Wow, I missed this thread recently, so again, thanks for the reference.
I noticed that about the computer changing your lineup in simmed games. I don't really know how I feel about it because they'll make pregame adjustments to the lineup instead of sticking with what you set and making adjustments in game. I had a player who had great batting skills, but poor defensive stats and another player at the same position with great D but poor O and the CPU would keep playing the defensive guy over the offensive guy, even though the offensive guy is who I wanted starting. So, to prevent the CPU from taking him out, I had to move him to another position so the CPU would use the offensive guy.
I hope that makes sense. haha.
Nice insight. I'm going to have to go back and read over the range factor explanation again and see if I can start using these advanced stats more in determining why my players perform certain ways. I get guys who play for worse teams performing well, then get on my team, and start performing poorly. Or vice versa... plays poorly in my lineup, gets traded to another team and starts to explode on offense. Hopefully the advanced stats can tell me why.
By the way, I don't know what it is about Eric Young, but using him for the Braves when playing games instead of simming, I was always able to get clutch hits batting with him. Seemed like know matter what situation, more times than not, I'd always come through with a clutch single and many times doubles and triples. Even a few inside the parks.
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