Comparing UFC 2 and UFC 3 Knockout Physics

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  • mikenyc721
    Rookie
    • Dec 2017
    • 71

    #16
    Re: Comparing UFC 2 and UFC 3 Knockout Physics

    I will say the knockouts in ufc 2 were weightless and sometimes sent fighters flying across the cage! Thats ridiculous!!!! Now there not perfect but better they need to be tuned and polished up a bit. Now I would like to see guys stiffen up and just drop that would add a sense of realism but lets see what they do. I would also like to see finish the fight make a return I believe it should be split 60% of the time you should be able to finish the fight and 40% walk off ragdoll ko it would make it way more realistic Imo!!

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    • Nekrotik
      Rookie
      • Nov 2017
      • 288

      #17
      Re: Comparing UFC 2 and UFC 3 Knockout Physics

      I've seen dudes flying through the air in UFC 3 as well. Except they were flying through the air playing that stupid animation every single time.

      Looking at the comparison, the difference is very clear. The animations in UFC3 are a clear step backward, they look horrible.

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      • ShogunRua
        Rookie
        • Apr 2016
        • 53

        #18
        Re: Comparing UFC 2 and UFC 3 Knockout Physics

        I made two videos to compare UFC 2 to UFC 3 KOs. UFC 2 is much superior. The UFC 3 KOs are from the beta but I don’t feel there is much difference.

        https://youtu.be/6WLmWQFJaLY (UFC 3)

        https://youtu.be/_hOjzH6FJnE (UFC 2)

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        • Mr_Cool_Ice
          Rookie
          • Nov 2017
          • 173

          #19
          Re: Comparing UFC 2 and UFC 3 Knockout Physics

          Originally posted by ShogunRua
          I made two videos to compare UFC 2 to UFC 3 KOs. UFC 2 is much superior. The UFC 3 KOs are from the beta but I don’t feel there is much difference.

          https://youtu.be/6WLmWQFJaLY (UFC 3)

          https://youtu.be/_hOjzH6FJnE (UFC 2)
          I think the UFC 3 KO are improved from the Beta. But they still begin as animations, so they'll never look as good as UFC 2's KO's. It'll always feel like scripted animations, and unless they enable ragdoll as soon as the KO strike lands.
          Last edited by Mr_Cool_Ice; 02-12-2018, 05:23 PM.

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          • tjery14
            Rookie
            • Sep 2017
            • 23

            #20
            Re: Comparing UFC 2 and UFC 3 Knockout Physics

            What a stupid thread. All KOs on this movies from ufc 2 happend while opponent was moving with his action and all KOs from ufc 3 happend while opponent was just standing. All KOs in ufc 3 that happen when u catch someone while hes making his move are great.

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            • Mr_Cool_Ice
              Rookie
              • Nov 2017
              • 173

              #21
              Re: Comparing UFC 2 and UFC 3 Knockout Physics

              Originally posted by tjery14
              What a stupid thread. All KOs on this movies from ufc 2 happend while opponent was moving with his action and all KOs from ufc 3 happend while opponent was just standing. All KOs in ufc 3 that happen when u catch someone while hes making his move are great.
              Do you think the knockouts look better in UFC 3?

              It doesn't matter if they are moving or not, it's still a canned animation. Look at how this guy is moving forward before he gets hit. Then when the strike lands, he stops, scoots his feet into position, then dramatically falls to the side. You'd expect his inertia to carry him forward as his body goes limp from the knockout. This looks like a hollywood stunt man over-selling a knockout. And this is one of the better KO's I've seen in UFC 3!

              Also, what's with the weird neck snap backs in UFC 3?

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              • ShogunRua
                Rookie
                • Apr 2016
                • 53

                #22
                Re: Comparing UFC 2 and UFC 3 Knockout Physics

                Originally posted by Mr_Cool_Ice
                Do you think the knockouts look better in UFC 3?

                It doesn't matter if they are moving or not, it's still a canned animation. Look at how this guy is moving forward before he gets hit. Then when the strike lands, he stops, scoots his feet into position, then dramatically falls to the side. You'd expect his inertia to carry him forward as his body goes limp from the knockout. This looks like a hollywood stunt man over-selling a knockout. And this is one of the better KO's I've seen in UFC 3!

                Also, what's with the weird neck snap backs in UFC 3?

                Exactly, doesn't matter what they do. They need the UFC 2 ragdoll system back and asap. The KOs feel so bad.

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                • Stealthhh
                  Pro
                  • Nov 2017
                  • 516

                  #23
                  Re: Comparing UFC 2 and UFC 3 Knockout Physics

                  There's really no comparison. I was looking up some recent UFC 2 knockouts on YT, and even the warping/sliding that we see in the FTF moment in UFC 3 is pretty much non existent, it looks so good. Also the transition to FTF is way faster and the fighter comes in while the downed opponent is still in ragdoll mode. I literally did not notice this before until playing UFC 3. This post deserves more attention. Let's hope something gets done about the KO animations, hopefully full ragdoll, but as long as it's better than it is now I'll take it.

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                  • Millhouse
                    Rookie
                    • Dec 2017
                    • 31

                    #24
                    Re: Comparing UFC 2 and UFC 3 Knockout Physics

                    I really like knockouts UFC 2. Every knockout is unique and I often recorded replays. After 10 days of playing UFC 3, I saw all possible knockouts. Now I skip the replays. I think this is a big step back, knockouts in the MMA game is the main part.

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                    • Falseperception
                      Rookie
                      • Jan 2018
                      • 236

                      #25
                      Re: Comparing UFC 2 and UFC 3 Knockout Physics

                      https://www.instagram.com/eaufc2kos - here’s a really good page that shows both the best and goofiest kos ea ufc 2 offered - with the really good kos they look amazing - while the goofy ones are obviously entertaining aswell - ea ufc 3 on the other hand - has not offered me any amazing looking kos or entertaining kos ....

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                      • Mr_Cool_Ice
                        Rookie
                        • Nov 2017
                        • 173

                        #26
                        Re: Comparing UFC 2 and UFC 3 Knockout Physics

                        Originally posted by Falseperception
                        https://www.instagram.com/eaufc2kos - here’s a really good page that shows both the best and goofiest kos ea ufc 2 offered - with the really good kos they look amazing - while the goofy ones are obviously entertaining aswell - ea ufc 3 on the other hand - has not offered me any amazing looking kos or entertaining kos ....
                        Ha this is what I always say. UFC 2's knockouts were usually great. But even the goofy ones were always entertaining. If they adjusted the weight/gravity to prevent the flips, it would be perfect.

                        Do any of the GC know if this is on the dev team's radar to improve with a patch?

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                        • Mr_Cool_Ice
                          Rookie
                          • Nov 2017
                          • 173

                          #27
                          Re: Comparing UFC 2 and UFC 3 Knockout Physics

                          Any #patchSpoilers that maybe improve the KO physics/ragdoll?

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                          • manliest_Man
                            MVP
                            • May 2016
                            • 1203

                            #28
                            Re: Comparing UFC 2 and UFC 3 Knockout Physics

                            Originally posted by Mr_Cool_Ice
                            Any #patchSpoilers that maybe improve the KO physics/ragdoll?
                            I don't believe anyone with a pair of eyes can dispute how far inferior EA UFC 3 KOs look compared to EA UFC's 2.

                            It's no doubt a huge downgrade. I am sure however, they are ignoring this problem, because of resource issues.

                            I think they had sat down and applied some sort of physics to each strike in EA UFC 2, to make sure there are not over excessive flips or lift offs and other glitches of the sort.

                            Then with EA UFC 3, so many different strikes, they didn't have the time to sit around and do the work nescessary to have that physics only system to work.

                            I actually kinda fell for it, thinking that it was back, after that GPD video on ragdoll KOs being added, but nothing changed from the beta to this... if anything they made them worse at retail.

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                            • TheVirus
                              Rookie
                              • Oct 2017
                              • 162

                              #29
                              Re: Comparing UFC 2 and UFC 3 Knockout Physics

                              Originally posted by manliest_Man
                              I don't believe anyone with a pair of eyes can dispute how far inferior EA UFC 3 KOs look compared to EA UFC's 2.

                              It's no doubt a huge downgrade. I am sure however, they are ignoring this problem, because of resource issues.

                              I think they had sat down and applied some sort of physics to each strike in EA UFC 2, to make sure there are not over excessive flips or lift offs and other glitches of the sort.

                              Then with EA UFC 3, so many different strikes, they didn't have the time to sit around and do the work nescessary to have that physics only system to work.

                              I actually kinda fell for it, thinking that it was back, after that GPD video on ragdoll KOs being added, but nothing changed from the beta to this... if anything they made them worse at retail.
                              I'll check after I've had some breakfast but i'm sure scoring a body shot as the final shot in knockdown mode ends in just a pure 100% ragdoll knockout (no idea why) so I feel it could 100% be done, it's just being worked on now I guess?

                              Edit: No ragdoll from body knockouts, I don't know if something changed or I found a glitch but it's not working anymore.
                              Last edited by TheVirus; 03-04-2018, 06:01 AM.

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