SCEA Art Direction (notes to improve in-game visuals)

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  • sandmac
    Pro
    • Feb 2003
    • 535

    #1

    SCEA Art Direction (notes to improve in-game visuals)

    SCEA, you guys are really improving the visuals when it comes to representing the in game "camera lens", however you really missed a critical consideration:

    There would be MORE background blur behind a subject in a close up than any other time.

    The best example is the close up of the pitcher. That's typically the most extreme close up the game goes to...that and the hitter on 1B after a base hit.

    Shallow depth of field ie: blur behind the subject in focus. MORE blur behind close ups.

    Thanks again.
    Attached Files
    Last edited by sandmac; 12-15-2014, 11:52 PM. Reason: adding photo
  • THESHAMISASHAME
    MVP
    • Mar 2013
    • 1482

    #2
    Re: SCEA Art Direction (notes to improve in-game visuals)

    Options are fine but I hate the blur in any sports games as its distracting, realistic or not
    Finally Roster share in NHL 22 ! Dreams do come true ! To Garryowen and Glory boys !

    Comment

    • Ghost Of The Year
      Life's been good so far.
      • Mar 2014
      • 6354

      #3
      Re: SCEA Art Direction (notes to improve in-game visuals)

      I don't know if this is along the same line of thinking, but I too like a blur effect, especially the way it was done in one of the Nascar games from a few years ago.
      Picture in spoiler
      Spoiler
      Last edited by Ghost Of The Year; 01-04-2025, 09:45 AM.
      T-BONE.

      Talking about things nobody cares.

      Comment

      • sandmac
        Pro
        • Feb 2003
        • 535

        #4
        Re: SCEA Art Direction (notes to improve in-game visuals)

        Attached photo for reference. SCEA has definately moved in this direction, but their close-ups are not accurate.

        Comment

        • HouseKeepinItReal
          Banned
          • Apr 2012
          • 238

          #5
          Re: SCEA Art Direction (notes to improve in-game visuals)

          I hope they have birds in the game. Maybe a squirrel etc lol

          Comment

          • tnixen
            MVP
            • Oct 2011
            • 3184

            #6
            Re: SCEA Art Direction (notes to improve in-game visuals)

            Originally posted by HouseKeepinItReal
            I hope they have birds in the game. Maybe a squirrel etc lol

            That would be very cool seeing bird flying by or a Cat or squirrel running on to the field once in a while during the game. Would also like to hear very loud planes passing over head in the stadiums that have that in real life

            All these little things would only make MLB The Show look and sound even more like real life baseball.

            Comment

            • rjackson
              MVP
              • Apr 2005
              • 1661

              #7
              Re: SCEA Art Direction (notes to improve in-game visuals)

              Unlike the human eye, a camera can only focus at a specific distance so if you are going for broadcasting realism, blur...watching in person, no blur. Kind of an interesting point to make but I could go either way. It takes the fun out of looking for Ramone in the stands if it is blurred out but you don't get that close-up if you aren't on the field so I could take it or leave it, I suppose.


              As for squirrels and birds--that is an awesome idea. It just cannot be too, too often like the planes in San Diego in 2013 (thankfully they put them behind the building in '14).

              Comment

              • Ghost Of The Year
                Life's been good so far.
                • Mar 2014
                • 6354

                #8
                Re: SCEA Art Direction (notes to improve in-game visuals)

                Originally posted by HouseKeepinItReal
                I hope they have birds in the game. Maybe a squirrel etc lol
                Maybe if Randy Johnson is put in as a Legend for Arizona or the Mariners,
                that'll give SDS an incentive to put in a passing dove.https://www.youtube.com/watch?v=HbmED5bXsLg
                T-BONE.

                Talking about things nobody cares.

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                • bp4baseball
                  MVP
                  • Dec 2009
                  • 1315

                  #9
                  Re: SCEA Art Direction (notes to improve in-game visuals)

                  Originally posted by rjackson
                  Unlike the human eye, a camera can only focus at a specific distance so if you are going for broadcasting realism, blur...watching in person, no blur. Kind of an interesting point to make but I could go either way. It takes the fun out of looking for Ramone in the stands if it is blurred out but you don't get that close-up if you aren't on the field so I could take it or leave it, I suppose.


                  As for squirrels and birds--that is an awesome idea. It just cannot be too, too often like the planes in San Diego in 2013 (thankfully they put them behind the building in '14).

                  Maybe that could be another distinction between RTTS and the other modes. It seems SCEA is trying to blur the lines between a game and an actual brodcast (I like this route), which would mean there should be the camera blur.

                  One feature that would take some research work but I think would be a nice addition, would be "real cameras". For each ballpark there are set camera locations. Most are the same, but there might be some subtle differences between stadiums. The "real cameras" feature would mean during cutscenes and replays, the only camera angles used would be those that actually exist in real life.
                  "Life is like baseball, it's the number of times you arrive home safely that counts"

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                  • Herschie
                    Pro
                    • Apr 2012
                    • 741

                    #10
                    Re: SCEA Art Direction (notes to improve in-game visuals)

                    As for squirrels and birds--that is an awesome idea. It just cannot be too, too often like the planes in San Diego in 2013 (thankfully they put them behind the building in '14).
                    I notice that they didn't have their landing gear down either. Also, with the way the wind was blowing, they most likely wouldn't be using that particular runway. You see, you always want to take off and land with a headwind, rather than with a tailwind. Reason being is that it enables you to land with a slower groundspeed, thus reducing the wear and tear on the landing gear, gives you a smoother landing, and it takes less distance to come to a stop.

                    Perhaps for 2015, SCEA could check with the FAA around all the cities that have airports and see the flight patterns of the planes around there to make this as realistic as possible?

                    What's that, they're focusing on lighting and graphics this year? Bummer!
                    Would the lady who left her nine kids at Wrigley Field please pick them up immediately? They are beating the Cubs 4-0 in the 7th inning!

                    Comment

                    • RedMeansGo2006
                      Rookie
                      • Jan 2014
                      • 139

                      #11
                      Re: SCEA Art Direction (notes to improve in-game visuals)

                      Originally posted by bp4baseball
                      Maybe that could be another distinction between RTTS and the other modes. It seems SCEA is trying to blur the lines between a game and an actual brodcast (I like this route), which would mean there should be the camera blur.

                      One feature that would take some research work but I think would be a nice addition, would be "real cameras". For each ballpark there are set camera locations. Most are the same, but there might be some subtle differences between stadiums. The "real cameras" feature would mean during cutscenes and replays, the only camera angles used would be those that actually exist in real life.
                      I thought this was already in the game.

                      Comment

                      • franch1se
                        All Star
                        • Apr 2004
                        • 9058

                        #12
                        Re: SCEA Art Direction (notes to improve in-game visuals)

                        Originally posted by rjackson


                        As for squirrels and birds--that is an awesome idea. It just cannot be too, too often like the planes in San Diego in 2013 (thankfully they put them behind the building in '14).
                        I wish they would completely remove the planes from SD. You can't even see them IRL, in the game its like 2 per half inning

                        Comment

                        • MetsFan16
                          MVP
                          • Nov 2011
                          • 1416

                          #13
                          Re: SCEA Art Direction (notes to improve in-game visuals)

                          Originally posted by bp4baseball
                          Maybe that could be another distinction between RTTS and the other modes. It seems SCEA is trying to blur the lines between a game and an actual brodcast (I like this route), which would mean there should be the camera blur.

                          One feature that would take some research work but I think would be a nice addition, would be "real cameras". For each ballpark there are set camera locations. Most are the same, but there might be some subtle differences between stadiums. The "real cameras" feature would mean during cutscenes and replays, the only camera angles used would be those that actually exist in real life.



                          I love this idea. Ive thought of this before. Each individual stadium has a different height for their fielding camera. Some are really high and some are. I like the Dynamic fielding cameras but then watching a game on TV is would look better when they zoom out to their certain camera height. That would be awesome to see in the game, similar to the pitching broadcast camera.
                          https://www.youtube.com/channel/UCFx...dAg4-xmpkL1Jhw

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                          • Blzer
                            Resident film pundit
                            • Mar 2004
                            • 42515

                            #14
                            Re: SCEA Art Direction (notes to improve in-game visuals)

                            Originally posted by franch1se
                            I wish they would completely remove the planes from SD. You can't even see them IRL, in the game its like 2 per half inning
                            Technically you should be able to in real life, but they definitely shouldn't appear that close (maybe it's based on the camera though). After all, if I can see the seats behind home plate from the plane flying into SD, then they can see me. I'd imagine we should be much, much farther away though.
                            Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                            • ey215
                              Rookie
                              • Dec 2006
                              • 89

                              #15
                              Re: SCEA Art Direction (notes to improve in-game visuals)

                              Originally posted by Blzer
                              Technically you should be able to in real life, but they definitely shouldn't appear that close (maybe it's based on the camera though). After all, if I can see the seats behind home plate from the plane flying into SD, then they can see me. I'd imagine we should be much, much farther away though.
                              That's the biggest thing, they're just too big.

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