Being from Montreal, I didn't get to watch a lot of baseball these past couple of years...a few games here and there, but not nearly enough to know everything about the players' value, like most of you do. And with the boards being pretty quiet right now, I thought I'd try to come up with a few ground rules so I wouldn't have to rely solely on the "Official Trade" topic.
So if you're in the same position I'm in, here's what I use. It's probably not perfect, but it at least makes it a lot harder than just go to a CPU controlled team, target one of their key player, and offer pretty much your whole roster until you get that "seems like a good deal" message.
1) Use Trading Block Exclusively
The only players I allow myself to trade for are the ones put on the trading block by the CPU. I can add other players to the deal, to even things out, or to make a deal go through, however, the player on the trading block MUST remain the highest overall/potential on their side. So if I initiate a trade for, say, a 76 SP with B potential, I can't add anything over 76 overall, anything above B. I can add another B, as long as his overall is under 76.
Same rule apply for when I'm trying to trade away a player. I can only trade them to the "interested teams" listed at the top left of the screen. When dealing with those teams, for that specific player, I can target anyone on their roster, as long as it respects all the other rules. If I want to trade them to another team (not listed in "interested teams"), then it has to be for a player they've put on the block, like stated above.
2) Custom Value Chart
Once a potential deal is set, I make sure it respects a chart, based on current overall and potential. Now this part is not perfect, I'm still tweaking the numbers, but here's what I have right now:
- A = 10 points
- B = 5 points
- C = 2 points
- D = 1 points
- F = 0 points
OVERALL
- 90+ = 12 points
- 85-89 = 10 points
- 80-84 = 8 points
- 75-79 = 6 points
- 70-74 = 4 points
- 65-69 = 3 points
- 60-64 = 2 points
- 55-59 = 1 points
- 50-54 = 0,5 point
*Note that I'm using OSFM Hybrid v3, so value might need some tweaking overall, especially if you're using another roster.
Using that chart, multiply the two values for each players, on each sides, to get their individual and combined package values. I'd also strongly suggest to match the number of players on each side, so that you can't take advantage of 2-for-1 values as much.
This chart should give you roughly a 10-to-15 overall points difference for a letter bump system, for the higher-end players.
90 OVR / B POT = 60 points
75 OVR / A POT = 60 points
80 OVR / B POT = 40 points
70 OVR / A POT = 40 points
90 OVR / C POT = 30 points
75 OVR / B POT = 30 points
65 OVR / A POT = 30 points
80 OVR / C POT = 20 points
70 OVR / B POT = 20 points
60 OVR / A POT = 20 points
So you want to trade for, say, Mike Trout...assuming that for some odd reasons, the CPU puts him on the trading block. Well, get ready to pay.
M.Trout: 98 OVR, A Potential = 120 points.
So to get him, you would probably have to give two 75/A (60 points)...plus whatever value you'll need to add in order to compensate for the two fillers needed on the Angels side, if you want to match the number of players on each side.
Now this is in no-way perfect, but when you combine that chart to the "trading block only" rule, it becomes quite a puzzle, and makes it very challenging, yet possible if you take your time, to get that upgrade you so desperately want and need.
3) Potential in the System
I find it way too easy to stack an unbelievable amount of good, promising prospects in the minors, either by trades, or in free agency. So I've set myself a limit. No more than 3 pitchers and 8 position players at ANY GIVEN TIME, in the minors with a potential of B or above.
So you're already full, and want to pull the trigger on a trade that includes a good young player to develop ? You want to sign that B-Potential prospect in the free agency ? You added a bunch of good potential guys through the draft ?You're gonna have to make room for them, either by releasing or trading one/few of your prospects, or make room for them in your pro-club.
This makes for some tough calls, who do you trade, who do you keep...while leaving good potential prospects for the CPU during Free Agency and Draft, instead of signing and staking them all.
Note that for players taken in the draft, they only count once they join your roster. So you can plan things ahead a bit.
That's what I have so far...still thinking about adding another rule for free agency, keeping me from offering too many contracts at the same time. A way to force me to target, rather than just going on a signing spree. But with the first offseason being what it is, with so many contracts to re-sign, I'm not sure yet what the appropriate limit would/should be.
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