Possible Fix for Complete Games and Shutouts

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  • Mike Lowe
    All Star
    • Dec 2006
    • 5286

    #1

    Possible Fix for Complete Games and Shutouts

    I've been toying around with sliders for this like crazy (see sliders forum), and there doesn't seem to be a perfect solution.

    However, some early returns with manually simulating each AI vs AI games has not yielded a single CG through just my small 2 day test.

    Perhaps the sliders don't impact simmed games here like they do when simming from the calendar in bulk?

    For those who don't know, certain sliders like stamina and manager hook influence simmed games as well.

    What I've been using in my tests is SP Stamina at 8 and MR stamina at 0. I then have manager hook set to 8 and then when playing a game and the SP is pulled, I'll up hook to 10.

    I'd be curious what others are seeing in these manual sims and what settings you're trying.
  • Knight165
    *ll St*r
    • Feb 2003
    • 24964

    #2
    Re: Possible Fix for Complete Games and Shutouts

    Originally posted by Mike Lowe
    I've been toying around with sliders for this like crazy (see sliders forum), and there doesn't seem to be a perfect solution.

    However, some early returns with manually simulating each AI vs AI games has not yielded a single CG through just my small 2 day test.

    Perhaps the sliders don't impact simmed games here like they do when simming from the calendar in bulk?

    For those who don't know, certain sliders like stamina and manager hook influence simmed games as well.

    What I've been using in my tests is SP Stamina at 8 and MR stamina at 0. I then have manager hook set to 8 and then when playing a game and the SP is pulled, I'll up hook to 10.

    I'd be curious what others are seeing in these manual sims and what settings you're trying.
    Interesting.....
    What are you seeing in terms of CG's with this?
    The Show has had an abundance of CG's for a while now....I actually have my SP stamina a bit lower...7 I think maybe even 6.... and MR at 1 or 2.
    I put hook up to 6.
    This is manage mode.

    M.K.
    Knight165
    All gave some. Some gave all. 343

    Comment

    • Mike Lowe
      All Star
      • Dec 2006
      • 5286

      #3
      Re: Possible Fix for Complete Games and Shutouts

      Knight, I'm streaming now if you're around and can chat about it during my game.

      Comment

      • Knight165
        *ll St*r
        • Feb 2003
        • 24964

        #4
        Re: Possible Fix for Complete Games and Shutouts

        Originally posted by Mike Lowe
        Knight, I'm streaming now if you're around and can chat about it during my game.
        Not at my PS4...
        I'd be interested to hear what you come up with though.

        M.K.
        Knight165
        All gave some. Some gave all. 343

        Comment

        • Mike Lowe
          All Star
          • Dec 2006
          • 5286

          #5
          Re: Possible Fix for Complete Games and Shutouts

          I simulated the games on the third day of this "test" and there were 3 complete games. Ok, so let's look at data. I'm not sure what to think of it...might be all a lot to do with nothin'.

          So there were 37 simulated games those 3 days
          3 complete games

          That's about 8%

          So if we use the 29 teams that are not me, 29 times 162 games is 4,698. 8% of that is about 375. Divide that by 29 teams and we're at about 12-13 complete games for the year. That's an average of at least 2 per SP.

          Still too many, right? False alarm? I was excited until that third day!

          Comment

          • Knight165
            *ll St*r
            • Feb 2003
            • 24964

            #6
            Re: Possible Fix for Complete Games and Shutouts

            Originally posted by Mike Lowe
            I simulated the games on the third day of this "test" and there were 3 complete games. Ok, so let's look at data. I'm not sure what to think of it...might be all a lot to do with nothin'.

            So there were 37 simulated games those 3 days
            3 complete games

            That's about 8%

            So if we use the 29 teams that are not me, 29 times 162 games is 4,698. 8% of that is about 375. Divide that by 29 teams and we're at about 12-13 complete games for the year. That's an average of at least 2 per SP.

            Still too many, right? False alarm? I was excited until that third day!

            Haha..
            Yes...still too many, but better than what I get which is 3-5. Plus.....I would say that number might STILL drop because of your SP stamina slider adjustment, which I didn't think of that way until you posted.
            If they are getting more fatigue quicker(even if they do get pulled faster as well)...perhaps as the season progresses, they don't regain all the time in order to be able to get a CG.
            Just thinking out loud.

            M.K.
            Knight165
            All gave some. Some gave all. 343

            Comment

            • Mike Lowe
              All Star
              • Dec 2006
              • 5286

              #7
              Re: Possible Fix for Complete Games and Shutouts

              For sure. There might be a balance with this manual simming.

              The added challenge is trying to keep MR innings/game as close to 1 as possible or below...a long reliever will go above, but it'd be nice to see most guys aside from just the CL have their IP less than games appeared in.

              Comment

              • Houston
                MVP
                • May 2003
                • 4724

                #8
                Re: Possible Fix for Complete Games and Shutouts

                Originally posted by Mike Lowe
                For sure. There might be a balance with this manual simming.

                The added challenge is trying to keep MR innings/game as close to 1 as possible or below...a long reliever will go above, but it'd be nice to see most guys aside from just the CL have their IP less than games appeared in.
                When testing best result are using default sliders just a heads up. CPU vs CPU will get best results with default sliders. I guess it also depends on rosters and ratings but in all my test regardless of rosters and ratings simming entire season best results I got was on default.
                Youtube: https://youtube.com/@mlbnetworkleagu..._hz5M86fl-FbW4

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                • forme95
                  MVP
                  • Nov 2013
                  • 3118

                  #9
                  Re: Possible Fix for Complete Games and Shutouts

                  Mike, just a thought here.... have you thought about using 6 for starters and 0 for relievers leaving the hook at 8?
                  With starter at 6 I see pithers going no higher then 120 pitches and they have 0 energy.
                  Really wish sports games played to ratings!
                  Only thing SIM about sports games now, are the team name and players
                  CFB 25 The absolute GOAT!!!
                  MLB 23 FOREVER 20 is better, 23 just for Guardians
                  Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                  Comment

                  • Mike Lowe
                    All Star
                    • Dec 2006
                    • 5286

                    #10
                    Re: Possible Fix for Complete Games and Shutouts

                    Originally posted by forme95
                    Mike, just a thought here.... have you thought about using 6 for starters and 0 for relievers leaving the hook at 8?
                    With starter at 6 I see pithers going no higher then 120 pitches and they have 0 energy.
                    This is strictly when looking at simulated games which is where the game veers from the results we're all looking for.

                    Comment

                    • Mike Lowe
                      All Star
                      • Dec 2006
                      • 5286

                      #11
                      Re: Possible Fix for Complete Games and Shutouts

                      Originally posted by fairplayleagues
                      When testing best result are using default sliders just a heads up. CPU vs CPU will get best results with default sliders. I guess it also depends on rosters and ratings but in all my test regardless of rosters and ratings simming entire season best results I got was on default.
                      After testing this relentlessly, I have to say that I strongly disagree. This is what the developers may tell us, but they also seem ok with dozens upon dozens of complete games and shutouts.

                      The whole purpose of this is to eliminate what the game is attempting to do in simulated games in regards to these two stats especially, while maintaining realistic IP and K numbers, for instance.

                      Comment

                      • Houston
                        MVP
                        • May 2003
                        • 4724

                        #12
                        Re: Possible Fix for Complete Games and Shutouts

                        Originally posted by Mike Lowe
                        After testing this relentlessly, I have to say that I strongly disagree. This is what the developers may tell us, but they also seem ok with dozens upon dozens of complete games and shutouts.

                        The whole purpose of this is to eliminate what the game is attempting to do in simulated games in regards to these two stats especially, while maintaining realistic IP and K numbers, for instance.
                        I never said anything about what the developers have said. This probably wouldnt be a good sim with scea rosters or default rosters with default sliders, but with the realism, hybrid and my own set of rosters with players rerated based off ZiPs and Oliver projections makes a huge difference.

                        Try using one of the rosters mentioned with the re-rates sim 1 season on default sliders and post honest results. From many test I have done, WTN and many others the stats are very close to the current 2015 player stats. Kudos to WTNY & Teeds.
                        Youtube: https://youtube.com/@mlbnetworkleagu..._hz5M86fl-FbW4

                        LEAGUE APPLICATION: https://www.emailmeform.com/builder/...SccoOR406j29tF


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                        • Mike Lowe
                          All Star
                          • Dec 2006
                          • 5286

                          #13
                          Re: Possible Fix for Complete Games and Shutouts

                          Originally posted by fairplayleagues
                          I never said anything about what the developers have said. This probably wouldnt be a good sim with scea rosters or default rosters with default sliders, but with the realism, hybrid and my own set of rosters with players rerated based off ZiPs and Oliver projections makes a huge difference.

                          Try using one of the rosters mentioned with the re-rates sim 1 season on default sliders and post honest results. From many test I have done, WTN and many others the stats are very close to the current 2015 player stats. Kudos to WTNY & Teeds.
                          I was referring to SCEAs default sliders. I wasn't referring to anything you said.

                          Comment

                          • Mike Lowe
                            All Star
                            • Dec 2006
                            • 5286

                            #14
                            Re: Possible Fix for Complete Games and Shutouts

                            Problem with adjusted rosters is the draft classes won't follow suit.

                            Comment

                            • Houston
                              MVP
                              • May 2003
                              • 4724

                              #15
                              Re: Possible Fix for Complete Games and Shutouts

                              I was generally speaking of just running a year test sim. You can always edit players in season to anyone you want and find you a good player rating formula that matches how the players are rated on the roster you decide to use.

                              Was just trying to give my thoughts from test I have done and hoping it might help you find a happy medium to what your trying to fix.
                              Youtube: https://youtube.com/@mlbnetworkleagu..._hz5M86fl-FbW4

                              LEAGUE APPLICATION: https://www.emailmeform.com/builder/...SccoOR406j29tF


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