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Live Tuner Set - Jan 7, 2019

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Old 01-08-2019, 03:07 AM   #17
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Re: Live Tuner Set - Jan 7, 2019

Quote:
Originally Posted by AeroZeppelin27
I have a question about the Ragin' Al buff.

He showed some fantastic head movement in the Lee fight, but only got a +1 buff to 91 Head movement.

Is this because Lee (in-game) only has 86 accuracy.

Initially I thought to myself "that seems like a low buff considering his pocket work/slips in that fight" BUT if the opponent hasn't good accuracy it's going to make your slips look better isn't it.

I don't mind or anything, a buff is a buff and Al feels WAAAY better now, just curious.
Al should have the body teep kick, don't know why he doesn't.
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Old 01-08-2019, 05:18 AM   #18
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Re: Live Tuner Set - Jan 7, 2019

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Originally Posted by RomeroXVII
Knee range needs to be addressed, you could be backing away from somebody throwing a knee and the knee will still hit you and do an absurd amount of body damage.
And somehow, we cant take somebody down after a susscesful side step on a forward knee.
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Old 01-08-2019, 05:20 AM   #19
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Re: Live Tuner Set - Jan 7, 2019

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Originally Posted by Donnie_Brasco_FR
And somehow, we cant take somebody down after a susscesful side step on a forward knee.
Honestly, if somebody whiffs a forward moving knee, the low single should be nearly undeniable.

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Old 01-08-2019, 05:40 AM   #20
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Re: Live Tuner Set - Jan 7, 2019

Will we be seeing patch spoilers anytime soon?
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Old 01-08-2019, 07:58 AM   #21
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Re: Live Tuner Set - Jan 7, 2019

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Originally Posted by GameplayDevUFC
Gameplay Changes
  • Removed the ability to perform a spear takedown when the fighter attempting the takedown is in a health event.

Ratings Changes
  • Al Iaquinta - Strike speed plus 2, chin plus 2 (93), body health plus 2 (91), head movement plus 1 (91), footwork plus 3 (91), Block plus 2 (92), sub d plus 4 (90), grapple stamina plus 4 (90), striking stamina plus 4 (92), endurance plus 3 (90), bottom game plus 3
  • Kevin Lee - Switch stance plus 13, body plus 1 (90)
  • Dan Hooker: Chin plus 2 (90), toughness +4, heart +4 strike speed plus 2
  • Jon Jones: plus 2 in strike stamina to 94, plus 1 in grapple stamina to 93 Footwork: 4 point buff to 94. Plus 2 in head movement to 92
  • Andrei Arlovski: strike speed - 1 (93)
  • Chad Mendes: body strength: - 1
  • Corey Anderson: Strike Stamina plus 2 - 89, Chin plus 1 - 89, toughness plus 2, heart plus 2 89
  • Latifi: TDD plus 3, Clinch grapple plus 2
  • Carlos Condit: Bottom game minus 1 (89)
  • Amanda Nunes: plus 1 power, accuracy plus 2, head movement plus 2
  • Alex Gustaffsson: strike speed -1
GPD, you did a great job on post release supporting the game, but do you have a plans to fix Strike Feints? - they are almost useless and SUICIDAL, b/c of issues:

https://forums.operationsports.com/f...s-how-fix.html

ISSUE #1 - Feint has not any effect on follow up strikes attributes: no speed or damage multipliers.


ISSUE #2 (which are breaking feints usage) - Feint ST Stamina cost = this Strike ST Stamina cost w/o whiff.
> Make permanent ONE FOR ALL types of Feints (strike types) low (as Jab) Stamina tax
OR remove Stamina tax for Feints at all.
Even if you will need to instantly return removed on input stamina value
OR make 3 levels on draining ST Stamina from a strike: 1st until it can be cancelled (into a Feint), 2nd to strike ends, 3rd of strike results (whiffed, blocked, landed).

[FIXED 1.09] ISSUE #3 (discussed before) - Feints are counting as Strikes.


ISSUE #4 [added 08.01.2019]
BUG with FEINT STRIKE in GA cost: During mid strike opponent is getting GA (you get GDA). Strike Feints creates the SAME GDA (grapple disadvantage) as Full amplitude and full to the end motion strike. This is WRONG! It must to be FIXED! Feint strike (for ex Leg kick) must cost a bit of GA loosing.
> Remove granting GA to the opponent from my Feints totally OR make it much less (at least 1/3 from mid full strike GA).

ISSUE #5 [added 09.01.2019]
TD feint does NOT allow to queue it into follow up Strike (large delay) or any Lunges - so no ability to use it as a bait!
> Allow to buffer/queue TD feint into strikes or lunges.
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Old 01-08-2019, 12:30 PM   #22
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Re: Live Tuner Set - Jan 7, 2019

These are all good stat updates.
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Old 01-08-2019, 12:40 PM   #23
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Re: Live Tuner Set - Jan 7, 2019

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Originally Posted by UFCBlackbelt
These are all good stat updates.
Not quite sure how Jones' striking stamina or grappling stamina were tested enough or he showed enough improvement to warrant a +2 and a +1 respectively. Have we seen anything different or unusual for him? I mean, his stats prior to this tuner were partially based on stuffing takedowns from DC consistently, who's the best of the best, and striking with some of the best, including a much more impressive Gustafsson in 2013. How is doing what he did against Gustafsson now worthy of such a buff in these areas, as convincing as it may have been?

Last edited by Kingslayer04; 01-08-2019 at 12:45 PM.
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Old 01-08-2019, 12:48 PM   #24
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Re: Live Tuner Set - Jan 7, 2019

Quote:
Originally Posted by Kingslayer04
Not quite sure how Jones' striking stamina or grappling stamina were tested enough or he showed enough improvement to warrant a +2 and a +1 respectively. Have we seen anything different or unusual for him? I mean, his stats prior to this tuner were partially based on stuffing takedowns from DC consistently, who's the best of the best. How does doing what he did against Gustafsson specifically worthy of such a buff in these areas, as convincing as it may have been?
When it comes to most of the stats (especially the stats that we feel we've gotten right), the fighter has to show improvement in those areas during the fight to get a bump.

With Stamina, the feeling is that many were too low across the board at release. So we have been adjusting those categories that we think are too low, when those fighters fight even if the last fight doesnt show that a bump is necessary. For example, Clay Guida lost his last fight in the first round but we buffed his stamina by 3 in each category because he was underrated at release. We've done similar buffs consistently over the last 7 mos or so.
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