Stat results aren't quite what one hoped for and I didn't know of I was being too critical or if the quick sim just does a medicore job?
How does the game sim a whole season so quickly?
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How does the game sim a whole season so quickly?
Does the game actually compare in each game who is pitching, who is batting, and the face off results based on stats? Or does it just make up semi reasonable stats for each player based on the number of games played?
Stat results aren't quite what one hoped for and I didn't know of I was being too critical or if the quick sim just does a medicore job?Tags: None -
Re: How does the game sim a whole season so quickly?
Simmed game and the gameplay engines are entirely different.
Simmed games are only simulated to per-at bat result level, unlike the gameplay where every pitch (at least in non-QC) is played out. That's why the sim engine is much faster, because it is not as elaborate as the gameplay engine.
Both are still driven by attribute ratings, only that in gameplay user input matter as well. -
Re: How does the game sim a whole season so quickly?
Simmed game and the gameplay engines are entirely different.
Simmed games are only simulated to per-at bat result level, unlike the gameplay where every pitch (at least in non-QC) is played out. That's why the sim engine is much faster, because it is not as elaborate as the gameplay engine.
Both are still driven by attribute ratings, only that in gameplay user input matter as well.
Disclaimer: I have no detailed knowledge of the PS4 architecture, just saying that in general, a bunch of algorithms to do math calculations is not really resource intensive in the programming world. Especially for an 8 core CPU like the PS4 has.Comment
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Re: How does the game sim a whole season so quickly?
Even if it did simulate on a pitch basis, not an at-bat bases, really it is just doing number calculations behind the scenes. Those are some of the quickest and most efficient operations in computer programming. Throw on logic decisions for checking pitcher stamina and effectiveness (IE: when to go to bullpen), and pinch hitting, intentional walk, bunting, etc. logic. And really each days' games don't take that much to simulate. From the CPU perspective.
Disclaimer: I have no detailed knowledge of the PS4 architecture, just saying that in general, a bunch of algorithms to do math calculations is not really resource intensive in the programming world. Especially for an 8 core CPU like the PS4 has.
A large number of simple computations will add up and become resource intensive, though. In general it is graphics that needs the most resources I think.Comment
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