Way to Improve Gameplay: Tendencies

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  • ballin095
    Pro
    • Jan 2008
    • 536

    #1

    Way to Improve Gameplay: Tendencies

    Hey guys, I was playing a few games for the last week or so and thought of a way that would help improve the show's gameplay in multiple areas. The addition of player tendencies. This could be done similar to the way it is implemented in the nba 2k series. Basically along with the basic ratings already in the game, you will have tendency ratings that each player will have. For example, for a pitcher, these tendencies could include the pitcher's tendency to try to nibble at the corners, throw pitches low or high in the strikezone, attempt to throw first pitch strikes, the tendency to throw fastball/off speed pitches, etc. For hitters these tendencies could include the tendency for a hitter to swing at the first pitch/early in the count, to swing for power or contact, pulling pitches, to take pitches in certain counts, etc. There can be even be tendencies for fielders such as attempt to make a diving play, etc. I know that these tendencies would probably take a while to develop, but with the great roster makers we have on this board I feel that it could be more than possible and also a great way to individualize players further.
  • strangeinternet
    Rookie
    • Aug 2012
    • 31

    #2
    Re: Way to Improve Gameplay: Tendencies

    Pro Yakuu Spirits has had this for like five years-- so much the Show could learn from PYS in terms of adding psychological/strategic depth to the game... Infernal the Show has focused on simulation at the visual level, while PYS has always put the simulation of strategic/psychological elements of baseball before photo realism.

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    • MLB Bob
      MVP
      • Jan 2011
      • 1008

      #3
      Re: Way to Improve Gameplay: Tendencies

      my only question is how do you quantify all these tendencies or "psychological" tendencies to make them a rating? Ive heard hustle and and grit mentioned before. One MLB would let the show start labeling players as no hustle or heart type players. Or bad team mates.

      So does The Show just make stuff up and label players as they see fit, and we already have so much bickering and alarmists crying foul on things we can statistically quantify and track..imagine when tendencies and player types get added with things that arent as easy?

      I just wish theyd add more stuff like GB/FB rates. vs RH and vs LH for pitchers.

      The ones mention in the OP of swing%, first pitch swing rate..that stuff would be a nice addition

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #4
        Re: Way to Improve Gameplay: Tendencies

        Originally posted by MLB Bob
        my only question is how do you quantify all these tendencies or "psychological" tendencies to make them a rating? Ive heard hustle and and grit mentioned before. One MLB would let the show start labeling players as no hustle or heart type players. Or bad team mates.

        So does The Show just make stuff up and label players as they see fit, and we already have so much bickering and alarmists crying foul on things we can statistically quantify and track..imagine when tendencies and player types get added with things that arent as easy?

        I just wish theyd add more stuff like GB/FB rates. vs RH and vs LH for pitchers.

        The ones mention in the OP of swing%, first pitch swing rate..that stuff would be a nice addition
        Yeah, I think there are still quite a few low-hanging fruits left in terms of tendency sort of things that are relatively easy to quantify but not implemented in the game yet. I think giving personality to players would also be good down the road, but it doesn't have to be a priority at the moment.

        But I hope the game doesn't go with split vs. RHB/LHB ratings. Platoon effect is real and it's partly handedness but also how the pitch breaks that matter. Pitches that break away from hitters tend to be more effective, so I want the game to implement platoon effect in terms of real cause-effect like that, and not a hand-wavy ratings like split vs. RHB/LHB ratings (although that certainly would be easier for the game to implement.....)
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • MLB Bob
          MVP
          • Jan 2011
          • 1008

          #5
          Re: Way to Improve Gameplay: Tendencies

          Originally posted by nomo17k
          Yeah, I think there are still quite a few low-hanging fruits left in terms of tendency sort of things that are relatively easy to quantify but not implemented in the game yet. I think giving personality to players would also be good down the road, but it doesn't have to be a priority at the moment.

          But I hope the game doesn't go with split vs. RHB/LHB ratings. Platoon effect is real and it's partly handedness but also how the pitch breaks that matter. Pitches that break away from hitters tend to be more effective, so I want the game to implement platoon effect in terms of real cause-effect like that, and not a hand-wavy ratings like split vs. RHB/LHB ratings (although that certainly would be easier for the game to implement.....)
          If they're gonna have hitters vs rhp/lhp the should have the same for pitchers.



          I'd like to see bat speed or something and tendencies like fastball hitter, dynamic hotzones or even dynamic hit charts. I'd like to see the option of starting with a clean slate and build a scouting report based on ABs and what players do from when I start a franchise
          Last edited by MLB Bob; 07-31-2014, 10:20 PM.

          Comment

          • Knight165
            *ll St*r
            • Feb 2003
            • 24964

            #6
            Re: Way to Improve Gameplay: Tendencies

            I'd rather see them start with manager and owner tendencies.

            M.K.
            Knight165
            All gave some. Some gave all. 343

            Comment

            • HozAndMoose
              MVP
              • Mar 2013
              • 3614

              #7
              Re: Way to Improve Gameplay: Tendencies

              Originally posted by Knight165
              I'd rather see them start with manager and owner tendencies.

              M.K.
              Knight165
              KC is bad enough in real life. Please dont make Ned Yost a factor in the game as well..

              Comment

              • Knight165
                *ll St*r
                • Feb 2003
                • 24964

                #8
                Re: Way to Improve Gameplay: Tendencies

                Originally posted by HozAndMoose
                KC is bad enough in real life. Please dont make Ned Yost a factor in the game as well..
                Editable of course...you can make him AWESOME!

                M.K.
                Knight165
                All gave some. Some gave all. 343

                Comment

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