Three Keys: MLB The Show 15
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Re: Three Keys: MLB The Show 15
I will not buy this game again if the franchise mode doesn't improve and has actual new features. Better visual...pfff.Comment
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Re: Three Keys: MLB The Show 15
The game needs a more dynamic pickoff/steel combo and fielding needs to be more fun. Superstar shortstops need to play like they are stars. A catcher playing 2nd should look like a catcher playing second. We also need more swing follow throughs. Look at the shot variety in NBA 2K15.Comment
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Re: Three Keys: MLB The Show 15
multiple players don't swing at strike three in the dirt? Must be a Twins fan...Comment
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Re: Three Keys: MLB The Show 15
Not the amount of players that swing at strike three in the dirt.Comment
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Re: Three Keys: MLB The Show 15
I wish they could mash this game with OOTP. I want to pick a starting point and play through a franchise with one of the great classic rosters that is out there. Have the teams move around like they did in real life, or even have teams added to the league as expansion teams when they are supposed to be added. Editable draft classes would be amazing with this too.Comment
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I know that this is way too late and that some of these have been stated thousands of times but these are some ideas I would like to be incorporated into the franchise mode for the show, obviously they can't include all of them straight away but I would think that it would increase the realism of the game. Here's my list of suggestions and take into consideration I'm not a game maker so some of these could be impossible.
Franchise mode
- Ability to trade cash
- Three team trades
- Cpu teams more willing to take prospects for established mlb players
- Front or back loaded contracts
- don't use options for spring training
- Ability to see stats from previous years
- Having your farm director suggest players to draft in first year player draft
- International free agents
- Class A as a team
- Pitchers developing new pitches cause drafted starters sometimes have 2 or 3 pitches and need an extra one to become better
- Signing bonus pool for drafts with high rated players demanding large bonus
- Less lineup changes when simulating
- A difference between durability for injuries and general fatigue as players are getting rested every 4th game due to their low durability attribute however they play everyday in real life but get injured often
- Business side of franchise, ticket pricing, sponsorship, parking, collectibles etc
- Upgrade stadium for better fan emotions
- More ejections and possible suspensions for players that commonly get fired up, and argue with umpires or other players (Carlos Gomez)
- Rainouts
- Doubleheaders
- Fix the schedule for Dodgers and Diamondbacks and the massive gap in spring training
- Star players less likely to get traded
- An actual top 50 prospects list instead of just the emblem, cause there doesn't seem to actually be 50 players with the top prospects emblem
- Less 22-23 year old A potential 40 overall players in the draft
- Players don't develop speed so actually have players in the draft with 80 plus speed and base running attributes low
- More attributes like pitchers and they're ability against lh or rh hitters, pickoff ability, catcher framing, catcher game calling,
- Special promotions to increase attendance
- Able to trade more than 3 players in a single trade
- Cpu comes back with counter trade offers
- More good players enter free agency
- Ability to change team strategy ie win now, rebuild, neutral
- Player of the week, player of the month awards
- All star game and players wearing actual jerseys
- Make spring training more necessary like pitchers building up strength, position battles, last roster spots etc
- Have manager behaviours, like favour matchups with relievers, more or less defensive shifts, double switches, bunts, sac bunts, aggressive base running, green lights on 3-0 etc
- Reset pitching rotation for each playoff series instead of having like 4th starter pitch first game of World Series when your 1st pitcher pitched 5 days ago and is refreshed,
- Better retirements, Jose Bautista retires at 35 in my games
- Have the option to deter players from retiring
- Extensions during season for upcoming free agents or for all players
- No trade clauses, opt outs etc for contract negotiations
- Able to import draft classes
- Realistic contractsComment
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Re: Three Keys: MLB The Show 15
I know that this is way too late and that some of these have been stated thousands of times but these are some ideas I would like to be incorporated into the franchise mode for the show, obviously they can't include all of them straight away but I would think that it would increase the realism of the game. Here's my list of suggestions and take into consideration I'm not a game maker so some of these could be impossible.
Franchise mode
- Ability to trade cash
- Three team trades
- Cpu teams more willing to take prospects for established mlb players
- Front or back loaded contracts
- don't use options for spring training
- Ability to see stats from previous years
- Having your farm director suggest players to draft in first year player draft
- International free agents
- Class A as a team
- Pitchers developing new pitches cause drafted starters sometimes have 2 or 3 pitches and need an extra one to become better
- Signing bonus pool for drafts with high rated players demanding large bonus
- Less lineup changes when simulating
- A difference between durability for injuries and general fatigue as players are getting rested every 4th game due to their low durability attribute however they play everyday in real life but get injured often
- Business side of franchise, ticket pricing, sponsorship, parking, collectibles etc
- Upgrade stadium for better fan emotions
- More ejections and possible suspensions for players that commonly get fired up, and argue with umpires or other players (Carlos Gomez)
- Rainouts
- Doubleheaders
- Fix the schedule for Dodgers and Diamondbacks and the massive gap in spring training
- Star players less likely to get traded
- An actual top 50 prospects list instead of just the emblem, cause there doesn't seem to actually be 50 players with the top prospects emblem
- Less 22-23 year old A potential 40 overall players in the draft
- Players don't develop speed so actually have players in the draft with 80 plus speed and base running attributes low
- More attributes like pitchers and they're ability against lh or rh hitters, pickoff ability, catcher framing, catcher game calling,
- Special promotions to increase attendance
- Able to trade more than 3 players in a single trade
- Cpu comes back with counter trade offers
- More good players enter free agency
- Ability to change team strategy ie win now, rebuild, neutral
- Player of the week, player of the month awards
- All star game and players wearing actual jerseys
- Make spring training more necessary like pitchers building up strength, position battles, last roster spots etc
- Have manager behaviours, like favour matchups with relievers, more or less defensive shifts, double switches, bunts, sac bunts, aggressive base running, green lights on 3-0 etc
- Reset pitching rotation for each playoff series instead of having like 4th starter pitch first game of World Series when your 1st pitcher pitched 5 days ago and is refreshed,
- Better retirements, Jose Bautista retires at 35 in my games
- Have the option to deter players from retiring
- Extensions during season for upcoming free agents or for all players
- No trade clauses, opt outs etc for contract negotiations
- Able to import draft classes
- Realistic contracts
And the contracts issue ISN'T going to happen because of an issue with MLB not wanting realistic contracts in the games.Comment
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Re: Three Keys: MLB The Show 15
It was actually more realistic when hitters didn't run to first at all lol.Bakin' soda, I got bakin' sodaComment
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Yer that's the reason haha I'm actually Australian and wen to the games in Sydney, plus I'm a Dodgers fan so I was pretty excited they came.Comment
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