For UFC 5 I have been working on an AI vs AI slider set that replicates the type of action that you would see on a UFC broadcast any given Saturday. After countless fights and experimenting with different slider settings, I think I have put together a pretty solid slider set for now.
With these sliders I have seen a wide variety of outcomes including, fast paced fights, slow paced fights, extremely close fights, dominant performances, upset victories, unanimous decisions, split decisions, first round knockouts, submissions, ground and pound TKO’s, doctor stoppages, and much more. On default settings, it seemed like every AI vs AI fight that I watched was a slugfest/bloodbath that would end in a knockout or doctor stoppage. In actual fights, fighters being knocked out cold doesn’t happen very often, and doctor stoppages are few and far between. With the default sliders there was hardly any variation from fight to fight like you see in actual UFC fights. Having variation in fights was a very important aspect that I kept in mind when developing these sliders, because anything can happen in a fight.
In addition to the variety of outcomes, during the fights I’m also seeing things like a realistic number of signature and total strikes thrown per round, realistic percentages for strikes landed, limited spinning strikes, AI attempting takedown attempts at appropriate times, no AI clinch spamming, realistic fighter fatigue, no over the top cuts or swelling, and there is rarely a doctors stoppage.
With all that being said, please test out these sliders out for yourself if AI vs AI gameplay is something that you are interested in. I would love to hear your thoughts and the type of outcomes and fights that you are getting with these sliders. Please note, I will always be looking to improve this slider set, so it could be revised depending on further observations and how future patches affect AI gameplay. Also, I know this set may not produce gameplay that everyone is satisfied with, so feel free to use this as a base and adjust to meet your desired gameplay. These sliders have been tested with the latest patch (2/9/2024).
If you want to see even better fights, I would recommend taking a look at my next few posts on this thread related to AI styles. This could even be helpful if you are a USER vs AI player that is looking to make your AI opponents fight more like they would in real life.
Wombat’s Simulation AI vs AI Slider Set V3 (2/12/2024)
*Set these sliders the same for the red and blue corners.
Game Style
Clock Speed: Accelerated
Perks: On
Free Combinations: Off
Stamina Recovery: On
Stamina Cost: +24%
Health Recovery: On
Damage: +6%
Transition Speed: -45%
Submission Speed: +75%
Grapple Advantage: Off
Damage Recovery: On
Doctor Stoppages: On
Cut Resistance: +100%
Referee Stand Up Timer: Normal
Instant Getups: Off
Disable Grappling: Off
Fighter HUD: Off
Grapple Advantage HUD: Off
Competitive Stats: Off
AI Behavior
Difficulty: Pro
Standup Frequency: -70%
Grapple Strike Frequency: +20%
Takedown Frequency: -10%
Clinch Frequency: -5%
Submission Frequency: -35%
Optional Gameplay Settings
Weight Class Type: Strict (Open for Champ vs Champ matchups)
Gameplay Tips: Off
Defensive Grapple Assist: Off
Camera Style: Wide
Camera Movement: Cinematic
Rocked Moments: Off
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