Table Of Contents
Coach Rocky Cage
Settings:
Updated injury freq and Injury effect for COMP ONLY (feb 20, 2012)
test run new human injury sitting out rules (feb 20, 2012)
Changed shooting foul from 65 to 60 (feb 27 2012)
turned injuries off 12-1-14 felt like it affected computer more than me and it trigures the rotation bug that resets your linup after an injury
Play Mode: Simulation
Difficulty: MOP
Half Length: 18 Minutes
Simulated Half Length: 20 Minutes
Game Speed: 51
Player Speed: 50
Free Throw Difficulty: 75
Player Lock: Off
Real Player FT%: On
Fatigue: On
Injuries: On
Team Unity: On
Sixth Man: On
Clutch Factor: Off
Pass Icon: On
Defensive Player Switch: On
Inbound Defensive Switch: Off
Rules
Shot Clock: On
Out of Bounds: On
Backcourt: On
10-Second Half Court: On
5-Second Inbound: On
3-Seconds in Key: On
5-Seconds Closely Guarded: On
Goaltending: On
One-and-One FT Bonus: 6 Fouls
Double FT Bonus: 9 Fouls
Foul-Out: 5
Charging: 100
Blocking Foul: 100
Reaching Foul: 73
Shooting Foul: 60
Loose Ball Foul: 100
Shooting (USER/CPU)
Inside Range Success: 41/41
Mid-Range Success: 42/42
3-Point Range Success: 47/47
Dunk Success: 50/50
Layup Success: 45/45
Close Shot Tendency: 17/37
Mid-Range Shot Tendency: 17/37
3-Point Shot Tendency: 17/37
Drive Tendency: 50/60
Attributes (USER/CPU)
Offensive Awareness: 50/57
Defensive Awareness: 80/100
Dunk: 50/50
Ball Handling: 45/50
Offensive Rebounding: 45/45
Defensive Rebounding: 45/45
Block: 50/100
Steal: 50/100
Speed: 50/50
Gameplay (USER/CPU)
Team Unity Effects: 5/5
Dunks in Traffic: 90/90
Screen Success: 100/100
Screen Strength: 0/0
Steal Success: 60/60
Help Defense: 90/90
Help Recovery: 50/50
Fitness (USER/CPU)
Energy Fatigue Rate: 53/53
Energy Recovery Rate: 53/53
Injury Frequency: 75/25
Injury Effects: 75/50
Coach Rocky Cage
Spoiler
Settings:
Updated injury freq and Injury effect for COMP ONLY (feb 20, 2012)
test run new human injury sitting out rules (feb 20, 2012)
Changed shooting foul from 65 to 60 (feb 27 2012)
turned injuries off 12-1-14 felt like it affected computer more than me and it trigures the rotation bug that resets your linup after an injury
Play Mode: Simulation
Difficulty: MOP
Half Length: 18 Minutes
Simulated Half Length: 20 Minutes
Game Speed: 51
Player Speed: 50
Free Throw Difficulty: 75
Player Lock: Off
Real Player FT%: On
Fatigue: On
Injuries: On
Team Unity: On
Sixth Man: On
Clutch Factor: Off
Pass Icon: On
Defensive Player Switch: On
Inbound Defensive Switch: Off
Rules
Shot Clock: On
Out of Bounds: On
Backcourt: On
10-Second Half Court: On
5-Second Inbound: On
3-Seconds in Key: On
5-Seconds Closely Guarded: On
Goaltending: On
One-and-One FT Bonus: 6 Fouls
Double FT Bonus: 9 Fouls
Foul-Out: 5
Charging: 100
Blocking Foul: 100
Reaching Foul: 73
Shooting Foul: 60
Loose Ball Foul: 100
Shooting (USER/CPU)
Inside Range Success: 41/41
Mid-Range Success: 42/42
3-Point Range Success: 47/47
Dunk Success: 50/50
Layup Success: 45/45
Close Shot Tendency: 17/37
Mid-Range Shot Tendency: 17/37
3-Point Shot Tendency: 17/37
Drive Tendency: 50/60
Attributes (USER/CPU)
Offensive Awareness: 50/57
Defensive Awareness: 80/100
Dunk: 50/50
Ball Handling: 45/50
Offensive Rebounding: 45/45
Defensive Rebounding: 45/45
Block: 50/100
Steal: 50/100
Speed: 50/50
Gameplay (USER/CPU)
Team Unity Effects: 5/5
Dunks in Traffic: 90/90
Screen Success: 100/100
Screen Strength: 0/0
Steal Success: 60/60
Help Defense: 90/90
Help Recovery: 50/50
Fitness (USER/CPU)
Energy Fatigue Rate: 53/53
Energy Recovery Rate: 53/53
Injury Frequency: 75/25
Injury Effects: 75/50
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