Comparing UFC 2 and UFC 3 Knockout Physics

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  • Mr_Cool_Ice
    Rookie
    • Nov 2017
    • 173

    #1

    Comparing UFC 2 and UFC 3 Knockout Physics

    First off, UFC 2's ragdoll KO's weren't perfect. But what they did really well was allow you to FEEL the impact of the knockout strike, because there was a real sense of inertia. The opponents bodies would crumple/react the way you'd expect them to. You don't get that feeling with UFC 3's knockouts because you're usually just watching an animation play out. Most of the KO's end with the "fall to side/one knee" animation.

    GPD mentions in the Demetrious Johnson play test video that UFC 3 knockouts switching between a bunch of fall animations on the way down, and then switching to ragdoll once you hit the ground. I understand this was done to remove the weird flipping knockouts you'd sometimes get in UFC 2. But it's made the knockouts rather unsatisfying (most of the time), and you lose the uniqueness of each KO. Here's some examples to demonstrate what I mean:

    UFC 2 - This is a great example of what I'm talking about. You see the ragdoll turn on right away, and the opponent just crumples. Looks really natural, and awesome.


    UFC 3 - Almost the exact same punch, but watch how it just switches to a canned animation, so you lose the sense of energy being delivered from the punch.


    UFC 2 - A crazy super man punch. Again, notice how the energy from the punch is delivered to the opponent, and the whole thing just flows as one physics-driven interaction.


    UFC 3 - Another super man punch. But all the punch does is trigger an animation, so it doesn't flow at all.


    UFC 2 - Another awesome KO. Notice how the ragdoll interrupts the Rory's strike, but his inertia continues through the KO.


    UFC 3 - Not the same kick, but you see what I mean. You're just watching the animation play out.


    I supposed what I'm suggesting is enabling the ragdoll for the immediate impact of the strike, and then maybe transition to an animation, and then ragdoll again once the opponent hits the ground.
  • dina1229
    Rookie
    • Jan 2018
    • 104

    #2
    Re: Comparing UFC 2 and UFC 3 Knockout Physics

    Originally posted by Mr_Cool_Ice
    First off, UFC 2's ragdoll KO's weren't perfect. But what they did really well was allow you to FEEL the impact of the knockout strike, because there was a real sense of inertia. The opponents bodies would crumple/react the way you'd expect them to. You don't get that feeling with UFC 3's knockouts because you're usually just watching an animation play out. Most of the KO's end with the "fall to side/one knee" animation.

    GPD mentions in the Demetrious Johnson play test video that UFC 3 knockouts switching between a bunch of fall animations on the way down, and then switching to ragdoll once you hit the ground. I understand this was done to remove the weird flipping knockouts you'd sometimes get in UFC 2. But it's made the knockouts rather unsatisfying (most of the time), and you lose the uniqueness of each KO. Here's some examples to demonstrate what I mean:

    UFC 2 - This is a great example of what I'm talking about. You see the ragdoll turn on right away, and the opponent just crumples. Looks really natural, and awesome.


    UFC 3 - Almost the exact same punch, but watch how it just switches to a canned animation, so you lose the sense of energy being delivered from the punch.


    UFC 2 - A crazy super man punch. Again, notice how the energy from the punch is delivered to the opponent, and the whole thing just flows as one physics-driven interaction.


    UFC 3 - Another super man punch. But all the punch does is trigger an animation, so it doesn't flow at all.


    UFC 2 - Another awesome KO. Notice how the ragdoll interrupts the Rory's strike, but his inertia continues through the KO.


    UFC 3 - Not the same kick, but you see what I mean. You're just watching the animation play out.


    I supposed what I'm suggesting is enabling the ragdoll for the immediate impact of the strike, and then maybe transition to an animation, and then ragdoll again once the opponent hits the ground.
    Great post 👍👍👍 Could not possibly agree more.


    Sent from my XT1585 using Operation Sports mobile app

    Comment

    • godway
      Banned
      • Sep 2014
      • 488

      #3
      Re: Comparing UFC 2 and UFC 3 Knockout Physics

      Thanks for the visual aide. Seeing it side by side like that really drives home the differences.

      Comment

      • WickeddMMA
        Rookie
        • Nov 2017
        • 154

        #4
        Re: Comparing UFC 2 and UFC 3 Knockout Physics

        UFC 3 KO's needs to be like UFC 2. Those UFC 2 KO's looked so satisfying. I know sometimes bodies flew in UFC 2 but Damn I rather have this then UFC 3 KO's

        Sent from my LGMS550 using Operation Sports mobile app

        Comment

        • TheGentlemanGhost
          MVP
          • Jun 2016
          • 1321

          #5
          Re: Comparing UFC 2 and UFC 3 Knockout Physics

          Yes, they are mostly falling into FTF position instead of free falling all the way to the ground as they should.

          Comment

          • Mr_Cool_Ice
            Rookie
            • Nov 2017
            • 173

            #6
            Re: Comparing UFC 2 and UFC 3 Knockout Physics

            Originally posted by TheGentlemanGhost
            Yes, they are mostly falling into FTF position instead of free falling all the way to the ground as they should.
            Which is unnecessary, since we no longer have follow up strikes after the KO. So I think the KO's should be total ragdoll.

            Comment

            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #7
              Re: Comparing UFC 2 and UFC 3 Knockout Physics

              Yeah 90% of the time the KOs looked way bette

              But the flip KOs looked really bad

              Comment

              • Reinfarcements
                Pro
                • Nov 2017
                • 633

                #8
                Re: Comparing UFC 2 and UFC 3 Knockout Physics

                I knew from the start that KOs looked worse in UFC 3 than UFC 2, but when you see them side by side UFC 3 KOs look like a straight up major downgrade.

                Also you guys keep saying the UFC 3 KO animations are putting the fighters in FtF animations, but why would they need to do that? UFC 2, which HAD FtF after KOs didn't even do that, the ragdoll would just adjust into FtF animation if the player went for it. If they changed it just so you didn't see the ragdoll "snap" into FtF, that decision needs to be overturned right away.

                Not only is that not worth reducing the quality of the ragdoll, but apparently we aren't even getting FtF after KOs (I'm still hopeful we get SOME form of this eventually) so its funny that this game tries to make them fall into FtF positions while UFC 2 did not.

                Comment

                • Falseperception
                  Rookie
                  • Jan 2018
                  • 236

                  #9
                  Re: Comparing UFC 2 and UFC 3 Knockout Physics

                  Great thread - this is a mma game where the kos are meant to be the most satisfying thing in the same - right now they are not - it’s a problem

                  Comment

                  • CoreyB471
                    Rookie
                    • Nov 2017
                    • 41

                    #10
                    Re: Comparing UFC 2 and UFC 3 Knockout Physics

                    GPD will you respond as to why the Kos seems so horrible

                    Comment

                    • TehFlame
                      Rookie
                      • Apr 2016
                      • 149

                      #11
                      Re: Comparing UFC 2 and UFC 3 Knockout Physics

                      This one boggles my mind because it's a straight downgrade. And the animations look familiar too. It's not like they went with completely new canned animations, it feels like they just removed ragdoll. Super weird decision.

                      In UFC 4, I want a lot more faceplant knockdowns/KO's. Not the UFC 2 one where they fall on their knees, then fall on their face. I mean ones like Aldo/McGregor or even Rockhold/Romero where they just lose consciousness as they punch.

                      Comment

                      • Dave_S
                        Dave
                        • Apr 2016
                        • 7835

                        #12
                        Re: Comparing UFC 2 and UFC 3 Knockout Physics

                        The knockouts are fine, it's what happens immediately after that that's the problem .

                        Comment

                        • Millhouse
                          Rookie
                          • Dec 2017
                          • 31

                          #13
                          Re: Comparing UFC 2 and UFC 3 Knockout Physics

                          Originally posted by Mr_Cool_Ice
                          I've seen this fall every time. It's annoying

                          Comment

                          • tissues250
                            MVP
                            • Apr 2016
                            • 1526

                            #14
                            Re: Comparing UFC 2 and UFC 3 Knockout Physics

                            I agreed ea ufc3 premade KO looks bad but dont compared to both with replay. because its slow motion. ea ufc2s ko totally weightless. always fall down like gunshot to head. Replay is saytisfying cuz they seems like have some weight on replays slow motion. Actual gameplay is more important then that replays. We need more better KOs.

                            Comment

                            • martialxd
                              Rookie
                              • Sep 2017
                              • 301

                              #15
                              Re: Comparing UFC 2 and UFC 3 Knockout Physics

                              There's something we have to stop saying UFC 4
                              Because UFC 3 they have to be fixed and updated
                              Reach what we want
                              I think the game still has many problems
                              need to be fixed and updated
                              Some parts of the game is not better than UFC 2

                              Comment

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