Ball Physics look improved in 16!

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  • philmnn
    Rookie
    • Mar 2011
    • 93

    #16
    Re: Ball Physics look improved in 16!

    They do look improved but still a couple minor annoyances. Those catcher pop ups that have a whole 1.5 seconds of hang time are still my biggest annoyance.

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    • tnixen
      MVP
      • Oct 2011
      • 3184

      #17
      Re: Ball Physics look improved in 16!

      Originally posted by philmnn
      They do look improved but still a couple minor annoyances. Those catcher pop ups that have a whole 1.5 seconds of hang time are still my biggest annoyance.
      Yeah I agree what 's deal with that I never see that happen in real life.

      Hopefully that will be removed for 17.

      Comment

      • rick diesel
        Rookie
        • Nov 2010
        • 66

        #18
        Re: Ball Physics look improved in 16!

        From what I have seen this year hits still do not have enough sideways tail to them. Really all ball spin (including the lack of no spin/knuckleball hits) needs to be looked into. In 15 all hits seemed really strait, even worse than previous years I thought, the wind seemed to be the driving force behind any tailing in the flight path of the ball (and unrealistically so IMO, particularly on pop-ups and lazy flys). Once that issue gets figured out it will help get that roll into foul territory on hits down the line. That is something that needs to be looked at as well as the fact that ground balls slow down too quickly and line drives/fly balls bounce and roll too much. The line drives that bounce just beyond the leaping shortstop/second baseman but manage to easily split the outfielders (even though they cover ground way too quick) and roll to the fence are frustrating.

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        • MrOldboy
          MVP
          • Feb 2011
          • 2653

          #19
          Re: Ball Physics look improved in 16!

          Originally posted by rick diesel
          From what I have seen this year hits still do not have enough sideways tail to them. Really all ball spin (including the lack of no spin/knuckleball hits) needs to be looked into. In 15 all hits seemed really strait, even worse than previous years I thought, the wind seemed to be the driving force behind any tailing in the flight path of the ball (and unrealistically so IMO, particularly on pop-ups and lazy flys). Once that issue gets figured out it will help get that roll into foul territory on hits down the line. That is something that needs to be looked at as well as the fact that ground balls slow down too quickly and line drives/fly balls bounce and roll too much. The line drives that bounce just beyond the leaping shortstop/second baseman but manage to easily split the outfielders (even though they cover ground way too quick) and roll to the fence are frustrating.
          It's always been that way from what I can tell. It's a big undertaking to get actual interaction between the ball spin, movement through air and then the interaction with a surface (dirt, grass, wall). I'd love to see it, but baby steps. If balls rolled/bounced on the surfaces more accurately to real life that would be huge. Next step would be for balls to hook/tail accurately and then interact with the surfaces. So you could finally have a hooking liner hit right next to the third base bag, then start rolling towards the sidewall, hit it and roll into the corner. If that ever gets captured in the game correctly I might have a heart attack.

          Flyball/line drive tailing might be an easier thing to accomplish as you could probably fudge it a bit by giving most hits some tail. The only hit types that really get much hook are ones pulled towards the corner. Last year Soler pulled a liner just to the right of the left fielder and they showed a behind home plate camera shot of the replay and even then when pulling it the ball had significant tail to it.
          Last edited by MrOldboy; 02-27-2016, 07:40 PM.

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          • Bobhead
            Pro
            • Mar 2011
            • 4926

            #20
            Re: Ball Physics look improved in 16!

            Originally posted by tessl
            The problem is when they "fix" one thing it doesn't happen in a vacuum. Ground ball down the line goes to the corner - what happens if a ground ball past a diving second baseman goes all the way to the wall?
            Wouldn't it in real life, without a center fielder?

            Comment

            • MrOldboy
              MVP
              • Feb 2011
              • 2653

              #21
              Re: Ball Physics look improved in 16!

              Originally posted by Bobhead
              Wouldn't it in real life, without a center fielder?
              Yes, but I think what he meant was that if they say speed up the ground ball speed on grass with the current outfielder AI it may go to the wall. Obviously when people say they want the physics improved, they also understand that it may affect other parts of the game. If balls don't die in the outfield grass anymore than the AI needs to be programmed to understand this so you don't have a situation like tessl is saying.

              Comment

              • rick diesel
                Rookie
                • Nov 2010
                • 66

                #22
                Re: Ball Physics look improved in 16!

                Originally posted by MrOldboy
                It's always been that way from what I can tell. It's a big undertaking to get actual interaction between the ball spin, movement through air and then the interaction with a surface (dirt, grass, wall). I'd love to see it, but baby steps. If balls rolled/bounced on the surfaces more accurately to real life that would be huge. Next step would be for balls to hook/tail accurately and then interact with the surfaces. So you could finally have a hooking liner hit right next to the third base bag, then start rolling towards the sidewall, hit it and roll into the corner. If that ever gets captured in the game correctly I might have a heart attack.

                Flyball/line drive tailing might be an easier thing to accomplish as you could probably fudge it a bit by giving most hits some tail. The only hit types that really get much hook are ones pulled towards the corner. Last year Soler pulled a liner just to the right of the left fielder and they showed a behind home plate camera shot of the replay and even then when pulling it the ball had significant tail to it.
                There is a little natural hook/tail on some hits in 15, if it could just be increased particularly on hard hits down the lines and like you are saying actually have the spin of the ball affect the bouncing/rolling on the ground it would be great. The ball-ground physics is one area of the game that is subpar for the current era with games like Fifa implementing it so realistically.

                Comment

                • Bobhead
                  Pro
                  • Mar 2011
                  • 4926

                  #23
                  Re: Ball Physics look improved in 16!

                  I was gonna start a new thread but this came up in the search results and I figured it's probably better to bump this instead...

                  It has been just under a month now, and I think it is safe to say that the ball physics have definitely improved. I still see significant deficiencies in the way of line drives, and hits that tail into foul territory. But I also see some big improvements. A lot less hang time on batted balls, and I no longer see an unrealistic number of pop-ups and foul outs.

                  Overall I'm pretty impressed with the physics in this year's game. If they could just fix the line drive issues and add better side-spin on batted balls, I think the game would be perfect in the physics department.

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