Preface: This post is something Ive decided to make myself and have had zero discussion with the devs on blocking logic in relation to the future of the series. The plan is to forward feedback of potential block ideas that pop up here as a result of discussion.
That said, the block logic/strength is an interesting topic to me because it shapes the meta in relation to offense/defense, rocked states, and the overall balance of strike output.
Example 1: Block remains the same, stamina tax on all strikes is elevated.
Potential results:
Result 1 - Head and body mix ups become more relevant to the meta. Where body strikes are thrown at a very disproportionate rate when compared to actual fights, due to block breaking not being worth the tax.
Result 2 - Offense is stifled, making it relatively easy to survive an onslaught and gas your opponent by simply holding the block button, and ocassionally swaying or dashing away.
Example 2: Block keeps the same logic but is made weaker(chips away with less strikes), stamina goes unchanged.
Result 1: Blocking is no longer the most viable form of defense. Forcing the defender to take more risks or get overwhelmed. This would lower strike output but buff aggression.
Proposals
- Increase stamina tax on all landed strikes by 30%(Clean and on block)
- Weaken block by one strike except when moving directly backwards (1-2-3, the lead hook would hit clean)
- Allow blocking while swaying(Increased stamina tax on head movement while blocking, if you sway into a strike, you eat the full damage of that strike, minus the vulnerability)
- Block reset after successful lunge, slip or sway.(Martials Idea)
- Higher permanant block damage on bigger strikes such as headkicks, flying knee's, overhands..etc(Laurieds idea)
- Allow slipping and circling to the OUTSIDE of a strike to follow the same logic that lunging away from a forward moving combo. Meaning that you could circle a stationary combo by slipping to the outside and moving in that direction.
- Get rid of constant stamina tax on retreating block and instead add a flat tax like a lunge, add vulnerability to the body and legs during the retreating block.
- Slightly buff the damage(Not block damage) on the first two strikes in a forward moving combo.
Agree, disagree? What are your suggestions?
Discuss.
That said, the block logic/strength is an interesting topic to me because it shapes the meta in relation to offense/defense, rocked states, and the overall balance of strike output.
Example 1: Block remains the same, stamina tax on all strikes is elevated.
Potential results:
Result 1 - Head and body mix ups become more relevant to the meta. Where body strikes are thrown at a very disproportionate rate when compared to actual fights, due to block breaking not being worth the tax.
Result 2 - Offense is stifled, making it relatively easy to survive an onslaught and gas your opponent by simply holding the block button, and ocassionally swaying or dashing away.
Example 2: Block keeps the same logic but is made weaker(chips away with less strikes), stamina goes unchanged.
Result 1: Blocking is no longer the most viable form of defense. Forcing the defender to take more risks or get overwhelmed. This would lower strike output but buff aggression.
Proposals
- Increase stamina tax on all landed strikes by 30%(Clean and on block)
- Weaken block by one strike except when moving directly backwards (1-2-3, the lead hook would hit clean)
- Allow blocking while swaying(Increased stamina tax on head movement while blocking, if you sway into a strike, you eat the full damage of that strike, minus the vulnerability)
- Block reset after successful lunge, slip or sway.(Martials Idea)
- Higher permanant block damage on bigger strikes such as headkicks, flying knee's, overhands..etc(Laurieds idea)
- Allow slipping and circling to the OUTSIDE of a strike to follow the same logic that lunging away from a forward moving combo. Meaning that you could circle a stationary combo by slipping to the outside and moving in that direction.
- Get rid of constant stamina tax on retreating block and instead add a flat tax like a lunge, add vulnerability to the body and legs during the retreating block.
- Slightly buff the damage(Not block damage) on the first two strikes in a forward moving combo.
Agree, disagree? What are your suggestions?
Discuss.
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