Can you look at a replay before being forced to decide to go with the challenge or not? If you can see the play as many times as you need from different angles before deciding, then that should help make the decisions work out better. Of course, then the issue might be, does the replay have high enough fidelity in depicting the play that just happened? You'd hate for it to clearly be out by replay, but the challenge coming out safe just because the replay isn't an accurate portrayal.
MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
Can you look at a replay before being forced to decide to go with the challenge or not? If you can see the play as many times as you need from different angles before deciding, then that should help make the decisions work out better. Of course, then the issue might be, does the replay have high enough fidelity in depicting the play that just happened? You'd hate for it to clearly be out by replay, but the challenge coming out safe just because the replay isn't an accurate portrayal.Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines -
So far there doesn't appear to have been enough adjustments to gameplay and existing side features to warrant a purchase this year. Might pick this one up at discount.Comment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
Here's a good example of the risk that comes with charging a hard hit ball in the outfield, courtesy of Rymer Liriano in today's M's vs Padres game:
<iframe src='http://m.mlb.com/shared/video/embed/embed.html?content_id=40415883&topic_id=8877490&wi dth=400&height=224&property=mlb' width='400' height='224' frameborder='0'>Your browser does not support iframes.</iframe>
Anybody see much of this in the game? It would certainly deter the CPU's aggressiveness on hard hit balls. Same thing with the CPU fielding balls off the wall on the run then subsequently running into the wall, there should be a risk of the ball getting by.Bakin' soda, I got bakin' sodaComment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
Can you look at a replay before being forced to decide to go with the challenge or not? If you can see the play as many times as you need from different angles before deciding, then that should help make the decisions work out better. Of course, then the issue might be, does the replay have high enough fidelity in depicting the play that just happened? You'd hate for it to clearly be out by replay, but the challenge coming out safe just because the replay isn't an accurate portrayal.
The question of how detailed the replays are is a good one - we know they're compressed to some degree and things don't always happen the exact same way the replay showed them.Comment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
If you want to experience The Show at 60 or near 60 fps, wait for certain batter walkups where the batter takes up most of the screen. There were several last year where I muttered to myself "I wish the whole game looked like this".Comment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
Here's a good example of the risk that comes with charging a hard hit ball in the outfield, courtesy of Rymer Liriano in today's M's vs Padres game:
<iframe src='http://m.mlb.com/shared/video/embed/embed.html?content_id=40415883&topic_id=8877490&wi dth=400&height=224&property=mlb' width='400' height='224' frameborder='0'>Your browser does not support iframes.</iframe>
Anybody see much of this in the game? It would certainly deter the CPU's aggressiveness on hard hit balls. Same thing with the CPU fielding balls off the wall on the run then subsequently running into the wall, there should be a risk of the ball getting by.Comment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
With player emotion animations,are there any player specific/unique animations or is it only a few different fist pump type animations.
I liked the replay when kirby hit the 3 run dbl,showed the whole field and stayed with the shot for awhile showing the runners advancing,don't think i have seen that replay before.
The shots/post pitch shots of the stadium look great,hope there's a good variety for each stadium.Comment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
I keep hearing different things related to presentation (Clouds moving, shadows moving during games) that the devs keep claiming are "new" things to the game this year.
Did I miss something or were these removed from the PS4 version last year?Comment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
I don't know the details about everything. I think the shadows and everything are very much improved though. The lighting in general is.
I'm pretty sure that clouds always moved, but it was after a pitch or batter. Now you can just sit there, do nothing, and watch them move I believe. Not 100% sure on those though
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
In the stream the shadows never made it on to the field. Was this a mid summer game? I don't know much about Busch Stadium so maybe this is normal.Comment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
I believe what you're thinking about is when they were commenting on how the sunlight reflects off the pitcher's back (when applicable) during his delivery.
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
I don't know the details about everything. I think the shadows and everything are very much improved though. The lighting in general is.
I'm pretty sure that clouds always moved, but it was after a pitch or batter. Now you can just sit there, do nothing, and watch them move I believe. Not 100% sure on those though
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In MLB 14 The Show the clouds only moved after each pitch where as now in 15 they actually move in real timeComment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
Why wouldn't the CPU have been affected by having close plays on in 14?Comment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
I don't know the details about everything. I think the shadows and everything are very much improved though. The lighting in general is.
I'm pretty sure that clouds always moved, but it was after a pitch or batter. Now you can just sit there, do nothing, and watch them move I believe. Not 100% sure on those though
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I just recall seeing clouds moving and shadows shifting in previous iterations (not sure if they removed that from PS4 last year). I'm going to go boot up and see for myself!
Maybe I was seeing thingsComment
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Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer
Again, this is my point. I felt last year the CPU was screwed with bad calls just as much as the user. This year doesn't seem to be the case because, as Woodweaver clearly stated, the AI doesn't make wrong calls for the CPU, only for the user, which is why the Challenges system is implemented only for the user. How exactly is this fair or realistic at all?Comment
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