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Realistic Hat Physics

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  • #1
    Jimmydm90
    Rookie
    • Nov 2013
    • 405

    Realistic Hat Physics


    Now I know you're gonna say I'm crazy or call me another one of those ungrateful fans who won't stop complaining. I'm not saying this is something I NEED or even something I expect them to do (probably ever). Of course I'd want SCEA to fix/improve the thousands of more important things first.

    This is more a kernel of a thought. A dream. "A what if", if you will.

    Baseball hats in the game have always looked a bit off. They're rigid (more like a helmet than a hat) and occasionally look somewhat oversized/tall or appear to be almost floating on players' heads. The issue is largely caused by a lack of cloth-hat physics (of course it's not there, we don't even have jersey physics) and by the fact that different people have totally different shaped/sized heads and real life baseball hats conform to the shape of the wearer.

    Of course I totally understand why the one sized fits all approach to hats is necessary. I can't even imagine the man hours and processing power it would take to implement something like that. Not to mention you would probably have to scan the head of every major leaguer.

    This is more to dream of a world where in-game hats not only conform to the heads of player models (in every possible variation, tilt and degree of curved brim) but when taken off they wrinkle and fold like the real thing. 😢

    Maybe we'll see it in the year 2035 in MLB 35 The Show on the PS7 when they've perfected everything else.
  • #2
    actionhank
    MVP
    • Jan 2010
    • 1530

    Re: Realistic Hat Physics


    Re: Realistic Hat Physics

    I think some simulated bouncing when running would be cool. Or maybe some animations where it pops off when a player makes a diving catch, or hits a wall.

    Folding while coming off could be cool, but probably weird to program into the game. But, it would definitely be a nice touch.

    I don't know about actual physics while running, or anything like that though. That just seems like too many wasted resources for too little visible return.

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    • #3
      bodhiball
      Rookie
      • Feb 2007
      • 450

      Re: Realistic Hat Physics


      Re: Realistic Hat Physics

      some of the hats do look off, and can make the game look a bit cartoony at times...mostly its guys with longer hair, as they do not have the physics in place to account for the hat "squeezing"the hair (as they have included this with the shin protectors this year)

      Some heads remind me of this..

      Comment

      • #4
        bigwill33
        MVP
        • Jul 2002
        • 2281

        Re: Realistic Hat Physics


        Re: Realistic Hat Physics

        I think that the team will hopefully get to a point where they start to remake the entire uniform system to catch up with the power of the system today.

        The fabric on all of the uniform needs some work. We might get to see it flap in the wind or players have buttons undone. Not to mention dynamic patches for different occasions.

        The hats would be included in that, I would imagine. Better textures and real time effects on them (falling off, getting dirty/wet).

        I have no idea when this will become a priority or feasible, but I hope that it is sooner than later. Perhaps a new format for the uniforms would allow the team to move away from the slot system that holds back the amount of uniforms and hats a team can have in the game and reduces the memory needed to store these large files on the game disc. Lots of other sports game have it so that they can update uniforms via system updates/patches. Lots of other games are not as good as The Show, too. So, while it is not a priority and we shouldn't demand it, we can let it be known that it would be nice to have one day and work with them when the time comes that it might become a reality.

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        • #5
          Hockeynut99
          MVP
          • Jan 2013
          • 1328

          Re: Realistic Hat Physics


          Re: Realistic Hat Physics

          I am sure that takes a lot of game space and physics to get that to work in a video game. Maybe PS6 some day down the road will have better cloths physics.

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          • #6
            JDL375
            Rookie
            • Apr 2010
            • 399

            Re: Realistic Hat Physics


            Re: Realistic Hat Physics

            I don't need advanced 3D hat physics.....I'd be happy if they'd just remove that freakin' sweat stain so that my players aren't standing there with a sweat drenched hat in the first inning of a game in 40 degree temperatures.

            Oh, and get rid of the forced long sleeves....if my guy wants bare arms in April, I don't see why the game should force me to wear sleeves.

            Comment

            • #7
              Hockeynut99
              MVP
              • Jan 2013
              • 1328

              Re: Realistic Hat Physics


              Re: Realistic Hat Physics

              Sorry to say even if you are in snow weather playing even baseball you will sweat. lol.

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              • #8
                actionhank
                MVP
                • Jan 2010
                • 1530

                Re: Realistic Hat Physics


                Re: Realistic Hat Physics

                Wow. Watching the Brewers vs Mariners around 2 hours in, Gomez slides into 3rd and loses his helmet in the process. Pretty awesome to see.

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                • #9
                  bigwill33
                  MVP
                  • Jul 2002
                  • 2281

                  Re: Realistic Hat Physics


                  Re: Realistic Hat Physics

                  Originally posted by actionhank
                  Wow. Watching the Brewers vs Mariners around 2 hours in, Gomez slides into 3rd and loses his helmet in the process. Pretty awesome to see.
                  That was in the game last year.

                  It is cool that it is in there, but it always happens at the same spots and is pretty much the same canned animation. Would be nice to be a little more dynamic in a few years time.

                  Comment

                  • #10
                    A_Quiet_Pro
                    Banned
                    • Feb 2013
                    • 2572

                    Re: Realistic Hat Physics


                    Re: Realistic Hat Physics

                    Originally posted by Hockeynut99
                    I am sure that takes a lot of game space and physics to get that to work in a video game. Maybe PS6 some day down the road will have better cloths physics.
                    No, actually cloth physics were amazing on NBA on PS3, and are amazing on FIFA on PS4. It's possible now. (And honestly, to add to the authenticity of the game, considering MANY players wear looser jerseys now a days, maybe this is something to address soon.

                    Comment

                    • #11
                      Bobhead
                      Pro
                      • Mar 2011
                      • 4926

                      Re: Realistic Hat Physics


                      Re: Realistic Hat Physics

                      This is a very valid concern and all, but I can't help but laugh while reading the phrase "hat physics."

                      No but really, I agree. Improved hat and cloth dynamics would do wonders for the overall feel of the game. I imagine a hat popping off after a hard diving catch; the wind carrying the hat off the player's head as he jumps up on a wall to rob a home run.

                      These types of things were probably not even remotely possible on the PS3. Now that we are on the PS4, hopefully we see this in an upcoming year.

                      Comment

                      • #12
                        waynefontes
                        Rookie
                        • Aug 2012
                        • 44

                        Re: Realistic Hat Physics


                        Re: Realistic Hat Physics

                        "I am sure that takes a lot of game space and physics to get that to work in a video game. Maybe PS6 some day down the road will have better cloths physics."

                        Just take a look at MLB2K7 on YouTube for a an example of cloth physics on last gen systems. On a windy day, the jerseys would flap in the wind and would move when the player was pitching, batting, running or fielding. Pretty amazing for last gen, although the gameplay wasn't that great.

                        We can't even get any uniform movement on the PS4. The Show is definitely behind the curve in this area compared to NBA2K and FIFA. Cloth physics and revamped player models should be top priority for The Show moving forward, as it already has great gameplay.

                        Next gen graphics and great gameplay, should not be mutually exclusive for this gen with the added horsepower and memory. I have seen posts where some say that we should be content with the current graphics until the PS5 and I have to laugh, that is just giving SDS a pass for the next 5-7 years. An analogy would be to say that just give us polished up character models (which is the current case with The Show) for Uncharted and The Last Us and the same great gameplay for the duration of this current gen. Imagine the uproar you would hear on the Internet and how bad those titles would be rated and sell.
                        Last edited by waynefontes; 03-15-2015, 08:09 PM. Reason: quotes

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