Combo queue needs to die

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  • oshighwayman
    Rookie
    • Apr 2016
    • 357

    #1

    Combo queue needs to die

    can we please get rid of combo queue or get it at least heavily nerfed into oblivion?


    combination of different types of delay (RPM tech, reach, lag, default input lag etc) and combo queue system is just too much imho


    there s nothing more annoying that combos queued in lag and u cant even react to them


    also weird kinda of glitches i guess connected to RPM tech when movement or defensive movement/footwork/lunges etc. queue itself, pause itself for whatever reason and then continue being queued after some delay, which will either get u KOed or result of lost of control of ur fighter


    sorry devs, combo queue in this form is not really good feature, can something be done about this?
  • ragreynolds
    Rookie
    • Sep 2017
    • 264

    #2
    Re: Combo queue needs to die

    I'd love for free-flowing combos to make a comeback, although I do like the idea they were going for with the combo system they have in place.

    I think that what they could do is perhaps have it so that existing combos that a fighter has assigned use up less long term stamina, or have some other positive attribute other than speed. Speed is the issue here, because it makes everything that isn't a preset combo feel like crap to use. If those preset combos were less taxing or even had a slight damage increase instead of a speed increase, I think we'd see less complaining and we'd have more people using free-flowing combos far more often, whilst we'd probably see the more skilled players mastering individual combo sets to be more efficient with their fighters.

    If the combo system sticks around, I'd like to see it be more varied. I feel as though too many fighters play very similar to one another, simply because their combos are the same. If I know the level 5 muay thai combos, I can just choose anyone with that combo set and be pretty content using that fighter. I'd much rather each fighter took more time and effort to master, rather than just being able to master a specific combo set and use it with loads of fighters.

    Comment

    • GameplayDevUFC
      Former EA Sports UFC Gameplay Developer
      • Jun 2014
      • 2830

      #3
      Re: Combo queue needs to die

      Originally posted by ragreynolds
      I think we'd see less complaining
      Wishful thinking.

      Comment

      • ragreynolds
        Rookie
        • Sep 2017
        • 264

        #4
        Re: Combo queue needs to die

        Originally posted by GameplayDevUFC
        Wishful thinking.
        Definitely. People will complain no matter what. I don't envy your position.

        I do think the combo system was a great idea and I like that it's something that was thought about, but I do have to agree somewhat with others when they say that it makes the game feel a bit restrictive.

        Comment

        • oshighwayman
          Rookie
          • Apr 2016
          • 357

          #5
          Re: Combo queue needs to die

          Originally posted by ragreynolds
          I'd love for free-flowing combos to make a comeback, although I do like the idea they were going for with the combo system they have in place.

          I think that what they could do is perhaps have it so that existing combos that a fighter has assigned use up less long term stamina, or have some other positive attribute other than speed. Speed is the issue here, because it makes everything that isn't a preset combo feel like crap to use. If those preset combos were less taxing or even had a slight damage increase instead of a speed increase, I think we'd see less complaining and we'd have more people using free-flowing combos far more often, whilst we'd probably see the more skilled players mastering individual combo sets to be more efficient with their fighters.

          If the combo system sticks around, I'd like to see it be more varied. I feel as though too many fighters play very similar to one another, simply because their combos are the same. If I know the level 5 muay thai combos, I can just choose anyone with that combo set and be pretty content using that fighter. I'd much rather each fighter took more time and effort to master, rather than just being able to master a specific combo set and use it with loads of fighters.

          i am talking about combo queue, not predefined combos or combo level system.


          i am talking about let s say u input 1,2,1,2 really fast u can put ur fingers off controller and u can see ur fighter will performing 1,2,1,2 because it s queued, this kinda adds into overall feeling of "input lag", delay, unresponsivity etc. of this game


          combo queue also makes defense harder, because u have to react to queued list of commands and not to single strikes


          combined with online lag it s disaster

          Comment

          • tomitomitomi
            Pro
            • Mar 2018
            • 987

            #6
            Re: Combo queue needs to die

            You would complain how timing strikes is bad for the game since you wouldn't be able to time them with lag.
            ¯\_(ツ)_/¯

            Comment

            • oshighwayman
              Rookie
              • Apr 2016
              • 357

              #7
              Re: Combo queue needs to die

              Originally posted by GameplayDevUFC
              Wishful thinking.

              hi sir, thanks for coming here, here s my beef with u:


              u talk about changes (nerfs) to spear TD, driving TD on twitter, thinking aloud for example if 1sec reaction time for spear TD is too much etc.


              as a UT div 4 players (i dont play ranked ever) i can say with no prejudice, UT is total striker biased thing-
              for example from 14 champions in sets, most are balanced, striker or brawler, from what i know only grapplers are GSP, Khabib, Woodley, DC, i am not sure if recently added Jon Jones is specialist or balanced, so if i personally like specialist there s 1 or none in champions sets in UT


              now i am downloading 20gb of UFC2 to read description of Ground Defense stats, because what i barely remember was something about arm traps, bridges etc. i think that stats influenced denials too


              why i am mentioning this?


              u guys didnt give specialists, grapplers enough stand up slots, so i can be reading on this forum topics from RomeroXVII talking about TDs after sucessful slips etc. but number on stand up slots for grapplers and low default standup stats make it impossible to use


              for example my elite Yoel Romero grappler got 5 standup slots, his default standup is like everything 70 except footwork which is 74.


              some golden cards for example J.Moraga specialist got 4 standup slots, Oliviera, Mendes, Reis only 3 standup slots.


              it s interesting that champions from sets or some fighters from events got more standup slots or sometimes they dont


              Zombie specialist Jon Jones elite has 5 standup slots
              TOTY Joel Romero grappler has 5
              NO LOVE grappler Chael Sonnen has 7 standup slots
              NO LOVE specialist Ronda Rousey has 7
              i think 7 slots got also Ortiz from No Love too


              i think 7 slots it s fine, but for 5 for elite is just too low imho and 3 or 4 slots for golden cards it s just borderline unfairm when specialist/grappler has to face McGregors in UT which got maxed PWR, SPD even on their golden card


              that s why i put cards into footwork and speed, so i can get a away and do some lunges and try some TD


              problem here is while u re guys so focused on top players, Ranked etc. ur UT mode is suppose to be money making machine.
              i dont know how u want to achieve that, when i can tell from my matchmaking that there s just not enough people playing UT right now


              i never had problem with MM in ufc2 UT, in ufc3 UT i am constantly getting message that game couldnt find anyone


              u re worring about 1 sec window on spear TD, but u re worrying about how that affects Ranked, their got their connection quality indicator, we got nothing in UT, we cant deny matches in UT, so when i play UT and i got some lagger from Russia or from where and game is choppy as hell and he can queue whatever he wants in lag thanks to great combo queue, it s really painful


              spear TD 1sec window i would say it s not enough in UT laggy environment, and i dont like driving TD changes either


              ufc2 downloaded, let s see:

              Ground Defense: Improves bridging transitions, blocking and trapping arm effectiveness.


              Top game- controls speed of all ground passess and defensive counters from the top.


              off the back- controls speed of all ground transitions (passes, sweeps) and defensive counters from the bottom.




              now ufc 3:


              top game- determines speed of top transitions and reversals.
              bottom game- determines speed of bottom transitions, sweeps, and reversals.


              there s no Ground defense stat anymore. so i dont know what happened here,


              but i hope it s my correct understanding that in UFC 2 u have to had something in Ground Defense to get succesful arm traps, denies, while in UFC3 striker with no ground stats, can just deny or arm trap like he s BJJ, wrestler pro.


              that s ridiculous. i made one topic about Ground Defense asking where this stat dissappear but i never got any answer, so i just want to say all of this secrecy about game needs to stop, because there s nothing more frustrating that not knowing what the heck is going on, i dont know if EA SPORTS doesnt want to spend money on tutorials and are just about pleasing shareholders, but this is driving people away from game too


              it would be nice if UT players wont be treated like some second rate customers and balancing focus wont be just on Ranked and catering to top players all the time. what works for div 7,8 doesnt work for div 4.

              Comment

              • oshighwayman
                Rookie
                • Apr 2016
                • 357

                #8
                Re: Combo queue needs to die

                Originally posted by tomitomitomi
                You would complain how timing strikes is bad for the game since you wouldn't be able to time them with lag.
                what ar u talking about?

                Comment

                • tomitomitomi
                  Pro
                  • Mar 2018
                  • 987

                  #9
                  Re: Combo queue needs to die

                  You always complain how you can't react to things with lag yet here you are suggesting the removal of combo queue which would mean you need to time your combos instead.

                  Did you ever consider how are you going to do that with your garbage connection?
                  ¯\_(ツ)_/¯

                  Comment

                  • liquidsnakegti
                    Rookie
                    • Apr 2016
                    • 21

                    #10
                    Re: Combo queue needs to die

                    Originally posted by oshighwayman
                    hi sir, thanks for coming here, here s my beef with u:


                    u talk about changes (nerfs) to spear TD, driving TD on twitter, thinking aloud for example if 1sec reaction time for spear TD is too much etc.


                    as a UT div 4 players (i dont play ranked ever) i can say with no prejudice, UT is total striker biased thing-
                    for example from 14 champions in sets, most are balanced, striker or brawler, from what i know only grapplers are GSP, Khabib, Woodley, DC, i am not sure if recently added Jon Jones is specialist or balanced, so if i personally like specialist there s 1 or none in champions sets in UT


                    now i am downloading 20gb of UFC2 to read description of Ground Defense stats, because what i barely remember was something about arm traps, bridges etc. i think that stats influenced denials too


                    why i am mentioning this?


                    u guys didnt give specialists, grapplers enough stand up slots, so i can be reading on this forum topics from RomeroXVII talking about TDs after sucessful slips etc. but number on stand up slots for grapplers and low default standup stats make it impossible to use


                    for example my elite Yoel Romero grappler got 5 standup slots, his default standup is like everything 70 except footwork which is 74.


                    some golden cards for example J.Moraga specialist got 4 standup slots, Oliviera, Mendes, Reis only 3 standup slots.


                    it s interesting that champions from sets or some fighters from events got more standup slots or sometimes they dont


                    Zombie specialist Jon Jones elite has 5 standup slots
                    TOTY Joel Romero grappler has 5
                    NO LOVE grappler Chael Sonnen has 7 standup slots
                    NO LOVE specialist Ronda Rousey has 7
                    i think 7 slots got also Ortiz from No Love too


                    i think 7 slots it s fine, but for 5 for elite is just too low imho and 3 or 4 slots for golden cards it s just borderline unfairm when specialist/grappler has to face McGregors in UT which got maxed PWR, SPD even on their golden card


                    that s why i put cards into footwork and speed, so i can get a away and do some lunges and try some TD


                    problem here is while u re guys so focused on top players, Ranked etc. ur UT mode is suppose to be money making machine.
                    i dont know how u want to achieve that, when i can tell from my matchmaking that there s just not enough people playing UT right now


                    i never had problem with MM in ufc2 UT, in ufc3 UT i am constantly getting message that game couldnt find anyone


                    u re worring about 1 sec window on spear TD, but u re worrying about how that affects Ranked, their got their connection quality indicator, we got nothing in UT, we cant deny matches in UT, so when i play UT and i got some lagger from Russia or from where and game is choppy as hell and he can queue whatever he wants in lag thanks to great combo queue, it s really painful


                    spear TD 1sec window i would say it s not enough in UT laggy environment, and i dont like driving TD changes either


                    ufc2 downloaded, let s see:

                    Ground Defense: Improves bridging transitions, blocking and trapping arm effectiveness.


                    Top game- controls speed of all ground passess and defensive counters from the top.


                    off the back- controls speed of all ground transitions (passes, sweeps) and defensive counters from the bottom.




                    now ufc 3:


                    top game- determines speed of top transitions and reversals.
                    bottom game- determines speed of bottom transitions, sweeps, and reversals.


                    there s no Ground defense stat anymore. so i dont know what happened here,


                    but i hope it s my correct understanding that in UFC 2 u have to had something in Ground Defense to get succesful arm traps, denies, while in UFC3 striker with no ground stats, can just deny or arm trap like he s BJJ, wrestler pro.


                    that s ridiculous. i made one topic about Ground Defense asking where this stat dissappear but i never got any answer, so i just want to say all of this secrecy about game needs to stop, because there s nothing more frustrating that not knowing what the heck is going on, i dont know if EA SPORTS doesnt want to spend money on tutorials and are just about pleasing shareholders, but this is driving people away from game too


                    it would be nice if UT players wont be treated like some second rate customers and balancing focus wont be just on Ranked and catering to top players all the time. what works for div 7,8 doesnt work for div 4.
                    I think the problem is that UT is trash. I dont, and im sure most people dont really think of it as part of UFC 3 but more just a side thing, that EA has to put into there games to sell microtransactions. And so because of this, UT will never be balanced and im sure the developers would rather spend the limited time they have fixing and balancing single player and ranked. Thats why you dont see them talk about UT or have tutorials and much info about UT.
                    "Defeat is a state of mind; no one is ever defeated until defeat has been accepted as a reality." - Bruce Lee.

                    Comment

                    • oshighwayman
                      Rookie
                      • Apr 2016
                      • 357

                      #11
                      Re: Combo queue needs to die

                      Originally posted by tomitomitomi
                      You always complain how you can't react to things with lag yet here you are suggesting the removal of combo queue which would mean you need to time your combos instead.

                      Did you ever consider how are you going to do that with your garbage connection?

                      wow u re just rude and i am not gonna pay more than 60bucks a month for internet, oh and u re right 73dl/6u and 34ms latency is really bad, i never got any complaints from anyone about lag.


                      ufc2 didnt or had very small combo queue which wasnt disrupting flow of the game


                      lag problem is in netcode and lag compensation


                      combo queue wont help with that


                      ur entered command will be delayed no matter of what
                      what i am saying remove it or cut it to something which wont be breaking game
                      cut combo queue to like 2,3 strikes instead i dont know 4,5


                      anyway if u just want to troll and be rude just lemme know, because i care about this game and it shouldnt be laughing matter that there s HUGE playerbase drop in UT compared to ufc2, real UFC is extremely popular these days and with ESPN deal, it shouldnt be this dead.


                      but hey if u wanna game dead and feel good about urself just keep going on

                      Comment

                      • oshighwayman
                        Rookie
                        • Apr 2016
                        • 357

                        #12
                        Re: Combo queue needs to die

                        Originally posted by liquidsnakegti
                        I think the problem is that UT is trash. I dont, and im sure most people dont really think of it as part of UFC 3 but more just a side thing, that EA has to put into there games to sell microtransactions. And so because of this, UT will never be balanced and im sure the developers would rather spend the limited time they have fixing and balancing single player and ranked. Thats why you dont see them talk about UT or have tutorials and much info about UT.

                        i mean they can do whatever they want, if they dont want money, that s OK. i just dont understand why they design it that way. i understand that balancing game is problem from many game companies, but seriously as a UT player u just cant help urself but feel totally neglected and ridiculed.


                        i dont know what is better indicator of how things are going than disappearing playerbase and fanbase.

                        Comment

                        • Evil97
                          MVP
                          • Apr 2016
                          • 1099

                          #13
                          Re: Combo queue needs to die

                          Originally posted by oshighwayman
                          i mean they can do whatever they want, if they dont want money, that s OK. i just dont understand why they design it that way. i understand that balancing game is problem from many game companies, but seriously as a UT player u just cant help urself but feel totally neglected and ridiculed.


                          i dont know what is better indicator of how things are going than disappearing playerbase and fanbase.
                          I only play UT as well. Since I only have time for 10 or less matches a day, there is something about the constant build, progress, and customization (or lack there of in many regards) that keeps me stuck. That being said, in my opinion, UFC 3's UT is a huge flop compared to UFC 2. That is why you cannot find matches. From day one, UFC 2 UT players were jumping ship, and for good reason. I really hope the dollar signs on EA's side of things back this up. I know there were a couple good money grab promos that came out in this game (I imagine the Icons promo being really successful), but hopefully those didn't justify this UT being better than the last game.

                          Comment

                          • BigSmoke
                            Rookie
                            • Oct 2018
                            • 148

                            #14
                            Re: Combo queue needs to die

                            No, there would be way to much spam and unrealistic combos would make a comeback. It would be jab straight to the body spam all over again. Maybe I'm in the minority, but I actually like the way the combo system works in this game. I find personally it's easy to use and once you get the hang of it you can pull off some pretty wicked combos on anyone. Just keep practicing, and when you're throwing combos DO NOT TOUCH THE LEFT STICK. So many people can't grasp this, and wonder why they can't do combos properly and it's because they're constantly pressing forward on the left stick and throwing even in boxing range.

                            Also, not to knock your ability but maybe try practicing with some of the defensive tools in the game. Sounds like this is where you're struggling most, if you can use the defensive tools well in this game you can make people gas fairly quick who are throwing crazy combos and punish them while you're at it. One of my favorite things to do is side way any straight strike and counter with either a circling lead or rear hook to the body or a circling head kick or body kick.
                            Last edited by BigSmoke; 03-19-2019, 01:22 AM.

                            Comment

                            • SUGATA
                              MVP
                              • Apr 2016
                              • 1375

                              #15
                              Re: Combo queue needs to die

                              Honestly I think Combo buffering (queue) is Ok and good thing:

                              1. It has short enough memory window so only short (3 moves) series are remembered

                              2. You CAN cancel / clear queue by pressing Block

                              3. Queue is a good tool when you have laggy connection, otherwise you will see no combos at all

                              4. It is realistic - irl you already have the combo in your mind you want to perform before you start it.

                              5. If we had timed not queue Combo input mechanics - it was too difficult and unstable to perform b/c of lags, analog changing move’s speed b/c of stamina and statuses.
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