I feel that the ball physics off the bat are something that could still use some work. The high frequency of comebackers, little dribblers in front of the catcher, infield popups and "elevator shaft" pop-ups to the catcher are proof that the physics aren't 100% there yet in terms of replicating real life physics off the bat.
Ball Physics
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Ball Physics
I seem to remember that either last year or the year before last the devs implemented a better ball physics system. Anybody remember if they said whether this would continue to be fine tuned over the next several iterations?
I feel that the ball physics off the bat are something that could still use some work. The high frequency of comebackers, little dribblers in front of the catcher, infield popups and "elevator shaft" pop-ups to the catcher are proof that the physics aren't 100% there yet in terms of replicating real life physics off the bat.Tags: None -
Re: Ball Physics
It remains to be seen whether SCEA is even aware of the problems (and the causes/reasons) you mention, since they've existed for quite some time and haven't really gotten better.
But tnixen is right. Ball physics have gotten adjustments every single year. I can only hope that SCEA addresses the issues and puts them to bed definitively.Comment
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Re: Ball Physics
I seem to remember that either last year or the year before last the devs implemented a better ball physics system. Anybody remember if they said whether this would continue to be fine tuned over the next several iterations?
I feel that the ball physics off the bat are something that could still use some work. The high frequency of comebackers, little dribblers in front of the catcher, infield popups and "elevator shaft" pop-ups to the catcher are proof that the physics aren't 100% there yet in terms of replicating real life physics off the bat.
* Sharp grounders down the lines - they die in the middle outfield and rarely turn into doubles into the corner. Primarily sharp ground balls down the line usually are foul if they are hard enough to make it into the corner. Maybe something a little funky with the ball spin logic?
* weak fouls back over the catcher's head
But overall, ball physics in MLB 15 were the best they've ever been. A few tweaks a here and there couldn't hurt, though.Comment
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Re: Ball Physics
Add to the list:
* Sharp grounders down the lines - they die in the middle outfield and rarely turn into doubles into the corner. Primarily sharp ground balls down the line usually are foul if they are hard enough to make it into the corner. Maybe something a little funky with the ball spin logic?
* weak fouls back over the catcher's head
But overall, ball physics in MLB 15 were the best they've ever been. A few tweaks a here and there couldn't hurt, though.Comment
Comment