The NHL 17 sliders

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  • DJ NEO
    Banned
    • Aug 2010
    • 827

    #1

    The NHL 17 sliders

    Ladies and gentlemens the NHL 17 sliders..
    Special thanks to Ben "The Boss" Ross

    General
    Gameplay Version – Ability to roll up/down tuner set changes by version made by EA

    Game Style – Scale of 1 to 4 going from Arcade to Full Sim (overrides the default Gameplay Slider Values for each setting). Changes to Custom if you tweak any sliders

    Attribute Effects – 0-10
    Broken Stick Frequency – 0-100
    Game Speed 0-6
    Fatigue Effect 0-100
    Fatigue Recovery 0-100
    Injury Occurrence 0-100

    Skating
    Back Skating 0-100
    Hustle Type – Speed Burst or Authentic
    Puck Carrier Agility 0-100
    Puck Carrier Skating 0-100 (Effect skating with the puck has on the puck carrier)
    Player Acceleration 0-100
    Skating Speed 0-100
    Skating Agility 0-100

    Shooting
    One Timer Accuracy 0-100
    Shot Accuracy 0-100
    Shot Power 0-100
    Slap Shot Accuracy 0-100
    Slap Shot Power 0-100

    Passing
    Manual Passing - On/Off
    Pass Assist 0-100
    Pass Speed 0-100
    Saucer Pass Speed 0-100
    Pass Accuracy 0-100
    Pass Interceptions 0-100
    Pass Reception Ease 0-100
    Reception Reaction Time 0-100
    Puck Control Rating Effect 0-100
    Puck Speed Reception Effect 0-100
    Pickup Type Effect 0-100
    Bouncing Puck Receptions 0-100

    Puck Control
    Incidental Contact Puck Loss – Legs and Body Only, Stick, Legs and Body or None
    Incidental Stick Contact Immunity 0-100 (ability to set how long it takes after a puck reception that incidental stick contact rules take effect. (on game styles 3 and 4, this is set to 0)
    Puck Control 0-100
    Deking Impact 0-100
    Spin Deke Impact 0-100
    Skating Impact 0-100

    Goalies
    Goalie Cover Frequency 0-100
    Goalie Passing 0-100
    Goalie Cross Crease Reaction Time 0-100
    Goalie Save Reaction Time 0-100
    Goalie Deflection Reaction Time 0-100
    Goalie Screen Effect 0-100
    Goalie Screen Persistence 0-100

    Checking
    Board Effect Non-Puck Carrier 0-100
    Board Effect Puck Carrier 0-100
    Hitting Assistance 0-100
    Stumble Threshold 0-100
    Aggression 0-100
    Hitting Power 0-100
    Size Effect 0-100
    Speed Effect 0-100
    Checking/Balance Rating Effect 0-100
    Preparedness Effect 0-100
    Incidental Contact Effect 0-100
    Poke Checking Range 0-100
    Poke Checking Accuracy 0-100
    Poke Checking Power 0-100
    Stick Lift Effectiveness 0-100

    Penalties
    CPU Penalties 0-100
    CPU Teammate Penalties 0-100
    Tripping 0-100
    Slashing 0-100
    Elbowing 0-100
    High Sticking 0-100
    Cross Checking 0-100
    Boarding 0-100
    Charging 0-100
    Delay of Game 0-100
    Holding 0-100
    Hooking 0-100
    Interference 0-100

    AI
    AI Learning 0-6
    CPU Difficulty Adjustment 0/6
    CPU Faceoff Difficulty 0-100
    Fight Difficulty 0-100
    CPU Strategy Adjustment 0-6
    User Strategy Adjustment 0-6
    BAP Strategy Adjustment 0-6

    EDIT:
    This is my 2nd game of NHL 17 (disc build), so Im still learning and testing things more than playing hockey, so keep that in mind..

    <iframe width="560" height="315" src="https://www.youtube.com/embed/auEjPW61kFM" frameborder="0" allowfullscreen></iframe>
    Last edited by DJ NEO; 09-08-2016, 10:07 AM.
  • csamuelsvt
    Pro
    • Mar 2012
    • 500

    #2
    Re: The NHL 17 sliders

    ^^^^^^^

    I think this can truly open the game up to how we want the game to play. One of the biggest things I do not see, is how to make neutral zone play better.

    Excited however based on these sliders. Good Job, Neo!!

    Comment

    • bwiggy33
      MVP
      • Jul 2006
      • 2003

      #3
      Re: The NHL 17 sliders

      This could have me buying NHL on release day for the first time in 5 or 6 years. However, neutral zone pressure and a lot of other AI sliders I would have liked are missing. The AI sliders IMO are the most important. Instead they still have those stupid sliders of CPU difficulty adjustment and AI learning. AI Learning I'm ok with but we should be able to make the difficulty harder by adjusting the sliders, not with changing one generic slider like that. I applaud their effort in giving us a bigger range and more sliders in general. I just don't think it's nearly enough in the AI category.

      I'm just really scared neutral zone pressure isn't fixed. Maybe the incidental contact will help counteract that issue. Nonetheless if the neutral zone is non existent again, I don't know if there's anything else that can make me justify buying this game until it's $10 or $20 down the road. We will see.
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      Comment

      • shogunofharlem3
        MVP
        • Dec 2007
        • 1799

        #4
        Re: The NHL 17 sliders

        Originally posted by bwiggy33
        This could have me buying NHL on release day for the first time in 5 or 6 years. However, neutral zone pressure and a lot of other AI sliders I would have liked are missing. The AI sliders IMO are the most important. Instead they still have those stupid sliders of CPU difficulty adjustment and AI learning. AI Learning I'm ok with but we should be able to make the difficulty harder by adjusting the sliders, not with changing one generic slider like that. I applaud their effort in giving us a bigger range and more sliders in general. I just don't think it's nearly enough in the AI category.

        I'm just really scared neutral zone pressure isn't fixed. Maybe the incidental contact will help counteract that issue. Nonetheless if the neutral zone is non existent again, I don't know if there's anything else that can make me justify buying this game until it's $10 or $20 down the road. We will see.
        Agreed.

        I do like that that listened to the community a bit and gave us more control and more sliders. That being said, one of the glaring issues has been the ai and judging that the sliders haven't changed, I can't imagine the AI has.

        In my few HUT games on the beta, they have not changed. We'll see. Great list of sliders and great post, thanks Neo
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        Comment

        • Splitter77
          MVP
          • Mar 2003
          • 2820

          #5
          Re: The NHL 17 sliders

          bummer.
          I was hoping there were more goalie sliders like hitz pro had.
          off the top of my head I know hitz pro had a 5hole slider, shot bonus slider, breakaway slider and some more

          Comment

          • SuperGoalies
            MVP
            • Apr 2013
            • 3246

            #6
            Re: The NHL 17 sliders

            thank you for this, I've been trying to request the picture of the sliders values, at EA Sports Forums, thank you for showing me this and others,

            Comment

            • clarkerots
              Pro
              • Aug 2004
              • 539

              #7
              Re: The NHL 17 sliders

              Originally posted by csamuelsvt
              ^^^^^^^

              I think this can truly open the game up to how we want the game to play. One of the biggest things I do not see, is how to make neutral zone play better.

              Excited however based on these sliders. Good Job, Neo!!
              Truthfully I'm a little scared of this. Anyone with Slideritus will go insane over this. I fear the conversations of "puck control at 56 feels better than at 54", and the idea that I may never settle on a slider set this year.

              I would be more than happy to be completely wrong about this.
              I just want a hockey and football game where I can spend more time playing my seasons then I spend changing my sliders.

              Comment

              • BSDShoes
                Rookie
                • Sep 2015
                • 398

                #8
                Re: The NHL 17 sliders

                Just as long as the AI doesn't override attributes, such as a slow skating player catching up to a 95+ speed player or a 69 bodychecking player pummels a 230+ lbs player.

                Comment

                • Al_Tito13
                  MVP
                  • Sep 2010
                  • 1157

                  #9
                  Re: The NHL 17 sliders

                  I will repeat what I said on EA's forums... I'm pretty happy you were able to list all the NHL 17 sliders, good job Neo, it's really apreciated!

                  It would be awesome if you could also give the default values sliders had on game styles 3 and 4 when you tested the game. Hope you will be able to do it, even if it would mean quite some work.

                  One way or the other, great job so far. Thanks to you and to EA for giving us all this new customization available. I now know for sure that the game is heading in the right direction!

                  Comment

                  • TheWolf1113
                    Rookie
                    • Jan 2013
                    • 96

                    #10
                    Re: The NHL 17 sliders

                    Yes yes yes....sloppy 20 minute real time hockey hear I come....(fingers crossed)

                    Comment

                    • SuperGoalies
                      MVP
                      • Apr 2013
                      • 3246

                      #11
                      Re: The NHL 17 sliders

                      DJ,

                      What is authentic hustle type?


                      he asked


                      and this happened


                      It is what you get right now in Online gameplay. When you play on our Arcade Preset or set it to 'Speed Burst' offline, you can get more of an old school Speed Burst effect.


                      EA Sports Dev Replyed back from heavens!

                      Comment

                      • SuperGoalies
                        MVP
                        • Apr 2013
                        • 3246

                        #12
                        Re: The NHL 17 sliders

                        In addition to Al_Tito's post, I feel there also needs to be a slider for shot blocking in relation to the collision physics. Turn it up all the way, and the puck won't magically get through a group of three or more players the way it does in online games.

                        My biggest concern is when I see some of the same sliders being transferred over from the previous games. EA needs to make sure that the sliders are explained properly in the game menus. One example is the "Attribute Effects" slider, which for years and years nobody could agree what it was actually meant to do. Turning it up made all players play way above their skill level, while turning it down all the way made everyone play exactly the same with less skill. The way the slider was explained in game suggested that increasing the slider should make the best players play even better than the worst ones, except that's not how it worked at all. Instead, setting it to the middle setting would give most players the most fair spread of skill on the ice, as expected from player attributes.

                        Here's another example courtesy the OS forum: http://www.operationsports.com/forums/ea-sports-nh...ontrol-reversed-ps4-nhl16.html

                        Why is there a delay of game slider ranging from 0 to 100? That's a pretty black and white call one would like to think...right? Gonna have to wait and see if the CPU teammate penalties and CPU penalties sliders work, so I won't comment on that just yet. However, it is fantastic that we are finally getting individual penalty call sliders, so thumbs up for that.

                        The AI sliders need to be expanded eventually. AI learning and CPU difficulty adjustment.....the offline guys could go on forever talking about how broken those were in the past. The Strategy Adjustment sliders would always cause the coaches to get way too aggressive or way too conservative for no reason in VS/GM/BAP...etc. Hopefully those issues have been fixed.

                        Overall, the new sliders look promising, but we will have to wait and see if the old sliders that made a return have been fixed.


                        he asked and this happened


                        In game, we have better descriptions for each of the sliders than we have had in the past. We explain what the slider does and in many cases explain what direction you would move it to have more of an effect.

                        The 0-100 on delay of game penalties is the likelihood that an AI player would shoot the puck over the glass when trying to clear it. Having a range like this allows us to really modify the percent chance of something. For a human player, it is still just down to your own personal control so for the human team slider in this case, it is for AI players on a human team.


                        EA Sports Dev Replyed back from heavens

                        Comment

                        • jake19ny
                          MVP
                          • Mar 2011
                          • 1938

                          #13
                          Re: The NHL 17 sliders

                          This is something I have wanted for a long time so it's weird that this may seem like a complaint.

                          My first fear is that if these are done right the difference between 0 and 100 would have to be huge. Say in penalties for instance 0 should be anything goes free for all. Tripping, slashing, etc and nothing called. 100 should see the penalty boxes filled the entire game. This would be awesome but tweaking these things to get your happy AI could be maddening considering I believe each slider adjustment affects other slider adjustments.

                          My second fear is that the above is not the case and 0-100 in most categories shows little to no difference....just like most of the current 0-6 sliders. In that case it's just a placebo meant to make us feel warm and fuzzy but really do very little.

                          My hope is that the out of the box sim AI is not so bad and the sliders do work and we can each make minor adjustments that suit our individual needs based on what we see lacking. I do also plan on trying the game with all zeros and then all 100 sliders. Just to see what should be big difference. My experiment with NHL 16 yielded not much significant difference in most sliders.

                          I do like seeing that we will be able to scroll through and select tuner updates we prefer.

                          Comment

                          • SuperGoalies
                            MVP
                            • Apr 2013
                            • 3246

                            #14
                            Re: The NHL 17 sliders

                            I have forwarded you're question in the next thread at EA Sports Forums and hope god from heavens responds.

                            Comment

                            • voodoo_magic
                              On the 15 day DL-blister
                              • Mar 2005
                              • 724

                              #15
                              Re: The NHL 17 sliders

                              Originally posted by clarkerots
                              Truthfully I'm a little scared of this. Anyone with Slideritus will go insane over this. I fear the conversations of "puck control at 56 feels better than at 54", and the idea that I may never settle on a slider set this year.

                              I would be more than happy to be completely wrong about this.
                              The FIFA community slider thread shows exactly how bad it can be, 1.2 million views

                              This year could be a bit frustrating for us just because of all the new values and trying to figure out if one slider affects others etc, but it's nice to have the chance to make it play as sim as we can make it with what's possible in game.
                              The new slider setting is one of the few reasons I'm buying NHL'17.

                              Comment

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