Special thanks to Ben "The Boss" Ross
General
Gameplay Version – Ability to roll up/down tuner set changes by version made by EA
Game Style – Scale of 1 to 4 going from Arcade to Full Sim (overrides the default Gameplay Slider Values for each setting). Changes to Custom if you tweak any sliders
Attribute Effects – 0-10
Broken Stick Frequency – 0-100
Game Speed 0-6
Fatigue Effect 0-100
Fatigue Recovery 0-100
Injury Occurrence 0-100
Skating
Back Skating 0-100
Hustle Type – Speed Burst or Authentic
Puck Carrier Agility 0-100
Puck Carrier Skating 0-100 (Effect skating with the puck has on the puck carrier)
Player Acceleration 0-100
Skating Speed 0-100
Skating Agility 0-100
Shooting
One Timer Accuracy 0-100
Shot Accuracy 0-100
Shot Power 0-100
Slap Shot Accuracy 0-100
Slap Shot Power 0-100
Passing
Manual Passing - On/Off
Pass Assist 0-100
Pass Speed 0-100
Saucer Pass Speed 0-100
Pass Accuracy 0-100
Pass Interceptions 0-100
Pass Reception Ease 0-100
Reception Reaction Time 0-100
Puck Control Rating Effect 0-100
Puck Speed Reception Effect 0-100
Pickup Type Effect 0-100
Bouncing Puck Receptions 0-100
Puck Control
Incidental Contact Puck Loss – Legs and Body Only, Stick, Legs and Body or None
Incidental Stick Contact Immunity 0-100 (ability to set how long it takes after a puck reception that incidental stick contact rules take effect. (on game styles 3 and 4, this is set to 0)
Puck Control 0-100
Deking Impact 0-100
Spin Deke Impact 0-100
Skating Impact 0-100
Goalies
Goalie Cover Frequency 0-100
Goalie Passing 0-100
Goalie Cross Crease Reaction Time 0-100
Goalie Save Reaction Time 0-100
Goalie Deflection Reaction Time 0-100
Goalie Screen Effect 0-100
Goalie Screen Persistence 0-100
Checking
Board Effect Non-Puck Carrier 0-100
Board Effect Puck Carrier 0-100
Hitting Assistance 0-100
Stumble Threshold 0-100
Aggression 0-100
Hitting Power 0-100
Size Effect 0-100
Speed Effect 0-100
Checking/Balance Rating Effect 0-100
Preparedness Effect 0-100
Incidental Contact Effect 0-100
Poke Checking Range 0-100
Poke Checking Accuracy 0-100
Poke Checking Power 0-100
Stick Lift Effectiveness 0-100
Penalties
CPU Penalties 0-100
CPU Teammate Penalties 0-100
Tripping 0-100
Slashing 0-100
Elbowing 0-100
High Sticking 0-100
Cross Checking 0-100
Boarding 0-100
Charging 0-100
Delay of Game 0-100
Holding 0-100
Hooking 0-100
Interference 0-100
AI
AI Learning 0-6
CPU Difficulty Adjustment 0/6
CPU Faceoff Difficulty 0-100
Fight Difficulty 0-100
CPU Strategy Adjustment 0-6
User Strategy Adjustment 0-6
BAP Strategy Adjustment 0-6
EDIT:
This is my 2nd game of NHL 17 (disc build), so Im still learning and testing things more than playing hockey, so keep that in mind..
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