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Live Tuner Set - Jan 7, 2019

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Old 01-10-2019, 10:02 PM   #33
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Re: Live Tuner Set - Jan 7, 2019

Quote:
Originally Posted by aholbert32
When it comes to most of the stats (especially the stats that we feel we've gotten right), the fighter has to show improvement in those areas during the fight to get a bump.

With Stamina, the feeling is that many were too low across the board at release. So we have been adjusting those categories that we think are too low, when those fighters fight even if the last fight doesnt show that a bump is necessary. For example, Clay Guida lost his last fight in the first round but we buffed his stamina by 3 in each category because he was underrated at release. We've done similar buffs consistently over the last 7 mos or so.

Stamina ratings on UFC 3... If I wasn't already bald, I would pull my hair out... see ya eyebrows! There are guys that are just overlooked or rated wrong from the get go. John Lineker is THE prime example. He was so bad at launch, I posted gifs for 10 moves that were missing from his moveset. They soon fixed that... great. But, posting links to fightmetric stats, breaking down how this guy is a significant strike leader with the fewest amount of TDs amongst the BW division leaders, means the guy does ALL his work from the feet. You could get confused seeing Rani Yahya up there as he is completely the opposite as a ground specialist. Lineker, a vet with 39 freaking fights, beats Dodson in a five round affair, chasing the guy down the whole entire time and throwing 100 more strikes in the process, is given an 88 for strike stamina and endurance. Fight strike total estimates were Lineker 105 of 300 to Dodson's 110 of 200... have you seen that fourth round? Lineker was actually running and throwing the kitchen sink at Dodson. Dodson has a higher Strike Stamina and Endurance at 89, why exactly? Then Look at Eddie Wineland with his same 88's in those health categories, and Dodson made him look pretty bad. In May, Lineker KO's Kelleher in the 3rd round in a low profile spot, the early Fightpass prelims at UFC 224, but got no mention or update for his efforts. Doubt they even knew he fought. Point is, Lineker is a proven pressure power puncher. The pressure part is impossible with these specific low stats... Strike Stamina/Endurance at 88. For the umpteenth time, please buff! 92 strike stamina and 91 endurance.

Another example, Tim Means destroying prospect Ricky Rainey at the recent TUF finale, end of Nov. Also on the Fightpass prelims but was also untouched afterwards. Impressive ground and pound finish was better than these game stats reflected for sure. Is anyone paying attention to the Fightpass slot on these cards?? "We don't like changing the ratings of fighters until they fight." line is crap if you ignore the fact that they actually fought.

To be clear I know wtf I'm talking about when it comes to fighting, I was #1 by a large margin for the Pick and Play predictions for UFC 2 on Xbox. Top 10 currently for UFC 3.

Last edited by SMOKEZERO; 01-10-2019 at 10:05 PM.
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Old 01-12-2019, 09:57 AM   #34
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Re: Live Tuner Set - Jan 7, 2019

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Originally Posted by RomeroXVII
SUGATA, when was the last time you played UFC 3? If you jab feint, hell, feint anything before doing a second strike, the second strike comes out faster.

Feints are no longer in the strike total as well.

The REAL bug, is that if you feint a jab, and your opponent does a slip straight, the game treats it as if you threw the jab and you eat the counter bonus strike. (As in you eat stopping power)
1) No. 2nd strike (for ex Right hook after Jab feint is NOT coming faster, NO any profit).
Dont forget that Feint is NOT cancelling Hard combo, so follow up strike will be faster even W/O Feint. So you are wrong, NOT a Feint is boosting 2nd strike but Hard combo itself.

Otherwise: tell me your boosting example and i will test it.

2) No, you are wrong. I posted that feint couting was FIXED by 1.09. Read my posts with more precise. please.

3) No, you are wrong again. Feint is A STRIKE in its properties so you get VULNERABILITY during feints REGARDLESS of his swaying strike. Successful swaying a strike (or feint) just increases Vulnerability value.

RESUME: Strike Feints are broken, unbalanced and unrealistic now!
Feints has unbalanced Risk/Reward value (much risker), so they are suicidal as i said above (if you become predictable).
Strike Feints issue in short - they has THE SAME strike cons as the FULLY COMPLETED Strike while feints are just maximum a 1/3 of fully completed strike.
Btw, TD feints has NOT this issues (much smaller Stamina cost than full TD attempt).

Last edited by SUGATA; 01-12-2019 at 10:24 AM.
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Old 01-12-2019, 11:58 AM   #35
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Re: Live Tuner Set - Jan 7, 2019

Quote:
Originally Posted by SUGATA
1) No. 2nd strike (for ex Right hook after Jab feint is NOT coming faster, NO any profit).
Dont forget that Feint is NOT cancelling Hard combo, so follow up strike will be faster even W/O Feint. So you are wrong, NOT a Feint is boosting 2nd strike but Hard combo itself.

Otherwise: tell me your boosting example and i will test it.

2) No, you are wrong. I posted that feint couting was FIXED by 1.09. Read my posts with more precise. please.

3) No, you are wrong again. Feint is A STRIKE in its properties so you get VULNERABILITY during feints REGARDLESS of his swaying strike. Successful swaying a strike (or feint) just increases Vulnerability value.

RESUME: Strike Feints are broken, unbalanced and unrealistic now!
Feints has unbalanced Risk/Reward value (much risker), so they are suicidal as i said above (if you become predictable).
Strike Feints issue in short - they has THE SAME strike cons as the FULLY COMPLETED Strike while feints are just maximum a 1/3 of fully completed strike.
Btw, TD feints has NOT this issues (much smaller Stamina cost than full TD attempt).
1. Watch GOAT_1099 and EdParker02 play, and watch how they feint the jab to speed up either the rear hook or body straight. I also use the jab feint to speed on the leg kick, you have the cancel the jab early to speed it up.

https://youtu.be/XosQK_fm3KA

Skip to 10:48 and you're going to see how Parker speeds up the body straight with the jab feint.

2. I misread.

3. Looks like you don't know how to read precise either. We're saying that nearly EXACT same thing here, I'm saying the person Feinting a strike still eats the stun from the opponents slip counter even though it is a feint. That's another issue with regards to vulnerability. Feinting a strike however doesn't mean you shouldn't be vulnerable feints, if your opponent doesn't buy your feint then too bad.

However, Feinting a jab, and then getting hit with an empty slip counter that stuns you, when it shouldn't have because it was a feint to bait out the jab in the first place and to try to slip the return strike, that's a problem.

4.

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Old 01-12-2019, 12:12 PM   #36
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Re: Live Tuner Set - Jan 7, 2019

Quote:
Originally Posted by RomeroXVII
1. Watch GOAT_1099 and EdParker02 play, and watch how they feint the jab to speed up either the rear hook or body straight. I also use the jab feint to speed on the leg kick, you have the cancel the jab early to speed it up.

https://youtu.be/XosQK_fm3KA

Skip to 10:48 and you're going to see how Parker speeds up the body straight with the jab feint.

2. I misread.

3. Looks like you don't know how to read precise either. We're saying that nearly EXACT same thing here, I'm saying the person Feinting a strike still eats the stun from the opponents slip counter even though it is a feint. That's another issue with regards to vulnerability. Feinting a strike however doesn't mean you shouldn't be vulnerable feints, if your opponent doesn't buy your feint then too bad.

However, Feinting a jab, and then getting hit with an empty slip counter that stuns you, when it shouldn't have because it was a feint to bait out the jab in the first place and to try to slip the return strike, that's a problem.

4.

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Man,
1. I watched and dont see any boost from exactly the Feint itself, but not from Hard combo (Jab-Rear Hook, Jab-Leg kick) where 1st strike Jab was cancelled into a Feint. B/c again, even W/O cancelling it the follow up 2nd strike will be boosted , B/C it is a part of Hard Combo.
No boosting the follow up strike B/C of the Feint itself here at all.

3. Now i totally dont understand you in #3.
Feint = Strike. Strike is vulnerable during it (counter window) so the Feint too. My thoughts about Feint issues:
Feints cons as Strike cons must to be MUCH LESS then with full not feinted strike(for ex with vulnerability value)... BUT now the are both THE SAME - this IS the main issue with Feints!
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