Lineups in Franchise Simulation

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  • Steven92
    Rookie
    • Feb 2012
    • 30

    #1

    Lineups in Franchise Simulation

    Has anyone figured out how to avoid the CPU from changing set lineups during simulated games in franchise? I have it set to manual on the user settings but without fail, it moves players around in my franchise. For example, Kris Bryant was put in the leadoff spot when I have him 3rd. It's quite frustrating. Solutions?
  • countryboy
    Growing pains
    • Sep 2003
    • 52720

    #2
    Re: Lineups in Franchise Simulation

    try doing Sportscast manager. This way you can set the lineups as you see fit and then simulate the game from there
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    Louisville Cardinals/St.Louis Cardinals

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    • KingsDream
      Rookie
      • May 2013
      • 177

      #3
      Re: Lineups in Franchise Simulation

      Originally posted by countryboy
      try doing Sportscast manager. This way you can set the lineups as you see fit and then simulate the game from there
      I was reading your post on this matter and I had a couple of questions.....First off,Im playing just a 1 year Pirates Franchise as I don't have much playing time ( wifey,work ) . I play 1 game,sim 10,play 1,sim 10, ect....for just the 1 yr. My record is terrible so far 18-33 or so... I check all my simmed games box scores,and as you know,my starting lineups are being shuffled automatically almost every simmed game. I understand that players need rest as per the green energy bar,ect.... If I go into Sportscast Manager before a simmed game,set my lineup manually as I see fit,then sim that game,my lineup should take ? Let's say I do this manual lineup setup before 7 simmed games in a row,and I keep an eye on my green energy bars....will I be seeing a lot more injuries,as I would be manually setting up what should be my starting lineup for 7 or so simmed games in a row ? Any other input would be very helpful...thanks in advance !!!

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      • bobloblah1980
        Rookie
        • Oct 2010
        • 459

        #4
        Re: Lineups in Franchise Simulation

        Originally posted by Steven92
        Has anyone figured out how to avoid the CPU from changing set lineups during simulated games in franchise? I have it set to manual on the user settings but without fail, it moves players around in my franchise. For example, Kris Bryant was put in the leadoff spot when I have him 3rd. It's quite frustrating. Solutions?
        If you "auto utilize" after a player comes back from an injury the cpu will reset your lineup and sometime pitcher rotation too
        MLB The Show Hybrid Roster Contributor

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        • DarthRambo
          MVP
          • Mar 2008
          • 6630

          #5
          Re: Lineups in Franchise Simulation

          Originally posted by countryboy
          try doing Sportscast manager. This way you can set the lineups as you see fit and then simulate the game from there







          This is the only way I found them to stick. Sim games using this and lineups will stick. This goes for your user team and any and all cpu teams.
          <object width="1" height="1" id="plugin0" type="application/x-dgnria" style="position: absolute; z-index: 1000;">
          </object></p>
          https://www.youtube.com/DarthRambo

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          • BBallBryan23
            Rookie
            • Aug 2012
            • 117

            #6
            Re: Lineups in Franchise Simulation

            Originally posted by Steven92
            Has anyone figured out how to avoid the CPU from changing set lineups during simulated games in franchise? I have it set to manual on the user settings but without fail, it moves players around in my franchise. For example, Kris Bryant was put in the leadoff spot when I have him 3rd. It's quite frustrating. Solutions?
            Yeah this drives me crazy too. Sportscast Manager is the only solution I've found. It's like the game thinks your players can only handle playing 130 of 162 games...players seem to fatigue way too quickly throughout the course of a season.

            I know changing a player's durability attribute will help temper this slightly, but that's a pain to do.
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