.

Also, I have seen one "glitch" already. I scrambled right and had a defender closing in on McNabb. I had Westbrook just a few yards ahead of me and tried to lob it over the defender, but somehow the pass sailed 30 yards backwards! It wasn't treated like a tip either because it was a live fumble from what I could tell as all of my players dove on it. That glitch during practice is the only glitch I've noticed so far.
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Old 09-22-2005, 06:44 PM   #49
dervack
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That same glitched happened to the CPU in a NCAA 2006 game for me.
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Old 09-22-2005, 10:06 PM   #50
Eaglesfan27
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I just discovered exhibition games can be saved. I'm assuming franchise games can also be saved. For some reason, I didn't think the PSP would have this feature, but I'm very glad that it does as Mrs. Eaglesfan returned earlier than planned from her mom's apartment tonight.

I'm starting to find Pro too easy, but on All-Pro I had thrown 3 interceptions in the 1st half against Dallas. Fortunately, this mode has all sliders, and most features of the console versions. I was pleasantly surprised to see that it has the smart route option too.
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