- The AL batting champ in 2024 batted .287, in 2025, it was .298.
- The Angels had the highest team batting average at .244
- Almost every team has 2-3 starters that throw 101-102 MPH with 99 MPH cutters or 92 mph sliders.
- Players have started making their MLB debut at age 27, 28. Many players not hitting free agency until they are 32-33.
- 9 SPs had an ERA of under 2.20. The league leader posted a 1.44 ERA.
- Many, many generated players only use one batting glove or have weird mustaches.
Stats and Ratings as you get deeper into franchise mode
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Stats and Ratings as you get deeper into franchise mode
I just completed the 2025 season. Here are some things I have noticed that hopefully can be tweaked for the 16 version.
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Re: Stats and Ratings as you get deeper into franchise mode
Well I play every game so I'll never get very deep, but even as soon as 2016 I've noticed a sharp decline in offense. Through 43 games my club has a team ERA of 4.03 and that ranks 28th. Virtually the whole damn league has a sub-4 team ERA. -
Re: Stats and Ratings as you get deeper into franchise mode
Sounds fun tbh, but definitely not realistic. Would be cool if we could set the league to trend towards hitting,pitching or stay the same. Similar to ootp
Sent from my VS980 4G using TapatalkPSN: Dalton1985
Steam: Failure To CommunicateComment
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Re: Stats and Ratings as you get deeper into franchise mode
I just completed the 2025 season. Here are some things I have noticed that hopefully can be tweaked for the 16 version.
- The AL batting champ in 2024 batted .287, in 2025, it was .298.
- The Angels had the highest team batting average at .244
- Almost every team has 2-3 starters that throw 101-102 MPH with 99 MPH cutters or 92 mph sliders.
- Players have started making their MLB debut at age 27, 28. Many players not hitting free agency until they are 32-33.
- 9 SPs had an ERA of under 2.20. The league leader posted a 1.44 ERA.
- Many, many generated players only use one batting glove or have weird mustaches.
I think they basically over-compensated for MLB 14 and before, when after 10-12 years you'd have a pitching staff full up 70's rated pitchers and, 80's and 90's rated position players. Remember how you'd look at the league leaders at the end of the year and see dozens of guys batting over .300 and a couple dozen guys with 40+ home runs and 120+ RBI?Last edited by HypoLuxa13; 02-09-2016, 12:29 PM.Comment
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Re: Stats and Ratings as you get deeper into franchise mode
I just completed the 2025 season. Here are some things I have noticed that hopefully can be tweaked for the 16 version.
- The AL batting champ in 2024 batted .287, in 2025, it was .298.
- The Angels had the highest team batting average at .244
- Almost every team has 2-3 starters that throw 101-102 MPH with 99 MPH cutters or 92 mph sliders.
- Players have started making their MLB debut at age 27, 28. Many players not hitting free agency until they are 32-33.
- 9 SPs had an ERA of under 2.20. The league leader posted a 1.44 ERA.
- Many, many generated players only use one batting glove or have weird mustaches.
How are you doing training? Is it auto or are you manually doing it?≡Comment
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Re: Stats and Ratings as you get deeper into franchise mode
Me and my buddies got 8-9 seasons deep on franchise mode. I can confirm all that is said.
Its extremely easy by year 5 to have a rotation full of 85 or higher. In fact anyone with a person less then an 80 is extremely rare.
Reasoning being most players in draft that are good are pitchers. It was extremely easy to find good pitching In the draft. And RARE to find a good hitter. And it tended to be onl a few positions. 2B/SS was stacked. C and OF waa rare.
By year 5-6 it is very rare in fact lll say unseen to have a starter throw less then 95. 100mpH was common.
It was way to deep at pitcher compared to hitters.Comment
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Re: Stats and Ratings as you get deeper into franchise mode
This is off of the original OSFM set. Training is either set to auto or off, i dont mess with it.Comment
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Re: Stats and Ratings as you get deeper into franchise mode
Part of the reason for that was performance based progression. As pitchers performed better they saw an increase in progression. Causing hitting stats to plummet.Comment
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Re: Stats and Ratings as you get deeper into franchise mode
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: Stats and Ratings as you get deeper into franchise mode
It's a fixable issue. It's just that most rosters aren't tested enough for this. Most custom rosters and the stock SCEA rosters give you pretty realistic stats for a year or two, maybe even 3. 99.99% of these rosters (even the relatively good ones) are not being tested much further than that or, at least, not in a rigorous way. It's enough work for everyone to make the players and get everything situated as you might imagine. By the time that's done, most everyone is all edited out and the community is clamoring for a finished product.
The closest roster I've seen for MLB15 that gives realistic stats (8-12) years out is the OS Realism roster set that teeds and I worked on last summer, which was based on OSFM15 which was based on the Hybrid set from MLB14 which was based on....you get the idea...It's a 'hybrid' roster and should still be in the vault under the PSN: ohtheseblues
This is actually a fairly old and well-known issue and you'll probably find a thread or two about this happening. Some thread about "stats dropping off a cliff 8 years into franchise mode" or something like that.Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
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Re: Stats and Ratings as you get deeper into franchise mode
I wonder if auto training could be another problem. There are a lot of attributes for position players to train other than hitting while pitchers focus on training pitching.≡Comment
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