05-04-2010, 01:39 PM
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#58
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Banned
OVR: 25
Join Date: Sep 2007
Location: The Ocean State
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Re: Backbreaker: What do you want to know?
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Originally Posted by strawberryshortcake |
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techniques for EACH and EVERY single position.
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Bottom line (KEY): Football “Techniques” questions. Please ask about backbreaker football player “techniques” for different player position, especially the OL vs. DL, DB vs. WR, RB (running low to the ground techniques, better jukes, quick change of direction, open field acceleration, etc.)
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Use the following to formulate enough questions on "individual player techniques" to ask the developers. Condense the questions if you must. Formulate your own questions if you must. But please have developers address football techniques.
- OL/DL:
- Why does the OL/DL interaction look so robotic?
- Why do the OL look herky/jerky when they’re blocking? (note: look at their footwork. It’s repetitive. There’s no purpose.) They seem to be sliding with ice skates.
- OL footwork: Why do the OL’s feet simply paddle back and forth in the same exact spot without much purpose? (Note: OL footwork. It looks like the OL is simply climbing an imaginary ladder.
- Has “motion/step shift” been eliminated? (motion/step shift defined in the following link)
- http://www.operationsports.com/forum...ngo-dance.html
- DL:
- Will we see the DL pass rush speed increase? (Note: Gameplay footage shows DL pass rushing at the same speed even if they have an open lane directly to the QB. There seems to be no increase in acceleration.)
- Will we see DL FORCEFULLY PUSH the OL backwards?
- Will DE be able to run the arc (attempt to avoid contact with the OL) and sack the QB? (Note: DE seems to purposely engage the OL every time the DE rushes the outside.)
- Can the DE actually run the arc?
- http://www.operationsports.com/forums/backbreaker/403383-backbreaker-ol-dl-concern-motion-step-shift-angular-momentum-tango-dance.html
- Will DL try to put their hands/arm up at the line of scrimmage if the DL sees that it’s a pass play?
- RB:
- Will Running Backs run much, much LOWER to the ground or are they going to remain in the complete upright position as they’re running?
- Has the juke move changed?
- Will RB have quick steps, elusive quick change of direction agility?
- DB:
- Will we actually see real WR/DB interactions like such:
- Will there be “bump & run” coverage?
- Why do Defensive backs seem to always sit back & wait for the wide receiver to make a catch before making the tackle?
- Why don't the defensive back jump the ball (or at least motion towards the ball or receiver when the ball is in the air)?
- Will DB be able to use ONE ARM to deflect the pass while shadowing the WR?
- Can DB actually feel out their receivers with one arm and keep watch on the QB simultaneously?
- referrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f"> ath o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/>
- @2:58 - 3:02 mark http://www.youtube.com/watch?v=5SpqVPukyX4
- WR:
- Will WR (CPU controlled vs. Player controlled) be able to make two or three moves at the line of scrimmage (or downfield) to beat out the DB? (note: it seems like WR simply run from point A to point B without using any techniques in any game play footage).
- Are one handed catches in the game?
- Will CPU WR be aware of the sidelines (2 feet in bounds, etc)?
- Defenders:
- In Game Features:
- Arcade vs. Pro Mode: What are the differences besides indicator assist? Are there ANY differences in the Artificial Intelligence in the Arcade vs. Pro Mode?
- Control Assist: Will we be able to completely remove on-screen control assist ( Press “A” to throw the ball away; Press “X” to switch hands, etc.) OFF?
- Replay System: Will the in game replay system (after each play) be one continuous footage OR will it stay the same with the "backbreaker logo" splitting the in-game replay sequences.
- Replay System: Will there be a traditional replay system where we can zoom in on ANY player on the field, and from ANY angle, that we want? (e.g. fast forward, rewind, slow-motion, zoom in on ANY player on the field, etc.)
- Sound/Audio: Can we specifically increase the stadium/crowd sound so that it completely drowns out the on-the-field noises? (Note: since there will be no color commentary, the ability to turn up the stadium/crowd noise will help with the in-game immersion.)
- Acceleration: There seems to be no open field running acceleration at all. Will there be break-away running speed? (Note: watch in game footage, and player's legs don't seem to be pumping hard as they should be.
- (Heel-to-Buttocks) Your heels is suppose to almost hit the back of your buttocks if you're running at top speed. Current backbreaker footage shows no runner having top speed running techniques).
- Frames per second (fps): Why are tackles getting 90 fps and other gameplay moments getting less (e.g. 30 to 60 fps). Would they be able to increase the fps for other in game moments? It will continue to look robotic if they don't increase the fps for other areas beside tackles.
- ADDED EDIT:
- Play Calls: Can we send a wide receiver, tight end, running back, in MOTION? (Note: There has been no sequences in any gameplay footage where receivers go in motion.
- Defenders: Made corrections to the link; wrong link initially. Correct link in place now.
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Indepth list...But i dont even think the developers thought THAT deep...Maybe we will find out....But i dont think we will until the actual game drops.
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