MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

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  • ajblithe20
    Pro
    • Feb 2013
    • 845

    #226
    Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

    Originally posted by bronxbombers21325
    Has it ever been mentioned if the base running has gotten better. The last couple of years scoring from second has been almost impossible. Runners would slow to a crawl rounding third and get thrown out trying to score from second. I use auto base running and that makes it impossible to score from second. So technically you weren't in scoring position unless you were on third.

    As far as I know, last year base running was good. I scored from second plenty of times and went 1st to 3rd. Mlb 13 had some problems with rounding 3rd though.
    One cool thing they added this year is that on fast ground balls the batter will casually run to first bc he knows he'll be out (as most guys do in real life). This helps us see a bunch more fielding and throwing animations on ground balls. Pretty xool


    Sent from my iPhone using Tapatalk

    Comment

    • bluclws22
      Rookie
      • Mar 2014
      • 23

      #227
      Originally posted by Cowboy008
      There is a stream at 8pm eastern tonight but it won't be the stadium stream. That one has been moved to Tuesday.
      Doesn't matter what they show. Just pumped for any stream of this game and the sox game tonight lol.

      Comment

      • Pared
        Legen - WAIT FOR IT
        • Feb 2003
        • 39337

        #228
        Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

        Originally posted by P.A.D.
        This is what's bothering me about the CPU not making challenges. Woodweaver himself said the AI gets the right call. But the user doesn't? How is this fair? The CPU always gets the right call, but the user has to know when the umpire gets the call wrong to use their challenges? And if we choose not to challenge a play and the call was wrong, we as the user are stuck with the wrong call, but the CPU never is? This doesn't seem fair at all. And, in year's past, the developers always said the game cannot differentiate between which team is the user and which team is the CPU. This doesn't seem true this year based on this challenge logic?
        You're making the assumption the wrong call is not in your favor. I'm sure it works both ways for the user.
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        Comment

        • Bobhead
          Pro
          • Mar 2011
          • 4926

          #229
          Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

          Do we know if they fixed that issue where high pitches are 2-4 mph faster than low ones?

          Comment

          • kehlis
            Moderator
            • Jul 2008
            • 27738

            #230
            Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

            Originally posted by Bobhead
            Do we know if they fixed that issue where high pitches are 2-4 mph faster than low ones?
            I'm certain I'm missing something but what's the issue?

            Comment

            • Bobhead
              Pro
              • Mar 2011
              • 4926

              #231
              Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

              Originally posted by kehlis
              I'm certain I'm missing something but what's the issue?
              That is the issue. It shouldn't happen. It wouldn't be any different from the ball catching on fire as it arrives to the plate. It has no basis in reality, or science. A high pitch travels at exactly the same speed as a low one. If you really want to be technical, the lower pitch should be faster (for overhand or 3/4's deliveries) because you have a later release and thus a higher exit velocity .

              Source:

              This website is for sale! pitchingprofessor.com is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, pitchingprofessor.com has it all. We hope you find what you are searching for!


              I'll find more sources in a few, but there's also a mathematical basis to it. You can imagine a triangle, where the base is perpendicular to home plate, and the opposite corner is the pitcher. The trajectory of a high fastball would be the adjacent side, while the low fastball, the hypotenuse.

              The high fastball seems like it's faster, in actuality, only because a high pitch has a shorter trajectory to home plate. The lower pitch, the hypotenuse, has a longer path to travel, thus giving the batter more time to react. Both pitches travel at the same speed, though.
              Last edited by Bobhead; 03-05-2015, 11:03 PM.

              Comment

              • kehlis
                Moderator
                • Jul 2008
                • 27738

                #232
                Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

                Originally posted by Bobhead
                That is the issue. It shouldn't happen.
                I'm asking because I don't know what you mean and again I could be missing something.

                Are you saying that the high end range of a fastball shouldn't be 2-4 mph faster than the low end range of a pitchers fastball? I can't say I agree with that.

                Comment

                • seanjeezy
                  The Future
                  • Aug 2009
                  • 3347

                  #233
                  Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

                  Originally posted by kehlis
                  I'm certain I'm missing something but what's the issue?
                  The issue is that you should be able to throw the ball at any speed regardless of height. What happens instead is that a pitcher who averages 95 mph will be 92-93 down in the zone, 96-97 up.
                  Bakin' soda, I got bakin' soda

                  Comment

                  • Bobhead
                    Pro
                    • Mar 2011
                    • 4926

                    #234
                    Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

                    Originally posted by kehlis
                    I'm asking because I don't know what you mean and again I could be missing something.

                    Are you saying that the high end range of a fastball shouldn't be 2-4 mph faster than the low end range of a pitchers fastball? I can't say I agree with that.
                    Ohhh sorry. I mean high as in actual height. Not a "hard" fastball. Also see my last post which I edited.

                    Comment

                    • kehlis
                      Moderator
                      • Jul 2008
                      • 27738

                      #235
                      Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

                      Originally posted by seanjeezy
                      The issue is that you should be able to throw the ball at any speed regardless of height. What happens instead is that a pitcher who averages 95 mph will be 92-93 down in the zone, 96-97 up.
                      Gotcha. Sorry, completely misunderstood.


                      After scouting pitchers for college for quite a few years that terminology has a quite different meaning (high versus low).


                      Didn't even know that what you guys are talking about was an issue.

                      Comment

                      • WaitTilNextYear
                        Go Cubs Go
                        • Mar 2013
                        • 16830

                        #236
                        Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

                        Originally posted by seanjeezy
                        The issue is that you should be able to throw the ball at any speed regardless of height. What happens instead is that a pitcher who averages 95 mph will be 92-93 down in the zone, 96-97 up.
                        This discrepancy is due to the radar gun assuming that high and low pitches travel the same distance. However, a high fastball appears faster and is clocked faster (not because it is actually going faster), but because it has a more direct path to the plate than a low pitch that spends some time sinking and travels a farther distance in the air and takes longer to get into the mitt.
                        Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                        Comment

                        • ryanmc564
                          Pro
                          • Jan 2014
                          • 765

                          #237
                          Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

                          Originally posted by seanjeezy
                          The issue is that you should be able to throw the ball at any speed regardless of height. What happens instead is that a pitcher who averages 95 mph will be 92-93 down in the zone, 96-97 up.
                          This is something I actually didn't mind a high inside fastball was always my payoff pitch. So having a little more edge on that pitch is nice. But I do understand how it is a issue. Would be nice to have velocity on the down part of the plate. Actually the MLB channel just recently talk about the speed of a pitch and how fast it appears to the hitter depending on what side of the plate it's on, and it actually is similar to what the show has going for it, when it comes to inside and outside pitch speed differences.

                          Comment

                          • Bobhead
                            Pro
                            • Mar 2011
                            • 4926

                            #238
                            Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

                            Originally posted by WaitTilNextYear
                            This discrepancy is due to the radar gun assuming that high and low pitches travel the same distance. However, a high fastball appears faster and is clocked faster (not because it is actually going faster), but because it has a more direct path to the plate than a low pitch that spends some time sinking and travels a farther distance in the air and takes longer to get into the mitt.
                            It shouldn't even be clocked faster, though. We're talking about at most a .5 mph difference due to the y-dimensional velocity offsetting the radar gun.

                            In The Show you get differences as high as 4 or 5 mph sometimes.

                            Not only that, but the phenomenon you describe should be offset, if not reversed, by the other phenomenon of lower pitches being 1-3 mph faster.

                            And I'm not just watching the gun, I feel it visually too. The high pitches are just coming in way too fast compared to the low ones*

                            *It's probably more accurate to say that the low ones are coming in way too slow... since the high pitches are usually closer to the pitcher's actual max velocity, while the low ones are several mph below... for example, Aroldis Chapman only seems to touch 100 in The Show if he aims high.

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                            • seanjeezy
                              The Future
                              • Aug 2009
                              • 3347

                              #239
                              Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

                              Originally posted by WaitTilNextYear
                              This discrepancy is due to the radar gun assuming that high and low pitches travel the same distance. However, a high fastball appears faster and is clocked faster (not because it is actually going faster), but because it has a more direct path to the plate than a low pitch that spends some time sinking and travels a farther distance in the air and takes longer to get into the mitt.
                              Gun readings track initial velocity though, so distance is irrelevant since the reading is always taken at 50 ft (the front of the mound).


                              Originally posted by ryanmc564
                              This is something I actually didn't mind a high inside fastball was always my payoff pitch. So having a little more edge on that pitch is nice. But I do understand how it is a issue. Would be nice to have velocity on the down part of the plate. Actually the MLB channel just recently talk about the speed of a pitch and how fast it appears to the hitter depending on what side of the plate it's on, and it actually is similar to what the show has going for it, when it comes to inside and outside pitch speed differences.
                              MLB guys are talking about perceived velocity which is highest up and in, lowest down and away.

                              Here is a terrible example because I do not see any way to filter zone profiles by mph

                              Almost all of Felix's pitches have some kind of downward movement, and I want to say he was number one in baseball in pitches thrown below the zone last year (some article I read on Fangraphs or Grantland, can't remember). The link above is a plot of just his offspeed pitches (since those are the ones most likely to be thrown below the zone), comparing mph between pitches thrown in and out of the strikezone.

                              In MLB The Show, those columns are reversed. Poor example, but it gets the point across.
                              Bakin' soda, I got bakin' soda

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                              • Bobhead
                                Pro
                                • Mar 2011
                                • 4926

                                #240
                                Re: MLB 15 The Show Livestream - Live Gameplay with Senior A.I. Programmer

                                Here's math to disprove the radar gun discrepancy suggested above (by WaitTilNextYear) as the sole cause of this issue.

                                Let's say hypothetically that a high fastball is completely flat with no vertical movement (0 inches).

                                The average strike zone is about 3 feet tall, so a low pitch would of course have 3 feet of vertical movement between release and crossing home plate (the threshold I'll use here).

                                I'll use 59 feet as the distance traveled from the pitcher to home plate, after you account for the pitcher stepping forward before releasing the pitch, and his wingspan.

                                Pythagorean theorem: A^2 + B^2 = C^2.
                                (59*59) + (3*3) = ???
                                If a high pitch travels 59 feet, the low one will travel 59.076 feet.

                                The theory proposed above is that two pitches traveling at the same speed show different radar gun numbers because of this difference in distance. A radar gun works by counting the amount of time it takes for a ball to travel a pre-defined distance.

                                Let's use a 95 mph (in actual speed) fastball, which converts to 139.33 feet per second. 139.33 feet/second over 59 feet is .423 seconds of time.

                                139.33 feet/second over 59.076 feet is .424 seconds of time.

                                The radar gun "thinks" both distances are the same, so it returns both speeds based on the distance of 59 feet (not accounting for vertical movement). Unfortunately, when you do the math, that only results in a differential of:

                                59 / .423 = 139.4799 feet per second, or 95.09999 mph

                                59 / .424 = 139.1509 feet per second, or 94.8756 mph.

                                So the radar gun issue only accounts for a differential of about .2

                                Meanwhile, the differences in The Show are documented at anywhere between 2 mph and 5 mph for high vs low pitches.

                                Sorry for the long post, but I can't stress it enough. There's absolutely no factual, scientific, or mathematical basis for the exaggerated velocity differences we currently see in The Show. They do not belong in the game.
                                Last edited by Bobhead; 03-06-2015, 12:33 AM.

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