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player salaries
So I wanted to start a franchise and rebuild my favorite team (the phillies) but when I loaded the game up Ryan Howard is on a 2 year 4 million dollar contract. Is there anyway to get real contracts? Don't get me wrong, it's nice not to be stuck with that disaster of a contract but I'd rather have the challenge of actually rebuildingThe Red Zone: Indianapolis ColtsSeason 1: 18-1 Super Bowl ChampionsSeason 2: 16-3 AFC ChampionsSeason 3: 16-3 Super Bowl ChampionsMinnesota VikingsSeason 4: Coming soonTags: None -
Re: player salaries
So I wanted to start a franchise and rebuild my favorite team (the phillies) but when I loaded the game up Ryan Howard is on a 2 year 4 million dollar contract. Is there anyway to get real contracts? Don't get me wrong, it's nice not to be stuck with that disaster of a contract but I'd rather have the challenge of actually rebuilding
I think there was a thread a while ago that had a lot of good info on this.Comment
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Re: player salaries
Yeah, never before, but the most exciting new feature in 2015 is the ability to edit contracts. Huge, game changing (literally) feature that will massively improve franchise for GM sim players like me.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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Re: player salaries
Originally posted by goplen5But the real question is what happens once all player salaries are the real ones and Free Agency comes around? Are the FA's going to sign according to the old scale, or the newly created scale?
For instance, say Justin Upton makes $5M in The Show and we edit his contract to mimic his real salary of $14.25M in 2015. He becomes a Free Agent after the season in franchise mode. Is he now going to sign a contract based on that $14M figure and sign something like 5 years for $80M, or is he going to revert back to the old scale and sign a like 5 year, $25M deal based on him being paid $5M per year in The Show.
Just curious. Not sure how that logic works in the game.
So, we can edit contracts at any point during franchise mode? Sort of defeats the purpose of contracts in general doesn't it? Couldn't I just offer anyone a ridiculous contract and then once they sign, just lower it to something reasonable--or, peanuts?
Although, I do like the efforts so as to keep things more realistic for sure!Arsenal | New York YankeesComment
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Re: player salaries
Good question(s).
So, we can edit contracts at any point during franchise mode? Sort of defeats the purpose of contracts in general doesn't it? Couldn't I just offer anyone a ridiculous contract and then once they sign, just lower it to something reasonable--or, peanuts?
Although, I do like the efforts so as to keep things more realistic for sure!PSN: The_Mayor95Comment
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Re: player salaries
Good question(s).
So, we can edit contracts at any point during franchise mode? Sort of defeats the purpose of contracts in general doesn't it? Couldn't I just offer anyone a ridiculous contract and then once they sign, just lower it to something reasonable--or, peanuts?
Although, I do like the efforts so as to keep things more realistic for sure!Comment
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Re: player salaries
I hope they add (it's possible it's already there and I'm just an idiot...) a better way to change created player salaries.
When i go to make myself in Create a Player, i want to make myself a starting pitcher, with a starting pitcher sized contract.
Unfortunately, after about 30 seconds of holding right and only ending up at 1.5 million per season...i usually say "Meh, hometown discount. I was born in Milwaukee..." and just move on.Comment
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Re: player salaries
Originally posted by goplen5But the real question is what happens once all player salaries are the real ones and Free Agency comes around? Are the FA's going to sign according to the old scale, or the newly created scale?
For instance, say Justin Upton makes $5M in The Show and we edit his contract to mimic his real salary of $14.25M in 2015. He becomes a Free Agent after the season in franchise mode. Is he now going to sign a contract based on that $14M figure and sign something like 5 years for $80M, or is he going to revert back to the old scale and sign a like 5 year, $25M deal based on him being paid $5M per year in The Show.
Just curious. Not sure how that logic works in the game.
That doesn't mean that you can't sign a guy to a deal sometimes. I picked up Aramis Ramirez to be my backup 3B and RH PH for 1.5 mil. But the best guys in their prime usually sign contracts that are as big as you would expect IRL.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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Re: player salaries
Right.....but the possible problem is the initial handing out of more than current big $$ contracts....the %(say 10%) increase in budget for all those contracts...and then a much lower number of FA's getting the edited big $$ contracts causing a huge surplus.
Once those team budgets get inflated...they grow at a steady pace usually.
If the devs have changed it to have the CPU hand out contracts according to budget #'s.....no problem...but if it's just based off ratings and a set offering...that could be problematic.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: player salaries
If signing logic has not been touched salaries will not be proportionate and editing ALL salaries may impact the game.
Look at MLB14. In 14 players sign larger deals in Arbitration than in free agency. Take a player like Harper. He would get $20 million in arbitration and then sign a free agent contract for $15 a year. When in reality his Free agent contract should be much larger.
The contracts were based more on the team that signed him than worth. Use 30 team control and take a player like Heyward. He would ask for $40 from the Yankees and $15 million from the Pirates. Both offers would be the same in the eyes of the player. I believe that was one way they tightened the budgets.Last edited by tabarnes19_SDS; 03-11-2015, 10:20 PM.Comment
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Re: player salaries
Right.....but the possible problem is the initial handing out of more than current big $$ contracts....the %(say 10%) increase in budget for all those contracts...and then a much lower number of FA's getting the edited big $$ contracts causing a huge surplus.
Once those team budgets get inflated...they grow at a steady pace usually.
If the devs have changed it to have the CPU hand out contracts according to budget #'s.....no problem...but if it's just based off ratings and a set offering...that could be problematic.
M.K.
Knight165Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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