Range Factor ??

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  • bigd51
    Aqua?!
    • Sep 2014
    • 624

    #16
    Re: Range Factor ??

    Originally posted by HozAndMoose
    For me a good season means ill change the line up 1 times. So i set it at the start. Then change it at the break. If the season goes to hell it might change 5 times. I always give a lineup a month though. But the CPU changes your lineup when simming anyway so sometimes it really doesnt even matter.

    As for what to look for when changing it - http://www.operationsports.com/forum...struction.html
    Wow, I missed this thread recently, so again, thanks for the reference.

    I noticed that about the computer changing your lineup in simmed games. I don't really know how I feel about it because they'll make pregame adjustments to the lineup instead of sticking with what you set and making adjustments in game. I had a player who had great batting skills, but poor defensive stats and another player at the same position with great D but poor O and the CPU would keep playing the defensive guy over the offensive guy, even though the offensive guy is who I wanted starting. So, to prevent the CPU from taking him out, I had to move him to another position so the CPU would use the offensive guy.

    I hope that makes sense. haha.

    Originally posted by KBLover
    I will change but not too often. I have to see at least a couple hundred PAs from an everyday player to start considering taking him out of the lineup. Even then, it depends on what else he does.

    For example, I have a guy named Matt Baldwin. He's doing dreadfully bad at the plate and it's into June so it's more than just a slow start. However, his defense is awesome. It doesn't show up in range factor (for a variety of reasons) but he tracks down plenty of flyballs. So I keep him in for that and hope his bat comes around.

    For smaller moves like moving him in the batting order, I'll make some changes more often then if I think it can help. When I had Carlos Gonzalez in my last season, I had my 3-4-5 as Davis, CarGo, Stanton. But Stanton was seeing nothing to hit, so I switched #4 and #5. I don't mind walks with CarGo because he has some speed/stealing and not quite as much power - Stanton, his value is mostly in his killer power.

    For my bottom of the order, they are all basically the same hitter (60-70 contact, 40ish power) - the one with the best performances overall get moved higher, and I use the advanced metrics to help make that determination.

    It also helps me determine who to put in if I have multiple options off the bench. Like if Stanton is tired, I've been using Eric Young, Jr. more than Nori Aoki because Young, Jr. has been a notch better. If none of them are doing well, I'll risk them playing tired unless they just do poorly. For a short stretch like that - running BABIP isn't too annoying and I can combine that with the "eye test" (how they looked in actual games).
    Nice insight. I'm going to have to go back and read over the range factor explanation again and see if I can start using these advanced stats more in determining why my players perform certain ways. I get guys who play for worse teams performing well, then get on my team, and start performing poorly. Or vice versa... plays poorly in my lineup, gets traded to another team and starts to explode on offense. Hopefully the advanced stats can tell me why.

    By the way, I don't know what it is about Eric Young, but using him for the Braves when playing games instead of simming, I was always able to get clutch hits batting with him. Seemed like know matter what situation, more times than not, I'd always come through with a clutch single and many times doubles and triples. Even a few inside the parks.

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