Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

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  • dylan31140
    Just started!
    • Nov 2023
    • 3

    #46
    Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

    Originally posted by gbmbjj
    Excellent!

    In fact, when I get home later, I will post what I've been using based on these tweaks for my 1p v CPU fights.

    Great thread!
    I also use this thread for my 1p vs CPU fights and tried to adapt a little bit but for my own sliders (player) I’m not sure so it will be appreciable if u can share ur sliders. Thanks for advance

    The _waterboy92 u can also post ur sliders, for help people like us who prefer offline game and realistic fights!

    Comment

    • The_Waterboy92
      Pro
      • Mar 2016
      • 528

      #47
      Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

      Originally posted by dylan31140
      I also use this thread for my 1p vs CPU fights and tried to adapt a little bit but for my own sliders (player) I’m not sure so it will be appreciable if u can share ur sliders. Thanks for advance

      The _waterboy92 u can also post ur sliders, for help people like us who prefer offline game and realistic fights!
      Gonna start a separate thread to not take away from the AI vs AI which this is about.
      Last edited by The_Waterboy92; 01-20-2024, 04:47 PM.

      Comment

      • wombatsportz
        Rookie
        • Dec 2023
        • 51

        #48
        Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

        Originally posted by The_Waterboy92
        Gonna start a separate thread to not take away from the AI vs AI which this is about.
        I don't mind other slider sets for other gameplay styles being shared here, man! Another thread for player vs AI sliders is definitely a good idea though. I will definitely check out your sliders and test them out also. I look forward to seeing what you come up with!

        Comment

        • wombatsportz
          Rookie
          • Dec 2023
          • 51

          #49
          Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

          Hi, everyone!

          I just made an update to the sliders. A new patch came out this past Friday that included striking and grappling changes. There are a few sliders that have been changed significantly, but my testing actually began before this patch was released. I simulated a few events for my universe and started implementing a few of these slider changes based on some things that I was seeing. I did some continued testing over the weekend with the new patch and I’m pretty happy with the results I’m getting. Below are the changes that have been made;

          Game Style Changes
          Damage increased from +2% to +6%
          Transition speed decreased from +50% to -45%
          Submission speed decreased from +100% to +75%
          Cut resistance increased from +98% to 100%
          Referee stand up time changed from quick to normal

          AI Behavior Changes
          Standup frequency decreased from -50% to -70%
          Grapple strike frequency increased from -10% to +20%
          Submission frequency decreased from -30% to -35%

          So like I mentioned, I simulated a few events in my universe mode and was noticing a few things that prompted additional testing and ultimately led to these changes. First, I was seeing basically every fight end in either decision or submission. There were hardly any KO’s or TKO’s happening at all. I ended up upping the damage to +6%. Anything below this was giving a very low percentage of KO/TKO even in 5 round fights and anything higher than this seemed to produce too many knockdowns and KO’s. I was trying to find a happy medium between the two and I think +6% is providing this for now. With the increased damage, I have reduced the standup frequency to -70% and maxed out the cut resistance at +100%.

          In my last slider update, I maxed out the submission speed at +100% because initially, I was seeing some nice variation in submission finishes particularly with skilled submission fighters like Charles Oliveira. The max sub speed was introducing the possibility of 1st round subs. As I continued using the sliders, I was finding that too many submissions victories were occurring. In one of my events, three of the four fights ended in submission. I lowered the speed down to +75%, and I think it is in a better spot. Fighters like Oliveira are still able to pull off the 1st round subs occasionally, but there are no longer an overabundance of sub victories happening. I have also significantly reduced the transition speed to -45% and changed the referee stand up time to normal. With the previous settings, I was noticing fighters being able to transition on the ground basically at will. The quick transition speed was allowing for fighters to get into top control within seconds of the fight going to the ground. In real fights, the ground game is a struggle for position. I began experimenting with negative transition speeds and found that -45% was replicating the struggle on the ground that you would see in an actual fight. The significant decrease in transition speed also prompted the switch to normal stand up time. I was already seeing the fight being stood up frequently on quick with +50% transition speed, so the switch to normal was necessary.

          Quick note for the guys using these sliders for user vs AI gameplay, I wouldn’t recommend lowering the transition speed slider to -45%. This would most likely make the AI way to easy to deny transitions. If you were finding the ground game good with previous settings, I would just leave them as is. I just like the visual struggle that -45% is providing for AI vs AI.

          The last change was making a pretty drastic increase in grapple strike frequency by boosting it to +20%. Often I see fighters get a knockdown and then back off. This never happens in actual fights. Anytime a fighter gets a knockdown they quickly ambush their opponent to finish the fight. I was trying to replicate that in the game and thought if I increased the grapple strike frequency that this might help encourage the fighter to jump on their opponent and try to get the ground and pound TKO. This wasn’t the case, as I’m still seeing fighters back off after getting the knockdown, but increasing the grapple strike frequency has helped with producing more ground and pound TKO’s. With previous sliders, I didn’t see many GnP TKO’s, but now there have been several realistic ones occur in my simulations with the slider set at +20%. I also think the increase in damage has played a role here also.

          Give these updates a shot if you are playing AI vs AI and let me know how they work out!

          Comment

          • sourz
            Rookie
            • Mar 2024
            • 3

            #50
            Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

            are you still updating this. I’ve been using your sliders and having fun but the newer fighters and their fighting style aren’t there. Just love watching realistic ai fights and would love for every fighter to be on this. I know you put in a lot of work into this already and I appreciate it

            Comment

            • wombatsportz
              Rookie
              • Dec 2023
              • 51

              #51
              Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

              Originally posted by sourz
              are you still updating this. I’ve been using your sliders and having fun but the newer fighters and their fighting style aren’t there. Just love watching realistic ai fights and would love for every fighter to be on this. I know you put in a lot of work into this already and I appreciate it
              I’m glad you enjoy using the sliders and styles for your AI fights!

              I just updated the post to include the fighting styles that I’m using for Sean Brady (Wrestler II) and Jalin Turner (Long Range Striker).

              I took a break from UFC 5 for a bit, but I did do some testing when the patch and fighters dropped and I still think the sliders are in a pretty good spot.

              Enjoy!

              Comment

              • sourz
                Rookie
                • Mar 2024
                • 3

                #52
                Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

                Originally posted by wombatsportz
                I’m glad you enjoy using the sliders and styles for your AI fights!

                I just updated the post to include the fighting styles that I’m using for Sean Brady (Wrestler II) and Jalin Turner (Long Range Striker).

                I took a break from UFC 5 for a bit, but I did do some testing when the patch and fighters dropped and I still think the sliders are in a pretty good spot.

                Enjoy!

                DUUUDEEEE THANK YOU FOR UPDATING IT IVE BEEN FOAMING AT THE MOUTH FR. I genuinely appreciate the time and effort you’ve put into this.

                Comment

                • sourz
                  Rookie
                  • Mar 2024
                  • 3

                  #53
                  Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

                  Hey noticed Umar Nurmagomedov, Diego Lopez, Muhammad Mokaev, Geoff Neal, Serghei Spivac, Movsar Evloev, Brendan Allen and Chuck Liddel aren’t on the fighting style list.
                  Last edited by sourz; 04-23-2024, 05:19 PM.

                  Comment

                  • westcoast22
                    Rookie
                    • Apr 2024
                    • 15

                    #54
                    Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

                    I just wanted to say thank you Wombat for all of the information in this thread! I have used so much of what you have suggested and molded it into my own AI vs AI UFC 5 Universe (WCFC) ! We currently have 70 Fighters in 7 divisions from my Twitch and YouTube community and are currently working on getting Flyweight started with a goal of 92 Create a Fighters!

                    Most of the time I had a question or an issue, I would read through your thread and find the answer (or use the CAF Generator in your excel which is a godsend for making all these CaFs!)

                    If this isn't allowed, I apologize, but if anyone wants to check out my Universe (and possibly join up!), our website is:

                    WCFCLeague dot com

                    But a big thank you again! This thread has been a HUGE HELP!
                    Last edited by westcoast22; 05-05-2024, 03:29 AM.

                    Comment

                    • dpmx21
                      Rookie
                      • Jul 2010
                      • 478

                      #55
                      Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

                      I'm just now discovering these sliders and the spreadsheet. Thank you so much for this! The sliders have been awesome. I just finished a tournament for the Flyweight title and it was killer to watch. Great variety of match outcomes. Just started a tournament for the Bantamweight title and Thomas Almeida just KO'd Renan Barao in the 4th round! Almeida was up 2 rounds to 1 heading into the 4th. Great fight!

                      Comment

                      • FightMikes
                        Just started!
                        • Oct 2023
                        • 4

                        #56
                        Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

                        Originally posted by westcoast22
                        I just wanted to say thank you Wombat for all of the information in this thread! I have used so much of what you have suggested and molded it into my own AI vs AI UFC 5 Universe (WCFC) ! We currently have 70 Fighters in 7 divisions from my Twitch and YouTube community and are currently working on getting Flyweight started with a goal of 92 Create a Fighters!

                        Most of the time I had a question or an issue, I would read through your thread and find the answer (or use the CAF Generator in your excel which is a godsend for making all these CaFs!)

                        If this isn't allowed, I apologize, but if anyone wants to check out my Universe (and possibly join up!), our website is:

                        WCFCLeague dot com

                        But a big thank you again! This thread has been a HUGE HELP!

                        Same here. This thread has been great for Universe threads. Nice to see more people out here doing the thing with Unvierse modes!

                        Comment

                        • Ajax79
                          Rookie
                          • Nov 2023
                          • 50

                          #57
                          Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

                          I'm strictly offline. I have my own universe set up with a formatted workbook and I have more fun creating the bouts than I do playing them.

                          I checked out your sliders when you first posted and I tested them out. I dont do AI vs AI, I have about 250 current day roster fighters/active fighters in other organizations. I had fun with what you shared (thank you) but I started tweaking them because the AI posed little threat (especially on the ground.

                          Honestly...being that I play pretty much every bout I create...I feel like some sliders dont do a damn thing.

                          1) I hate, hate, HATE that I have to flip sliders anytime I wanna fight out of a diff corner. EA attached the sliders to the corners instead of P1/Cpu especially for your AI vs AI community...which I didnt even know was a thing. So thats cool for you guys but not so much for those of us that play thru our universe. With the lack of universe type modes, I play everything thru fight now. The event goes on paper and the fights themselves are one at a time thru fight now. With only 50 caf slots, I'm also flipping back and forth between PS profiles. So, theres a lot of front end work with the payoff being a time killer now instead of a really enjoyable experience (cause the game is weak)

                          2) Back to the sliders not doing a damn thing....and maybe its just me...but i'll fight outta the red corner with -15 transaction speed. I'll bump the blue corner AI up to +25 transaction speed. I deny almost everything they throw at me (on legendary) and I'll slice thru every guard I'm stuck in like warm butter. Maybe I need to make the speed spread larger, but at this point I just even the sliders for both sides so I dont have to re-adjust everytime i pick up the sticks and wanna be blue vs red corner.

                          No new faces on the roster at launch. LOL, that is pathetic. I know the huggers will hop on board with "bUt ThEy AdDeD dLc UnTiL A CoUpLe MonThS BeFoRe ReLeA..." Shut up. Don't care. Inexcusable. These dudes need the licensing revoked. I'd rather wait 5 years for a game that has some MMA TLC instead of waiting for another cut and paste.

                          Comment

                          • thechrisbriddon
                            Rookie
                            • Mar 2016
                            • 8

                            #58
                            Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

                            Have you done the AI Styles for the latest roster updates bro?

                            Comment

                            • tellitB
                              Rookie
                              • Jan 2018
                              • 10

                              #59
                              Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

                              I grabbed the updated settings on page 1 but now all my fights are ending in the first round.

                              Anyone having this issue?

                              Am I missing something?
                              Last edited by tellitB; 11-30-2024, 10:11 PM.

                              Comment

                              • tellitB
                                Rookie
                                • Jan 2018
                                • 10

                                #60
                                Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

                                Seems to be better now, somewhat, but my question is: do these work when you're doing an Event or just Fight Now?

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