Small angle CLICK RS (not holding) = Minor Sway
Large angle CLICK OR HOLDING RS = Major sway.
But
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Issue #1 - Practically very unreliable to perform Minor Sway, NOT Major sway = high chances of random = frustration.
This is very bad b/c difference between Minor and Major are huge and critical in some situations. We need to be 100% sure what will we perform as we wish.
The case of this issue - LARGE DEADZONE.
Yes, again, i am keep talking about dead zone issue on RS swaying. And this becomes more crucial now with 2 types of swaying.
I 30' I 60' I 90'
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After testing with tilting RS:
first 30' - Dead zone = nothing happened
2nd from 30' to 60' = Minor sway
3nd from 60" to 90' = Major sway
The case of issue is that we need to make precise tilting RS window from 30' to 60', no less (= no Sway) no more (= major sway = huge vulnerability). This is practically NOT possible to do constantly.
> HOW TO FIX:
Make Dead zone close to 2-5' to solve backlash. From 0/5' to 60' = Minot sway. From 60' to 90' (i.e. full tilting to edge) = Major sway.
Issue #2 - Practically very difficult (nearly impossible) to perform a Series of Minor sways
A series of major and minor sways are real IRL. So they must to be in EA UFC 3.
How to do a series of Major sways? by tilting RS to edge and keep tilting trasfer/rotate it in needed direction.
How to do a series of Minor Sways NOW? it is possible NOW ONLY by CLICK RS quickly in one direction and then CLICK immediately in another direction.
I.e. you need a series of clicks (not just circling) which is not reliable and also to aim to window 30'-60' angle RS during these clicks which is nearly impossible.
> HOW TO FIX:
1 step - check Issue #1 solution (tighting Dead zone).
2 step - make possible not only by clicking but also by trasnfering/rotating RS from side-to-side while keeping angle not more than 60'
Issue #3 - Only Minor Sways are possible to be BUFFERED.
Try to make any move, strike, step and during it just input a Sway (light click for Minor and full to edges click for Major Sway)... after ending prev move, your buffered Sway will immediately auto launch (buffered input) BUT it ALWAYS will be a Minor Sway, REGARDLESS of your RS tilting angle.
This is wrong!! We must to be able to buffer in any actions Major sways also as we want depending on situation.
Buffered input PROS VS Reacted input just after:
+ starting up as soon as possible after prev move (faster, w/o delay). You will get FLUID series of moves.
+ easier to perform/input, w/o tight timing (which is not stable in laggy/delay network conditions)
+ is one of the best anti lag/delay solution
+ (?) possible to cancel buffered/remembered input by R2 - (not sure about it).
+ ONLY with buffering Sways becomes stable and reliable def tool in online match conditions
We have buffering in EA UFC. Ability to buffer Sways is the most important buffering now.
We can not to buffer Major sways - Minor sways are going instead.
> HOW TO FIX:
Sway input buffered during ANY move must to be read as it is - light tilt for Minor and full tilt for Major Sway.
P.S. Btw, the most Solomon's decision will be also make an RS Dead zone size setting in Settings to make possible to tune it as we wish.
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