Bigger HR's?
Collapse
Recommended Videos
Collapse
X
-
-
Re: Bigger HR's?
I'm not seeing an issue with this like you guys are claiming.
The game only takes actual distance in account, not projected. And most HR are going to hit something on their flight path, drastically reducing your final distance.
I've definitely hit a bunch of 420+ bombs in home run derby mode.
Try playing in a stadium where there is nothing to stop a ball from touching the ground.Comment
-
Re: Bigger HR's?
I'm not seeing an issue with this like you guys are claiming.
The game only takes actual distance in account, not projected. And most HR are going to hit something on their flight path, drastically reducing your final distance.
I've definitely hit a bunch of 420+ bombs in home run derby mode.
Try playing in a stadium where there is nothing to stop a ball from touching the ground.
And just to that point, today I played 2 games both at home in Citi Field. First game Duda hits a homerun 400 feet even, it goes over the bullpen into the crowd, nice honerun. Second game he hits a monster shot that goes onto the Pepsi porch, only 397 feet. It was a much more impressive homerun, but as you said, it got stopped. If there was nothing there it goes 420 or more. The second homerun was the most impressive homerun I have hit with anybody all year, it just had no place to go.Comment
-
Re: Bigger HR's?
I don't understand why every home run distance isn't shown. The home run derby this year shows two distances, the actual and projected.
The developers must really be run ragged cause some things just don't make sense this year.Do it. (Release The Show for PC)Comment
-
Re: Bigger HR's?
In real life they don't show projected distance as soon the HR is hit. At least not on FSKC.Comment
-
Re: Bigger HR's?
Especially in RTTS. I'm lucky if I see a distance 1 out of every 10 homers.Comment
-
Comment
-
Comment
-
Re: Bigger HR's?
I put Power sliders very high (10 for me and a high as possible for the CPU without seeing pitchers and very light hitters jacking them 400 feet regularly) and sometimes I get some monster HR, even when it doesn't go into the "no doubt" animation. What you're talking about is just one of the reasons (the other is I want a very clear difference between hard hit balls and weak hit ones and high trajectory hits still to go decent distance while still being cans of corn). Then I work on balancing around it. After all, in the real game, a well-hit ball can go over 100 MPH easily. The trick is getting it well-hit (and preventing it as a pitcher).
It stays realistic, too. Chris Davis hit one 433 feet while Will Moyer hit one 360 feet - at 10 power.
Meanwhile my slumping Stanton and CarGo hit bouncers to the infield.
I still haven't recreated the one I hit in MLB13 with Dunn, 485 feet.Last edited by KBLover; 05-15-2015, 08:24 PM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
-
Re: Bigger HR's?
I agree... There is definitely not enough separation between the actual power (bat speed, strength, whatever you want to call it) of a guy like Giancarlo, and the actual power of... Bartolo Colon... or something. This is evidenced not just in home runs, but in line drives, and all batted balls in general
The power rating correctly dictates the frequency of home runs, but it seems to work primarily via influence over the frequency of deep fly balls. I'd like to see a stronger correlation between the power rating (or a new, separate rating), and the bat speed/exit velocity of batted balls.Comment
-
Re: Bigger HR's?
Hahaha the power of Bartolo Colon
Just one thing that makes me miss BBPro '98 - hitting the ball was physics once contact is made, so power equaled bat speed which equaled velocity off the bat."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
Comment