The Mechanic
-You first select the location with the left stick, then set that location by selecting a pitch type.
-To start the wind up, pull down on the right stick. This triggers the pitcher's first step back off the rubber. From there it's a matter of following the rhythm of the pitcher's delivery.
-You then press forward on the right stick as the delivery continues, keeping in sync with what you see the pitcher doing. Perfect timing in this instance would have you reach all the way forward on the right stick just as the pitcher's knee/leg reaches it's highest point.
-Next you pull back again for the separation of the hands, again keeping in sync with what you see the pitcher doing.
-Finally you press forward to deliver the ball.
-Accuracy would be determined by a pitcher's rating along with how well you kept in sync with the delivery.
-Arm speed could be influenced by how fast you press forward on the final step to deliver the ball, with the slowest press forward equating to more control, and a faster press forward equating to more velocity.
-The timing window would be somewhat loose, so that if your timing was way off on each one of the steps, it would simply mean the lowest possible accuracy for that particular pitcher and pitch type. Time everything perfectly and you would be rewarded with the highest possible accuracy.
Purpose and Function
The purpose and function would be to try and simulate a pitcher trying to repeat his delivery, which is an important part of pitching. It would also get rid of any on screen meters, allowing for better immersion. The Rock and Fire name comes from my little league coach who used to yell that at me in encouragement while I was on the mound, as if to say rock back and fire, with the movements on the right stick simulating that.
Just an idea.

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