Who am I?
I normally post in the basketball dynasties, but felt like venturing over here to try something different. As far as I can tell, nobody has ever done an APF 2K8 dynasty, so I am excited to blaze a trail.
The Bulgarian Brothers is still my pride and joy, so please check that out if you are interested. It’s the story of twin brothers who are working their way through the college ranks in the hopes of winning NCAA and maybe even an NBA title.
What game am I using?
All Pro Football 2K8. While this may be a controversial opinion, this game probably still has the most realistic gameplay of any game available today and it’s 15 years old. However, it had some problems: no NFL license and a relatively shallow season mode really hurt it.
However, King Javo has released an editor for the game which allows far greater flexibility. I was excited to learn this and decided to dive back into APF 2K8 after not touching it for years.
For those unfamiliar with APF 2K8, the game consisted of 250+ legends. You could construct a team of 2 gold players (Jerry Rice, Dan Marino, Ronnie Lott, etc), 3 Silver players (Herman Moore, Nick Buoniconti, etc), and 6 bronze players (Dave Meggett, Leon Lett, Neil O’Donnell, etc). The rest of the roster would be filled with low-quality generic players. This made team building just as important as stick skills and you could build defensive juggernauts, well-balanced teams, and everything else. No matter what, there was probably another team that would give you fits. It was a blast to plan and structure teams.
Draft Rules
To start, all 24 teams in the league will follow the same 2/3/6 rules for player allocation, but that will adjust over time (more on that below in the Player Movement section).
I randomly ordered 24 teams and assigned each of the 24 teams a different focus, such as “Pass Heavy”, “Balanced”, or “Max Defense”. These focuses had different rules and restrictions on the number of legends they could get from different positions or sides of the ball. Within those constraints, I drafted for the teams using a random number generator to determine what position and player they would draft with each pick.
My Team
The exception to some of the above was the team I will be controlling: the Des Moines Dinos. I picked for them based on my preferences for the team I wanted. To start, I plan on playing all games with the Dinos, but I may adjust over time to simulate some games to help with balance and speed of progression.
Player Movement and Change
To keep the league interesting, there will be several ways that players can change teams, leave the league, or advance in skill. Here are each of the 7 ways that changes can happen.
The bottom 4 finishing teams are allowed to poach or swap players from the top 4 finishers (based on playoffs, not regular season). The last place team will take from the 1st place team, 23rd from 2nd, 22nd from 3rd, and 21st from 4th.
The bad teams have 3 possible choices:
- Take a Bronze player, give nothing in return
- Take a Silver player, give a Bronze player back
- Swap Gold players
At the end of the season, the very best generic players will be awarded with an ability.
The generic with the best season in the following categories will be rewarded:
- Passing (min 1800 yards)
- Rushing (min 500 yards)
- Receiving (min 500 yards)
- Blocking (Best team rushing total on a team with 1 or fewer star OL)
- Pass rushing
- Tackles
- Tackles for loss
- Pass defense (breakups and INTs)
- Kick / Punt return average (min 20 returns)
4 times per season, after weeks 4, 8, 12, and 16, a Random Rewards Wheel will be spun and a random team will be given a random reward. A team can only receive a random award once every 2 seasons. Here are the possible rewards.
- Randomly choose a Legend on the team with less than 5 abilities. This legend is able to add an additional ability that fits into their style of play.
- Choose the most productive and impactful generic player on the team (that has not been previously upgraded). This player now gets 1 ability and +5 to any 2 attributes.
- Add a Bronze player from the legend pool to your roster.
- Exchange a Bronze player from your roster for a Silver player
- Exchange a Silver player from your roster for a Gold player
- Randomly choose a legend on your team. Increase an ability score by +5
- Randomly choose 3 generics on your team. Increase the same ability score for all 3 of them by +5
Players may retire for 2 reasons:
- They receive a season-long injury. This gives them a 50% chance of retiring in the offseason (randomly determined).
- Deprecation. Each offseason, 6 robotic players are randomly chosen from across the league for retirement.
If a player is retired, they are removed from the pool, and the team in question is allowed to choose a star of the same level from the available legend pool. If the team has more than 11 legends, they do not get to replace the retired legend.
Retirements take place AFTER team performance balancing, so there is some risk on the teams that do a swap.
Teams are rewarded for winning their division (regular season) and the championship.
The 6 division winners are allowed to add an ability to 1 Bronze player.
The world champion is allowed to add an ability and +5 attribute to any legend. They do this AFTER the bad teams have done a player swap with them.
During the offseason, teams are allowed to make 1:1 trades for players of the same tier.
I will then randomly generate a number between 1-100. There’s a 1% chance of fantastic rewards (if I roll a 100) and 2% chance of devastating consequences (if I roll a 1 or 2). For any other number, nothing happens. If a team successfully cheats or fails, one of the ~8 cheating-eligible owners will face one of the following outcomes.
If successful, one of the following benefits will be provided:
- 3 bronze players are upgraded to silver
- All bronze players receive an ability
- 1 bronze player is now a gold player and gets a new ability
- 5 generic players receive an ability
- Every player on the roster receives +5 to any 1 attribute
If failed, one of the following punishments will be implemented:
- All gold and silver players are now bronze
- All bronze players are replaced with generics
- The team is decommissioned (all players become generics) and will be replaced next season
- Every player on the roster receives -5 to strength, speed, and catching