prime example: with a runner on 3rd (DJ LeMahieu, so not a burner, but certainly not SLOW) - CPU controlled Mark Trumbo was in deep left and moving away from the infield, makes the catch, and I send DJ on his merry way to score. instead of momentum carrying Trumbo further (as nearly all of MY fielders do...which is fine and real-life accurate), he stops on a dime and fires a bullet off of his back foot (replay confirmed!) to Prado who was, roughly, even with the 3rd base bag (so let's call this a conservative 225 foot throw), who in one motion turns and guns it home...annnnnnnnd my guy is out by several steps. he hadn't even started a sliding animation. WTF?!? he could/should have been able to easily jog home without even a throw from the cutoff man.
literally the next inning, AZ had a runner on 2nd, ground ball up the middle, my guy (Cargo) scoops it up and I have the throw (to the plate) seemingly powered up to perfection (still green, but full red bars) combined with his forward momentum and the throw was, maybe, the same 225 feet...and umm., it 3-hopped and slowly rolled to the catcher. and the runner had scored easily
since this isn't an isolated incident(s), what should I tweak? there aren't separate CPU and Human fielders throw strength sliders...just the universal one (which is out because I clearly have an problem to work through!), so I'm kind of at a loss.