MLB 15 The Show Screenshots (High Resolution)
Collapse
Recommended Videos
Collapse
X
-
-
I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
-
Re: MLB 15 The Show Screenshots (High Resolution)
I'm lost. So you're saying M. Tanaka who was added through a roster update in 14 will have an actual scan if we use the year to year save? If so what happens to the created version? We won't see 2 Tanaka's in the file right?Comment
-
Re: MLB 15 The Show Screenshots (High Resolution)
That's how I'm understanding it. And I'd have to imagine SDS's engineers thought of that dilemma. They'd probably have it coded so the real face scan overwrites the CG face.Last edited by A_Quiet_Pro; 02-09-2015, 09:40 PM.Comment
-
Re: MLB 15 The Show Screenshots (High Resolution)
But how is the file going to recognize it's Tanaka though? Do we need to use the exact player file SCEA used when they added Tanaka? (The player model they added through the roster update)Last edited by ShowTyme15; 02-09-2015, 09:44 PM.Comment
-
Re: MLB 15 The Show Screenshots (High Resolution)
They could program it to save over a given player's name but that would be really tricky for 2+ guys with the same name (Chris Young, ahem). I am sure that each SCEA player has a unique identifier so I am also not sure how the game would pick up CAP Tanaka and replace him with SCEA Tanaka. That I don't understand it doesn't mean it can't happen though.Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
-
Re: MLB 15 The Show Screenshots (High Resolution)
Yeah I'm just confused. I'm curious how it's going to work. What if the Tanaka I'm using was created and the SCEA version wasn't the base for him? How would the file identify that it's Tanaka? What if I end up with 2 Tanaka's in my file because of it?They could program it to save over a given player's name but that would be really tricky for 2+ guys with the same name (Chris Young, ahem). I am sure that each SCEA player has a unique identifier so I am also not sure how the game would pick up CAP Tanaka and replace him with SCEA Tanaka. That I don't understand it doesn't mean it can't happen though.Last edited by ShowTyme15; 02-09-2015, 09:51 PM.Comment
-
Comment
-
Re: MLB 15 The Show Screenshots (High Resolution)
I'm thinking each individual player has their own digital thumbprint in game, so the game knows it's them (even if they're traded or whatever)... I'd have to say that SCEA's engineers would code the game to have the game overwrite SCEA's face over the CG face for that particular digital thumbprint. (Once a player is created, it creates a digital thumbprint the game can read... it becomes part of the roster file and once the SCEA face is introduced, it becomes part of the created file). If that makes sense. (My programming skills are only VERY basic, and understanding of it only slightly better.)They could program it to save over a given player's name but that would be really tricky for 2+ guys with the same name (Chris Young, ahem). I am sure that each SCEA player has a unique identifier so I am also not sure how the game would pick up CAP Tanaka and replace him with SCEA Tanaka. That I don't understand it doesn't mean it can't happen though.Comment
-
Comment
-
Re: MLB 15 The Show Screenshots (High Resolution)
That makes sense if it does work that way I guess.I'm thinking each individual player has their own digital thumbprint in game, so the game knows it's them (even if they're traded or whatever)... I'd have to say that SCEA's engineers would code the game to have the game overwrite SCEA's face over the CG face for that particular digital thumbprint. (Once a player is created, it creates a digital thumbprint the game can read... it becomes part of the roster file and once the SCEA face is introduced, it becomes part of the created file). If that makes sense. (My programming skills are only VERY basic, and understanding of it only slightly better.)Comment
-
Re: MLB 15 The Show Screenshots (High Resolution)
Sounds simple enough, but the problem is the digital thumbprint. If you are bored one day and create 17 Masahiro Tanaka CAPs, then transfer your save to '15, how does the game know which one of the 17 Tanakas to replace? It might not recognize the thumbprint of a CAP for that reason.I'm thinking each individual player has their own digital thumbprint in game, so the game knows it's them (even if they're traded or whatever)... I'd have to say that SCEA's engineers would code the game to have the game overwrite SCEA's face over the CG face for that particular digital thumbprint. (Once a player is created, it creates a digital thumbprint the game can read... it becomes part of the roster file and once the SCEA face is introduced, it becomes part of the created file). If that makes sense. (My programming skills are only VERY basic, and understanding of it only slightly better.)Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
-
Re: MLB 15 The Show Screenshots (High Resolution)
I think what we need is to have Russell or a roster dev through Russell explain how that happens and lay down the law.Comment
-
Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
-
Re: MLB 15 The Show Screenshots (High Resolution)
I understand your problem, but to quote the Rock.. Why in the Blue Hell would you create 17 different entries of the same dude? LOL (However.... I Imagine the game would create them if you did with it's entry name it uses for the thumbprint then like name.1, name.2 or name_1, name _2. And the game would probably overwrite the original file automatically. (The files with the .1 or _1 wouldn't be touched)Sounds simple enough, but the problem is the digital thumbprint. If you are bored one day and create 17 Masahiro Tanaka CAPs, then transfer your save to '15, how does the game know which one of the 17 Tanakas to replace? It might not recognize the thumbprint of a CAP for that reason.Last edited by A_Quiet_Pro; 02-09-2015, 10:05 PM.Comment

Comment