Patches made the game worse, well- good bye

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  • UFCBlackbelt
    MVP
    • Jan 2018
    • 1067

    #1

    Patches made the game worse, well- good bye

    I said if nothing was done about head movement being OP I would say good bye. Just deleted the game.

    Head movement hardly has any decrease in effectiveness but ground was debuffed and now significant stamina drain for kds. So your best option is to almost always pick high level boxers. All the high level guys basically stay in a crouched head bobbing position waiting for a rock, and since rocks basically drain an enormous part of your stamina there is little incentive to not just play this rock, paper scissor game. If you throw a head kick they will duck uppercut. And if they see a leg kick they will move to a side sway because for some reason body kicks and leg kicks aren’t effective in these positions.


    EA clearly didn’t prioritize the problem of head movement and I can only see this being a bigger deal later, I wont be surprised when it starts becoming a lot more public how problematic this design is. and I just can’t play this game in this condition, this is the first time I’ve ever been truly disappointed in a ufc game to this extent that ive deleted it, I have always found some fun in all games from the undisputed to ea mma to ea ufc games, but this is just not fun to me unless i play an aggresive boxer.

    I understand I will just get hate or be told I should just quit and not mention it on these forums. Or the thread will get locked and i will be told i should have just posted this alongside 100 other posts about the patch where it will never be read by the dev team.

    Thanks EA, you really did try. I will try the game again in your next patch but there isn’t anything in the offline or online that currently keeps me engaged until this is fixed.
  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #2
    Re: Patches made the game worse, well- good bye

    A slight stamina tax on head movement similar to lunges would really go a long way.

    Comment

    • ImAnOlogist
      Rookie
      • Jan 2018
      • 381

      #3
      Re: Patches made the game worse, well- good bye

      It sounds like you haven't got either the mentality or drive to adapt. It's not for everyone. I'm sure there's other games out there for you. Bye.

      Comment

      • tissues250
        MVP
        • Apr 2016
        • 1526

        #4
        Re: Patches made the game worse, well- good bye

        I don't agree. the game way more better after dropped the patch. bye.
        Last edited by tissues250; 03-05-2018, 09:00 PM.

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #5
          Re: Patches made the game worse, well- good bye

          Game is much better after patch.

          But yeah current head movement system is bad. Still a great overall game and I have faith the devs will make it bettef.

          Comment

          • TheJamesKraus
            Pro
            • Oct 2017
            • 573

            #6
            Re: Patches made the game worse, well- good bye

            Bro... head movement has been slowed down, a slipping strike is as fast as a normal strike.

            I feel like that is enough, so there is no need for a stamina tax.

            Comment

            • bmlimo
              MVP
              • Apr 2016
              • 1123

              #7
              Re: Patches made the game worse, well- good bye

              Slipping strikes are slow now ... fight in outside is possible... the stamina drain makes people have strategy b4 engage

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #8
                Re: Patches made the game worse, well- good bye

                Originally posted by TheJamesKraus
                Bro... head movement has been slowed down, a slipping strike is as fast as a normal strike.

                I feel like that is enough, so there is no need for a stamina tax.
                It's better now, but I wouldn't say there isn't a need for further fixes.

                Head movement is taxing irl, as much as lunges if not more.

                Head movement gives you armor against most strikes (causing the opponent to gas on whiffed strikes) without any of the stamina tax of lunges.

                Comment

                • tissues250
                  MVP
                  • Apr 2016
                  • 1526

                  #9
                  Re: Patches made the game worse, well- good bye

                  haed movement should have a bit stamina cost because almost players spamming it whole the fight on ranked. it looks so ugly. it needs to be a little risk. It makes sense for balance.
                  Last edited by tissues250; 03-05-2018, 09:19 PM.

                  Comment

                  • EarvGotti
                    MVP
                    • Nov 2009
                    • 2249

                    #10
                    Re: Patches made the game worse, well- good bye

                    For all the guys saying that head movement is still too effective and it needs a stamina tax, i can tell you wholeheartedly that is 100% not true.

                    And im not saying that to bash you guys, im just being real. Once you understand frame advantage then you will beg to be fighting sway/headmovement spammers...and im not even joking when i say that..im being serious.

                    The recovery frames after your opponent gets his sway punch blocked are huge. I don't wanna reveal too much to the masses just yet, but if anyone wants they can play me on PSN and i'll show you what im talking about.

                    Oh and P.S...i hardly ever use head movement. Only on certain rare occasions but its way too dangerous to be throwing slip strikes now. Like i said add me and i can show you what i mean.
                    Lineup:
                    PG) Gary Payton
                    SG) '95-'96 Michael Jordan
                    SF) Sapphire Scottie Pippen
                    PF) '95-'96 Dennis Rodman
                    C) Hakeem Olajuwon

                    Comment

                    • UFCBlackbelt
                      MVP
                      • Jan 2018
                      • 1067

                      #11
                      Re: Patches made the game worse, well- good bye

                      Originally posted by EarvGotti
                      For all the guys saying that head movement is still too effective and it needs a stamina tax, i can tell you wholeheartedly that is 100% not true.

                      And im not saying that to bash you guys, im just being real. Once you understand frame advantage then you will beg to be fighting sway/headmovement spammers...and im not even joking when i say that..im being serious.

                      The recovery frames after your opponent gets his sway punch blocked are huge. I don't wanna reveal too much to the masses just yet, but if anyone wants they can play me on PSN and i'll show you what im talking about.
                      With all the feedback claiiming that im wrong on my stance i will check again, in championship div 5 it seems what i mostly run into are guys who are stationary and move their head, it becomes very difficult to deal with them because any slip up can drain your stamina about a quarter if youre droppes, maybe I am wrong, I just dont see how thag strategy isnt the most viable

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #12
                        Re: Patches made the game worse, well- good bye

                        Originally posted by EarvGotti
                        For all the guys saying that head movement is still too effective and it needs a stamina tax, i can tell you wholeheartedly that is 100% not true.

                        And im not saying that to bash you guys, im just being real. Once you understand frame advantage then you will beg to be fighting sway/headmovement spammers...and im not even joking when i say that..im being serious.

                        The recovery frames after your opponent gets his sway punch blocked are huge. I don't wanna reveal too much to the masses just yet, but if anyone wants they can play me on PSN and i'll show you what im talking about.

                        Oh and P.S...i hardly ever use head movement. Only on certain rare occasions but its way too dangerous to be throwing slip strikes now. Like i said add me and i can show you what i mean.
                        Your basis is you can counter it with something. That isn't the point.

                        I am talking about the defense it provides with little risk relative to something like lunges.

                        I mean you just don't see head movement as the crux of anyone's defense in MMA irl.

                        Yet in this game it's the basis of most people's game.

                        Even for fighters like Anderson Silva who's famous for his head movement it was way behind his footwork in terms of priority.

                        I mean ultimately it was Silva going out on his shield with head movement. It should be more dangerous and taxing.

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #13
                          Re: Patches made the game worse, well- good bye

                          Originally posted by EarvGotti
                          For all the guys saying that head movement is still too effective and it needs a stamina tax, i can tell you wholeheartedly that is 100% not true.

                          And im not saying that to bash you guys, im just being real. Once you understand frame advantage then you will beg to be fighting sway/headmovement spammers...and im not even joking when i say that..im being serious.

                          The recovery frames after your opponent gets his sway punch blocked are huge. I don't wanna reveal too much to the masses just yet, but if anyone wants they can play me on PSN and i'll show you what im talking about.
                          I think some people want the game to take away spam for them, when for the most part it's on them to **** it down.

                          There are lots of tools to do that with head movement.

                          For anyone saying we should add a stamina tax to straight head movement, imagine if we did that to high block as well.

                          It's a similar thing to taxing head movement. You'd be completely removing the ability to use a defensive tactic to get out of a stamina deficit.

                          You think pressure fighting is bad now?

                          Imagine what it would be like if even defense drained stamina.

                          Sent from my Pixel using Operation Sports mobile app

                          Comment

                          • TheJamesKraus
                            Pro
                            • Oct 2017
                            • 573

                            #14
                            Re: Patches made the game worse, well- good bye

                            Originally posted by johnmangala
                            It's better now, but I wouldn't say there isn't a need for further fixes.

                            Head movement is taxing irl, as much as lunges if not more.

                            Head movement gives you armor against most strikes (causing the opponent to gas on whiffed strikes) without any of the stamina tax of lunges.
                            I agree with that but with it being as slow as it is now, I think a stamina tax would be ridiculous.

                            Maybe a decrease in power as the fight goes on. That could already be in the game, I've yet to get into the later rounds with a duck/sway player.

                            Originally posted by EarvGotti
                            For all the guys saying that head movement is still too effective and it needs a stamina tax, i can tell you wholeheartedly that is 100% not true.

                            And im not saying that to bash you guys, im just being real. Once you understand frame advantage then you will beg to be fighting sway/headmovement spammers...and im not even joking when i say that..im being serious.

                            The recovery frames after your opponent gets his sway punch blocked are huge. I don't wanna reveal too much to the masses just yet, but if anyone wants they can play me on PSN and i'll show you what im talking about.

                            Oh and P.S...i hardly ever use head movement. Only on certain rare occasions but its way too dangerous to be throwing slip strikes now. Like i said add me and i can show you what i mean.
                            This 100%.

                            Since the patch has dropped I've been getting loads of 1 shot KOs.

                            You have to make reads - everyone has a pattern and a particular combination they like to throw over and over again.

                            Comment

                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #15
                              Re: Patches made the game worse, well- good bye

                              Originally posted by GameplayDevUFC
                              I think some people want the game to take away spam for them, when for the most part it's on them to **** it down.

                              There are lots of tools to do that with head movement.

                              For anyone saying we should add a stamina tax to straight head movement, imagine if we did that to high block as well.

                              It's a similar thing to taxing head movement. You'd be completely removing the ability to use a defensive tactic to get out of a stamina deficit.

                              You think pressure fighting is bad now?

                              Imagine what it would be like if even defense drained stamina.

                              Sent from my Pixel using Operation Sports mobile app
                              But lunges drain stamina and they’re defense

                              The stamina tax for head movement we’re asking for would be very minute. Just to punish those that over use it.

                              Comment

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