GPD mentions in the Demetrious Johnson play test video that UFC 3 knockouts switching between a bunch of fall animations on the way down, and then switching to ragdoll once you hit the ground. I understand this was done to remove the weird flipping knockouts you'd sometimes get in UFC 2. But it's made the knockouts rather unsatisfying (most of the time), and you lose the uniqueness of each KO. Here's some examples to demonstrate what I mean:
UFC 2 - This is a great example of what I'm talking about. You see the ragdoll turn on right away, and the opponent just crumples. Looks really natural, and awesome.

UFC 3 - Almost the exact same punch, but watch how it just switches to a canned animation, so you lose the sense of energy being delivered from the punch.

UFC 2 - A crazy super man punch. Again, notice how the energy from the punch is delivered to the opponent, and the whole thing just flows as one physics-driven interaction.

UFC 3 - Another super man punch. But all the punch does is trigger an animation, so it doesn't flow at all.

UFC 2 - Another awesome KO. Notice how the ragdoll interrupts the Rory's strike, but his inertia continues through the KO.

UFC 3 - Not the same kick, but you see what I mean. You're just watching the animation play out.

I supposed what I'm suggesting is enabling the ragdoll for the immediate impact of the strike, and then maybe transition to an animation, and then ragdoll again once the opponent hits the ground.
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