In the beginning of every season, players get their video game "ratings" based on how they perform in real life the year before. This is fact. However, some attributes should stay constant. My only solution is to create a player attribute such as "performance" attribute which is only affected by the player performance and calculated into their overall. Example contact 70, power 50, speed 85, performance 90. This assures that the players playing attributes stay pretty much unaffected, however, their "performance" rating is what makes them a highly sought out player and their pay becomes higher. just an idea
MLB The Show 16 Video - Franchise, Player Morale and Much More
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I agree with this 100%.
In the beginning of every season, players get their video game "ratings" based on how they perform in real life the year before. This is fact. However, some attributes should stay constant. My only solution is to create a player attribute such as "performance" attribute which is only affected by the player performance and calculated into their overall. Example contact 70, power 50, speed 85, performance 90. This assures that the players playing attributes stay pretty much unaffected, however, their "performance" rating is what makes them a highly sought out player and their pay becomes higher. just an idea -
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
I like the way the Show calculates ratings. In Heyward's case his 2015 stats would be 50%. .271/11/58 and .254/14/38 from 2014 and 2013 are 25% each.
Contact around 60, power mid 50's. He is an average corner outfielder at the plate although in Wrigley I expect his power numbers to be better.≡Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
I agree with this 100%.
In the beginning of every season, players get their video game "ratings" based on how they perform in real life the year before. This is fact. However, some attributes should stay constant. My only solution is to create a player attribute such as "performance" attribute which is only affected by the player performance and calculated into their overall. Example contact 70, power 50, speed 85, performance 90. This assures that the players playing attributes stay pretty much unaffected, however, their "performance" rating is what makes them a highly sought out player and their pay becomes higher. just an ideaComment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
Unless you create a separate "performance" attribute all on its own, you have to take performance into consideration for player progression. Think about it. You have a 60 overall player in his last year of contract, he hits .320 with 30 homers, according to you he should maybe go up a point or two and now you get to resign him for under a million per year. Very unrealistic and would never happen in real life. How players get scouted is based on their performance, so if he hits 30 homers, his ratings should reflect that. On the other side of what you're saying, if Trout his .250 it's not the end of the world, but let's say he hits .250, leads the league in strikeouts and gets 10 homers, you still think he's a 30 million a year guy? Potential in my opinion is the most overrated way to progress a player. Just cause a scout thinks a player has the "potential" that doesn't mean he lives up to it.≡Comment
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You're mixing two different things though.
tabarnes is talking about performance not being the largest factor in progression....
You're saying that having a big season should bring a guy a bigger contract.
Two totally different things.
But let's continue onto the last part of your post....
So if Mike Trout does have a year of .250.....10 HR's and 200 K's....you're saying he should drop like a rock in ratings?
....and guys that hit .290 30 out of no where always continues that rocket skyward?
Because that's basically what a stat driven progression would do.
VERY unrealistic IMO.
M.K.
Knight165Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
I'm not saying that he should hit rock bottom at all, but he certainly shouldn't be a 99 player who won't resign for any less than 25mil because of his rating. i do think that player contracts and trade value should be based on performance for sure even if you guys disagree that progression should. Let's pretend that the Show got rid of ratings altogether (not a bad idea) and kept them internal and not visible. How would you sign and trade for players? I'd say based on stats. So wouldn't it make more sense if performance carried more weight than it currently does? I remember hitting over .300 with 20 plus homers with a no name guy who was no more than a 60 overall and had a D potential. Guess what happened next year, he was still a 60 overall guy with a D potential that I resigned for like 400k. This would never happen in real life.
I would LOVE for players to be signed on a mix of performance(stats) as well as potential and even past performance(on the hope of a last gasp....or regaining of that previous spark...whatever)
I absolutely agree that contracts and FA/trades...etc should be MUCH more dependent on that.
Players progressing in rating based mainly on performance is problematic and not realistic IMO...
Not that I think the current progression/regression(at least '15 did give you a chance to have much more of a chance of a player playing above/below his ratings...making it much less "boring") is perfect or great....
...and I'd be all for hiding ratings.....I've actually posted that quite a few times.
The internet would explode though if that happened.
The Web Gen gotta have their OVR's!
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
Yea, the coach/manager attributes have always been ridiculous. Some of the best pitching coaches and managers in baseball always have like -2 and -3 attributes.Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
It will be nice to see if they've added some personality to the managers. In the game right now, managers are just a source of attribute boosts and there are no differences in how they manage a game or interact with their teams.Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
Agree completely would like to see them make major changes.Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
Watched the GI video finally. Some curious things. One is that the ratings bonus from morale isn't displayed so I wonder what ratings were affected or is it just an artificial boost to OVR that the AI looks at. One thing I was wondering about was the region preferences and how they will be applied to players. Will all have a region preference in that they will want to be close to home. That could create some weird dynamics where all the canadian players want to play for the Blue jays and all the players from Washington want o play for Seattle. Or at least only get a ratings boost if on those teams. Hoping that these morale categories are applied randomly so that some players won't care where they play or if they have a compatriot.
Also Ramone showed all the stats tracked for Mauer. I'm assuming RC is wRC which is close to Fangraph's wRC. WAR is also close to fWAR.
The OVR boosts don't seem huge, except for Nunez where he had 5/7 "happy" and got a 4 point OVR boost. I wonder what the boost might be for 7/7 "happy" 5-7 OVR? That might be significant especially if it affecting ratings like CON/POW.Last edited by MrOldboy; 02-22-2016, 03:52 AM.Comment
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Love all of it! Really impressed with everything I've seen in this video. Maybe have effects on attributes reduced a bit but no problem that morale effects player attributes at all.
In my mind if you are unhappy then you will under perform, sure it won't make you slower etc. but in the video game world with attributes this is probably the only way to achieve this. And it will force us to stop taking advantage and signing talents to long cheap contracts and loading our rosters.
And I was planning on skipping Show 16...dammit Russel, you guys came out of nowhere and now it's a day 1 purchase for me.San Francisco 49ers
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Love all of it! Really impressed with everything I've seen in this video. Maybe have effects on attributes reduced a bit but no problem that morale effects player attributes at all.
In my mind if you are unhappy then you will under perform, sure it won't make you slower etc. but in the video game world with attributes this is probably the only way to achieve this. And it will force us to stop taking advantage and signing talents to long cheap contracts and loading our rosters.
And I was planning on skipping Show 16...dammit Russel, you guys came out of nowhere and now it's a day 1 purchase for me.MLB: St. Louis Cardinals and Toronto Bluejays
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NHL: St. Louis Blues and Chicago Blackhawks
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Playing: NBA 2k16 and Rocket League|Waiting For: MLB 16: The ShowComment
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