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  • #1
    tessl
    All Star
    • Apr 2007
    • 5771

    Park effects


    This information may be in a mega thread somewhere but I have a question. How do park effects work? Is it strictly based upon the dimensions of the stadium or is there an attribute modifier depending on how the park plays?

    Thanks.
  • #2
    baseballsim
    MVP
    • Jun 2009
    • 1279

    Re: Park effects


    Re: Park effects

    nomo17k's Blog has some great references on this topic:

    http://www.operationsports.com/forum...post2040680574

    Originally posted by Russell_SCEA
    Our physics engine doesn't determine home run distances it determines how far a ball is hit and where.

    Does the ball travel farther in Coors Field due to the thinner air? I know my geek meter is pegging, but I was wondering if you guys put in air resistance in your equations.
    Originally posted by Brian SCEA
    This does happen in high altitude stadiums like Coors, and the open desert stadiums in the minors (Turbine, Flagstone, etc..). The opposite effect isn't as big as this in sea level / cold stadiums.


    Originally posted by Brian SCEA
    Contact determines the direction and velocity of the ball, as well as ball spin. Wind is also known on any given hit. Given this info, it's possible to predict where the ball will land before it lands. You could even predict the entire ball path ahead of time.

    http://en.wikipedia.org/wiki/Trajectory_of_a_projectile

    Once the landing point or ball path is known, you can simply compare that against the stadium.

    The ballpark dimension definitely affects home run chances, as the hitting system has no concept of home runs. When we tested various teams and stadiums, Yankee stadium produced way more home runs than other stadiums. We don't take for granted that things will work out the same as real life, but it's a good sign when it does.
    Ballpark Dimensions

    Comment

    • #3
      cardinalbird5
      MVP
      • Jul 2006
      • 2814

      Re: Park effects


      Re: Park effects

      They only apply to Coors and Chase field and some of the high altitude springs training parks. PETCO does not play like PETCO.

      Coors and Chase has a built in algorithm to make the ball travel further and faster and pitches come in faster.
      Source: Brian from SCEA


      Sent from my iPhone using Tapatalk
      Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

      Youtube

      Comment

      • #4
        tessl
        All Star
        • Apr 2007
        • 5771

        Re: Park effects


        Re: Park effects

        Originally posted by baseballsim
        nomo17k's Blog has some great references on this topic:

        http://www.operationsports.com/forum...post2040680574




        Does the ball travel farther in Coors Field due to the thinner air? I know my geek meter is pegging, but I was wondering if you guys put in air resistance in your equations.
        Thank you. This...
        Quote:
        Originally Posted by Brian SCEA

        This does happen in high altitude stadiums like Coors, and the open desert stadiums in the minors (Turbine, Flagstone, etc..). The opposite effect isn't as big as this in sea level / cold stadiums.


        Is revealing. There is an impact in sea level and cold weather stadiums but not as dramatic - half the stadiums in the league are at sea level and several more are "cold".

        Comment

        • #5
          Bobhead
          Pro
          • Mar 2011
          • 4926

          Re: Park effects


          Re: Park effects

          I think only Coors and Arizona have their "park effects".

          No park effects in Wrigley or Toronto, for example. There's no "air resistance" modifier, only an artificial thing they threw in specifically for parks like Coors and Chase

          Comment

          • #6
            tessl
            All Star
            • Apr 2007
            • 5771

            Re: Park effects


            Re: Park effects

            Originally posted by Bobhead
            I think only Coors and Arizona have their "park effects".

            No park effects in Wrigley or Toronto, for example. There's no "air resistance" modifier, only an artificial thing they threw in specifically for parks like Coors and Chase
            Based upon Brian's reply it seems there is a modifier for sea level/cold but not as dramatic as Colorado and Arizona.

            Comment

            • #7
              cardinalbird5
              MVP
              • Jul 2006
              • 2814

              Re: Park effects


              Re: Park effects

              There is no modifier for PETCO. It is just chase n coors.


              Sent from my iPhone using Tapatalk
              Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

              Youtube

              Comment

              • #8
                JHedges2
                MVP
                • Jan 2007
                • 4652

                Re: Park effects


                Re: Park effects

                The fact that this is even something considered blows my mind.

                This game is unreal. Reason I bought a PS4 (MLBTS14).

                Arsenal | New York Yankees

                Comment

                • #9
                  wlesunn
                  Just started!
                  • Dec 2015
                  • 2

                  Re: Park effects


                  Re: Park effects

                  There is no modifier for PETCO. It is just chase n coors.

                  Comment

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