MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

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  • Padgoi
    Banned
    • Oct 2008
    • 1873

    #361
    Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

    Originally posted by nemesis04
    There is no hustle button.

    Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.

    Comment

    • Blzer
      Resident film pundit
      • Mar 2004
      • 42520

      #362
      Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

      Originally posted by P.A.D.
      Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
      Well, technically they are more than likely proportionately accurate with the infield. That's probably the easiest thing for them to be able to replicate. But yes, in terms of outfield coverage, it is much harder to make happen than games make it seem. I think as Jr. initially stated, they can just get into deer-like strides way too easily. There are only so many players who can "close gaps" like that, and when they do it's normally on fly balls. On ground balls, they will approach slowly and behind the ball, more focused on how to get the ball in rather than how to catch it. The Show gets to disregard this because any physics systems that apply will let you go straight to it and get it in without any repercussion. I mean I can't blame them, I think every baseball game is like this. The Show doesn't have quite the remedies that other games have apparently, though.

      I mean the perfect example of The Show having something wrong is on base hits in general. There are times when the ball is already caught by the cutoff guy and your batter-runner has to do that slight round-around first kind of thing. Normally they should be already heading back to the bag as the cutoff man is receiving the ball.
      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #363
        Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

        Originally posted by seanjeezy
        There are a few culprits - Batted balls down the line have little to no slice, the playing surface has excessive friction, and balls are not hit as hard as in real life.

        I remember a few years ago there was a presentation package centered around batted ball velocity and Karros would wet his pants over a 100 MPH line drive... when guys are routinely hitting 110+ MPH HRs in real life. If a guy can hit a homerun that goes 110 MPH, then surely he can hit a line drive 120 MPH. One solution should be upping the power slider, but then you get too many homeruns.


        In talking to the B. Ma, he did mention that he obtained an updated batted-ball tracking results and he made some adjustments according to the data. While things were not that off (and you really cannot guarantee totally realistic results when the gamer controls players), it's nice to hear that adjustments like that are always being made. Given that MLB is accumulating so much data and SCEA has tons more data now (much of which I believe they haven't started utilizing), I only expect things to improve further in this type of things.

        Now, that discussion was about hit types (basically initial trajectory of batted ball) and not what happens the rest of the ball physics, but in general I agree there are still improvements that can be made, in particular how the ball interacts with various surfaces. The ball stops slicing after the first contact with an object one of them.



        In terms of outfielder mechanics, in addition to things Blzr has mentioned, I actually want to see a proper momentum system implemented for players. One of the major reasons why the kind of "uncertainties" that Blzr mentions needs to be factored in when you play an outfield position is that because of momentum, in real life you cannot suddenly change your course when approaching a ball. That makes outfielders play on a safer side for a lot of plays, like not trying to go directly to the ball, dive to catch it, but instead stay back or even retreat and then try to approach the ball so that he can make plays in front of him. Doing so requires the fielder to "naturally" take the curved path toward the ball... because you just cannot go 90 degrees to your side while you are running like you can with players in the game.

        To some extent the new curved routing to the ball solves this issue, but that mechanics only applies to CPU fielders, and not to user-controlled fielders.

        I think it would be nice to see a kind of momentum system that we see in FIFA for example, where you have to feel the mass and speed of your body all the time when you try to change your direction. In The Show, the momentum really kicks in only when you tries to go in the opposite direction. That's actually not how the real physics works.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • Cavicchi
          MVP
          • Mar 2004
          • 2841

          #364
          Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

          Has something changed with regard to the age of players? I noticed Kershaw was 27 years old in the video for 2015 Franchise. In The Show 14 Franchise, Kershaw was 25 in 2014 and 26 in 2015.
          Last edited by Cavicchi; 02-28-2015, 02:09 PM. Reason: correcting year

          Comment

          • nemesis04
            RIP Ty My Buddy
            • Feb 2004
            • 13530

            #365
            Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

            Originally posted by P.A.D.
            Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
            I doubt we'll see larger outfields. I has been confirmed by the developers quite a few times that things are to scale and I don't think that is the real issue. To me there are a few contributing factors giving you the impression the outfields play small in the game: fielder reaction time, max sprint speed and ball hang time. You are definitely going to see some improvements with this in 15 with the reduced speed. The outfields will feel bigger and with the speed slider guys will probably try to slow things down further.

            Also, I think having the ability to move the outfielders individually as opposed to one core group could help things also but I know overall game balance comes into to play with this.
            “The saddest part of life is when someone who gave you your best memories becomes a memory”

            Comment

            • WaitTilNextYear
              Go Cubs Go
              • Mar 2013
              • 16830

              #366
              Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

              Originally posted by P.A.D.
              Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
              Originally posted by nomo17k
              In talking to the B. Ma, he did mention that he obtained an updated batted-ball tracking results and he made some adjustments according to the data. While things were not that off (and you really cannot guarantee totally realistic results when the gamer controls players), it's nice to hear that adjustments like that are always being made. Given that MLB is accumulating so much data and SCEA has tons more data now (much of which I believe they haven't started utilizing), I only expect things to improve further in this type of things.

              Now, that discussion was about hit types (basically initial trajectory of batted ball) and not what happens the rest of the ball physics, but in general I agree there are still improvements that can be made, in particular how the ball interacts with various surfaces. The ball stops slicing after the first contact with an object one of them.



              In terms of outfielder mechanics, in addition to things Blzr has mentioned, I actually want to see a proper momentum system implemented for players. One of the major reasons why the kind of "uncertainties" that Blzr mentions needs to be factored in when you play an outfield position is that because of momentum, in real life you cannot suddenly change your course when approaching a ball. That makes outfielders play on a safer side for a lot of plays, like not trying to go directly to the ball, dive to catch it, but instead stay back or even retreat and then try to approach the ball so that he can make plays in front of him. Doing so requires the fielder to "naturally" take the curved path toward the ball... because you just cannot go 90 degrees to your side while you are running like you can with players in the game.

              To some extent the new curved routing to the ball solves this issue, but that mechanics only applies to CPU fielders, and not to user-controlled fielders.

              I think it would be nice to see a kind of momentum system that we see in FIFA for example, where you have to feel the mass and speed of your body all the time when you try to change your direction. In The Show, the momentum really kicks in only when you tries to go in the opposite direction. That's actually not how the real physics works.
              I think that SCEA's adding a separate slider for outfielders will go a long way toward allowing the end user to "fix" the issues of fielding in the OF. I am looking forward to playing around with it and slowing OF'ers down (w/o crippling INF defense) so that balls can finally get to the wall down the lines on sharply hit grounders.
              Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

              Comment

              • thaSLAB
                [Player 1]
                • Feb 2008
                • 4495

                #367
                Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

                Originally posted by P.A.D.
                Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
                Are you talking about physically too small, or they "play too small"?

                Physically, they are the right size, in relation to player models. I know because I've check in the past (at CD), using a player T-model with a 6 foot wingspan lined up, as a measuring stick.

                I think the camera zoom depths more than anything, create an illusion, throwing off your spatial perception.

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                • Padgoi
                  Banned
                  • Oct 2008
                  • 1873

                  #368
                  Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

                  Originally posted by thaSLAB
                  Are you talking about physically too small, or they "play too small"?

                  Physically, they are the right size, in relation to player models. I know because I've check in the past (at CD), using a player T-model with a 6 foot wingspan lined up, as a measuring stick.

                  I think the camera zoom depths more than anything, create an illusion, throwing off your spatial perception.

                  htcONE [M8] 5.0 | Tapatalk

                  Yes sir, I meant they play too small. It would seem this is because of fielder run speeds, routes taken to balls, etc.

                  Comment

                  • seanjeezy
                    The Future
                    • Aug 2009
                    • 3347

                    #369
                    Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

                    Chris mentioned some tweaks to the outfielder route logic in the first stream and I think we saw a couple examples of more conservative route running, or players misplaying hard hit balls. In '14 and years past, the CPU would take highly aggressive routes to hard hit balls instead of trying to cut the ball off at a point like in real life. Combo this with a reduction in friction and an increase in batted ball speed, you get shots down the line, gappers, bloop doubles, etc.

                    Nomo I have a question for you - will a perfect timing, perfect contact groundball have the same exit speed as a line drive or a flyball? Is there a possibility the game sees groundballs as a weaker hit type and are therefore not hit as hard?

                    I posted the statcast video of Panik's double play in another thread (I think it was the WAR one), it says the groundball Hosmer hit had an exit velocity of 106.1 MPH, which if he had hit in the air, would have enough velocity to make it over the fence.
                    Bakin' soda, I got bakin' soda

                    Comment

                    • Blzer
                      Resident film pundit
                      • Mar 2004
                      • 42520

                      #370
                      Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

                      Originally posted by seanjeezy
                      Nomo I have a question for you - will a perfect timing, perfect contact groundball have the same exit speed as a line drive or a flyball? Is there a possibility the game sees groundballs as a weaker hit type and are therefore not hit as hard?

                      I posted the statcast video of Panik's double play in another thread (I think it was the WAR one), it says the groundball Hosmer hit had an exit velocity of 106.1 MPH, which if he had hit in the air, would have enough velocity to make it over the fence.
                      This may be the case for the game, but there's something else that's a little more different for the game that does not differentiate itself like real life:

                      What is the difference between a ground ball up the middle and a ground ball down the line? Grass and dirt. Ball will maintain its speed down the line, even for one or two bounces more, than it will on any grass, even in Arizona.

                      Anyway, I don't have much to go on so somebody was referring to gameplay videos of 15, here is the segment when they kept hitting the ball down the line. This is right off the bat, so Puig hasn't yet moved:





                      Compared to that of the US Cellular Field shot (and keep in mind, Pierzynski is a pull-happy lefty), it really is simple: of the reasons we can't get doubles down the line, it's primarily because they are too close to the line and shallow enough to not only still cut it off, but cut it off early. Re-positioning would be the first step to then go to the second step of, "What else are we missing physics-wise?"





                      Even though the beginning of this talk was probably based on the gameplay portions within the stream, I really should stick to the topic though on franchise (now that I realize what thread I'm in haha), and that I will.

                      I wanted to ask this before, actually. It looks like things carry over well from franchise that we can use, such as the rewards and everything else. But what happens when they put in some advanced stats such as what team players previously played for, or when they received an MVP? Will previous games somehow have that saved on file that that can carry over in franchise? Or will those years show up with blank data? Just an interesting thought.
                      Last edited by Blzer; 02-28-2015, 05:10 PM.
                      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                      • Heroesandvillains
                        MVP
                        • May 2009
                        • 5974

                        #371
                        Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

                        Originally posted by countryboy
                        quick question, not sure if CD guys will be able to answer.

                        During the All-Star Games, most notably the AAA and AA All Star Games, is there a way for you to be able to know which team a player is from?

                        Like say on the overlay that shows stats, it tells what team he is from?

                        I use the minor league all star games as a way to see which young prospects to target.
                        Excellent question.

                        If possible, I'd love for them put the MLB affiliate near the MiLB logo. Whether that be the MLB logo itself or even just the MLB team's name written in text.

                        When I get to the AA and AAA AS games and see a bumblebee logo only, I personally have no idea which MLB team he's affiliated with. LOL!

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #372
                          Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

                          Originally posted by seanjeezy
                          ...

                          Nomo I have a question for you - will a perfect timing, perfect contact groundball have the same exit speed as a line drive or a flyball? Is there a possibility the game sees groundballs as a weaker hit type and are therefore not hit as hard?

                          I posted the statcast video of Panik's double play in another thread (I think it was the WAR one), it says the groundball Hosmer hit had an exit velocity of 106.1 MPH, which if he had hit in the air, would have enough velocity to make it over the fence.
                          I mean, there are enough hard hit grounders already in the game that I don't see that should be a concern (i.e., not all grounders are weakly hit in the game). Besides, the game (to my knowledge) doesn't decides hit type based on clear categorization like pop-up, fly ball, line drive, grounder, chopper, etc. They are categorized as such *after the fact* based on how fast and which direction the batted ball goes based on the quality of contact made, so it's not like the game is doing "okay, it's time to generate a grounder, so which one among the grounder trajectories should I choose for this one..." type of thing. I think the game generates a ball trajectory from a wide and continuum spectrum of possible hit types already... so something like 100+ mph grounder I don't think is prevented from happening per se.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #373
                            Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

                            Originally posted by Blzer
                            ...

                            I wanted to ask this before, actually. It looks like things carry over well from franchise that we can use, such as the rewards and everything else. But what happens when they put in some advanced stats such as what team players previously played for, or when they received an MVP? Will previous games somehow have that saved on file that that can carry over in franchise? Or will those years show up with blank data? Just an interesting thought.
                            In fact, I think this is one of the primary concerns among people who think carry-over save is not generally a good idea for a game like this...

                            (1) Not many games have done this very well before, which means it is not a trivial task.

                            (2) Might make adding "breaking" changes harder to incorporate to new games, making the devs reluctant to make improvements that could break the ease of carry-over save.

                            (3) Some people don't see the appeal of playing season/franchise/RTTS modes being surrounded by generated players (others disagree of course).

                            (4) What is it that we really want to carry over? Is it necessary that the whole thing carries over, when a sport game franchise is always pressured and expected to add shiny new features every fukcing year, but doing so might actually make it harder for carry-over save to work? Even if we cannot carry over the whole thing, shouldn't it be enough if we can carry over parts of previous game to at least have the feeling of continuation?

                            I personally think the jury is still out as to what the future holds for the carry-over save feature. I like very much having the option of carry-over saves, but only if that doesn't hinder the process of improving the game itself, which is always under heavy pressure to produce every year.

                            To the credit to the devs, the feature at the current state worked very well at CD. I tried a few different save files that I've brought from home and it worked like a charm.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                            • Go Yankees
                              Banned
                              • Feb 2015
                              • 187

                              #374
                              Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

                              Well im concerned that with updated stats being put in next year why start a franchise this year when the stuff that actually matters wont be put in till next year? Will the stat tracking be implemented so stats/milestones will carry over? Lets say i play 3 or 4 years and accumulate stats? Can i even accumulate stats and milestones this year or it won't be till next year? Thats why i think some people are hesitant to start new or old. More details would be good for everyone imo. Thanks

                              Comment

                              • garyjr33
                                Pro
                                • Dec 2011
                                • 517

                                #375
                                Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & ...

                                Originally posted by og236
                                Easiest way to help from getting some guys traded would be some sort of "team loyalty" rating to each player. For example, Derek Jeter would've had a 99 compared to a let's say Stephen Drew, who would have a 50(default). We could edit the numbers to our liking, & basically anyone with a 99 would never get traded.


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                                Interesting idea. I kind of like it.
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