All CLINCH ISSUES + How to fix them

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  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #1

    All CLINCH ISSUES + How to fix them

    Devs made the best ever Ground grappling mechanics.
    Clinch is based on the same grappling mechanics.

    BUT

    Clinch does not use many features of this grappling mechanics, so it looses its depth and mind game strategy.

    Here are this missed features:

    1) No Grapple block Reversals in Clinch.
    There are 2 types of reversals in UFC 2: Grapple block (GB) reversal - by early deny opponent's grapple move, and Grapple move (GM) reversal - by inputting Throw, advanced transition or submission against opponent's transition.
    > Give us the ability to advance our clinch position by early GB (deny) opponent's GM - i.e. GB reversal.
    We also can use anti reversal input technique by swoop RS as we have in ground.

    2) No LS usage in Clinch:

    In UD3 when u are in the clinch:
    - you are moving (LS) toward the opponent (closer) decrease his and yrs strike's damage b/c no amplitude (defensive option) but also gives you and yr opponent GA for any Grappling move (transition or throw)
    - you are moving away from the opponent (far) increase yr and his strike damage b/c more space and more amplitude (offensive option) but also give you and yr opponent GDA (grapple disadvantage).

    In other words, shorter distance in clinch > go to GM, more distance in Clinch > go to Strike.
    so both fighters are checking each other LS moving tendencies to plain their strategy.

    Movements toward/away from the opponent must NOT to be instant, they must take some time to complete for ex 1-2 sec. This will bring timing and checking in the game.
    Bring the same to EA UFC 2 - this is easy by patch i think.
    This will bring a purpose to LS movement in the clinch.

    3) No usage of Whips in Clinch:

    1. I perform MT Whip with buffered L1 Head Knee = the same Knee as w/o whip with the same damage (no damage bonus for the whip) + i loose more stamina for the whip
    MT Knee is better than MT whip Knee.
    How to block - just hold R2 pre-emptively all the time.
    2. I perform SC Whip with buffered Knee = unique Knee for this whip but the damage the same as from Uppercut (no damage bonus for the whip) + I loose much stamina for the whip + break the clinch.
    SC whip knee may to use vs players that dont know how to block it (R2 not R1)
    How to block - just hold R2 pre-emptively all the time.

    How it was in EA UFC 1:
    - Unique powerful Knee from MT whip
    - much more damage than standard MT Knee
    - Whip cancels my Block and make it innactive for 1 sec and i must to re-press just after it become available and before the hit (need timing and reaction = skill to block)

    RESUME: Devs, you made Whips in EA UFC 2 worse and useless than it was before in EA UFC 1.

    How to fix:
    - change blocking after whip (as like i said it was before in EA UFC 1)
    - if possible give unique Knee for MT whip
    - give damage bonus for the whip
    4) We need Blank Grapple block animation:
    http://www.operationsports.com/forum...ple-block.html
    When we pay enough attention and saw Blank GB - we know that we must to do full grappling move (GM) , not a Fake GM.
    When we dont see Blank GB - we dont have guaranteed GM window and need to perform Fake GM as a bate.
    W/o Blank GB animation we never know what status has the opponent and what we need to do, so the gameplay becomes more random and unpredictable.

    Blank Grapple block - you inputted Deny (R2+RS) in wrong time (w/o opponent's grapple move execution) OR in wrong direction in right time.
    Blank GB doe not allow you to make a deny during 2 sec after it and all opponent's grapple moves that begins in that period will be guaranteed undeniable.

    5) Buff Over-Under:
    http://www.operationsports.com/forum...h-denials.html
    It has broken logic and is too weak.

    6) Bring Grapple Move Reversals into Clinch against Transitions:
    We have this in Ground against some Transitions.
    But we dont have this in Clinch against _Transitions_. Like we have it on Ground (Submission reversal vs Transition).

    7) Very important! Change INPUT for GM Reversals in Clinch so it can not be done pre-emptively:
    GM Reversal in ground requires from the 1.07 both triggers L2+R2, so Submission reversal can not be performed pre-emptively and has all penalties as we have with wrong timed Grapple block.
    BUT
    In clinch which has the same grappling mechanics WE CAN PRE_EMPTIVELY hold Throw/advanced transition reversals w/o any penalty and w/o loosing stamina. This may be right for stand up but absolutely wrong for Cinch/Grappling.

    PRE_EMPTIVELY - i.e. you can hold the input even all the time w/o any cons and penalties, and get auto reversal when opponent will start his move. also there are no stamina drain for this so no any sign of your activated reversal and opponent dont see the danger = inbalance!

    8) Missed new Grappling mechanics features from the Clinch:
    As many including myself said many times, devs, you made AWESOME new Grappling mechanics - very deep, various, strategic, skillful, and very authentic. On the GROUND.

    BUT

    Clinch uses THE SAME Grappling mechanics, but strangely dont have many features of it.
    This needs to be fixed to bring the same depth, skill, realism and strategy to the Clinch as we have on the Ground.

    Here the full list:
    1) Grapple block reversal
    So, Perfect swoop is not needed.

    2) No similar Arm trap technique (grapple strike counter)

    3) No momentums (Only one - [If I go from sub MT to SC] I can momentum Single and Double leg TD (not for all TDs/Throws; not for dom MT fighter).

    4) No context specific grapple moves.
    Context specific GM (Context GM) – GM which becomes available only in specific context [when the opponent starts his GM and until it ends, i.e. while I am in intermediate sub position caused by his GM execution]; this GM’s icon shows up in Grapple HUD instead of standard GM.

    5) No persistent transitions.
    PERSISTENT TRANSITION (PT) – some of GM, that will continue to execute even after the opponent completes his attempted GM.

    6) Grapple mover reversals (counter TD by Submission) strangely has another input and can be pre-emptive w/o any penalties.

    7) No GM Reversal vs Transition in Clinch - as we have it on Ground (Submission reversal vs Transition).

    Please, bring the same depth to the clinch as we have it on the ground!

    ____________________________________

    9) And i still have not seen an answer for one unclear question:
    How Blank Block (against strikes) affect Grapple advantage in Clinch and Ground?
    GPD gave us an awesome Grappling tutorial:
    Welcome to EA Forums, where you can chat about games with other players, help each other out, share feedback, and report issues you’re having with EA games.


    Blank Block - you hold R2 or R1 against strikes, but this gives you a Grapple disadvantage if opponent is performing a Takedown instead of strike.


    In this tutorial we see a topic about Grappling advantage (GA):
    Grapple Advantage – Standing Takedowns

    High Blocking

    If you are currently holding the high block button, you are at a grapple disadvantage.
    As we see Blocking only in Stand up and only High blocking gives us GA.

    But here GPD said that on the ground Blank Blocking (Blank = holding block w/o getting strike) also give GA:
    http://www.operationsports.com/forum...n-exploit.html


    10) Keep gained GA from damaged legs in stand up to Clinch for Throws/TDs from it:
    After some testing in Practice w GA (Grapple advantage) gauge i noticed the bug - Damaged Legs takes no effect on GA in CLINCH, only in Stand up.
    Damaged leg (even one) increases GA meter in Stand up; more red leg = more GA. But when initiate a Clinch, GA resetting to 0 and does not take effect on Clinch Throws and TDs. I think this is not right.
    > How ti fix: Clinch need to separate its GA: with damaged Legs no GA for transitions in Clinch, but remain GA for Throws and TDs because this is realistic.

    11) Needs to make more various and more difficult Throws' denial, at least TWO DIRECTIONS FOR DENIAL OF THROWS/TDs from CLINCH:
    - 2 directions for 2 types of Throws: based on pulling and on pushing off.

    Also

    implement new TAKEDOWN SWITCH mechanics:

    http://www.operationsports.com/forum...scussions.html





    So i have a questions that are very important for gameplay:


    1 question: holding Blank (i.e. w/o actual blocked opponent's strike) Block in Clinch and Ground (not Stand up) also gives GA to the opponent?

    2 question: in Clinch and Ground which Block level, High or Low gives GA to the opponent or both are equal?

    3 question: Does Low block (R2) in Stand up gives GA to the opponent or only High block (R1)?



    LEGEND:

    Blank Block - you hold R2 or R1 against strikes, but this gives you a Grapple disadvantage if opponent is performing a Takedown instead of strike.

    Blank Grapple block - you inputted Deny (R2+RS) in wrong time (w/o opponent's grapple move execution) OR in wrong direction in right time.
    Blank GB doe not allow you to make a deny during 2 sec after it and all opponent's grapple moves that begins in that period will be guaranteed undeniable.

    Grapple move (GM) - any move that uses Grapple HUD diagram (Transition, Throw, Takedown, Submission)

    LS - Left analog stick on gamepad

    MT Whip - Muay Thai whip

    SC Whip - Single collar whip

    PRE_EMPTIVELY - i.e. you can hold the input even all the time w/o any cons and penalties, and get auto reversal when opponent will start his move. also there are no stamina drain for this so no any sign of your activated reversal and opponent dont see the danger = inbalance!
    Last edited by SUGATA; 02-07-2017, 05:47 PM.
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  • Ksearyback
    Pro
    • Jun 2016
    • 639

    #2
    Re: All CLINCH ISSUES + How to fix them

    A lot of good stuff. I definitely agree that the clinch isn't nearly as deep, thus satisfying, as the ground game. Added depth would make clinch far more fun. I love it

    Comment

    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #3
      Re: All CLINCH ISSUES + How to fix them

      What do you mean by Blank Block. And Blank Grapple Block???
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • SUGATA
        MVP
        • Apr 2016
        • 1375

        #4
        Re: All CLINCH ISSUES + How to fix them

        Originally posted by Haz____
        What do you mean by Blank Block. And Blank Grapple Block???
        Blank Block - you hold R2 or R1 against strikes, but this gives you a Grapple disadvantage if opponent is performing a Takedown instead of strike.

        Blank Grapple block - you inputted Deny (R2+RS) in wrong time (w/o opponent's grapple move execution) OR in wrong direction in right time.
        Blank GB doe not allow you to make a deny during 2 sec after it and all opponent's grapple moves that begins in that period will be guaranteed undeniable.
        Full PATCH and Live tuners LIST for EA UFC 5
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        Comment

        • SUGATA
          MVP
          • Apr 2016
          • 1375

          #5
          Re: All CLINCH ISSUES + How to fix them

          Any thoughts, responses?..
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          Comment

          • Bigg Cee
            MVP
            • Apr 2016
            • 4676

            #6
            Re: All CLINCH ISSUES + How to fix them

            Originally posted by SUGATA
            Any thoughts, responses?..
            Im gunna be honest.

            I don't think people care about any of this detail stuff you post. It looks great but i doubt a lot of people understand any of this.

            Just my thoughts...

            Comment

            • Ksearyback
              Pro
              • Jun 2016
              • 639

              #7
              Re: All CLINCH ISSUES + How to fix them

              Originally posted by SUGATA
              Any thoughts, responses?..
              I said it once before and kind of got blasted for it. I do have a hard time following some of the stuff you say. Sometimes I can't even tell when you're using an acronym or just a shortened word like a text message.

              However, I already mentioned above that I like the idea of finding a way to increase depth of the clinch game to mirror that of the ground game. Reversals, for example, are a good idea. On the other hand, I think I like the idea of spacing as well as the different animations when you are or aren't blocking, but it was honestly hard for me to understand what you were saying. Maybe a legend at the bottom so we can refer to all the positions and transitions that I feel you might have named but aren't common to users yet

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #8
                Re: All CLINCH ISSUES + How to fix them

                I know you've asked the three questions before, and I'll answer them tomorrow for sure when I can confirm what I think are the correct answers.

                I probably shouldn't post this, but what the hell...

                I had a working implementation of #2 just about complete. Took me three days of development during the evenings (on my own time because my time during the day was taken up for something else). Just when I was about to do final testing, my machine locked up.

                Turned out my hard drive failed, and I lost all that work and also lost the videos of the denial tells I was working on.

                So yeah...sucks.

                Comment

                • EJ_Manuel
                  Banned
                  • Jul 2008
                  • 464

                  #9
                  Re: All CLINCH ISSUES + How to fix them

                  Originally posted by Bigg Cee
                  Im gunna be honest.

                  I don't think people care about any of this detail stuff you post. It looks great but i doubt a lot of people understand any of this.

                  Just my thoughts...
                  Yeah..I honestly don't even comprehend 70 percent of his posts.

                  Comment

                  • SUGATA
                    MVP
                    • Apr 2016
                    • 1375

                    #10
                    Re: All CLINCH ISSUES + How to fix them

                    Originally posted by GameplayDevUFC
                    I know you've asked the three questions before, and I'll answer them tomorrow for sure when I can confirm what I think are the correct answers.

                    I probably shouldn't post this, but what the hell...

                    I had a working implementation of #2 just about complete. Took me three days of development during the evenings (on my own time because my time during the day was taken up for something else). Just when I was about to do final testing, my machine locked up.

                    Turned out my hard drive failed, and I lost all that work and also lost the videos of the denial tells I was working on.

                    So yeah...sucks.
                    Very sad(( Hope you can rebuild your work, better late than never.







                    Originally posted by Ksearyback
                    I said it once before and kind of got blasted for it. I do have a hard time following some of the stuff you say. Sometimes I can't even tell when you're using an acronym or just a shortened word like a text message.

                    However, I already mentioned above that I like the idea of finding a way to increase depth of the clinch game to mirror that of the ground game. Reversals, for example, are a good idea. On the other hand, I think I like the idea of spacing as well as the different animations when you are or aren't blocking, but it was honestly hard for me to understand what you were saying. Maybe a legend at the bottom so we can refer to all the positions and transitions that I feel you might have named but aren't common to users yet
                    Guys, excuse me for some translation difficulties and short words. Please post here what exactly what you dont understand from my 1st post (post exact quotes please)?

                    LEGEND:

                    Blank Block - you hold R2 or R1 against strikes, but this gives you a Grapple disadvantage if opponent is performing a Takedown instead of strike.

                    Blank Grapple block - you inputted Deny (R2+RS) in wrong time (w/o opponent's grapple move execution) OR in wrong direction in right time.
                    Blank GB doe not allow you to make a deny during 2 sec after it and all opponent's grapple moves that begins in that period will be guaranteed undeniable.

                    Grapple move (GM) - any move that uses Grapple HUD diagram (Transition, Throw, Takedown, Submission)

                    LS - Left analog stick on gamepad

                    MT Whip - Muay Thai whip

                    SC Whip - Single collar whip


                    PRE_EMPTIVELY - i.e. you can hold the input even all the time w/o any cons and penalties, and get auto reversal when opponent will start his move. also there are no stamina drain for this so no any sign of your activated reversal and opponent dont see the danger = inbalance!




                    Originally posted by Bigg Cee
                    Im gunna be honest.

                    I don't think people care about any of this detail stuff you post. It looks great but i doubt a lot of people understand any of this.

                    Just my thoughts...
                    What exactly # do you think people does not care about?

                    I think all # are very important to bring depth into clinch and make it similar to ground.
                    Last edited by SUGATA; 07-05-2016, 04:34 AM.
                    Full PATCH and Live tuners LIST for EA UFC 5
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                    Comment

                    • WhoDatNinja
                      Rookie
                      • May 2016
                      • 100

                      #11
                      Re: All CLINCH ISSUES + How to fix them

                      I enjoy sugata's technical posts. They are very understandable, and he's pointing out behind the scenes logic that he's gathered mostly from just testing. I am a little concerned about using pure fighting game mechanics on what should be a sports sim, but for balance and the fact that it is in fact a fighting game i think most if not all suggestions should be at least considered. Its EAs job to implement the right ideas that would fit a sports sim. Also kudos to geoff for putting in his own time to explore the possibility of some of these suggestions, that'll save some dev time for ufc 3 if he already has some of this stuff staged for testing.

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #12
                        Re: All CLINCH ISSUES + How to fix them

                        Originally posted by SUGATA
                        1 question: holding Blank (i.e. w/o actual blocked opponent's strike) Block in Clinch and Ground (not Stand up) also gives GA to the opponent?

                        2 question: in Clinch and Ground which Block level, High or Low gives GA to the opponent or both are equal?

                        3 question: Does Low block (R2) in Stand up gives GA to the opponent or only High block (R1)?
                        1. Yes.

                        2. Only high block.

                        3. Only high block.

                        Comment

                        • SUGATA
                          MVP
                          • Apr 2016
                          • 1375

                          #13
                          Re: All CLINCH ISSUES + How to fix them

                          Originally posted by GameplayDevUFC
                          1. Yes.

                          2. Only high block.

                          3. Only high block.
                          Thank u very much
                          This details makes High block much less "powerful"
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                          • SUGATA
                            MVP
                            • Apr 2016
                            • 1375

                            #14
                            Re: All CLINCH ISSUES + How to fix them

                            May be i dont understood something, but i have one the most actual for now question:
                            The most terrible thing in UFC 2 that in a Clinch you can not pre-deny, but YOU CAN PRE-REVERSAL opponent because of L2+RS input not L2+R2+RS as i asked for.
                            What is the sacral knowledge of this decision??
                            Full PATCH and Live tuners LIST for EA UFC 5
                            EA UFC 3 integral META Guide
                            Fighting games PSYCHOLOGY Guide
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                            Comment

                            • Ksearyback
                              Pro
                              • Jun 2016
                              • 639

                              #15
                              Re: All CLINCH ISSUES + How to fix them

                              Originally posted by SUGATA
                              Very sad(( Hope you can rebuild your work, better late than never.









                              Guys, excuse me for some translation difficulties and short words. Please post here what exactly what you dont understand from my 1st post (post exact quotes please)?

                              LEGEND:

                              Blank Block - you hold R2 or R1 against strikes, but this gives you a Grapple disadvantage if opponent is performing a Takedown instead of strike.

                              Blank Grapple block - you inputted Deny (R2+RS) in wrong time (w/o opponent's grapple move execution) OR in wrong direction in right time.
                              Blank GB doe not allow you to make a deny during 2 sec after it and all opponent's grapple moves that begins in that period will be guaranteed undeniable.

                              Grapple move (GM) - any move that uses Grapple HUD diagram (Transition, Throw, Takedown, Submission)

                              LS - Left analog stick on gamepad

                              MT Whip - Muay Thai whip

                              SC Whip - Single collar whip


                              PRE_EMPTIVELY - i.e. you can hold the input even all the time w/o any cons and penalties, and get auto reversal when opponent will start his move. also there are no stamina drain for this so no any sign of your activated reversal and opponent dont see the danger = inbalance!






                              What exactly # do you think people does not care about?

                              I think all # are very important to bring depth into clinch and make it similar to ground.
                              This is a super lazy answer, so I apologize upfront. I just don't feel like going back and highlighting confusing sentences. Basically pick any idea that uses an unexplained acronym whether game related or shorthand/text message slang (e.g., I think you use ppl instead of people, so that's an example).

                              I'd otherwise say, you have some really smart and interesting ideas, so keep at it. I disagree with people who say no one is listening. If for no other reason, someone might, and you've clearly put a lot of thought and effort into this work. I applaud and thank you.

                              So that out of the way. My advice:
                              1.) create a legend for any acronym or shortened word. The one provided in the comment above is good, especially explaining a little more about blank grapple, as the name certainly is not self-explanatory
                              2.) take a extra second to write short concise sentences. Use punctuation. Break your thoughts into different sections. I definitely start to get confused when you switch thought mid-paragraph.
                              3.) I'm an idiot, and have no attention span, so i may be in the minority when I say I have a hard time following

                              Either way, I do like and appreciate your work. I was simply trying to provide feedback as you seemed confused by tbe lack of response the original post elicited. I believe it's because the post was long, hard to follow, and pretty technical

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