Editable Contracts?
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Editable Contracts?
Did I see correctly or did my eyes betray me; that in MLB 15 you'll be able to edit both the years and salary on a contract in the roster screen? if so that'll be great news for an already great game. Any help is appreciated!PSN: lxl_Porta_lxl
XBOX GT: kpf94
MLB: John Henry Should Sell the Team
NBA: BOSTON CELTICS
NFL: NEW ENGLAND PATRIOTS
NHL: BOSTON BRUINS
"Everybody has a plan until they get punched in the mouth" - Mike TysonTags: None -
Re: Editable Contracts?
yes that is correctI can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis Cardinals -
Re: Editable Contracts?
Keep in mind contracts can ONLY be edited outside of franchise mode. Once in franchise it's locked.Comment
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Re: Editable Contracts?
That is a very important tidbit. It must done to the rosters before you start your franchise, so if we are doing the transfer save the editable contract doesn't apply.Comment
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Re: Editable Contracts?
has it been revealed as to how editable they will be? For example will you be able to add in options, no trade clauses, all that tactical stuff? or is it just going to be you can add years and dollars for a contract? Either will be good with me because now we get to finally see the big deals that guys like Kershaw, Stanton ($300M really?!) and Scherzer signed? rather than the per player value that the old Show games used to generatePSN: lxl_Porta_lxl
XBOX GT: kpf94
MLB: John Henry Should Sell the Team
NBA: BOSTON CELTICS
NFL: NEW ENGLAND PATRIOTS
NHL: BOSTON BRUINS
"Everybody has a plan until they get punched in the mouth" - Mike TysonComment
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Re: Editable Contracts?
has it been revealed as to how editable they will be? For example will you be able to add in options, no trade clauses, all that tactical stuff? or is it just going to be you can add years and dollars for a contract? Either will be good with me because now we get to finally see the big deals that guys like Kershaw, Stanton ($300M really?!) and Scherzer signed? rather than the per player value that the old Show games used to generateComment
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Re: Editable Contracts?
How will it work in Franchise Mode though?
Right now as it is in The Show players are earning less than in real life(?), so in Franchise Mode how will it go with the bugets teams have and also the new contracts made by the cpu won't be in line with the edits of the roster makers, will they?Spending time with Jesus!
-Glad to be an Operation Sports Member!-Comment
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Re: Editable Contracts?
As I understand it, once the contracts are adjusted for the teams, that (plus 10 mil) is their new budget. I'm also assuming, so correct me if I'm wrong, that once in franchise, if those players are traded or not resigned once their contract is up, the budget is still there. That could leave some teams with HUGE amounts of budget room in the offseason, which is interesting.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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Re: Editable Contracts?
Well...in the past, you would change the contracts when editing a roster(through the FA trick)...as you do now.
The initial budget was then set on the cumulative compilation of those contracts.
That, if it remains the same is fine.
What I'M worried about....and would suggest that contracts don't get edited on at least one base roster set, is that the in-game logic is not going to base FUTURE signings on current contracts. That it has logic based on it's own formula for CURRENT in game contracts and by bloating the initial team budget....and as those big contracts fall off and are replaced with much smaller contracts(through the actual logic), you will see teams with HUGE surpluses.
The team budgets from the start will all grow based on those $$$(by %)
I'll be using a roster with SCEA's contracts and maybe just making a few older big contract players the albatrosses they are with big money deals.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: Editable Contracts?
Well...in the past, you would change the contracts when editing a roster(through the FA trick)...as you do now.
The initial budget was then set on the cumulative compilation of those contracts.
That, if it remains the same is fine.
What I'M worried about....and would suggest that contracts don't get edited on at least one base roster set, is that the in-game logic is not going to base FUTURE signings on current contracts. That it has logic based on it's own formula for CURRENT in game contracts and by bloating the initial team budget....and as those big contracts fall off and are replaced with much smaller contracts(through the actual logic), you will see teams with HUGE surpluses.
The team budgets from the start will all grow based on those $$$(by %)
I'll be using a roster with SCEA's contracts and maybe just making a few older big contract players the albatrosses they are with big money deals.
M.K.
Knight165Comment
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Re: Editable Contracts?
oh right they did say that the team budget in franchise doesn't change, so if you edit all the contracts you before starting your franchise, it can screw up the whole system and make teams be way above their budget causing a bad domino effect as you progress from season to season. Or am I misunderstanding your point Knight?
I don't know if those scea default contract numbers are exactly proportional to real life, if that's not the case in all instances I feel that would be something more worth aiming for.Spending time with Jesus!
-Glad to be an Operation Sports Member!-Comment
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