Live Tuner Set - Jan 7, 2019

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  • AeroZeppelin27
    MVP
    • Nov 2017
    • 2287

    #16
    Re: Live Tuner Set - Jan 7, 2019

    I have a question about the Ragin' Al buff.

    He showed some fantastic head movement in the Lee fight, but only got a +1 buff to 91 Head movement.

    Is this because Lee (in-game) only has 86 accuracy.

    Initially I thought to myself "that seems like a low buff considering his pocket work/slips in that fight" BUT if the opponent hasn't good accuracy it's going to make your slips look better isn't it.

    I don't mind or anything, a buff is a buff and Al feels WAAAY better now, just curious.

    Comment

    • RomeroXVII
      MVP
      • May 2018
      • 1663

      #17
      Re: Live Tuner Set - Jan 7, 2019

      Originally posted by AeroZeppelin27
      I have a question about the Ragin' Al buff.

      He showed some fantastic head movement in the Lee fight, but only got a +1 buff to 91 Head movement.

      Is this because Lee (in-game) only has 86 accuracy.

      Initially I thought to myself "that seems like a low buff considering his pocket work/slips in that fight" BUT if the opponent hasn't good accuracy it's going to make your slips look better isn't it.

      I don't mind or anything, a buff is a buff and Al feels WAAAY better now, just curious.
      Al should have the body teep kick, don't know why he doesn't.
      EA Sports UFC GameChanger
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      ESFL UFC 4 PS4 Champion
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      Comment

      • Donnie_Brasco_FR
        Pro
        • Apr 2016
        • 572

        #18
        Re: Live Tuner Set - Jan 7, 2019

        Originally posted by RomeroXVII
        Knee range needs to be addressed, you could be backing away from somebody throwing a knee and the knee will still hit you and do an absurd amount of body damage.
        And somehow, we cant take somebody down after a susscesful side step on a forward knee.

        Comment

        • RomeroXVII
          MVP
          • May 2018
          • 1663

          #19
          Re: Live Tuner Set - Jan 7, 2019

          Originally posted by Donnie_Brasco_FR
          And somehow, we cant take somebody down after a susscesful side step on a forward knee.
          Honestly, if somebody whiffs a forward moving knee, the low single should be nearly undeniable.

          Sent from my SM-G965U using Operation Sports mobile app
          EA Sports UFC GameChanger
          PSN: RomeroXVII
          ESFL UFC 4 PS4 Champion
          E-Sports Summer Series EA UFC Champion (Season 1)
          ESFL UFC 4 Las Vegas 2022 World Champion

          Comment

          • martialxd
            Rookie
            • Sep 2017
            • 301

            #20
            Re: Live Tuner Set - Jan 7, 2019

            Will we be seeing patch spoilers anytime soon?

            Comment

            • SUGATA
              MVP
              • Apr 2016
              • 1375

              #21
              Re: Live Tuner Set - Jan 7, 2019

              Originally posted by GameplayDevUFC
              Gameplay Changes
              • Removed the ability to perform a spear takedown when the fighter attempting the takedown is in a health event.


              Ratings Changes
              • Al Iaquinta - Strike speed plus 2, chin plus 2 (93), body health plus 2 (91), head movement plus 1 (91), footwork plus 3 (91), Block plus 2 (92), sub d plus 4 (90), grapple stamina plus 4 (90), striking stamina plus 4 (92), endurance plus 3 (90), bottom game plus 3
              • Kevin Lee - Switch stance plus 13, body plus 1 (90)
              • Dan Hooker: Chin plus 2 (90), toughness +4, heart +4 strike speed plus 2
              • Jon Jones: plus 2 in strike stamina to 94, plus 1 in grapple stamina to 93 Footwork: 4 point buff to 94. Plus 2 in head movement to 92
              • Andrei Arlovski: strike speed - 1 (93)
              • Chad Mendes: body strength: - 1
              • Corey Anderson: Strike Stamina plus 2 - 89, Chin plus 1 - 89, toughness plus 2, heart plus 2 89
              • Latifi: TDD plus 3, Clinch grapple plus 2
              • Carlos Condit: Bottom game minus 1 (89)
              • Amanda Nunes: plus 1 power, accuracy plus 2, head movement plus 2
              • Alex Gustaffsson: strike speed -1
              GPD, you did a great job on post release supporting the game, but do you have a plans to fix Strike Feints? - they are almost useless and SUICIDAL, b/c of issues:



              ISSUE #1 - Feint has not any effect on follow up strikes attributes: no speed or damage multipliers.


              ISSUE #2 (which are breaking feints usage) - Feint ST Stamina cost = this Strike ST Stamina cost w/o whiff.
              > Make permanent ONE FOR ALL types of Feints (strike types) low (as Jab) Stamina tax
              OR remove Stamina tax for Feints at all.
              Even if you will need to instantly return removed on input stamina value
              OR make 3 levels on draining ST Stamina from a strike: 1st until it can be cancelled (into a Feint), 2nd to strike ends, 3rd of strike results (whiffed, blocked, landed).

              [FIXED 1.09] ISSUE #3 (discussed before) - Feints are counting as Strikes.


              ISSUE #4 [added 08.01.2019]
              BUG with FEINT STRIKE in GA cost: During mid strike opponent is getting GA (you get GDA). Strike Feints creates the SAME GDA (grapple disadvantage) as Full amplitude and full to the end motion strike. This is WRONG! It must to be FIXED! Feint strike (for ex Leg kick) must cost a bit of GA loosing.
              > Remove granting GA to the opponent from my Feints totally OR make it much less (at least 1/3 from mid full strike GA).

              ISSUE #5 [added 09.01.2019]
              TD feint does NOT allow to queue it into follow up Strike (large delay) or any Lunges - so no ability to use it as a bait!
              > Allow to buffer/queue TD feint into strikes or lunges.
              Full PATCH and Live tuners LIST for EA UFC 5
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              • UFCBlackbelt
                MVP
                • Jan 2018
                • 1067

                #22
                Re: Live Tuner Set - Jan 7, 2019

                These are all good stat updates.

                Comment

                • Kingslayer04
                  MVP
                  • Dec 2017
                  • 1482

                  #23
                  Re: Live Tuner Set - Jan 7, 2019

                  Originally posted by UFCBlackbelt
                  These are all good stat updates.
                  Not quite sure how Jones' striking stamina or grappling stamina were tested enough or he showed enough improvement to warrant a +2 and a +1 respectively. Have we seen anything different or unusual for him? I mean, his stats prior to this tuner were partially based on stuffing takedowns from DC consistently, who's the best of the best, and striking with some of the best, including a much more impressive Gustafsson in 2013. How is doing what he did against Gustafsson now worthy of such a buff in these areas, as convincing as it may have been?
                  Last edited by Kingslayer04; 01-08-2019, 11:45 AM.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #24
                    Re: Live Tuner Set - Jan 7, 2019

                    Originally posted by Kingslayer04
                    Not quite sure how Jones' striking stamina or grappling stamina were tested enough or he showed enough improvement to warrant a +2 and a +1 respectively. Have we seen anything different or unusual for him? I mean, his stats prior to this tuner were partially based on stuffing takedowns from DC consistently, who's the best of the best. How does doing what he did against Gustafsson specifically worthy of such a buff in these areas, as convincing as it may have been?
                    When it comes to most of the stats (especially the stats that we feel we've gotten right), the fighter has to show improvement in those areas during the fight to get a bump.

                    With Stamina, the feeling is that many were too low across the board at release. So we have been adjusting those categories that we think are too low, when those fighters fight even if the last fight doesnt show that a bump is necessary. For example, Clay Guida lost his last fight in the first round but we buffed his stamina by 3 in each category because he was underrated at release. We've done similar buffs consistently over the last 7 mos or so.

                    Comment

                    • Kingslayer04
                      MVP
                      • Dec 2017
                      • 1482

                      #25
                      Re: Live Tuner Set - Jan 7, 2019

                      Originally posted by aholbert32
                      When it comes to most of the stats (especially the stats that we feel we've gotten right), the fighter has to show improvement in those areas during the fight to get a bump.

                      With Stamina, the feeling is that many were too low across the board at release. So we have been adjusting those categories that we think are too low, when those fighters fight even if the last fight doesnt show that a bump is necessary. For example, Clay Guida lost his last fight in the first round but we buffed his stamina by 3 in each category because he was underrated at release. We've done similar buffs consistently over the last 7 mos or so.
                      Тhat makes sense. With Jones in particular I'm wondering if he actually needs more buffs in these areas. Anyway, I thought I noticed faster stationary oblique kicks from him, but then again I wished they were faster so this could have been confirmation bias - there are actually no striking speed buffs for him right?

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #26
                        Re: Live Tuner Set - Jan 7, 2019

                        Originally posted by Kingslayer04
                        Тhat makes sense. With Jones in particular I'm wondering if he actually needs more buffs in these areas. Anyway, I thought I noticed faster stationary oblique kicks from him, but then again I wished they were faster so this could have been confirmation bias - there are actually no striking speed buffs for him right?
                        As far as I know, no. With that said, I just suggest changes so there is always a chance a change was made without me knowing.

                        Comment

                        • Kingslayer04
                          MVP
                          • Dec 2017
                          • 1482

                          #27
                          Re: Live Tuner Set - Jan 7, 2019

                          Originally posted by aholbert32
                          As far as I know, no. With that said, I just suggest changes so there is always a chance a change was made without me knowing.
                          Well GPD announced these changes so I doubt anything is being withheld.

                          Comment

                          • RomeroXVII
                            MVP
                            • May 2018
                            • 1663

                            #28
                            Re: Live Tuner Set - Jan 7, 2019

                            Originally posted by SUGATA
                            GPD, you did a great job on post release supporting the game, but do you have a plans to fix Strike Feints? - they are almost useless and SUICIDAL, b/c of issues:



                            ISSUE #1 - Feint has not any effect on follow up strikes attributes: no speed or damage multipliers.


                            ISSUE #2 (which are breaking feints usage) - Feint ST Stamina cost = this Strike ST Stamina cost w/o whiff.
                            > Make permanent ONE FOR ALL types of Feints (strike types) low (as Jab) Stamina tax
                            OR remove Stamina tax for Feints at all.
                            Even if you will need to instantly return removed on input stamina value
                            OR make 3 levels on draining ST Stamina from a strike: 1st until it can be cancelled (into a Feint), 2nd to strike ends, 3rd of strike results (whiffed, blocked, landed).

                            [FIXED 1.09] ISSUE #3 (discussed before) - Feints are counting as Strikes.


                            ISSUE #4 [added 08.01.2019]
                            BUG with FEINT STRIKE in GA cost: During mid strike opponent is getting GA (you get GDA). Strike Feints creates the SAME GDA (grapple disadvantage) as Full amplitude and full to the end motion strike. This is WRONG! It must to be FIXED! Feint strike (for ex Leg kick) must cost a bit of GA loosing.
                            > Remove granting GA to the opponent from my Feints totally OR make it much less (at least 1/3 from mid full strike GA).

                            ISSUE #5 [added 09.01.2019]
                            TD feint does NOT allow to queue it into follow up Strike (large delay) or any Lunges - so no ability to use it as a bait!
                            > Allow to buffer/queue TD feint into strikes or lunges.
                            SUGATA, when was the last time you played UFC 3? If you jab feint, hell, feint anything before doing a second strike, the second strike comes out faster.

                            Feints are no longer in the strike total as well.

                            The REAL bug, is that if you feint a jab, and your opponent does a slip straight, the game treats it as if you threw the jab and you eat the counter bonus strike. (As in you eat stopping power)
                            Last edited by RomeroXVII; 01-09-2019, 05:51 PM.
                            EA Sports UFC GameChanger
                            PSN: RomeroXVII
                            ESFL UFC 4 PS4 Champion
                            E-Sports Summer Series EA UFC Champion (Season 1)
                            ESFL UFC 4 Las Vegas 2022 World Champion

                            Comment

                            • RetractedMonkey
                              MVP
                              • Dec 2017
                              • 1624

                              #29
                              Re: Live Tuner Set - Jan 7, 2019

                              Originally posted by RomeroXVII
                              SUGATA, when was the last time you played UFC 3? If you jab feint, hell, feint anything before doing a second strike, the second strike comes out faster.



                              Feints are no longer in the strike total as well.



                              The REAL bug, is that if you feint a jab, and your opponent does a slip straight, the game treats it as if you threw the jab and you eat the counter bonus strike.


                              Nah bro, they’re SUICIDAL. If you even think about feinting, GPD comes into your house and roundhouse kicks you in the head.

                              Feints also open up strike options for fighters with lower core move levels. I use the Straight Feint in order to activate the Lead Body Kick on fighters who don’t have the actual Straight - LBK combo.

                              Leg Kick feints of many kinds can be used from range to keep your opponent on edge and open up entries with next to no opportunity to be countered.


                              Sent from my iPhone using Operation Sports

                              Comment

                              • HereticFighter
                                Rookie
                                • May 2018
                                • 421

                                #30
                                Re: Live Tuner Set - Jan 7, 2019

                                I'm having trouble feinting the lead leg kick. It either cancels so fast you barely see a frame of animation, or doesn't cancel at all. Anyone else have that? I loved using it to setup strikes or distract.

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