MLB 14 The Show PS4 Gameplay Videos (IGN)

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  • Woodweaver
    Developer
    • Apr 2006
    • 1145

    #151
    Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

    Originally posted by Sip_16


    "Yeah, well, you know, that's just, like, your opinion, man"

    Comment

    • habslover10_GoYanks
      Rookie
      • Aug 2009
      • 154

      #152
      Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

      What's wrong with the player models??
      Canadiens | Yankees | Dolphins

      Comment

      • seanjeezy
        The Future
        • Aug 2009
        • 3347

        #153
        Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

        Originally posted by ryanmc564
        ...
        I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).

        You hear me Woodweaver? Soft body dynamics!

        Originally posted by habslover10_GoYanks
        What's wrong with the player models??
        Marlon Byrd is what's wrong with the player models.
        Last edited by seanjeezy; 04-10-2014, 02:07 PM.
        Bakin' soda, I got bakin' soda

        Comment

        • Abnormal101
          Rookie
          • Jan 2008
          • 120

          #154
          Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

          Originally posted by seanjeezy
          I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).

          You hear me Woodweaver? Soft body dynamics!



          Marlon Byrd is what's wrong with the player models.
          Some people are just taking the criticism too personal. I was referring to the skeleton also. Everyone should just chill and respect peoples opinion instead of trying to act like they're on the development team. Fact is fact it's the same player model, same sculpture, of course the hair and some features will be different, or else the models wouldn't relate well to the updated stadiums. To me the jump on the players, is similar to the madden jump.

          Comment

          • thaSLAB
            [Player 1]
            • Feb 2008
            • 4495

            #155
            Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

            Originally posted by Woodweaver
            Willy Wonka?

            htcONE [M8] | Tapatalk Pro
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            YouTube


            Comment

            • Gerg04
              MVP
              • Mar 2012
              • 2647

              #156
              Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

              ^ lol

              I'll take American History for $200 Alex.
              Who is, Walt Whitman?

              Edit: That wasn't a shot thaSLAB - just having a little fun

              Sent from my SM-N900V using Tapatalk
              Last edited by Gerg04; 04-10-2014, 05:26 PM.

              Comment

              • Sip_16
                Rookie
                • Feb 2013
                • 351

                #157
                Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

                Originally posted by Gerg04
                ^ lol

                I'll take American History for $200 Alex.
                Who is, Walt Whitman?

                Sent from my SM-N900V using Tapatalk
                https://www.youtube.com/watch?v=D0fOXHSWVNg]

                Comment

                • Woodweaver
                  Developer
                  • Apr 2006
                  • 1145

                  #158
                  Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

                  Originally posted by seanjeezy
                  I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).

                  You hear me Woodweaver? Soft body dynamics!



                  Marlon Byrd is what's wrong with the player models.


                  For clarification, the models are not "aka skeletons".


                  The skeletons are the animation rigs that animation data is mapped onto and dictate the basic proportions of the players. The models are polygonal meshes consisting of many vertices which are "skinned" to the skeletons. These models are what determine body types (i.e. fat, muscular, etc.). The models are then "painted" with multiple textures. Finally, there are various shaders that are applied to the vertices of the model to create further effects. Each player has multiple model "pieces". The accessories are another set of models that are then "attached" to the players that can have secondary animations and effects applied to them while interacting with the players


                  This explanation is a simplification of the process, but you get the idea...there are many, many factors that go into player appearance and animation.


                  All of these components were "touched" in some way for the PS4 version. We have many more plans...all in good time.
                  "Yeah, well, you know, that's just, like, your opinion, man"

                  Comment

                  • seanjeezy
                    The Future
                    • Aug 2009
                    • 3347

                    #159
                    Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

                    Originally posted by Woodweaver
                    For clarification, the models are not "aka skeletons".


                    The skeletons are the animation rigs that animation data is mapped onto and dictate the basic proportions of the players. The models are polygonal meshes consisting of many vertices which are "skinned" to the skeletons. These models are what determine body types (i.e. fat, muscular, etc.). The models are then "painted" with multiple textures. Finally, there are various shaders that are applied to the vertices of the model to create further effects. Each player has multiple model "pieces". The accessories are another set of models that are then "attached" to the players that can have secondary animations and effects applied to them while interacting with the players


                    This explanation is a simplification of the process, but you get the idea...there are many, many factors that go into player appearance and animation.


                    All of these components were "touched" in some way for the PS4 version. We have many more plans...all in good time.
                    Cool, that's great to hear!

                    Oh, almost forgot - Do you guys strictly use your own engine or are you allowed to incorporate other tech from the other SCE studios? Like could you just ask Sucker Punch to share their AA solution if you wanted to?
                    Last edited by seanjeezy; 04-10-2014, 02:49 PM.
                    Bakin' soda, I got bakin' soda

                    Comment

                    • BSUFAN
                      RTTS Junkie
                      • Mar 2011
                      • 1213

                      #160
                      Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

                      Patience young skywalker, patience
                      When you come to a fork in the road, take it..... Yogi Berra
                      Boise State Broncos
                      San Francisco 49ers
                      St. Louis Cardinals
                      Chicago Blackhawks
                      Los Angeles Lakers

                      Comment

                      • A_Quiet_Pro
                        Banned
                        • Feb 2013
                        • 2572

                        #161
                        Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

                        Originally posted by Woodweaver
                        For clarification, the models are not "aka skeletons".


                        The skeletons are the animation rigs that animation data is mapped onto and dictate the basic proportions of the players. The models are polygonal meshes consisting of many vertices which are "skinned" to the skeletons. These models are what determine body types (i.e. fat, muscular, etc.). The models are then "painted" with multiple textures. Finally, there are various shaders that are applied to the vertices of the model to create further effects. Each player has multiple model "pieces". The accessories are another set of models that are then "attached" to the players that can have secondary animations and effects applied to them while interacting with the players


                        This explanation is a simplification of the process, but you get the idea...there are many, many factors that go into player appearance and animation.


                        All of these components were "touched" in some way for the PS4 version. We have many more plans...all in good time.
                        This just shows the insane complexity of just making models. And the process of animation. Hopefully it'll shed some light on other aspects of how complex it is to do other things in the game for all the people that say "why can't you do this?" or "why isn't this done?"

                        Comment

                        • ryanmc564
                          Pro
                          • Jan 2014
                          • 765

                          #162
                          Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

                          Woodweaver, In terms of scale, can you elaborate on the process of that? Is there base measurements for video game worlds to the real world? for example like a player in real life is 6 foot 7 inches is there a scale in the development process when creating a character that makes the character 6 foot 7 inches in the game world like a 1:1 scale ratio. or do you guys come up with your own scale and base proportions off of it?

                          Comment

                          • Knight165
                            *ll St*r
                            • Feb 2003
                            • 24964

                            #163
                            Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

                            Originally posted by Abnormal101
                            Some people are just taking the criticism too personal. I was referring to the skeleton also. Everyone should just chill and respect peoples opinion instead of trying to act like they're on the development team. Fact is fact it's the same player model, same sculpture, of course the hair and some features will be different, or else the models wouldn't relate well to the updated stadiums. To me the jump on the players, is similar to the madden jump.
                            Well....in my case.....I don't really care as to the opinion.
                            My point is more in if you are going to state something as FACT...at least post the correct thing.
                            You're doing it right here again in this post.
                            If you want people to respect your opinion....
                            -KNOW what you are talking about
                            -Convey correctly what you want to put forth.
                            It would go a long way towards people not "jumping all over you".

                            It's like saying..."Man... Ferrari's looks like ****.....are they ever going to change that body style?".... "Well...that's a Lamborghini..."....."Oh...same thing...you know what I mean".

                            Anyway....carry on.

                            M.K.
                            Knight165
                            All gave some. Some gave all. 343

                            Comment

                            • Woodweaver
                              Developer
                              • Apr 2006
                              • 1145

                              #164
                              Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

                              Originally posted by ryanmc564
                              Woodweaver, In terms of scale, can you elaborate on the process of that? Is there base measurements for video game worlds to the real world? for example like a player in real life is 6 foot 7 inches is there a scale in the development process when creating a character that makes the character 6 foot 7 inches in the game world like a 1:1 scale ratio. or do you guys come up with your own scale and base proportions off of it?

                              It's all to scale based on real world measurements.
                              "Yeah, well, you know, that's just, like, your opinion, man"

                              Comment

                              • ryanmc564
                                Pro
                                • Jan 2014
                                • 765

                                #165
                                Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

                                Originally posted by Woodweaver
                                It's all to scale based on real world measurements.

                                Thanks for the reply Woodweaver. I perhaps just need to make adjustments on my t.v. or the camera in the game to get the ratio the same as if I were watching game on t.v. Is the editable camera option still available in the game?

                                Comment

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