Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix. -
Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
I mean the perfect example of The Show having something wrong is on base hits in general. There are times when the ball is already caught by the cutoff guy and your batter-runner has to do that slight round-around first kind of thing. Normally they should be already heading back to the bag as the cutoff man is receiving the ball.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
There are a few culprits - Batted balls down the line have little to no slice, the playing surface has excessive friction, and balls are not hit as hard as in real life.
I remember a few years ago there was a presentation package centered around batted ball velocity and Karros would wet his pants over a 100 MPH line drive... when guys are routinely hitting 110+ MPH HRs in real life. If a guy can hit a homerun that goes 110 MPH, then surely he can hit a line drive 120 MPH. One solution should be upping the power slider, but then you get too many homeruns.
In talking to the B. Ma, he did mention that he obtained an updated batted-ball tracking results and he made some adjustments according to the data. While things were not that off (and you really cannot guarantee totally realistic results when the gamer controls players), it's nice to hear that adjustments like that are always being made. Given that MLB is accumulating so much data and SCEA has tons more data now (much of which I believe they haven't started utilizing), I only expect things to improve further in this type of things.
Now, that discussion was about hit types (basically initial trajectory of batted ball) and not what happens the rest of the ball physics, but in general I agree there are still improvements that can be made, in particular how the ball interacts with various surfaces. The ball stops slicing after the first contact with an object one of them.
In terms of outfielder mechanics, in addition to things Blzr has mentioned, I actually want to see a proper momentum system implemented for players. One of the major reasons why the kind of "uncertainties" that Blzr mentions needs to be factored in when you play an outfield position is that because of momentum, in real life you cannot suddenly change your course when approaching a ball. That makes outfielders play on a safer side for a lot of plays, like not trying to go directly to the ball, dive to catch it, but instead stay back or even retreat and then try to approach the ball so that he can make plays in front of him. Doing so requires the fielder to "naturally" take the curved path toward the ball... because you just cannot go 90 degrees to your side while you are running like you can with players in the game.
To some extent the new curved routing to the ball solves this issue, but that mechanics only applies to CPU fielders, and not to user-controlled fielders.
I think it would be nice to see a kind of momentum system that we see in FIFA for example, where you have to feel the mass and speed of your body all the time when you try to change your direction. In The Show, the momentum really kicks in only when you tries to go in the opposite direction. That's actually not how the real physics works.Comment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
Has something changed with regard to the age of players? I noticed Kershaw was 27 years old in the video for 2015 Franchise. In The Show 14 Franchise, Kershaw was 25 in 2014 and 26 in 2015.Comment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
Also, I think having the ability to move the outfielders individually as opposed to one core group could help things also but I know overall game balance comes into to play with this.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.In talking to the B. Ma, he did mention that he obtained an updated batted-ball tracking results and he made some adjustments according to the data. While things were not that off (and you really cannot guarantee totally realistic results when the gamer controls players), it's nice to hear that adjustments like that are always being made. Given that MLB is accumulating so much data and SCEA has tons more data now (much of which I believe they haven't started utilizing), I only expect things to improve further in this type of things.
Now, that discussion was about hit types (basically initial trajectory of batted ball) and not what happens the rest of the ball physics, but in general I agree there are still improvements that can be made, in particular how the ball interacts with various surfaces. The ball stops slicing after the first contact with an object one of them.
In terms of outfielder mechanics, in addition to things Blzr has mentioned, I actually want to see a proper momentum system implemented for players. One of the major reasons why the kind of "uncertainties" that Blzr mentions needs to be factored in when you play an outfield position is that because of momentum, in real life you cannot suddenly change your course when approaching a ball. That makes outfielders play on a safer side for a lot of plays, like not trying to go directly to the ball, dive to catch it, but instead stay back or even retreat and then try to approach the ball so that he can make plays in front of him. Doing so requires the fielder to "naturally" take the curved path toward the ball... because you just cannot go 90 degrees to your side while you are running like you can with players in the game.
To some extent the new curved routing to the ball solves this issue, but that mechanics only applies to CPU fielders, and not to user-controlled fielders.
I think it would be nice to see a kind of momentum system that we see in FIFA for example, where you have to feel the mass and speed of your body all the time when you try to change your direction. In The Show, the momentum really kicks in only when you tries to go in the opposite direction. That's actually not how the real physics works.Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
Physically, they are the right size, in relation to player models. I know because I've check in the past (at CD), using a player T-model with a 6 foot wingspan lined up, as a measuring stick.
I think the camera zoom depths more than anything, create an illusion, throwing off your spatial perception.
htcONE [M8] 5.0 | TapatalkComment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
Are you talking about physically too small, or they "play too small"?
Physically, they are the right size, in relation to player models. I know because I've check in the past (at CD), using a player T-model with a 6 foot wingspan lined up, as a measuring stick.
I think the camera zoom depths more than anything, create an illusion, throwing off your spatial perception.
htcONE [M8] 5.0 | Tapatalk
Yes sir, I meant they play too small. It would seem this is because of fielder run speeds, routes taken to balls, etc.Comment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
Chris mentioned some tweaks to the outfielder route logic in the first stream and I think we saw a couple examples of more conservative route running, or players misplaying hard hit balls. In '14 and years past, the CPU would take highly aggressive routes to hard hit balls instead of trying to cut the ball off at a point like in real life. Combo this with a reduction in friction and an increase in batted ball speed, you get shots down the line, gappers, bloop doubles, etc.
Nomo I have a question for you - will a perfect timing, perfect contact groundball have the same exit speed as a line drive or a flyball? Is there a possibility the game sees groundballs as a weaker hit type and are therefore not hit as hard?
I posted the statcast video of Panik's double play in another thread (I think it was the WAR one), it says the groundball Hosmer hit had an exit velocity of 106.1 MPH, which if he had hit in the air, would have enough velocity to make it over the fence.Bakin' soda, I got bakin' sodaComment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
Nomo I have a question for you - will a perfect timing, perfect contact groundball have the same exit speed as a line drive or a flyball? Is there a possibility the game sees groundballs as a weaker hit type and are therefore not hit as hard?
I posted the statcast video of Panik's double play in another thread (I think it was the WAR one), it says the groundball Hosmer hit had an exit velocity of 106.1 MPH, which if he had hit in the air, would have enough velocity to make it over the fence.
What is the difference between a ground ball up the middle and a ground ball down the line? Grass and dirt. Ball will maintain its speed down the line, even for one or two bounces more, than it will on any grass, even in Arizona.
Anyway, I don't have much to go on so somebody was referring to gameplay videos of 15, here is the segment when they kept hitting the ball down the line. This is right off the bat, so Puig hasn't yet moved:
Compared to that of the US Cellular Field shot (and keep in mind, Pierzynski is a pull-happy lefty), it really is simple: of the reasons we can't get doubles down the line, it's primarily because they are too close to the line and shallow enough to not only still cut it off, but cut it off early. Re-positioning would be the first step to then go to the second step of, "What else are we missing physics-wise?"
Even though the beginning of this talk was probably based on the gameplay portions within the stream, I really should stick to the topic though on franchise (now that I realize what thread I'm in haha), and that I will.
I wanted to ask this before, actually. It looks like things carry over well from franchise that we can use, such as the rewards and everything else. But what happens when they put in some advanced stats such as what team players previously played for, or when they received an MVP? Will previous games somehow have that saved on file that that can carry over in franchise? Or will those years show up with blank data? Just an interesting thought.Last edited by Blzer; 02-28-2015, 05:10 PM.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
quick question, not sure if CD guys will be able to answer.
During the All-Star Games, most notably the AAA and AA All Star Games, is there a way for you to be able to know which team a player is from?
Like say on the overlay that shows stats, it tells what team he is from?
I use the minor league all star games as a way to see which young prospects to target.
If possible, I'd love for them put the MLB affiliate near the MiLB logo. Whether that be the MLB logo itself or even just the MLB team's name written in text.
When I get to the AA and AAA AS games and see a bumblebee logo only, I personally have no idea which MLB team he's affiliated with. LOL!Comment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
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Nomo I have a question for you - will a perfect timing, perfect contact groundball have the same exit speed as a line drive or a flyball? Is there a possibility the game sees groundballs as a weaker hit type and are therefore not hit as hard?
I posted the statcast video of Panik's double play in another thread (I think it was the WAR one), it says the groundball Hosmer hit had an exit velocity of 106.1 MPH, which if he had hit in the air, would have enough velocity to make it over the fence.Comment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
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I wanted to ask this before, actually. It looks like things carry over well from franchise that we can use, such as the rewards and everything else. But what happens when they put in some advanced stats such as what team players previously played for, or when they received an MVP? Will previous games somehow have that saved on file that that can carry over in franchise? Or will those years show up with blank data? Just an interesting thought.
(1) Not many games have done this very well before, which means it is not a trivial task.
(2) Might make adding "breaking" changes harder to incorporate to new games, making the devs reluctant to make improvements that could break the ease of carry-over save.
(3) Some people don't see the appeal of playing season/franchise/RTTS modes being surrounded by generated players (others disagree of course).
(4) What is it that we really want to carry over? Is it necessary that the whole thing carries over, when a sport game franchise is always pressured and expected to add shiny new features every fukcing year, but doing so might actually make it harder for carry-over save to work? Even if we cannot carry over the whole thing, shouldn't it be enough if we can carry over parts of previous game to at least have the feeling of continuation?
I personally think the jury is still out as to what the future holds for the carry-over save feature. I like very much having the option of carry-over saves, but only if that doesn't hinder the process of improving the game itself, which is always under heavy pressure to produce every year.
To the credit to the devs, the feature at the current state worked very well at CD. I tried a few different save files that I've brought from home and it worked like a charm.Comment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More
Well im concerned that with updated stats being put in next year why start a franchise this year when the stuff that actually matters wont be put in till next year? Will the stat tracking be implemented so stats/milestones will carry over? Lets say i play 3 or 4 years and accumulate stats? Can i even accumulate stats and milestones this year or it won't be till next year? Thats why i think some people are hesitant to start new or old. More details would be good for everyone imo. ThanksComment
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & ...
Easiest way to help from getting some guys traded would be some sort of "team loyalty" rating to each player. For example, Derek Jeter would've had a 99 compared to a let's say Stephen Drew, who would have a 50(default). We could edit the numbers to our liking, & basically anyone with a 99 would never get traded.
Sent from my iPhone using TapatalkNHL: Rangers
MLB: Yankees
NFL: Giants
NCAAF: Illinois Fighting Illini, Lafayette
NCCAB: Illinois Fighting Illini, LafayetteComment
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