What would you like to see added to striking
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What would you like to see added to striking
I want to see hand fighting and the ability to choose betweeen hard or fast strikes. Very very basic striking concept. Would deepen and make the game far more realistic. The equivalent of nate/nick boxiing. No strike is always thrown at the speed or power. This mechanic would be based on how real life strategy is actually used Also get rid of queued combos. You took strike cancels from ud3 but feinting is only half the battle. It would make spammers more pronounced and actually show whos really good at the game. Im not even suggesting something that hasnt been done before. Ud3 had it.Tags: None -
Re: What would you like to see added to striking
Block with one hand and strike with other ...adding depth to block counters ...but only for repeated round strikes Sha . Not sure this is viable for straight strikes. I could be wrong .
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Re: What would you like to see added to striking
https://forums.operationsports.com/f...-striking.htmlComment
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Re: What would you like to see added to striking
For ufc 4:
1. dynamic body damage. I'd like to be able to have limbs break (hands at least) and individual limb stamina/health.
2. It would be cool if some moves changed level depending on regular/switch stance; some more effective some less depending on the fighters dominant limb.
3. agree with the need for different speeds/power on strikes.
4. get rid of some of the recovery frames that make it so everyone has a chance to throw at the same time. some scenarios leave you just standing there when there is a perfect counter opportunity because the game is setup to delay you until the first frame when the opponent can also throw. Especially after blocking a combo. We need much more free flowing strikes.
5. Make the combo system help combos come out faster but not limit your ability to throw certain things. Some guys can't even throw jab-body roundhouse. Stupid.Comment
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Re: What would you like to see added to striking
For the most part, I like where things are. I would love for ratings to be split up again between punch/ kick power and speed.Comment
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Re: What would you like to see added to striking
Youve said this serveral times. Please explain how your alternative would work. Would it just give everyone every combo, or would it remove it making every punch a single movement with no flow.Comment
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Re: What would you like to see added to striking
I want counter strikers to feel more like counter strikers.
I want volume/combo strikers to feel more like volume/combo strikers.
I want one punch KO strikers to feel like one punch KO strikers.
I want clinch strikers to feel like clinch strikers.
Right now, you can pretty much fight the same way with everyone with only very settle differences at times. There's a few fighters with high perks or unique animations that actually give the fighters a different feel and we need more of that. But then we have things like counter striking & definitely clinch striking that just plays all the same across the board.
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Re: What would you like to see added to striking
I want counter strikers to feel more like counter strikers.
I want volume/combo strikers to feel more like volume/combo strikers.
I want one punch KO strikers to feel like one punch KO strikers.
I want clinch strikers to feel like clinch strikers.
Right now, you can pretty much fight the same way with everyone with only very settle differences at times. There's a few fighters with high perks or unique animations that actually give the fighters a different feel and we need more of that. But then we have things like counter striking & definitely clinch striking that just plays all the same across the board.
Sent from my SM-J700P using Operation Sports mobile appComment
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Re: What would you like to see added to striking
I want to see hand fighting and the ability to choose betweeen hard or fast strikes. Very very basic striking concept. Would deepen and make the game far more realistic. The equivalent of nate/nick boxiing. No strike is always thrown at the speed or power. This mechanic would be based on how real life strategy is actually used Also get rid of queued combos. You took strike cancels from ud3 but feinting is only half the battle. It would make spammers more pronounced and actually show whos really good at the game. Im not even suggesting something that hasnt been done before. Ud3 had it.
I believe we need to research the real-life fighters abilities to throw certain strikes and combos and only give the fluidity to the combos in which the RL fighter throws. If we did away with the base striking power focus and shifted the focus to particular strike power and stamina that would give us a more organic experience. That would allow us to replicate each fighter and all fighters would feel completely different.PSN ID: jdeckelmansr-Comment
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Re: What would you like to see added to striking
Hand fighting...yes! But most importantly I would like to do away with the current combo tiers and base fighter power. Every fighter can throw a Jab, Uppercut, Hook combo...sure, but do they really throw that with the fluidity that the game portrays? The answer is NO. Each fighter's power should be based on their real-life counterpart. For instance, Nick and Nate have little to no power. They are all about volume. There strike speed is not very fast and they throw more looping strikes with little to no windup. So their Jab, Uppercut, Hook combo should come with very little damage outside of the vulnerability spikes.
I believe we need to research the real-life fighters abilities to throw certain strikes and combos and only give the fluidity to the combos in which the RL fighter throws. If we did away with the base striking power focus and shifted the focus to particular strike power and stamina that would give us a more organic experience. That would allow us to replicate each fighter and all fighters would feel completely different.Comment
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PSN ID: jdeckelmansr-Comment
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Re: What would you like to see added to striking
Give Ngannou signature hooks, or allow give him Wand hooks (he can keep the standard hooks, maybe make the wand/sig hooks a special input).
those shots he touched BLaydes with were definitely not the technically sound hooks he throws in the game. give him some donkey kong ****Comment
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Re: What would you like to see added to striking
Short answer: Dimension
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