Directional Hitting

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  • mikeq672
    MVP
    • Mar 2010
    • 1761

    #1

    Directional Hitting

    How is this even being allowed for online games? Its just a glorified version of timing hitting and is completely unrealistic. Its fine if people want to use that off line, but competitive game modes, especially in DD where people are spending money, shouldnt allow that at all.

    This game has been rapidly getting away from what made it so fun for me the last few years. Going more in the EA direction with making things easier and easier.
  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #2
    Re: Directional Hitting

    How is it completely unrealistic?

    Or, rather, any more unrealistic than any of the other hitting modes?

    All of them allow you to do what a player couldn't do in reality, especially not at will and with exacting execution.
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

    Comment

    • mikeq672
      MVP
      • Mar 2010
      • 1761

      #3
      Re: Directional Hitting

      Because everyone just directs it up for a flyball/homerun and then it just becomes a matter of them timing a few pitches correctly. Meanwhile Im trying to move the analog and actually swing where the ball goes, you know, like in real baseball. Im at a massive disadvantage and it shouldnt be that way at all. There is a reason they never used timing in online games for years, but because this was one of their key additions for the year its online and its extremely lame.

      Comment

      • KBLover
        Hall Of Fame
        • Aug 2009
        • 12172

        #4
        Re: Directional Hitting

        Originally posted by mikeq672
        Because everyone just directs it up for a flyball/homerun and then it just becomes a matter of them timing a few pitches correctly. Meanwhile Im trying to move the analog and actually swing where the ball goes, you know, like in real baseball. Im at a massive disadvantage and it shouldnt be that way at all. There is a reason they never used timing in online games for years, but because this was one of their key additions for the year its online and its extremely lame.

        That's a different argument that one mode being more unrealistic than another, and one I wouldn't necessarily disagree with. Seems like there should be a way to where both players use the same interfaces.

        Analog is more difficult than Directional, for sure, but I wouldn't call it any more realistic.

        You can be "unrealistic" with all the hitting modes. I mean I can turn Yelich, a 67% GB hitter who "holds down" on all his swings into a 35 HR slugger who hits 50% of his balls in the air like he's Chris Davis.
        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

        Comment

        • Blzer
          Resident film pundit
          • Mar 2004
          • 42515

          #5
          Re: Directional Hitting

          I don't like any hitting mode that has us determining who should hit more runs over us trying to do the best we can with that particular player.

          Every directional hitting implementation I have ever seen so far has been farcical. If someone is a home run hitter, you would more than likely always try and swing for the fences. If someone is not a home run hitter, it would be stupid to try to hit home runs with them, and they would barely hit any.

          This is why I prefer zone hitting systems until someone does directional hitting right.
          Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

          Comment

          • Russell_SCEA
            SCEA Community Manager
            • May 2005
            • 4161

            #6
            Re: Directional Hitting

            Originally posted by Blzer
            I don't like any hitting mode that has us determining who should hit more runs over us trying to do the best we can with that particular player.

            Every directional hitting implementation I have ever seen so far has been farcical. If someone is a home run hitter, you would more than likely always try and swing for the fences. If someone is not a home run hitter, it would be stupid to try to hit home runs with them, and they would barely hit any.

            This is why I prefer zone hitting systems until someone does directional hitting right.
            Our directional hitting doesn't work like that. You can aim up all you want with Dee Gordon he's not going to hit 30 HR's a year. This also applies to power guys as well there are positives and negatives to every influence. If you aim up with Stanton for every swing your going to pop up more than you would with no influence and hit less HR's than you would with no influence as well.

            Comment

            • sydrogerdavid
              MVP
              • May 2009
              • 3109

              #7
              Re: Directional Hitting

              Originally posted by Russell_SCEA
              Our directional hitting doesn't work like that. You can aim up all you want with Dee Gordon he's not going to hit 30 HR's a year. This also applies to power guys as well there are positives and negatives to every influence. If you aim up with Stanton for every swing your going to pop up more than you would with no influence and hit less HR's than you would with no influence as well.
              No wonder I'm always popping the ball up when I switch over from analog to directional. I was treating it like MVP Baseball where all you had to do was make decent contact with the stick pointed up to hit a homerun.

              I'll have to give directional another go.

              Comment

              • Blzer
                Resident film pundit
                • Mar 2004
                • 42515

                #8
                Re: Directional Hitting

                Originally posted by Russell_SCEA
                Our directional hitting doesn't work like that. You can aim up all you want with Dee Gordon he's not going to hit 30 HR's a year. This also applies to power guys as well there are positives and negatives to every influence. If you aim up with Stanton for every swing your going to pop up more than you would with no influence and hit less HR's than you would with no influence as well.
                I'm not doubting you at all! In fact, you and I are speaking in total agreement. No one would ever want to swing up with Dee Gordon, because it's very unlikely he'd ever hit one out. The Stanton reference is unlike that of something like 2K or MVP, which probably makes yours more realistic in that sense.

                I still have yet to see one though that rewards the individual for "aiming up" on a low pitch. My liking to proper swing influence is trying to lift low pitches and trying to stay on top of high pitches, rendering all hit types to be that of line drives. Most swing influence systems seem to reward the individual for aiming up on a high pitch, which feels really counter-intuitive to the reason behind the system in the first place.

                Of course, that's just opinion on how the system should be made, and no one system is better than the other, it's just different. I didn't toy with it enough because I'm fine with zone, but I never liked that feeling of control for players when you do hit more home runs as you swing up, for the differentiated hitting that I spoke of. It doesn't seem like The Show has that though, so it's not as much of an issue here.

                Thanks for the clarification.
                Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #9
                  Re: Directional Hitting

                  Originally posted by Blzer
                  I still have yet to see one though that rewards the individual for "aiming up" on a low pitch. My liking to proper swing influence is trying to lift low pitches and trying to stay on top of high pitches, rendering all hit types to be that of line drives. Most swing influence systems seem to reward the individual for aiming up on a high pitch, which feels really counter-intuitive to the reason behind the system in the first place.

                  I think it comes to if it's a PCI influence or a trajectory influence.

                  A PCI influence would make it sensible to match the pitch location. A trajectory influence would make that seemingly counter-intuitive relationship make more sense.

                  If "holding up" means "raise hit trajectory" then grounders could become liners, liners could become flies and flies might become pop-ups. Vice versa for holding down. So trying to hit "more fly-like" on high pitches could make sense. It could take a liner and make it a HR. Of course, it could make a good trajectory FB into a weak FB.

                  The thing for me is that if I'm using, say, Yelich, and I want "my Yelich" to hit as many grounders as real Yelich because "my Yelich" having 20 HR is just...odd to me, but I want him to hit sharp grounders because he's a .300ish hitter (so just editing his power to be bad isn't an option because that lowers hit velocity - I don't want less HR from weak hits, just from different BIP type). "Holding down" doesn't seem to do that, even if I have good timing.

                  I'm guessing that because "my Yelich" had his PCI under the ball still.

                  I guess it's just frustrating for me to where I want to emulate/sim real life hitter tendencies when they are extreme and influencing doesn't seem to help (or do much). On the other hand, I don't want to influence/override hitter ratings like PVis or Contact with one of the other modes. Basically, I'm trying to use influencing to put a GB/FB/LD tendency in the game since there isn't one - but real hitters can have clear trends in their BIP profiles.

                  Is there something in the strategy guide in-game about what influencing does exactly (not just "maybe make more of a hit type in a hit direction, maybe, if RNG favors you)? I think I've read on here it's NOT a PCI influence, though?

                  Wish we could see where the PCIs were like we could in MLB14...
                  Last edited by KBLover; 09-22-2015, 10:50 PM.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • rjackson
                    MVP
                    • Apr 2005
                    • 1661

                    #10
                    Re: Directional Hitting

                    Since nobody's mentioned this, the hitting options are all balanced anyways. For example, the timing window with directional is much smaller than zone to help even it out.

                    Comment

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