MLB 14 The Show PS4 Gameplay Videos (IGN)
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)
What's wrong with the player models??Canadiens | Yankees | DolphinsComment
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)
I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).
You hear me Woodweaver? Soft body dynamics!
Marlon Byrd is what's wrong with the player models.Last edited by seanjeezy; 04-10-2014, 02:07 PM.Bakin' soda, I got bakin' sodaComment
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)
I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).
You hear me Woodweaver? Soft body dynamics!
Marlon Byrd is what's wrong with the player models.Comment
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)
I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).
You hear me Woodweaver? Soft body dynamics!
Marlon Byrd is what's wrong with the player models.
For clarification, the models are not "aka skeletons".
The skeletons are the animation rigs that animation data is mapped onto and dictate the basic proportions of the players. The models are polygonal meshes consisting of many vertices which are "skinned" to the skeletons. These models are what determine body types (i.e. fat, muscular, etc.). The models are then "painted" with multiple textures. Finally, there are various shaders that are applied to the vertices of the model to create further effects. Each player has multiple model "pieces". The accessories are another set of models that are then "attached" to the players that can have secondary animations and effects applied to them while interacting with the players
This explanation is a simplification of the process, but you get the idea...there are many, many factors that go into player appearance and animation.
All of these components were "touched" in some way for the PS4 version. We have many more plans...all in good time."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)
For clarification, the models are not "aka skeletons".
The skeletons are the animation rigs that animation data is mapped onto and dictate the basic proportions of the players. The models are polygonal meshes consisting of many vertices which are "skinned" to the skeletons. These models are what determine body types (i.e. fat, muscular, etc.). The models are then "painted" with multiple textures. Finally, there are various shaders that are applied to the vertices of the model to create further effects. Each player has multiple model "pieces". The accessories are another set of models that are then "attached" to the players that can have secondary animations and effects applied to them while interacting with the players
This explanation is a simplification of the process, but you get the idea...there are many, many factors that go into player appearance and animation.
All of these components were "touched" in some way for the PS4 version. We have many more plans...all in good time.
Oh, almost forgot - Do you guys strictly use your own engine or are you allowed to incorporate other tech from the other SCE studios? Like could you just ask Sucker Punch to share their AA solution if you wanted to?Last edited by seanjeezy; 04-10-2014, 02:49 PM.Bakin' soda, I got bakin' sodaComment
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)
For clarification, the models are not "aka skeletons".
The skeletons are the animation rigs that animation data is mapped onto and dictate the basic proportions of the players. The models are polygonal meshes consisting of many vertices which are "skinned" to the skeletons. These models are what determine body types (i.e. fat, muscular, etc.). The models are then "painted" with multiple textures. Finally, there are various shaders that are applied to the vertices of the model to create further effects. Each player has multiple model "pieces". The accessories are another set of models that are then "attached" to the players that can have secondary animations and effects applied to them while interacting with the players
This explanation is a simplification of the process, but you get the idea...there are many, many factors that go into player appearance and animation.
All of these components were "touched" in some way for the PS4 version. We have many more plans...all in good time.Comment
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)
Woodweaver, In terms of scale, can you elaborate on the process of that? Is there base measurements for video game worlds to the real world? for example like a player in real life is 6 foot 7 inches is there a scale in the development process when creating a character that makes the character 6 foot 7 inches in the game world like a 1:1 scale ratio. or do you guys come up with your own scale and base proportions off of it?Comment
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)
Some people are just taking the criticism too personal. I was referring to the skeleton also. Everyone should just chill and respect peoples opinion instead of trying to act like they're on the development team. Fact is fact it's the same player model, same sculpture, of course the hair and some features will be different, or else the models wouldn't relate well to the updated stadiums. To me the jump on the players, is similar to the madden jump.
My point is more in if you are going to state something as FACT...at least post the correct thing.
You're doing it right here again in this post.
If you want people to respect your opinion....
-KNOW what you are talking about
-Convey correctly what you want to put forth.
It would go a long way towards people not "jumping all over you".
It's like saying..."Man... Ferrari's looks like ****.....are they ever going to change that body style?".... "Well...that's a Lamborghini..."....."Oh...same thing...you know what I mean".
Anyway....carry on.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)
Woodweaver, In terms of scale, can you elaborate on the process of that? Is there base measurements for video game worlds to the real world? for example like a player in real life is 6 foot 7 inches is there a scale in the development process when creating a character that makes the character 6 foot 7 inches in the game world like a 1:1 scale ratio. or do you guys come up with your own scale and base proportions off of it?
It's all to scale based on real world measurements."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)
Thanks for the reply Woodweaver. I perhaps just need to make adjustments on my t.v. or the camera in the game to get the ratio the same as if I were watching game on t.v. Is the editable camera option still available in the game?Comment
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